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[WIP] [1.12.5, 1.8.1] ASET Consolidated- Part Packs


Stone Blue

Should the ALCOR Pod and seperate IVA package, be merged into *ONE* mod/release/package/download?  

7 members have voted

  1. 1. "To Merge... Or NOT to Merge??.... THAT is the question

    • Merge both the Pod and its IVA into *ONE* release/package/download
      4
    • Do *NOT* Merge them into one package?
      3
    • Other (please post a reply with opinions/thoughts)
      0

This poll is closed to new votes


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               Welcome to
ASET Consolidated

Your one-stop shop, where we have dusted off, rebranded and provided a comprehensive collection of ASET mods created by @alexustas.

Our Products:

Part Packs:

  • ASET Consolidated ALCOR
  • ASET Consolidated Landing Leg
  • ASET Consolidated Dock-o-Matic Ports

Prop Packs: (seperate thread)

IVA Packs: (separate thread)

=============================================================================

**Shared ASET Consolidated Installation Instructions:**

Installation method is the same for ALL packs in the ASET Consolidated product line:
Two Methods are available:

  1. Find the packs you wish to install listed on CKAN.
  2. Manual install:
    1. Dowload the .zip file for the Pack, using the links below.
    2. Either extract the .zip to your KSP install folder, *or* open it and drag/drop the "GameData" folder to your KSP install folder.
      You may get a message asking if you are sure you want to merge the GameData folder with the existing one, click "Yes".
      All of the ASET Consolidated packs share & install to the /GameData/ASET/ subfolder,
      in turn creating their own sub-folders in *that* folder.

=============================================================================

sfY2wZD.jpg

ASET Consolidated ALCOR

ASET Consolidated presents the ALCOR capsule, "Advanced Landing Capsule for Orbital Rendezvous".

What exactly is ALCOR?:

Spoiler

82H1YBn.jpg

(clickable)

It is loosely inspired by the Apollo landing module, and uses a lightweight frame-based design with very thin walls. It is meant to be used for both single-stage and two-stage vacuum landers that fit in 2.5m+ fairings as part of an 1.25m stack. Made from the finest cardboard composite materials, no effort has been spared in making an attractive, sensible and very flimsy container for your victims pilots, packed tightly between computing and scientific hardware.

TOTAL MASS - 1880 kg!UFAwPpF.jpg      

(clickable)

Warranty void if subjected to atmospheric reentry, hit particularly hard or sneezed at. 

A.L.C.O.R. Advanced IVA

rFs52gS.png

(clickable)

Extra Part Included:

External Camera (Radial-mounted, vertical)

wLlrb0em.jpg    
                                   (clickable)

You can mark up action button switches with text by entering it into the vessel description in the VAB:

On a separate line type "AG<number>=<text>" where "number" is the number of action group from 0 (i.e. 10) to 9. The text is limited to 14 characters. (More won't fit on the label.)

aVGr8bIt.jpg  4M3CjYZm.png
                                            (clickable)

YouTube Videos:

Spoiler

"IVA Rescue in A.L.C.O.R." by @nukeboyt

"All-IVA to Minimus in ALCOR" by @nukeboyt

ALCOR - Docking

Review by  @Dreadp1r4te

ALCOR IVA Docking 

ALCOR - Mun Dark Side Landing in IVA view ONLY!

 

Downloads:
ASET Consolidated ALCOR:

  •      [Spacedock]()
  •      [Github]()

Required Dependencies:

Supported/Recommended Mods:

Changelog:

Spoiler
26/11/2017 - v 0.9.7

 ALCOR:
 
	*optimization and various improvements
 
 ALCOR Advanced IVA:
 
   *All switches changed to new modular ones.
   *Revised instrument layout.
   *Greatly extended MechJeb support.
   *Added CommNet, Astrogator, Kerbalism, USI-LS and Chatterer support.
   *Added the ability to adjust seat height for female Kerbals.


