Adiri Posted December 1, 2022 Author Share Posted December 1, 2022 On 11/23/2022 at 9:35 AM, CalvonVulcan said: Does this work with Ro/ Rss and Rp-1? No Quote Link to comment Share on other sites More sharing options...
Adiri Posted December 1, 2022 Author Share Posted December 1, 2022 Ok y'all, im debating coming back to SWE after a long break. If I do decide to come back I will rewrite SWE from the ground up. Not sure why this really matters just speaking my thoughts. Quote Link to comment Share on other sites More sharing options...
Cytauri Posted December 2, 2022 Share Posted December 2, 2022 Ok! Hope it fixes some issues. Glad you're back! Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted December 4, 2022 Share Posted December 4, 2022 Anyone have this issue. My plumes appear through the nozzles. Can't figure why. I have all of the dependencies installed. I'm happy to give you a list of mods and log if it's needed. Quote Link to comment Share on other sites More sharing options...
Adiri Posted December 6, 2022 Author Share Posted December 6, 2022 On 12/4/2022 at 9:43 AM, SpaceFace545 said: Anyone have this issue. My plumes appear through the nozzles. Can't figure why. I have all of the dependencies installed. I'm happy to give you a list of mods and log if it's needed. I'm honestly not too sure why this is happening, maybe @Kochi can help you more? Like I said I am considering remaking this mod from the ground up (I originally wrote it in windows notepad...) which would hopefully solve these issues. Quote Link to comment Share on other sites More sharing options...
Adiri Posted December 11, 2022 Author Share Posted December 11, 2022 On 12/4/2022 at 9:43 AM, SpaceFace545 said: Anyone have this issue. My plumes appear through the nozzles. Can't figure why. I have all of the dependencies installed. I'm happy to give you a list of mods and log if it's needed. This isn't related, but what mod is that for the OmegA rocket? Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted December 11, 2022 Share Posted December 11, 2022 3 hours ago, Adiri said: This isn't related, but what mod is that for the OmegA rocket? A mix of BDB and ACK. The boosters are BOLEs from ACK and the rest is from BDB. Quote Link to comment Share on other sites More sharing options...
Adiri Posted December 11, 2022 Author Share Posted December 11, 2022 2 hours ago, SpaceFace545 said: A mix of BDB and ACK. The boosters are BOLEs from ACK and the rest is from BDB. Ah I like it, very nice! Quote Link to comment Share on other sites More sharing options...
lucius57 Posted December 19, 2022 Share Posted December 19, 2022 On 3/13/2022 at 9:46 PM, Adiri said: Here's an example of one of the plumes for BDB, not sure when it will be done, probably a few more days! At 0:26s in the video, the SRB plumes consists of flames, red puffy-cloudlike plumes, and white sparks/specks. Is there a way to change the speed of which these features can be expelled out of the SRB? Or can you point me to the line of code that dictates the current speed? Because at a certain point the speed of the SRB plume is slower than the speed of the actual rocket. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted December 21, 2022 Share Posted December 21, 2022 (edited) I'm getting rogue plume effects from BDB solid rocket parts even though they aren't activated.: KSP Log: https://web.tresorit.com/l/NnRh4#ZEfvrx_BFdkMJbQrh0_wBQ Edited December 21, 2022 by MashAndBangers Quote Link to comment Share on other sites More sharing options...
Cytauri Posted December 21, 2022 Share Posted December 21, 2022 That's Good? Its suppose to have that. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted December 21, 2022 Share Posted December 21, 2022 20 hours ago, MashAndBangers said: I'm getting rogue plume effects from BDB solid rocket parts even though they aren't activated.: KSP Log: https://web.tresorit.com/l/NnRh4#ZEfvrx_BFdkMJbQrh0_wBQ False Alarm. Spacedock version is older than Github version Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted December 22, 2022 Share Posted December 22, 2022 15 hours ago, MashAndBangers said: False Alarm. Spacedock version is older than Github version of SWE, or BDB? Quote Link to comment Share on other sites More sharing options...
