Guest Posted June 29, 2019 Share Posted June 29, 2019 Mansky station with crew and cargo modules idea Just the Whole station itself Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted June 29, 2019 Share Posted June 29, 2019 (edited) @The Doodling Astronaut Your station reminds me of Mir, with all of those solar panels sticking everywhere Edited June 29, 2019 by RealKerbal3x Quote Link to comment Share on other sites More sharing options...
Guest Posted June 29, 2019 Share Posted June 29, 2019 1 hour ago, RealKerbal3x said: @The Doodling Astronaut Your station reminds me of Mir, with all of those solar panels sticking everywhere Yeah it kinda does... IDK maybe I will add more modules and make it look like a space station from an undecided movie Quote Link to comment Share on other sites More sharing options...
Mikenike Posted June 30, 2019 Share Posted June 30, 2019 On 4/19/2013 at 10:06 PM, RenoLibertine said: This's my baby, the J.L.M.P.S.S. Mk2 (Jeb-Lifted Multi-Purpose Space Station), or Zeus for short. I suppose this's also kinda my introduction to the forums as well...don't remember ever posting anything before. So um...hello, awesome KSP community whom I've been creepily lurking around and watching forever! Full description and lotsa shiny pics can be found here. ----> http://vegaslibertine.deviantart.com/gallery/43263624 Holy cow!!! Why do you need so many solar panels, I could charge my tablet (A piece of junk, not very good, takes 12 hours to fully charge) with that. Quote Link to comment Share on other sites More sharing options...
Frank_G Posted July 5, 2019 Share Posted July 5, 2019 On 30. Juni 2019 at 4:33 PM, Mikenike said: Holy cow!!! Why do you need so many solar panels, I could charge my tablet (A piece of junk, not very good, takes 12 hours to fully charge) with that. That is, what i ask myself in general, without wanting to hurt or judge anyone. Going through these pages mostly show somewhat weird mass collections of solar arrays. I wish solar panels (and modules itself) would generate heat, so radiators would be essential for building space stations and larger spacecraft. Should be an optional gameplay feature for the difficulty settings, just like the already present re-entry heat and comm requirements. And to contribute to the thread, here is my latest weird mass collection of solar arrays Quote Link to comment Share on other sites More sharing options...
Dafni Posted July 5, 2019 Share Posted July 5, 2019 13 hours ago, Frank_G said: That is, what i ask myself in general, without wanting to hurt or judge anyone. Going through these pages mostly show somewhat weird mass collections of solar arrays. Maybe because of the real ISS? Quote Link to comment Share on other sites More sharing options...
Guest Posted July 5, 2019 Share Posted July 5, 2019 Crew launched a week ago and soon the first cargo module visit Quote Link to comment Share on other sites More sharing options...
MisterKerman Posted July 14, 2019 Share Posted July 14, 2019 (edited) Here's my last space station before restarting my career. Of course I made sure it was as dark as possible before taking the screenshot. You know... like every unplanned screenshot anyone's taken for KSP ever. Edited July 14, 2019 by MisterKerman Quote Link to comment Share on other sites More sharing options...
AG-cs Posted July 14, 2019 Share Posted July 14, 2019 (edited) Adria Space Station The Adria Space Station is a transit center for the turists who arrived from the Kerbin. The Siren fleet is waiting there for the kerbals to take them to their destination. Edited July 14, 2019 by AG-ch Quote Link to comment Share on other sites More sharing options...
jfknyc Posted July 15, 2019 Share Posted July 15, 2019 Here's a station called Incolatus that I put into a 100x100 LKO in my newest sandbox game (yes, the inexplicable lack of a top-left solar panel irks me too — I have no idea what happened to it): Currently, Incolatus has room for 24 Kerbals. It also has 4 Clamp-o-Tron Jrs. and a whopping 14 regular Clamp-o-Trons: 8 in the upper section and 6 in the lower section (4 of them are inline, so it's hard to notice them). The station is currently quite useless, though I am planning to add a refueling depot and maybe some tiny escape pods. Quote Link to comment Share on other sites More sharing options...