08/02/2017 - v 0.9.6

 ALCOR:

    *overlay mesh is added
    *interior model is improved, now it completely matches the exterior model
    *the “ModuleAnimateGeneric”  module is used instead of the “ModuleKrAnimation”
    *support for the KAS, KIS, KeeplFit and others is made with the separate MM-patches
    *minor optimization of the textures
    
  ALCOR Advanced IVA:

    *the new power supply panel
    *solar panels and fuel cells control
    *throttle limit
    *G-force monitor
    *exterior cameras image gain feature
    *breaks control and stress indicators for the landing gear
    *emergency radio beacon


22/07/2015 - v 0.9.4

[B] 0.9.4 update[/B]

DDS textures

[B]IVA Patch:[/B]

[LIST]
[*]Navigation lights was reworked. Now strobing light works as it was intended.
[*]Little changes in the IVA.
[/LIST]

[B]
ASET_Props:[/B]

[LIST]
[*]All props working algorithms was reworked to match the last RPM 0.21.
[*]Now all instruments stops working if the g-force is higher than 8 g (with dramatical flickering animation:D)
[/LIST]


[B]New props:[/B]
[LIST]
[*]
[*]Temperature indicators 
[*]Throttle control buttons
[*]Buttons for the new MechJeb Smart A.S.S. functions
[*]“Engine Flame Out†indicator
[*]Special separate display for the TAC Life support
[*]Fixed the bug with the sound disappearing after switching props lightning.
[*]Fixed the configs that used old resource names.
[*]Ground Proximity Warning System (GPWS) now can be turned off, I added buttons to control it.
[*]Altitude Voice Annunciator System (AVAS) now can be turned off, I added buttons to control it.
[*]Low Altitude Warning is now can be setted for the different altitudes (100, 200, 300) or even be turned off.
[/LIST]


[B]MFD[/B]

[LIST]
[*]New “Landing†page, look to the User Manual for the additional information
[*]New page “Graphsâ€Â
[*]PFD was optimised for the RPM 0.21
[/LIST]


- Removed separate MM-patch to support plug-in "Reflection". 



05/05/2015 - v 0.9.2.3

[B] 0.9.2.3 update[/B]

[B]External:[/B]

- Nodes fixed
- Attribute maxTemp changed
- Changed the textures of the external model
- Reduced Reaction Wheel Torque
- Dry weight  of the pod has been increased to 1800 kg
- Added separate MM-patch to support plug-in "Reflection". Now you can make ALCOR even more  beautiful by adding reflections on the windows and other elements.

[B]New in ALCOR IVA:[/B]

- Added  SAS control modes
- Changed layout of the middle (pilot's) panel
- Completely redesigned layout of the the panel of flight engineer
- Refined cabin interior, added a few new props
- Materials has been optimised
- All devices and tools now require electricity to operate. Without electricity cabin becomes entirely "Cold and Dark"!
- Changed  work logic of many indicators
- Added indicator "MASTER ALARM "
- Instead of a single indicator "RCS" now has two indicators: "RCS ARMED" and "RCS ACTIVE"
- Added gauges for all stock  kinds of resources: LF, Oxodizer, Solid, Monopropellant, Xenon Gas

[B] MFD:[/B]

- New main font for all MFD
- Finalized the design of  MFD pages
- Added support for  DPAI plug


30/06/2014 - v 0.9

[B]0.9 update[/B]

[B]External:[/B]

Collider has been corrected so it no longer falls through planetary surfaces.

[B]New in ALCOR IVA:[/B]

- All props updated to work with RPM 0.17.

- All external lighting (NavLights, Docking port spotlight, Airlock lights) will now consume Electric Charge.

- Emergency power generator added. It consumes 0.1 units of Monopropellant to produce 1.5 units of ElectricCharge.

- Small improvements to the interior and certain props.

- New notifications for GPWS added, but the problem with volume levels remains.


[B] MFD:[/B]

- FLIGHT/LNDG page can now select between onboard ALCOR cameras and exterior camera number 1 (ExtCam1)

- 'Standby' page now displays the current version of RPM.

[B]
Third party mod support:[/B]

Active Texture Management, Connected Living Spaces and Timmers’ KeepFit are now natively supported.


