XB-70A Posted November 16, 2016 Share Posted November 16, 2016 As 1.2 upset a lot of thing to me I had to rebuilt Outer Heaven totally. The result is better to me as the first one was a personal mod of a station found on KerbalX, at least this one is my creation. Four docking ports. Four solar panels and four (again) radiators. She can accommodate seven maniacs courageous kerbonauts on a 200x200 km orbit with enough power onboard to keep on the research while being on the dark side. A cargo bay got all the stock instrument to get the science points. I also rebuilt Avalon, still on a polar orbit but this time at 150 km. It's just a Zvezda inspired station to study the specific polar science points, with two medium docking port. I launched it with my Proton-like rocket, Neutron. It selfly completed its orbit with four Thud ensuring the propulsion. Simple and with a lot of monopropellant and fuel still available. I just forget to place at least a simple relay antenna... but a HG-55 is still available. Quote Link to comment Share on other sites More sharing options...
IorifuI Posted November 18, 2016 Share Posted November 18, 2016 Many thanks to RocketPCGaming for getting me KSP, the first shipment of pineapples has arrived: all the docking ports on the refueling station does a number on my framerate, especially when docking them together These experiments have taught me a lot about how KSP works, and i'm a lot more efficient with parts than a few weeks ago, enjoy Quote Link to comment Share on other sites More sharing options...
Heckspress Posted November 19, 2016 Share Posted November 19, 2016 Looks cool, and I'm looking forward to more station designs Quote Link to comment Share on other sites More sharing options...
tater Posted November 20, 2016 Share Posted November 20, 2016 Aside from science parts (one of each orbital experiment), a couple stock floodlights, and the 2 stock relay antennas, this is entirely SSTU, and Near Future Construction. It's 33 parts, not counting the Orion (which is 2 more parts). That's with 4 lights, 5 science parts, and 2 antennas, so minus that "fluff" it's only 22! Quote Link to comment Share on other sites More sharing options...
TheEpicSquared Posted November 20, 2016 Share Posted November 20, 2016 (edited) The 2 new solar trusses greatly improve SpaceLab's power generation capabilities (not to mention its looks) Edited November 23, 2016 by TheEpicSquared Quote Link to comment Share on other sites More sharing options...
nmartin84 Posted November 23, 2016 Share Posted November 23, 2016 On 11/6/2016 at 3:00 PM, eloquentJane said: The station looks pretty nice. The nice thing about stations, of course, is that you can easily add more modules if you forget something. On 11/6/2016 at 2:59 PM, TheEpicSquared said: This is SpaceLab, my space station in my KSP Megastructures story. I love Mark One Laboratory Extensions What mods are you using? Quote Link to comment Share on other sites More sharing options...
TheEpicSquared Posted November 23, 2016 Share Posted November 23, 2016 15 minutes ago, nmartin84 said: What mods are you using? That space station is made up primarily from the Mark One Laboratory Extensions mod. Check it out, it's great! Quote Link to comment Share on other sites More sharing options...
iSilver Posted December 1, 2016 Share Posted December 1, 2016 My science and refueling station, with one engine to adjust its orbit if necessary. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted December 2, 2016 Share Posted December 2, 2016 @IorifuI I love how someone gets you a game about building rockets and one of the first things you do is make a bunch of space pineapples. Quote Link to comment Share on other sites More sharing options...
slubman Posted December 2, 2016 Share Posted December 2, 2016 In my 1.2 career save, my main Minmus Space Station / fuel depot: And my main Kerbin Space Station / fuel depot: The full story behind those station is explained there: http://slubman.info/post/kerbin-soi-fueling-system-setup Quote Link to comment Share on other sites More sharing options...
Spacetraindriver Posted December 3, 2016 Share Posted December 3, 2016 Nothing too epic but its a space station! That SPIIIIIIIIIIIIIIIIIIIINS! Quote Link to comment Share on other sites More sharing options...
*MajorTom* Posted December 4, 2016 Share Posted December 4, 2016 (edited) "Space Flower" stock parts station before refueling (Mun transfer engines attached) take -off (then i suppose to shut down green light... bcause suicide squad can grab this for Joker , it is how lightsources sometimes can kill idea.... ) Edited December 4, 2016 by *MajorTom* Quote Link to comment Share on other sites More sharing options...
Damon Posted December 6, 2016 Share Posted December 6, 2016 (edited) I spend around 50 hours into this. Started when 1.2 came out. Progress: Spoiler First parts in orbit. First shuttle mission to provide supplies. Taking shape. Some more shapes! Getting some nice landings. Some more shuttle missions. Some more landings. Aaand some more landings. And some more progress Edited December 15, 2016 by damonvv Quote Link to comment Share on other sites More sharing options...
