AtomicTech Posted September 25, 2024 Author Share Posted September 25, 2024 5 hours ago, JonnyOThan said: Hey I noticed some weird stuff about this mod and how CKAN installs it... Your release zip file contains top-level directories for RestockWaterfallExpansion, StockWaterfallEffects, and WaterfallRestock, but CKAN will only install the first of those. We could fix that in the metadata, but really it's pretty bad form to install things in a folder name that is also used by other mods. Anyone using a NEEDS clause in a MM patch could be fooled. It would be better to move things entirely under RestockWaterfallExpansion and then declare conflicts as necessary (there's already one with StockWaterfallEffects). I'd be surprised if this didn't cause any bugs like missing effects etc. for people using CKAN installs. Howdy Jonny, I've tried merging them before but I always seem to break something. I don't know at this point and I think I really am retired from modding. If you'd like to take a look at it, go for it! I'd be happy to help you any way I can. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted December 5, 2024 Author Share Posted December 5, 2024 I'm beginning to work on a patch to fix the new bobcat and cheetah engine models in Restock. Quote Link to comment Share on other sites More sharing options...
bQuest Posted December 9, 2024 Share Posted December 9, 2024 Hey! Just dropping in to ask if this supports Restock+ yet, I seem to remember using this mod a few years back and it didn't so I want to make sure it does now before I download. Also- Waterfall Extensions doesn't cover RCS. Does this mod do that? (Forgive me if I'm asking questions that have already been answered, with how often the forum just gives up on life nowadays I want to spend as little time as I can with it open.) Quote Link to comment Share on other sites More sharing options...
Tangle Posted December 14, 2024 Share Posted December 14, 2024 On 8/28/2024 at 9:22 AM, AtomicTech said: Do you have any more details on the engine and how it works? I have not touched KSP in a good while It's effectively the Apollo Service Module engine. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted January 15 Author Share Posted January 15 On 12/9/2024 at 1:48 PM, bQuest said: Hey! Just dropping in to ask if this supports Restock+ yet, I seem to remember using this mod a few years back and it didn't so I want to make sure it does now before I download. Also- Waterfall Extensions doesn't cover RCS. Does this mod do that? (Forgive me if I'm asking questions that have already been answered, with how often the forum just gives up on life nowadays I want to spend as little time as I can with it open.) It should work with Restock+ (I play with it ) I think I've got the RCS working but it's been a while since I looked into it. College and adjusting to it is a lot lol Quote Link to comment Share on other sites More sharing options...
Alpha188 Posted January 19 Share Posted January 19 On 9/24/2024 at 11:42 PM, JonnyOThan said: Hey I noticed some weird stuff about this mod and how CKAN installs it... Your release zip file contains top-level directories for RestockWaterfallExpansion, StockWaterfallEffects, and WaterfallRestock, but CKAN will only install the first of those. We could fix that in the metadata, but really it's pretty bad form to install things in a folder name that is also used by other mods. Anyone using a NEEDS clause in a MM patch could be fooled. It would be better to move things entirely under RestockWaterfallExpansion and then declare conflicts as necessary (there's already one with StockWaterfallEffects). I'd be surprised if this didn't cause any bugs like missing effects etc. for people using CKAN installs. Pitching in as I was facing this exact same issue. I confirm that with CKAN install only the RestockWaterfallExpansion folder is added to /Gamedata. StockWaterfallEffects and WaterfallRestock are not added, so all their engine configs are missing and not applied in game. A manual fix is to install the remaining folders (StockWaterfallEffects, WaterfallRestock) in /Gamedata manually, as they are provided if the mod is downloaded manually. I have absolutely no modding expertise, but I agree it would be amazing if someone could fix this small issue After this manual patch I can finally enjoy the amazing effects for all the engines! Quote Link to comment Share on other sites More sharing options...
MAFman Posted January 28 Share Posted January 28 I can't seem to find the plume switcher on the Terrier engine. IIRC a previous version had a switcher between Hypergolic and Kerolox modes. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted February 8 Share Posted February 8 On 9/24/2024 at 11:30 PM, AtomicTech said: Howdy Jonny, I've tried merging them before but I always seem to break something. I don't know at this point and I think I really am retired from modding. If you'd like to take a look at it, go for it! I'd be happy to help you any way I can. Hey is there a github repo anywhere for this? I see you mention you've been doing some updates and I've got a bit of time to maybe clean some stuff up - but if you've got stuff in progress then I don't know where it is. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 11 Author Share Posted February 11 On 2/8/2025 at 8:20 AM, JonnyOThan said: Hey is there a github repo anywhere for this? I see you mention you've been doing some updates and I've got a bit of time to maybe clean some stuff up - but if you've got stuff in progress then I don't know where it is. I don't have a github repo for it. The current file available on SpaceDock should be a good starter for any fixes. The current issues were that the file organization is crap and that the Cheetah and Bobcat were broken by the recent Restock update. In my own install of RWE, the only change that I've made so far (that I've actually) is that I removed the Bobcat config (and avoided the Cheetah) so I could play KSP lol. I tried fixing the Cheetah but it's been a hot minute since I was familiar enough with KSP to make much progress with fixing it. Quote Link to comment Share on other sites More sharing options...
SpudNutimus Posted February 11 Share Posted February 11 13 hours ago, AtomicTech said: I don't have a github repo for it. The current file available on SpaceDock should be a good starter for any fixes. The current issues were that the file organization is crap and that the Cheetah and Bobcat were broken by the recent Restock update. In my own install of RWE, the only change that I've made so far (that I've actually) is that I removed the Bobcat config (and avoided the Cheetah) so I could play KSP lol. I tried fixing the Cheetah but it's been a hot minute since I was familiar enough with KSP to make much progress with fixing it. If it's any consolation, huj's fix for the Cheetah in 3.1.1 seems to work fine for me, and the Bobcat isn't especially broken (the little verniers have no plumes but it otherwise looks fine). Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 11 Author Share Posted February 11 34 minutes ago, SpudNutimus said: If it's any consolation, huj's fix for the Cheetah in 3.1.1 seems to work fine for me, and the Bobcat isn't especially broken (the little verniers have no plumes but it otherwise looks fine). Huh, did I miss something? I could've sworn that I integrated that patch. Quote Link to comment Share on other sites More sharing options...
SpudNutimus Posted February 11 Share Posted February 11 (edited) 1 hour ago, AtomicTech said: Huh, did I miss something? I could've sworn that I integrated that patch. You didn't miss anything, huj's patch is included in 3.1.1. Edited February 11 by SpudNutimus Quote Link to comment Share on other sites More sharing options...
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