19/04/2014 - v 0.8

[B]0.8 update[/B]

Capsule exterior:

[LIST]
[*]Diffuse and NormalMap textures has been improved.
[*]New Nav lights setup
[/LIST]

IVA:

[LIST]
[*]MFD interface has been improved.
[*]Many MechJeb functions are now callable directly by clicking buttons.
[*]Vessel View 0.4 plugin is supported.
[*]Stage lock switch now actually manipulates the global UI stage lock.
[*]Engines of the current stage can be turned off with a button.
[*]Reserved resources (i.e. the ones with flow toggles in the rightclick UI) can now be unblocked.
[*]'Clear Nod'e and 'Clear Target' buttons.
[*]Internal cameras are now switchable between horizontal and vertical orientation.
[*]For use of the capsule in a rover, there is now a ‘brake’ switch.
[*]Voice notifications of current radar altitude for 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2500 meters.
[*]Capsule interior has been redesigned and is now (partially) textured.
[*]Numerous new props.
[*]New internal lights setup.
[/LIST]



11/02/2014 - v 0.7.5

[B]0.7.5 update[/B]

Capsule exterior:

[LIST]
[*]A completely new collider that precisely follows the visible shape of the capsule.
[*]ReactionWheels power reduced to 7
[*]Exterior model now has more detail.
[*]Builtin exterior lights:
 Docking Spotlight
 Airlock Floodlight
 Strobe signal lights (currently won’t actually strobe, but hopefully will with the next RPM version)
[*]A new texture for the exterior model.
[/LIST]


Interior:
[LIST]
[*]
[*]MFD models and page configurations have been updated.
[*]More autopilot functionality (requires MechJeb to work)
[*]Improvements to the central panel.
[*]New gauge -- Propellant monitor, which shows the current propellant resources for the current stage and in general, the propellant expended per second, and dV (only reliable if MechJeb is installed)
[*]A new Terrain profile monitor page (on the right monitor with the keyboard) displays changes in terrain relief underneath the lander.
[*]Internal lighting improved.
[*]Interior model improved.
[/LIST]



10/01/2014 - v0.7

A huge update!

The most important change is that from now on there is only one pilot seat. The pilot sits in the middle of the cockpit, to improve the view of the flight instruments. The positioning of the instruments has been completely redone. The other two kerbals are now just passengers.

The windows on the internal and the external model now match exactly. Lots of new indicators and new display data were added:

[LIST]
[*]Satellite map.
[*]Orbital map
[*]Targeting, reference part selection (the one that you select when you “control from hereâ€Â) and undocking menu.
[*]Certain autopilot (MechJeb) functions are supported if MechJeb is installed.
[*]MFD monitors are improved and now have even more buttons.
[*]Reference information about planetary bodies -- the same kind you would get in the map screen when you press the ‘info’ button -- is available on one of the pages.
[*]Visual and sound alarms indicating various dangers (danger of tipping over due to lateral velocity being too high, ground slope too high, collision with ground too fast) as well as expected touchdown speed.
[*]ALCOR now has builtin external cameras providing full 360-degree visibility -- two new cameras on the sides were added.
[*]Most cameras can now pan and zoom.
[*]You can mark up action button switches with text by entering it into the vessel description in the VAB: On a separate line type ‘AG<number>=<text>’ where ‘number’ is the number of action group from 0 (i.e. 10) to 9. The text is limited to 14 characters. (More won’t fit on the label.)
[*]Current stage only resources are displayed. Warning, KSP likes to lie about those.
[*]Full information about the temperature and internal atmosphere of the pod is now displayed.
[*]Like the 0.23 stock capsules, the pod now has 20 units of internal monopropellant storage, which increases start mass to 1680kg.
[*]Doubleclicking on the airlock will make the currently controlled kerbal EVA right from IVA.
[*]The pod has a mission flag prominently displayed both inside and outside.
[/LIST]

25/12/2013 - v0.6-0.23FIX  ( Maintenance release )

  The outdated version of RasterPropMonitor plugin has been removed from this package 
  while the previously published patches to enable SCANsat support in the monitors have been included.

