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question how often will ksp2 be updated.


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4 hours ago, MechBFP said:

How often it gets updated is less important than how much it gets updated. 
For example let’s hope they aim for something like Satisfactory type updates and less like 7 Days to Die type updates. 

I was literally thinking the same exact thing.  Built my first pc back in alpha 9 days pecifically for that game.  Now I don't even bother to keep up with any news on it...  what are they on, like alpha 30 at this point?  That game will never be finished!  

Back to the OP, I would hope that small patch updates and bug fixes will drop regularly right after early access launch.  I suspect content updates, like the chapters of their roadmap, will be 6 months apart give or take.

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I keep hearing that the 'foundations' are built on most of it already. The 'fine tuning' stage where they decide how easy everything should be, how powerful or efficient the engines are, all the 'tweakables' are the stuff they're leaving up to us. If the bones of each segment are done, then it could be a few weeks between updates. Most likely a few months.

The thing is, those judgements get made by gameplay. The more players, the more feedback, the wider the base of the beta testing, the faster they make those decisions. I hear people talking about how they won't play until 1.0, and they don't get that they're only holding the Full Release back.

The success is decided by the people who show up.

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I think that's a question that not even the developers can answer at this point. 

It is absolutely likely that we will get a "working framework" of a game. And yes, as above all there will be bugs, because simply software is probably not 100% bug-free feasible. Depending on what is noticeable, how difficult it is to correct and how much is noticeable, only then will we get the next stages from EA. 

Of course, this has a certain aftertaste, because the user somehow becomes a "paying beta tester". But do we really have an idea of the complexity of the project? Some yes, many I think not. If you follow the discussions here in the forum, it's hard to please many people, graphics too bad, realism not high enough, etc. 

It is definitely a balancing act what the developers have in mind, let's hope that the basic framework we will get on 24.02. is already of the best possible quality. The faster we will then also get the updates....
 

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5 hours ago, stephensmat said:

The more players, the more feedback, the wider the base of the beta testing, the faster they make those decisions. I hear people talking about how they won't play until 1.0, and they don't get that they're only holding the Full Release back

Meh, most of the people won't bother giving feedback anyway, so their presence or lack of won't affect the development. Enthusiasts like people here represent a fraction of all EA players.

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As a complete enthusiast of career mode on KSP 1 and problably adventure mode on KSP2, my biggest concern would be the first update (science). That one would take us where we left on the first game. After that, I wouldn't mind for a big gap between updates.

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13 hours ago, DrCHIVES said:

I suspect content updates, like the chapters of their roadmap, will be 6 months apart give or take.

Oof, that would mean we'd get 1.0 (assuming multiplayer really is the last drop in Early Access) in Fall 2025. I know the scope has expanded a lot since the first trailer, but we also know that the devs thought 2021 (and then 2022 (and then 2023)) was a reasonable target. I just don't see how, after the scope increased when Star Theory collapsed, that would add such a gigantic delta between the planned release and the actual release.

This is speculation based only on studio politics I've seen in the past, but I'm still betting that, by 2022, the goal was to release in 2023. T2 gave Intercept an ultimatum: they needed some kind of ROI by Q4 of FY23. Intercept needs to finish the game as best they could. Whatever it took to start generating revenue. I'm thinking that, when Nate announced "early 2023", that really was the plan for 1.0. However, a few months go by and they realize they can't hit that target while still hitting their bar of quality, so they pivot to an early access release. This lets T2 start getting revenue while giving Intercept more time to polish features.

Based on this scenario, I would bet that each step on the roadmap will be, at most, a couple months apart. If we don't see multiplayer (aka 1.0) before 2024, I'll be really surprised, and I'll be even more curious about how the timeline had slipped so much between the start of development and the full release.

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47 minutes ago, whatsEJstandfor said:

Oof, that would mean we'd get 1.0 (assuming multiplayer really is the last drop in Early Access) in Fall 2025. I know the scope has expanded a lot since the first trailer, but we also know that the devs thought 2021 (and then 2022 (and then 2023)) was a reasonable target. I just don't see how, after the scope increased when Star Theory collapsed, that would add such a gigantic delta between the planned release and the actual release.

This is speculation based only on studio politics I've seen in the past, but I'm still betting that, by 2022, the goal was to release in 2023. T2 gave Intercept an ultimatum: they needed some kind of ROI by Q4 of FY23. Intercept needs to finish the game as best they could. Whatever it took to start generating revenue. I'm thinking that, when Nate announced "early 2023", that really was the plan for 1.0. However, a few months go by and they realize they can't hit that target while still hitting their bar of quality, so they pivot to an early access release. This lets T2 start getting revenue while giving Intercept more time to polish features.

Based on this scenario, I would bet that each step on the roadmap will be, at most, a couple months apart. If we don't see multiplayer (aka 1.0) before 2024, I'll be really surprised, and I'll be even more curious about how the timeline had slipped so much between the start of development and the full release.

I agree, the time for full release is around the same time they would use to finish the full game without early access. Yes they will loose some months having to make each milestone fully playable but still. 
if that is 2.5 years something has gone very wrong. 

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9 hours ago, whatsEJstandfor said:

Oof, that would mean we'd get 1.0 (assuming multiplayer really is the last drop in Early Access) in Fall 2025. I know the scope has expanded a lot since the first trailer, but we also know that the devs thought 2021 (and then 2022 (and then 2023)) was a reasonable target. I just don't see how, after the scope increased when Star Theory collapsed, that would add such a gigantic delta between the planned release and the actual release.

This is speculation based only on studio politics I've seen in the past, but I'm still betting that, by 2022, the goal was to release in 2023. T2 gave Intercept an ultimatum: they needed some kind of ROI by Q4 of FY23. Intercept needs to finish the game as best they could. Whatever it took to start generating revenue. I'm thinking that, when Nate announced "early 2023", that really was the plan for 1.0. However, a few months go by and they realize they can't hit that target while still hitting their bar of quality, so they pivot to an early access release. This lets T2 start getting revenue while giving Intercept more time to polish features.

Based on this scenario, I would bet that each step on the roadmap will be, at most, a couple months apart. If we don't see multiplayer (aka 1.0) before 2024, I'll be really surprised, and I'll be even more curious about how the timeline had slipped so much between the start of development and the full release.

I would certainly love this to be the case!  Your argument makes sense.

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