Adiri Posted December 23, 2022 Author Share Posted December 23, 2022 The rewrite has begun. Quote Link to comment Share on other sites More sharing options...
Adiri Posted December 23, 2022 Author Share Posted December 23, 2022 (edited) On 12/20/2022 at 7:09 PM, MashAndBangers said: I'm getting rogue plume effects from BDB solid rocket parts even though they aren't activated.: KSP Log: https://web.tresorit.com/l/NnRh4#ZEfvrx_BFdkMJbQrh0_wBQ I am pretty sure this is caused by an old version of waterfall, can you check if it's updated? Edited December 23, 2022 by Adiri Quote Link to comment Share on other sites More sharing options...
Adiri Posted December 23, 2022 Author Share Posted December 23, 2022 Progress so far, smoke lasts longer, plume blends better, haven't had any issues with the thing that requires TUFX to be enabled so hopefully that's fixed as well. It is currently 3:30 am, good night. This is with bloom and HDR enabled in TUFX Final images before actually sleeping, Quote Link to comment Share on other sites More sharing options...
Merlin1809 Posted December 23, 2022 Share Posted December 23, 2022 18 minutes ago, Adiri said: Progress so far, smoke lasts longer, plume blends better, haven't had any issues with the thing that requires TUFX to be enabled so hopefully that's fixed as well. It is currently 3:30 am, good night. This is with bloom and HDR enabled in TUFX Final images before actually sleeping, Not sure if this is possible for you to do, but can you make light interact with the smoke particles? Quote Link to comment Share on other sites More sharing options...
Adiri Posted December 23, 2022 Author Share Posted December 23, 2022 54 minutes ago, Merlin1809 said: Not sure if this is possible for you to do, but can you make light interact with the smoke particles? I don’t think that is possible, maybe with volumetrics coming out in the new EVE update? Blackrack said he “may” try something like what you are asking I think. Quote Link to comment Share on other sites More sharing options...
Adiri Posted December 23, 2022 Author Share Posted December 23, 2022 Some more images; Quote Link to comment Share on other sites More sharing options...
Adiri Posted December 23, 2022 Author Share Posted December 23, 2022 Can confirm the burnout effect still works. Quote Link to comment Share on other sites More sharing options...
Cytauri Posted December 23, 2022 Share Posted December 23, 2022 Nice Job! I like that you can see the smoke from the ground to space! Its really cool. Quote Link to comment Share on other sites More sharing options...
Adiri Posted December 25, 2022 Author Share Posted December 25, 2022 On 12/23/2022 at 2:36 PM, CytauriKerbal said: Nice Job! I like that you can see the smoke from the ground to space! Its really cool. It eventually starts fading after this rocket reaches about 10km, but ymmv since this rocket has a kind of fast ascent. Haven’t tested it on something like a space shuttle launch. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted December 25, 2022 Share Posted December 25, 2022 (edited) On 12/23/2022 at 6:35 AM, Adiri said: Progress so far, smoke lasts longer, plume blends better, haven't had any issues with the thing that requires TUFX to be enabled so hopefully that's fixed as well. Does this mean we can eventually remove TUFX? Edited December 25, 2022 by Motokid600 Quote Link to comment Share on other sites More sharing options...
Adiri Posted December 25, 2022 Author Share Posted December 25, 2022 3 hours ago, Motokid600 said: Does this mean we can eventually remove TUFX? Yes that reminds me I need to fix that right now, thanks TUFX is no longer a hard dependency, moved to a recommended mod, as it is the only way (that I know of right now) to fix this bug Quote Link to comment Share on other sites More sharing options...
CalvonVulcan Posted January 2, 2023 Share Posted January 2, 2023 any plans on adding this for RSS-Ro-RP1, bc it would be amazing to see this in a install Quote Link to comment Share on other sites More sharing options...
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