24/11/2013 - v0.6

- Added more equipment in IVA (indicators, MFD/PFD, Alarm-lights)
- Added sounds ( ambients, alarm, click)
- Re-arange internal layout 
- Added new Part - 'External Camera (RV)'
- Added 2 Displays for  viewing custom external views

12/11/2013 - v0.5
- Crew capacity increased to three -- total dry mass increased to 1.6 tons
- Added five monitors of two different sizes , a set of buttons and switches to control basic functions like RCS, SAS and custom action groups and cockpit lighting are now included
- 'RasterPropMonitor plugin' is required and included in the package

25/10/2013 - v0.4

- Added part to the research tree (see http://i.imgur.com/50U3cwm.png)
- Node fixed

 

Credits:

Spoiler

Many Thanks to this group of testers for their help in making this mod successful:

          @nukeboyt  @imerg  @StevieC  @Plecy75   @ISE  @holodmer @chimpbone

          @Dragon01 @lazar2222 @simtom @Zapo147 @lennie @PhantomC3PO

          @Chaumas @Mecripp @panarchist @Ghosty141 @Lo Var Lachland @sebseb7

          @harrisjosh2711 @Falco01 @>The Amazing Spy<

    Special thanks to:  @MOARdV, @Mihara, @DennyTX , @nukeboyt , @Dragon01 and @linuxgurugamer for their help and support with the mods development.

License:
88x31.png

"ALCOR" and "ALCOR Advanced IVA" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License

=============================================================================

ASET Consolidated Landing Leg

ASET Consolidated presents our advanced

What exactly is ?:

Spoiler

 

Downloads:
ASET Consolidated Landing Leg:

  •      [Spacedock]()
  •      [Github]()

Required Dependencies:

 

Supported/Recommended Mods:

 

Changelog:

Spoiler

 

Credits:

Spoiler

 

License:
88x31.png

"ASET Landing Legs" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License

=============================================================================

ASET Consolidated Dock-o-Matic Ports

ASET Consolidated presents our advanced

What exactly is ?:

Spoiler

 

Downloads:
ASET Consolidated Dock-o-Matic Ports:

  •      [Spacedock]()
  •      [Github]()

Required Dependencies:

 

Supported/Recommended Mods:

 

Changelog:

Spoiler

 

Credits:

Spoiler

 

License:
88x31.png

"ASET Landing Legs" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License

Edited by Stone Blue
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***POST RESERVED ***

So I usually dont post a new thread till i am already finished with authoring & formatting it, but bear with me as I convert  the OP to forum formatting & finish writing it. It was killing me, not being able to preview how it would actually look.
(which I see is... *horrible* rn) :P

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  • 3 weeks later...

Iodyne is correct... I'm still in process putting together new releases. I've been concentrating on the Avionics, Props, & Stock Replacement IVA packs.

I *have* started on the ALCOR pack, which will be the first of the "Part" packs to release... Just not in a state where I want to make a release yet.

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  • 2 weeks later...

Soo... Just thought I'ld throw out a post, asking if anyone has any issues, bugs, problems or suggestions for fixing/improving anything they've come across, or any added/new features they would like to see included in any future updates of ALCOR.

Tell me, now... :P

No promises, but I'll see what I can do.

I *am* planning on combining the ALCOR part, and the IVA into one package, rather than having to download & install *two* seperate things.
Both are pretty small, package-wise, and the best part of ALCOR *is* its advanced IVA, and I cant see using *just* the part, without the IVA.

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I'm not sure, but I tried this with the new module manager and saves in a new copy of the game, when I transferred my game data I left out JSI and ASET/ASET Props and installed both new.

As far as I can see everything was fine until I tried zooming in my docking view, no controls, any thoughts?

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2 hours ago, RW-1 said:

I'm not sure, but I tried this with the new module manager and saves in a new copy of the game, when I transferred my game data I left out JSI and ASET/ASET Props and installed both new.

As far as I can see everything was fine until I tried zooming in my docking view, no controls, any thoughts?

Can you send a screenshot and logs?

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15 hours ago, Stone Blue said:

@RW-1 yes, logs please. screenshot would be nice too :P

I assume you mean, you are using the view in one of the MFD screens?

