SiCaRiO31 Posted September 28, 2022 Share Posted September 28, 2022 I love the capsule as the DHD Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted September 28, 2022 Share Posted September 28, 2022 You said it looked like a tram, I agree and I think I'll try to make a monorail out of it. However, why not considering creating a passenger module with just, say, 8 seats? It would be better for railway stuff and transportation systems. Great mod by the way, didn't know you made buffalo II before. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted September 28, 2022 Share Posted September 28, 2022 Did not think of using the rings. That has possibilities for sure. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted September 28, 2022 Share Posted September 28, 2022 Already playing with the new bufallo pieces! Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted September 28, 2022 Share Posted September 28, 2022 Stoopid day job preventing me from Kerbaling Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 29, 2022 Author Share Posted September 29, 2022 As I start in on v1.3: Back to Bases, I worked out how the Resource Support Unit parts would work. There will be 2 parts; a mid section, and an end section, with multiple variants. I've started working on the pieces themselves (texture work in progress): The RSUs hold resources and are designed to be used in space or resting on the ground. They're styled after the service module on the MMSEV. Here's some context: It'll take a couple of days to flesh this out fully, but the parts are off to a good start. The RSU mid-section will have a notch in the bottom for that new Buffalo Chassis Coupler (Chassis variant) to fit underneath. That'll let automated rovers get underneath and pick it up. I've got more design work to do, but the RSU is a major piece of the work for Buffalo 2 v1.3. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted September 29, 2022 Share Posted September 29, 2022 (edited) Nice parts! Today I used buffalo 2 parts and sunkworks (plus a few others) to make a cyclops! Edited September 29, 2022 by Rutabaga22 Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted September 29, 2022 Share Posted September 29, 2022 @Angel-125 I'm testing out Buffalo 2 1.2 and went to load up the "Buffalo Big Rig". Looks like it is incompatible with KSP 1.12.2. Also, The Choppah throws the same error. In the pre-release, the Choppah loaded up just fine. Yeah.. I know. I should go ahead and upgrade to 1.12.3 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 29, 2022 Author Share Posted September 29, 2022 On 9/29/2022 at 1:11 AM, Ooglak Kerman said: @Angel-125 I'm testing out Buffalo 2 1.2 and went to load up the "Buffalo Big Rig". Looks like it is incompatible with KSP 1.12.2. Also, The Choppah throws the same error. In the pre-release, the Choppah loaded up just fine. Yeah.. I know. I should go ahead and upgrade to 1.12.3 Expand Yup, Buffalo 2 requires KSP 1.12.3. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted September 29, 2022 Share Posted September 29, 2022 On 9/29/2022 at 1:14 AM, Angel-125 said: Yup, Buffalo 2 requires KSP 1.12.3. Expand Hrmm. Ok. Is that a hard or soft requirement? I tweaked the craft file for version and it loaded fine. Drives right nice. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 29, 2022 Author Share Posted September 29, 2022 On 9/29/2022 at 1:24 AM, Ooglak Kerman said: Hrmm. Ok. Is that a hard or soft requirement? I tweaked the craft file for version and it loaded fine. Drives right nice. Expand I'd prefer people who use Buffalo 2 to be on 1.12.3 for consistency. Technically it'll work on 1.12.2, but since 1.12.3 is the last version of KSP and it's been out for months, I don't see much reason why people can't upgrade. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted September 29, 2022 Share Posted September 29, 2022 On 9/29/2022 at 1:28 AM, Angel-125 said: I'd prefer people who use Buffalo 2 to be on 1.12.3 for consistency. Technically it'll work on 1.12.2, but since 1.12.3 is the last version of KSP and it's been out for months, I don't see much reason why people can't upgrade. Expand No argument on that. I've just been lazy. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 29, 2022 Author Share Posted September 29, 2022 Today, in between personal tasks, I managed to unwrap the Resource Support Unit meshes and figured out the basic coloring: There are 14 meshes! Given all the variants, I've decided to group them into Front, Back, and Middle sections. The Middle sections will have subvariants that include notches for docking ports. Once these are done, I have a couple of extra parts to make out of the middle section meshes: a Power Support Unit (kind of like the Buffalo Power Chassis) and a Converter Support Unit (an Omniconverter if you have WildBlueTools installed). This will definitely take a few days... Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted September 29, 2022 Share Posted September 29, 2022 Nice! Will there be a variant of the buffalo port to wrap around these? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 29, 2022 Author Share Posted September 29, 2022 On 9/29/2022 at 11:46 PM, Rutabaga22 said: Nice! Will there be a variant of the buffalo port to wrap around these? Expand The current release's Buffalo Chassis Coupler (Chassis variant) will be ideally suited for the RSU. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted September 30, 2022 Share Posted September 30, 2022 I would like to know more about the process of creating parts. You talk of unwrapping meshes and such. I've got no context. Is there a primer that discusses the particulars? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 30, 2022 Author Share Posted September 30, 2022 On 9/30/2022 at 12:10 AM, Ooglak Kerman said: I would like to know more about the process of creating parts. You talk of unwrapping meshes and such. I've got no context. Is there a primer that discusses the particulars? Expand https://wiki.kerbalspaceprogram.com/wiki/Tutorial:Making_an_asset_from_start_to_finish Last thing I looked at today: making a drill for the Buffalo. This is the stock ISRU drill: The stock drill is too big for the rover, so I'm thinking that a 70% scale version would do the trick. Just clone the part, maybe retexture it, and done. I'm trying to get Buffalo 2 done by end of October (end of the year at the latest), and there just a huge amount of work still do do... Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted September 30, 2022 Share Posted September 30, 2022 Panda Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted September 30, 2022 Share Posted September 30, 2022 On 9/30/2022 at 7:06 PM, Rutabaga22 said: Panda Expand The company I work for is all about pandas. I've grown to loathe them. Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted September 30, 2022 Share Posted September 30, 2022 On 9/30/2022 at 7:24 PM, Ooglak Kerman said: The company I work for is all about pandas. I've grown to loathe them. Expand Me, A Florida man of Taiwanese/Chinese descent: "Say that...again..." I'm kidding, I actually don't care that much. I love pandas, but I'm guessing it's a cheesy mascot thing in your case, which makes it more understandable. I will only accept the real thing or photorealistic depictions of the real thing. On 9/30/2022 at 7:06 PM, Rutabaga22 said: Panda Expand Ah, but can you fuel it using only bamboo and honey? Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted September 30, 2022 Share Posted September 30, 2022 On 9/30/2022 at 8:19 PM, Blufor878 said: Ah, but can you fuel it using only bamboo and honey? Expand If community resource pack had them I would learn to code just to make a module manager patch just to make it only run on bamboo and honey. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 2, 2022 Author Share Posted October 2, 2022 Today I got most of the meshes done for the Resource Support Unit parts and got them into the game: For context: The RSU parts aren't just for the orbital MSEV, they double as foundations to rest rover and station parts on the surface: Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted October 2, 2022 Share Posted October 2, 2022 (edited) Can't wait for this! I really wanna make a basealo. Grapples!? Edited October 2, 2022 by Rutabaga22 Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted October 2, 2022 Share Posted October 2, 2022 Do the resource support units float? They look like they could make good boat hulls. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 2, 2022 Author Share Posted October 2, 2022 On 10/2/2022 at 12:27 PM, The Dressian Exploder said: Do the resource support units float? They look like they could make good boat hulls. Expand Yes, they do indeed float. Quote Link to comment Share on other sites More sharing options...
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