ColdJ Posted February 7, 2022 Share Posted February 7, 2022 (edited) -31 In the heat of battle, sometimes a new page must be turned. Edited February 7, 2022 by ColdJ Quote Link to comment Share on other sites More sharing options...
SSTO Crasher Posted February 7, 2022 Share Posted February 7, 2022 -32 Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 7, 2022 Share Posted February 7, 2022 -31 Quote Link to comment Share on other sites More sharing options...
Akagi Posted February 7, 2022 Share Posted February 7, 2022 -32 Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 7, 2022 Share Posted February 7, 2022 -31 Quote Link to comment Share on other sites More sharing options...
Akagi Posted February 7, 2022 Share Posted February 7, 2022 -32 Quote Link to comment Share on other sites More sharing options...
SSTO Crasher Posted February 7, 2022 Share Posted February 7, 2022 -33 You heard the call Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 7, 2022 Author Share Posted February 7, 2022 -32 Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 7, 2022 Share Posted February 7, 2022 -31 Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 7, 2022 Author Share Posted February 7, 2022 -30 Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 7, 2022 Share Posted February 7, 2022 -29 Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 7, 2022 Author Share Posted February 7, 2022 -28 Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 7, 2022 Share Posted February 7, 2022 -27 Hi, just trying to work out how to add sounds to the animation of the landing gear opening and closing. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 7, 2022 Author Share Posted February 7, 2022 (edited) -26 Very cool! What're the results so far? Here's the .cfg file for a landing gear Spoiler PART { name = GearSmall module = Part author = Porkjet scale = 1.0 rescaleFactor = 1.0 node_attach = 0.00, 0.00, 0.00, 0.0, 1.0, 0.0, 1 TechRequired = advLanding entryCost = 4800 cost = 700 category = Ground subcategory = 0 title = LY-35 Medium Landing Gear manufacturer = LightYear Tire Company // it can't all be [C7 Aerospace Division] description = High performance retractable landing gear. This bigger version features two large tires to support big and heavy planes. The longer assembly allows for improved ground clearance. //Comes with shock absorber, steering and a built-in spotlights. attachRules = 1,1,1,1,1 //mass = 0.01 mass = 0.25 thermalMassModifier = 4.0 // heatConductivity = 0.06 emissiveConstant = 0.95 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 1 maxTemp = 2600 crashTolerance = 50 breakingForce = 50 breakingTorque = 50 // PhysicsSignificance = 1 // I think this should have mass bulkheadProfiles = srf tags = aero (air aircraft ground plane retract roll takeoff taxi wheel EFFECTS { deploy { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.5 pitch = 0.9 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.5 pitch = 0.65 } } deployed { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 0.8 } } retract { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 0.9 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.5 pitch = 0.65 } } retracted { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.5 pitch = 0.9 } } } MODEL { model = Squad/Parts/Wheel/LandingGear/GearMedium //scale = 1, 1, 1 } MODULE { name = ModuleWheelBase wheelColliderTransformName = WheelCollider wheelTransformName = WheelPivot wheelType = FREE // setting this to true will override the radius and center parameters FitWheelColliderToMesh = False radius = 0.25 center = 0,0.0,0 mass = 0.080 groundHeightOffset = 1.72 TooltipTitle = Retractable Landing Gear TooltipPrimaryField = Retractable } MODULE { name = ModuleWheelSuspension baseModuleIndex = 0 suspensionTransformName = SuspensionPivot suspensionDistance = 0.2 suspensionOffset = 0.0 targetPosition = 0.0 // 0-1 scalar - determines the 'at rest' position of the wheel along the suspension travel springRatio = 14 damperRatio = 1.0 // boostRatio = 0.65 } MODULE { name = ModuleWheelSteering baseModuleIndex = 0 caliperTransformName = SteeringPivot steeringResponse = 2 steeringCurve { key = 0 40 key = 10 9 key = 30 2 } } MODULE { name = ModuleWheelBrakes baseModuleIndex = 0 maxBrakeTorque = 8 brakeResponse = 1 statusLightModuleIndex = 7 } MODULE { name = ModuleWheelDeployment baseModuleIndex = 0 animationTrfName = Medium animationStateName = LandingGearMediumDeploy deployedPosition = 1 deployTargetTransformName = deployTgt TsubSys = 1.0 useStandInCollider = True slaveModules = 8 fxDeploy = deploy fxRetract = retract fxDeployed = deployed fxRetracted = retracted } MODULE { name = FXModuleConstrainPosition // match rotation of the upper scissor link to the steered section matchRotation = true matchPosition = false CONSTRAINFX { targetName = SteeringPivot moversName = SteeringActuator } } MODULE { name = FXModuleLookAtConstraint // scissor links CONSTRAINLOOKFX { targetName = anchor2 rotatorsName = link1 } CONSTRAINLOOKFX { targetName = anchor1 rotatorsName = link2 } } MODULE { name = ModuleStatusLight //lightObjName = StatusLight lightMeshRendererName = BrakeIndicator lightMatPropertyName = _EmissiveColor colorOn = #ff4433 colorOff = #000000 } MODULE { name = ModuleTestSubject environments = 15 useStaging = False useEvent = True } MODULE { name = ModuleLight lightName = Spotlight useAnimationDim = True lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 resourceAmount = 0.02 animationName = LandingGearMediumSpotlight useResources = True } MODULE { name = ModuleWheelDamage baseModuleIndex = 0 stressTolerance = 9000 impactTolerance = 3000 deflectionMagnitude = 10 deflectionSharpness = 2.0 slipMagnitude = 15 slipSharpness = 2.0 explodeMultiplier = 1.0 } MODULE { name = ModuleDragModifier dragCubeName = Deployed dragModifier = 2 } MODULE { name = ModuleDragModifier dragCubeName = Retracted dragModifier = 0.5 } } Specifically this: Spoiler EFFECTS { deploy { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.5 pitch = 0.9 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.5 pitch = 0.65 } } deployed { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 0.8 } } retract { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 0.9 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.5 pitch = 0.65 } } retracted { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.5 pitch = 0.9 } } } Edited February 7, 2022 by AtomicTech Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 7, 2022 Share Posted February 7, 2022 -25 Tried that, but because The gear is just set up as a moving animation and not a wheel collider, and because of how many moving parts it has , couldn't get it right and it would just crash my game. I think I have found what I need here, but just need to try it out and see if I can get it right. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 7, 2022 Author Share Posted February 7, 2022 Neat, best of luck! -24 Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 7, 2022 Share Posted February 7, 2022 -23 I am off. Good luck to you too. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 7, 2022 Author Share Posted February 7, 2022 See ya! -22 Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 7, 2022 Share Posted February 7, 2022 -21 Quote Link to comment Share on other sites More sharing options...
Catto Posted February 7, 2022 Share Posted February 7, 2022 -20 i have no idea how this game works Quote Link to comment Share on other sites More sharing options...
Akagi Posted February 7, 2022 Share Posted February 7, 2022 -21 Quote Link to comment Share on other sites More sharing options...
Venusian Explorer Posted February 7, 2022 Share Posted February 7, 2022 -22 Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 7, 2022 Share Posted February 7, 2022 -21 Quote Link to comment Share on other sites More sharing options...
SSTO Crasher Posted February 7, 2022 Share Posted February 7, 2022 -22 Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 7, 2022 Author Share Posted February 7, 2022 -21 Quote Link to comment Share on other sites More sharing options...
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