Yes, the main larger screen in Docking mode, controlled from docking clampotron as ref, and targeting a station c-o-tron.

I'm not sure a screenshot would help with the zoom issue, unfortunately I just figured it was me and I deleted that whole install. Im sorry, that stuff probably would have been valuable for you.

If I get time this weekend I will do another KSP folder install and move my stuff over as I indicated prior making sure that I just have the new JSI and ASET props then eval again and get logs.

I was moving to this due to the warnings that the newer module manager had moved some ASET props to the new props pack, and I wanted to make sure that I had the latest and greatest.

 

Edited by RW-1
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36 minutes ago, RW-1 said:

If I get time this weekend I will do another KSP folder install and move my stuff over as I indicated prior making sure that I just have the new JSI and ASET props then eval again and get logs

Dont worry about taking the time. I was able to reproduce/verify the issue. Its the same with the smaller MFD as well.
I've at least verified it when they are used with RPM. I have to install & test with MAS, to see if its the same.

Edited by Stone Blue
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3 hours ago, Stone Blue said:

Dont worry about taking the time. I was able to reproduce/verify the issue. Its the same with the smaller MFD as well.
I've at least verified it when they are used with RPM. I have to install & test with MAS, to see if its the same.

Ahh, ok, I would have figured that might be the case, why I posted hehe. Yeah, I don't use MAS myself.

I'll still get  new build put together and try to get logs if able, It's tough when one has so many mods and you're transferring a game save with all the things, you know what I mean ... [thumbs up]

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Did zooming on the docking page *ever* work?  Not sure if it did or if I just never tried.  If it did, this could be an issue with RPM itself, I did a lot of surgery on the camera pages (which has some overlap with the docking one).

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38 minutes ago, JonnyOThan said:

Did zooming on the docking page *ever* work?  Not sure if it did or if I just never tried.  If it did, this could be an issue with RPM itself, I did a lot of surgery on the camera pages (which has some overlap with the docking one).

Idk if it ever did either... I also usually had KURS & HullCam installed whenever I actually *played*... idk if those could be factors...
Also, hmm... i may have to retest.. i think i may have forgotten to mae sure those were removed in my test install yesterday :thinking:

I *did* try to test with only MAS installed (no RPM)... but I couldnt find a MAS-only IVA, that had the 40x20 MFD in it.
As advanced as MAS is, with even MOAR props available to it than RPM... I was *very* surprised to find that...
*There is a SAD lack of MAS-only IVAs out there, that mae good use of the huge amount of props available.*
Seemingly. NOTHING, even *close* to ALCOR, or even the ASET Consolidated Mk1-2.3 Pod... :(

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Hi guys, been away, Yes it was zooming in docking, I'll check my current installation as soon as I can to confirm it works.

 

Ok, 1.12.5 -  RPM 0.31.9,  props 1.5 (was listed in in verrsion file itself)

Does zoom in the large MFD and smaller one as well. (Selected docking port as ref, aimed at Kerbin and zoomed in/out)

Edited by RW-1
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5 hours ago, RW-1 said:

Hi guys, been away, Yes it was zooming in docking, I'll check my current installation as soon as I can to confirm it works.

 

Ok, 1.12.5 -  RPM 0.31.9,  props 1.5 (was listed in in verrsion file itself)

Does zoom in the large MFD and smaller one as well. (Selected docking port as ref, aimed at Kerbin and zoomed in/out)

OK, that's around the time that I was working on RPM optimizations.  If you could find the *first* RPM version where it broke, that could be helpful.

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1 hour ago, JonnyOThan said:

OK, that's around the time that I was working on RPM optimizations.  If you could find the *first* RPM version where it broke, that could be helpful.

Hey Jonny,

Can't be 100% sure, but I think it has to be 0.31.9 which is the last one I was using prior to the newest, lease s a bit of room there I now, but I'm 98% on that.  (I keep the mods on a storage drive and the one I have is 31.9, so I must have missed the 10.x series and the first 11.0 ...

You only had 4 releases after that  and pon 31.11.0 you specified the move to the new ASET Props, which is why I decided not to just add  those to my existing game, but to copy that whole 1.12.5 to a new folder then delete aset props there and JSI then replace with the new ones.