BigFatStupidHead Posted July 16, 2019 Share Posted July 16, 2019 The practically named Space Factory has grown over its lifetime. Here it is as a pre-launch baby. And a swiftly growing teen. And I suspect this is its full grown form. The program is outgrowing the need for a ground-supplied station, and will soon begin a Mun-based mining and production base. Quote Link to comment Share on other sites More sharing options...
Gunnerline Posted July 19, 2019 Share Posted July 19, 2019 My first major space station of this newest career game, courtesy of the beautiful work of @CobaltWolf and the BDB mod: My second, and so far most extensive station ever developed in KSP thus far, the Hubris II, this time courtesy of @Nertea. I can count on one hand how many of these unique parts are from stock. Comes with one orbital tug, a mini-lander, and a fuel supply station: And now, the most recent addition to the collective, Line Item: Quote Link to comment Share on other sites More sharing options...
Mars-Bound Hokie Posted July 22, 2019 Share Posted July 22, 2019 HADES STATION It took nine launches (ten if you count the return pod) to finish, but it's finally complete. Positioned 125 km above Eeloo's surface, it's got: 2 labs +150K worth of electric charge Thanks to the I.B.B. (Insanely Big Battery) Thousands of units worth of liquid fuel, oxidizer, and monopropellant in reserve ~430G relay power A lot of docking ports of varying sizes 44 Kerbal capacity 3,000 ore capacity And a convert-o-tron 250 and thermal control systems What do you all think? Quote Link to comment Share on other sites More sharing options...
Gunnerline Posted July 26, 2019 Share Posted July 26, 2019 I've notated its construction in another thread, but I present the Object Not Referenced: A modular space station making liberal use of Habtech2 and Stockalike Station components, the Object Not Referenced is also inspired by the Lunar Gateway proposals, and Lockheed-Martin's proposal in particular. It contains a cryogenic fuel (H2/Ox), laboratory, EVA airlock, station command and habitation modules. Quote Link to comment Share on other sites More sharing options...
Mars-Bound Hokie Posted July 29, 2019 Share Posted July 29, 2019 In my career save, I had a contract to build a space station in orbit of Jool that could hold at least 5 people and had ISRU capabilities. I then modified the U.S.S. Enterprise-D station craft file to save delta-V and install MULTIPLE ISRU converters - and radiators and more batteries. Ladies and gentlemen of the KSP Forums, I present the U.S.S Hera. I placed it in between Bop and Pol since they're the easiest moons to get on and off of. Once I send an ore transport unit on its way to Jool... let's face it, nothing says "I really want this celestial body" like an ore transport paired with an ISRU-capable station in orbit. Quote Link to comment Share on other sites More sharing options...
Gunnerline Posted August 7, 2019 Share Posted August 7, 2019 Fellow kerbonauts, I present, fully assembled, the Intentionally Left Blank Fast stats: 188 (in game) days to complete construction 26 total launches for station assembly 14 crewed missions, including EVA construction Career mode construction Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted August 8, 2019 Share Posted August 8, 2019 Icarus Station. Room for 309 (current crew ~150), every science pod I have, massive resources, Construction assembly line plus 6 workshops, 3kEC or so in solar panels and 8 reactors, because 6 wasn't enough overkill. It's in a 750k orbit in a 2.5x JNSQ game, which made it much harder as you need 4900dv for KEO at 2.5x. Many launches >25k tons, largest was 40k tons. Final station is 3471 tons. And every piece was docked manually since using MJ is not hard enough Oh, and this game is MKS/USI-LS so it has lots of supplies and agriponics and recyclers and the like. Finally, it's mostly NF Construction and NF Station Parts, but the centrifugal habs are SSTU and there are quite a few Wild Blue parts as well. With such a large crew that will need turnover periodically due to USI-LS, I had to design a crew transport vehicle with very large capacity that was also recoverable. I did so, primarily using Wild Blue parts, including the biggest heat shield in captivity. The centrifugal habs fold for launch. It has a capacity of 77 and is fully recoverable. Although I keep forgetting to reset the struts I have stabilizing the shield in the retracted position, so during part of reentry I get many explosions on the heat shield to keep me on my toes, as you see here. Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted August 11, 2019 Share Posted August 11, 2019 A version of the above orbital bus makes a great one-launch orbital station as well. This has room for 59 but only needs 9 crew (or 10 if you want to include an engineer for KAS work), and with several viewing cupolas to help, hab time for the 9 crew is over a year. For an interplanetary version you could increase that further. When I say single launch, admittedly it's a beast of a launcher made even larger by the increased Dv requirements of 2.5x, stock scale would be easier. For this the first stage is 6 x 8m Sarnus SRBs from BDB, second stage is an 8.625m x 40m Procedural Parts tank with a 5m BFR engine cluster with 28,000kN, and third stage is a Griffon XX with around 5,000kN. So it's a very expensive launch, but with with the Stage Recovery mod and enough oversized parachutes, I recover 99% of the value of the SRBs. And the second stage booster has a probe core and batteries and a 10m heat shield and everything else needed to fully recover it, which is good as it's around 4,000,000 (dollars? Starbucks? Kerbal Purple Dingos? I have never seen a currency). So the only part you lose is the third stage. Artemis is the Mun station, Vesta is Minmus. Yes I am mixing my pantheons. Below, a very expensive huge booster recovered from space with a 5k/sec reentry speed. The ablative airbrakes are another mod, and are really useful as these big tanks want to tumble under heavy deceleration, and they also provide large braking force so you slow down much more quickly. Also as you see I have a bunch of curved radiator panels around the tank to help dump the heat it picks up depite the big heat shield. And finally it uses the Smart Parts mod which has a fuel dump valve, as you really want to dump all fuel before trying to recover something this big. Both have various science labs, lots of science instruments, and several sets of long-term experiments to generate science data for the labs. Both will have some fuel tanks added so I can science the surface senseless with a single lander, which will come along with the fuel tanks. Quote Link to comment Share on other sites More sharing options...
Aerospike Posted August 12, 2019 Share Posted August 12, 2019 (edited) The humble beginnings of my very first space station, creatively named "Alpha" All stock with the exception of some "surface mounted lights" for self illumination. Built for a contract in career mode for a station with a lab that can house 7 Kerbals, still needs a cupola to meet that crew requirement. Currently slightly above 80 parts in a ~101km equatorial orbit of Kerbin Edited August 12, 2019 by Aerospike Quote Link to comment Share on other sites More sharing options...
aerox_llc Posted September 8, 2019 Share Posted September 8, 2019 this is the station in my science save, the observer, this isn't the newest pic of it though My minmus science station,. again not the most updated pic, ill take some later to show you Quote Link to comment Share on other sites More sharing options...
derbleifuss Posted September 16, 2019 Share Posted September 16, 2019 No Screenshot but a Video (Links to Google Drive seem to be not accepted) It integrates the Station Science and the Nehemiah Engineering Mods to gather a lot of Science from Kerbin Orbit. Available on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1859523670 Quote Link to comment Share on other sites More sharing options...
facmanpob Posted September 27, 2019 Share Posted September 27, 2019 (edited) Here's the Munar Gateway Station from my current career... Phase 1 Serviced by an orbital tug on the far right and featuring a habitation module, utility module, cupola, airlock, station core module and additional life support equipment and docking node. Currently two of the 2-Kerbal Proteus spacecraft are docked along with a 2-Kerbal lander Phase 2 Serviced by a couple of orbital tugs (one is on a fuel delivery mission) and featuring an additional habitation module compared with the Phase 1 station. The station now features a 3-Kerbal lander (nadir port) and is now home to 5 Kerbals on a long term mission (Bobwig's crew is about to spend 30 days on the Munar surface in the big lander Mods used on the Station: SSPXr Universal Storage 2 Near Future Solar Edited September 27, 2019 by facmanpob Quote Link to comment Share on other sites More sharing options...
DunaManiac Posted September 28, 2019 Share Posted September 28, 2019 Terra Station: orbits around kerbin in a 100 km orbit, currently holds 2 kerbals. It has 5 modules, had 3 crewed missions to it during construction. Quote Link to comment Share on other sites More sharing options...
sir_frost Posted October 1, 2019 Share Posted October 1, 2019 I designed a version of the Von Braun station from the gateway foundation. for craft file click the linkhttps://kerbalx.com/sir_frost/von-braun-station Quote Link to comment Share on other sites More sharing options...
G'th Posted October 1, 2019 Share Posted October 1, 2019 Quote Link to comment Share on other sites More sharing options...
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