Zozaf Kerman Posted April 26, 2022 Share Posted April 26, 2022 (edited) Spinlaunchers would be super cool. You’ll probably be able to make these even if it’s not a stock part though. Edited April 26, 2022 by Zozaf Kerman Egap wen kool yeh Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted April 26, 2022 Share Posted April 26, 2022 Fully working IVA. You should be able to do everything from inside your cockpit and control panels (maybe except mapview). Link to comment Share on other sites More sharing options...
Barel Posted April 26, 2022 Share Posted April 26, 2022 11 minutes ago, Lijazos said: Fully working IVA. You should be able to do everything from inside your cockpit and control panels (maybe except mapview). Having something like the ASET IVA replacements in stock would be awesome Link to comment Share on other sites More sharing options...
Laxez Posted April 27, 2022 Share Posted April 27, 2022 17 hours ago, Catto said: How about mass drivers? If that's too hightech, Spinlaunchers? We should have a way to not waste propellant and get stuff into space. or a SPACE ELEVATOR never gonna happen Link to comment Share on other sites More sharing options...
Catto Posted April 27, 2022 Share Posted April 27, 2022 24 minutes ago, Laxez said: or a SPACE ELEVATOR never gonna happen I wish. Link to comment Share on other sites More sharing options...
Kerb24 Posted April 27, 2022 Share Posted April 27, 2022 5 hours ago, Laxez said: or a SPACE ELEVATOR I mean you can probably build one in KSP already. It just needs to be built on Gilly. Link to comment Share on other sites More sharing options...
Bej Kerman Posted April 27, 2022 Share Posted April 27, 2022 20 minutes ago, Kerb24 said: 5 hours ago, Laxez said: or a SPACE ELEVATOR I mean you can probably build one in KSP already. It just needs to be built on Gilly. Pretty sure there are a few hills on Gilly that qualify as space elevators. Link to comment Share on other sites More sharing options...
Laxez Posted April 27, 2022 Share Posted April 27, 2022 1 hour ago, Kerb24 said: I mean you can probably build one in KSP already. It just needs to be built on Gilly. Once I read in an article that it is not at all easy to build a space elevator, the main problem is the angular momentum that the elevator should withstand, essentially the elevator should be in an orbit that starts from the earth and ends in geostationary orbit, which is practically impossible to achieve. A geostationary orbit is around at 42000km above Earth... Link to comment Share on other sites More sharing options...
Catto Posted April 27, 2022 Share Posted April 27, 2022 I want water to drip off my vehicle, and parts to be able to get waterlogged as a difficulty option. If i do a water landing, which is the most likely place to land your craft, i want it to be immersive. If i land my plane in the water, i want it to get WET. Link to comment Share on other sites More sharing options...
Vl3d Posted April 28, 2022 Author Share Posted April 28, 2022 5 hours ago, Catto said: I want water to drip off my vehicle Not only water, other exotic liquid effects also. And weather. Link to comment Share on other sites More sharing options...
Catto Posted April 28, 2022 Share Posted April 28, 2022 10 hours ago, Vl3d said: Not only water, other exotic liquid effects also. And weather. Yah Link to comment Share on other sites More sharing options...
t_v Posted April 28, 2022 Share Posted April 28, 2022 (edited) This seems possible to a very limited extent with something as simple as a shader, but if you actually want to simulate the droplets moving over a surface (not even individual droplets, just their general flow in many conditions) it would be one of the hardest and most processing intensive parts of the game. What I could see is a higher reflectivity and some more distortion when parts are wet. Edited April 28, 2022 by t_v Link to comment Share on other sites More sharing options...
Vl3d Posted April 28, 2022 Author Share Posted April 28, 2022 Yes, just a light shader is enough, for a little more realism when landing during a methane rain storm. Link to comment Share on other sites More sharing options...
t_v Posted May 12, 2022 Share Posted May 12, 2022 Someone mentioned asteroid bases, I would really love to see absolutely massive asteroids, on the scale of kilometers or even tens of kilometers across, if the engine allows for it. What would be even better would be if they could be moved, which would provide a big end-game challenge for players to move a massive asteroid into LKO or something. Link to comment Share on other sites More sharing options...