 

Edited by RW-1
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  • 4 weeks later...

SO, just an update...
I'm coming close to haveing the ALCOR pod model optimized. Hopefully should have a new update released soon.

I've been considering merging the ALCOR IVA stuff, into the same release with the Pod itself. Currently, you have to install the Pod and the IVA as two *seperate* mods.

The IVA stuff is pretty insignificant size-wise, so it wouldnt dramatically affect the size of your /GameData folder.

I *do*, however, have to look at the performance cost of having the IVA installed, versus just having the Pod without the IVA.
Wondering if there is a significant user-base, who uses the Pod *without* the IVA.
(I cant imagine doing that, as the IVA is IMHO the *best* part of the ALCOR. :P )

If there is a significant performance cost to having the IVA installed vs NOT, I may hold off on merging the two, until after I optimize the IVA.
I know JonnyOThan recently did a nice performance optimization on RPM in a recent update, so that should help a lot. I wish i could say the same for MAS, as I was hoping to eventually mae a MAS-only version of the ALCOR IVA, but it looks like MOARdV has announced to put MAS on hiatus, so performance optimization for it is not likely to come Soon :(

If I decide not to merge both mods *now*, with only the Pod update, I will definately be looking to do it after I optimize the IVA.


So I *am* leaning toward merging the two into one mod.. just a matter of if i should do it NOW, or later.

Looking for input from users on the decision, and to see if there's reasons *NOT* to merge them, which i havent thought of or considered.
I've added a poll at the top of the topic.
Looking forward to user input ;)

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  • 1 month later...
11 hours ago, Brainpop14 said:

Hope the downloads will be ready soon

Yeahhh... Its a bit complicated optimizing the ALCOR pod model, and I was running into issues with FreeIVA support, so I've been waiting for JonnyOThan to get to a moar complete state on FreeIVA, as well as his changes to ASET Props, and possibly other stuff.

With Summer here, my KSP time is also severly limited, so there's that too...

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Hi all,

Having used Alex's stuff, I was happy to see this taken on.

I have a problem though, I hate having these as it feels so complicated.

I updated my ASET packs to the new consolidated ones, and I believe all the dependancies, after I had removed the previous ones in the ASET directory.

I currently have:

ALCOR_Advanced IVA

ALCOR Lander capsule

ASET Avionics (from consolidated)

ASET Props (from consolidated)

ASET Stockrpl_IVA's (From consolidated)

 

In the mk1-3 capsule though, I have no mechjeb installed message, though it is installed, I have the mechjeb tab, and can run it from there, I just cant bring it up on the MFD, nor the commander's upper panel (though switch covers work for the various modes...

What am I missing here? Mechjeb2 was working, and it is enabled for the capsule in it's right click menu. I also tried the part on it but it never turned green.

I'm having some fun here, want to just shift delete, but too much invested in this iteration, plus now trying to get my settings good for BR's volumetrics ...  :)

 

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43 minutes ago, RW-1 said:

Hi all,

Having used Alex's stuff, I was happy to see this taken on.

I have a problem though, I hate having these as it feels so complicated.

I updated my ASET packs to the new consolidated ones, and I believe all the dependancies, after I had removed the previous ones in the ASET directory.

I currently have:

ALCOR_Advanced IVA

ALCOR Lander capsule

ASET Avionics (from consolidated)

ASET Props (from consolidated)

ASET Stockrpl_IVA's (From consolidated)

 

In the mk1-3 capsule though, I have no mechjeb installed message, though it is installed, I have the mechjeb tab, and can run it from there, I just cant bring it up on the MFD, nor the commander's upper panel (though switch covers work for the various modes...

What am I missing here? Mechjeb2 was working, and it is enabled for the capsule in it's right click menu. I also tried the part on it but it never turned green.

I'm having some fun here, want to just shift delete, but too much invested in this iteration, plus now trying to get my settings good for BR's volumetrics ...  :)

 

Hi, please include your KSP.log file with all bug reports.  It’s quite possible that this is a bug in ASET or rpm but it could also be an installation issue and the logs will help in either case.

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