The-Doctor Posted July 22 Share Posted July 22 Hi guys, I need some help, I can't switch to Liquid oxgen when community resource pack in installed, i read earlier this option was removed? Is there a way to put it back? I seek to use mined fuel for this, and methane simply isnt something I intend to use, any help is appreciated Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted July 23 Share Posted July 23 4 hours ago, The-Doctor said: Hi guys, I need some help, I can't switch to Liquid oxgen when community resource pack in installed, i read earlier this option was removed? Is there a way to put it back? I seek to use mined fuel for this, and methane simply isnt something I intend to use, any help is appreciated they removed the liquid fuel switches to prevent confusion Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted July 23 Share Posted July 23 Just now, kspbutitscursed said: they removed the liquid fuel switches to prevent confusion is there no way to put it back? That I can conduct? If not, any known way to mine methane? Quote Link to comment Share on other sites More sharing options...
Janus92 Posted July 23 Share Posted July 23 6 hours ago, The-Doctor said: is there no way to put it back? That I can conduct? If not, any known way to mine methane? Look in Starship Expansion Project/Patches/FuelTanks.cfg and change: SUBTYPE:NEEDS[!CommunityResourcePack] { name = SEPLFOX tankType = SEPLFOX title = LFO } SUBTYPE:NEEDS[CommunityResourcePack] { name = SEPLMOX tankType = SEPLMOX title = Methalox } to just read: SUBTYPE { name = SEPLFOX tankType = SEPLFOX title = LFO } Probably safer to just delete the methane option completely. I haven't tested this, but you can experiment with the cfg! Quote Link to comment Share on other sites More sharing options...
Kari Posted July 27 Author Share Posted July 27 (edited) Hello there! looking to drop an update on the next few days. MK-3 is on our dev branch for testing and pending some fixes on the model and textures. Here are some pics of the new parts Spoiler Edited July 27 by Kari Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted July 28 Share Posted July 28 On 7/28/2024 at 6:46 AM, Kari said: Hello there! looking to drop an update on the next few days. MK-3 is on our dev branch for testing and pending some fixes on the model and textures. Here are some pics of the new parts Reveal hidden contents Nice Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted August 5 Share Posted August 5 On 7/27/2024 at 4:16 PM, Kari said: Hello there! looking to drop an update on the next few days. MK-3 is on our dev branch for testing and pending some fixes on the model and textures. Here are some pics of the new parts Hide contents Looking forward to it. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 7 Share Posted August 7 Man MK3 is gorgeous love all of the new switches kari me when i S24 paint S30 Quote Link to comment Share on other sites More sharing options...
KURUMITOKISAKI Posted August 9 Share Posted August 9 (edited) Can the starship dock with other crafts and transfer the fuel if the starship use methane and other use liquid fuels? Edited August 9 by KURUMITOKISAKI Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 14 Share Posted August 14 hotstaging Quote Link to comment Share on other sites More sharing options...
Jhaxxar Posted August 14 Share Posted August 14 I download the Mod, went into SEP, and copied StarShipExpansionProject to my GameData folder. When I run KSP and select a ship, it says I am missing SLE parts. What am I doing wrong. I also have Module Manager, TundraExploration, and WaterFall installed in the GameData folder. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 14 Share Posted August 14 1 hour ago, Jhaxxar said: I download the Mod, went into SEP, and copied StarShipExpansionProject to my GameData folder. When I run KSP and select a ship, it says I am missing SLE parts. What am I doing wrong. I also have Module Manager, TundraExploration, and WaterFall installed in the GameData folder. https://github.com/SAMCG14/StarshipLaunchExpansion/tree/Dev this is SLE it has the launch mounts. Quote Link to comment Share on other sites More sharing options...
Jhaxxar Posted August 15 Share Posted August 15 Thank you for the link. I had found StarshipLaunchExpansion-Main earlier. Comparing the two, Main is missing a bunch of parts. Which is why my Game was missing parts. I would get rid of StarShipLaunchExpansion-Main so that this will not happen to others. BTW, Your Ships are slick and really look great. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 16 Share Posted August 16 (edited) 5 hours ago, Jhaxxar said: Thank you for the link. I had found StarshipLaunchExpansion-Main earlier. Comparing the two, Main is missing a bunch of parts. Which is why my Game was missing parts. I would get rid of StarShipLaunchExpansion-Main so that this will not happen to others. BTW, Your Ships are slick and really look great. ah thanks i use the Dev branch so i can get new parts while they're in testing to help contribute to my fav mod. some of my fav SSEP and SLE Screenshots. Edited August 16 by kspbutitscursed Quote Link to comment Share on other sites More sharing options...