Thargrid Posted December 7, 2016 Share Posted December 7, 2016 (edited) Nothing Fancy here, stock parts. KER is the only installed mod. This will be the core of a refuelling station in minmus orbit, planning a second stage with ore tanks and ISRU. Phase 1 Oh forgot to mention, no crew quarters as the station will be automated. there will be one very lonely engineer in the mining ship to improve drill efficiency. Edited December 7, 2016 by Thargrid Quote Link to comment Share on other sites More sharing options...
KingPhantom Posted December 12, 2016 Share Posted December 12, 2016 (edited) my duna station. but it wobbles when i jump to it. i have to do some tests why this is. i used a sort of "packing" to put it to duna. Edited December 12, 2016 by KingPhantom Quote Link to comment Share on other sites More sharing options...
fourfa Posted December 14, 2016 Share Posted December 14, 2016 (edited) Nothing too fancy, but I had a great time shipping and assembling it on-orbit, with stock-parts career constraints: http://imgur.com/a/5FgTZ Edited December 15, 2016 by fourfa added gallery link Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 15, 2016 Share Posted December 15, 2016 I haven't designed or launched a station since that Mun one right before KSP 1.2.0 released. Codename Linda, it takes a turn that I haven't in a very long time: having no business (yet) with off-world construction...or life support, involving Station Parts Expansion which I haven't touched since 1.0.5, and being launched whole from Kerbin Gael instead of being deployed through Extraplanetary Launchpads. Quote Link to comment Share on other sites More sharing options...
mesocyclone Posted December 22, 2016 Share Posted December 22, 2016 (edited) The 99% stock "Orbital Station VERNARA" ...Still incomplete though. Edited December 22, 2016 by mesocyclone Quote Link to comment Share on other sites More sharing options...
mesocyclone Posted December 23, 2016 Share Posted December 23, 2016 Orbital Station VERNARA now complete with added science experiments module and supply storage. Also, Mk2 Shuttle docked. Quote Link to comment Share on other sites More sharing options...
Jorge_slc Posted December 23, 2016 Share Posted December 23, 2016 Not really a space station; but KSP keeps converting it to a base everytime I dock or undock the probes I use for mining. KSS Acropolis is an (almost) self sustainable ship. It has living quarters for up to 4 kerbals, a science lab (both from Planetary Base Systems mod), enough supplies and waste space for a year and a half without any kind of resupplies (TAC life support) and on top of that recycling units for waste water, carbon dioxide and a greenhouse (with algae farms for the fertilizer) so it could theoretically go on up to 4 years before running out of supplies and space for waste. It's powered by 4 atomic engines but to save weight it doesn't pack enough fuel to get back from Duna, that's where the three attached mining drones come in handy. Since I want to send it over to Duna to act as a mothership (I plan on sending a planetary base and a vessel on the surface to bring back the 4 lucky kerbalnauts to orbit at Duna) I am testing both the mining drones and the life support recycling systems while orbiting Minmus. Here still while being assembled on Kerbin low orbit And here moving in the one-way landing vehicle for Duna to dock into it's port Quote Link to comment Share on other sites More sharing options...
Sharpy Posted December 30, 2016 Share Posted December 30, 2016 On 22.10.2016 at 10:21 PM, Sharpy said: It kinda... grew organically,. Organic growth continues. Quote Link to comment Share on other sites More sharing options...
mesocyclone Posted January 1, 2017 Share Posted January 1, 2017 The Minmus Orbital Station Assembled in Minmus orbit, all parts sent during the same Asc. Node window. At the bottom you can see the 4 probes that are to be sent to Minmus's surface. Quote Link to comment Share on other sites More sharing options...
phantom000 Posted January 3, 2017 Share Posted January 3, 2017 Here it is, Sky-Vault 1(I wonder how many people get that reference ). Or as Kerbals like to call it 'the flying wind-mill.' Quote Link to comment Share on other sites More sharing options...
DrLicor Posted January 9, 2017 Share Posted January 9, 2017 @phantom000, looks a bit like skylab Quote Link to comment Share on other sites More sharing options...
Raptor9 Posted January 9, 2017 Share Posted January 9, 2017 (edited) The latest configuration of my ISS-alike 'Pioneer Station', with one of my SR-19A 'Valkyrie' spaceplanes docked. The KSC can be seen through the cupola as it passes below. The "aft" section that represents the real-life Russian Orbital Segment modules was detached and re-positioned to Munar orbit as the beginning of a MIR-alike station. Edited January 9, 2017 by Raptor9 Quote Link to comment Share on other sites More sharing options...
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