Catto Posted May 12, 2022 Share Posted May 12, 2022 2 hours ago, t_v said: Someone mentioned asteroid bases, I would really love to see absolutely massive asteroids, on the scale of kilometers or even tens of kilometers across, if the engine allows for it. What would be even better would be if they could be moved, which would provide a big end-game challenge for players to move a massive asteroid into LKO or something. Agreed Link to comment Share on other sites More sharing options...
Vl3d Posted October 14, 2022 Author Share Posted October 14, 2022 Kind reminder for new and old forum users to go through this list and think about anything new that could be added. I've updated it constantly with new "maybe borrowed" ideas (but edits don't push it to the top of recently interacted posts). Thank you! Link to comment Share on other sites More sharing options...
determinationmaster Posted October 14, 2022 Share Posted October 14, 2022 On 2/22/2022 at 4:06 PM, BekfastDerp13 said: months i think you mean YEARS. On 2/22/2022 at 4:06 PM, BekfastDerp13 said: Lagrange Points - Complex orbits aren't going to be in KSP 2, last time I checked. well, only Rask and Rusk will have the ability for complex orbits. also, i'm pretty confident that with the "higher modding capabilities" of KSP 2, someone will make a mod for newtonian physics that will completely destroy all but nasa supercomputers! Link to comment Share on other sites More sharing options...
Nazalassa Posted October 14, 2022 Share Posted October 14, 2022 Better ground anchor, maybe? Link to comment Share on other sites More sharing options...
Vl3d Posted October 20, 2022 Author Share Posted October 20, 2022 (edited) ...long / persistent condensation / exhaust trails Can't believe it took me so long to think about it - would be especially cool in multiplayer. Edited October 20, 2022 by Vl3d Link to comment Share on other sites More sharing options...
Nazalassa Posted October 20, 2022 Share Posted October 20, 2022 55 minutes ago, Vl3d said: persistent condensation / exhaust trails Right now they disappear if the engine they are tied to is destroyed. Link to comment Share on other sites More sharing options...
Bej Kerman Posted October 20, 2022 Share Posted October 20, 2022 6 hours ago, Nazalassa said: 6 hours ago, Vl3d said: persistent condensation / exhaust trails Right now they disappear if the engine they are tied to is destroyed. KSP 2 is a different game. Link to comment Share on other sites More sharing options...
Vl3d Posted December 13, 2022 Author Share Posted December 13, 2022 (edited) I added some more stuff, but I think one of the important ideas is using utility EVA tethers as ropes to rappel down cliffs. Also in the latest gameplay videos the rover wheels do not kick up dust (rooster tails) and do not leave marks on the ground. Footprints should be visible also. It's an important details for the mood of the game. Vehicles and suits should become dirty and look worn out. Edited December 13, 2022 by Vl3d Link to comment Share on other sites More sharing options...
Vl3d Posted December 14, 2022 Author Share Posted December 14, 2022 I added a suggestion that is very obvious and would be amazing in the game: The Planetarium A separate building, easily accessible from Map View and Tracking Station - containing all information from the R&D Facility scientific findings archives and the Tracking Station Knowledge Base. All scientific experiments should unlock interactive graphs, images and animations showing the evolution of the Star System, how the planet was formed, its internal layers, atmosphere / seasons / weather, biosphere and other properties. Something like augmented map view: Spoiler Link to comment Share on other sites More sharing options...
AtomicTech Posted December 19, 2022 Share Posted December 19, 2022 60 FPS. Link to comment Share on other sites More sharing options...
Drakenred65 Posted December 20, 2022 Share Posted December 20, 2022 (edited) I think getting orbital mechanics when flying 4 plus players are flying multiple 255 part ships near a massive colony right trumps your need for frame rate. Edited December 20, 2022 by Drakenred65@Gmail.com Link to comment Share on other sites More sharing options...
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