DeepSpaceKraken Posted August 17 Share Posted August 17 Hello there! My pc is broken so i can't play KSP Quote Link to comment Share on other sites More sharing options...
DeepSpaceKraken Posted August 23 Share Posted August 23 On 8/16/2024 at 2:42 AM, kspbutitscursed said: ah thanks i use the Dev branch so i can get new parts while they're in testing to help contribute to my fav mod. some of my fav SSEP and SLE Screenshots. Looks real! Good job! Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted September 7 Share Posted September 7 Hi everybody! I dont know if someone have this problem before, i downloaded the mod, install it, and everything seems to works fine, but at the moment i go for a launch, the whole stack just collapses in the launchpad. Im also using SLE but launching without SLE didnt change the result. it just fall apart like if the atachment node of the hot stage wasnt working properly, or maybe im just too stupid to figure out how to setup the whole thing lol ports are BtB, although i dont know exactly how that affects the hot decoupler... Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted September 8 Share Posted September 8 19 hours ago, Ariel Kerman said: Hi everybody! I dont know if someone have this problem before, i downloaded the mod, install it, and everything seems to works fine, but at the moment i go for a launch, the whole stack just collapses in the launchpad. Im also using SLE but launching without SLE didnt change the result. it just fall apart like if the atachment node of the hot stage wasnt working properly, or maybe im just too stupid to figure out how to setup the whole thing lol ports are BtB, although i dont know exactly how that affects the hot decoupler... Some people have this issue most don’t it’s quite odd, could you try it with Kerbal Joint Reinforcement? That usually fixes it Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted September 8 Share Posted September 8 2 hours ago, SofieBrink said: Some people have this issue most don’t it’s quite odd, could you try it with Kerbal Joint Reinforcement? That usually fixes it I use it in all my installs, this time im using the "Next" version of KJR Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted September 9 Share Posted September 9 @Kari how are you? any update on MK3? Quote Link to comment Share on other sites More sharing options...
Bael Levinas Posted September 15 Share Posted September 15 (edited) El 23/7/2024 a las 4:58, Janus92 dijo: Busque en Starship Expansion Project/Patches/FuelTanks.cfg y cambie: SUBTIPO:NECESIDADES[!CommunityResourcePack] { nombre = SEPLFOX tipotanque = SEPLFOX título = LFO } SUBTIPO:NECESIDADES[CommunityResourcePack] { nombre = SEPLMOX tipotanque = SEPLMOX título = Methalox } Solo para leer: SUBTIPO { nombre = SEPLFOX tipoDeTanque = SEPLFOX título = LFO } Probablemente sea más seguro eliminar por completo la opción de metano. No lo he probado, pero puedes experimentar con la configuración. Sí, lo uso de esa manera, pero después de una actualización no he podido usar el editor Configurate Containers que solía usar para editar los tanques. ¿Alguna idea de qué podría ser? Revisé los archivos TankConfig y FuelTanks pero no sé qué podría ser jaja. Edit: Sorry, I solved the problem, apparently in the new update the mod configuration I mentioned had been deleted. So I had to edit the FuelTanks file. Edited September 17 by Bael Levinas Quote Link to comment Share on other sites More sharing options...
Jetstreamsam2123 Posted September 27 Share Posted September 27 I'm a little sad instead of devoloping the HLS they devolop the starship from ift-3. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 27 Share Posted September 27 3 hours ago, Jetstreamsam2123 said: I'm a little sad instead of devoloping the HLS they devolop the starship from ift-3. For HLS: https://spacedock.info/mod/3245/HLS project Quote Link to comment Share on other sites More sharing options...
Jetstreamsam2123 Posted September 28 Share Posted September 28 18 hours ago, Cheesecake said: For HLS: https://spacedock.info/mod/3245/HLS project I know this exists but it hasn't been updated in a while and the textures are meh Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted September 28 Share Posted September 28 We’re not working on the HLS because we don’t know what it’ll look like exactly. Kari’s policy has been not to make things until we’ve seen them. Quote Link to comment Share on other sites More sharing options...
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