Vl3d Posted February 21, 2023 Share Posted February 21, 2023 (edited) EJ_SA confirmed these are parking garages. I guess that's where you can park vehicles you build? Like a showroom? Spoiler Edited February 21, 2023 by Vl3d Link to comment Share on other sites More sharing options...
regex Posted February 21, 2023 Share Posted February 21, 2023 Why would you park there when you can race there? Link to comment Share on other sites More sharing options...
Vl3d Posted February 21, 2023 Author Share Posted February 21, 2023 Oh he also confirmed that the whole KSC is one big racetrack. Just look at the corners. Link to comment Share on other sites More sharing options...
tstein Posted February 21, 2023 Share Posted February 21, 2023 New cross over in horizon.. Mario Kerbal Kart. Link to comment Share on other sites More sharing options...
Vl3d Posted February 21, 2023 Author Share Posted February 21, 2023 (edited) Actually, from what I understand, Nate is a big F1 fan. And during an older interview with ShadowZone they talked about building TrackMania in the game. Also there's the green F1 car in KSP2 gameplay videos and the numerous time racing (even in multiplayer) was mentioned. Edited February 21, 2023 by Vl3d Link to comment Share on other sites More sharing options...
magnemoe Posted February 21, 2023 Share Posted February 21, 2023 26 minutes ago, regex said: Why would you park there when you can race there? Need some updates like ramps so you can jump between them. Drive up one jump and drive down the other. This will work as its outside the pads and runways. I tended to leave an small probe core just before and after the runway to help lining up to it. Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted February 22, 2023 Share Posted February 22, 2023 I think the parking garages are more just a lore for where the kerbals park their cars when the go to work at KSC. It makes the space center more filled out and the facility more believable. I have doubts we will be parking vehicles we build in them (or at least that being their intended purpose) Link to comment Share on other sites More sharing options...
garithmar Posted February 22, 2023 Share Posted February 22, 2023 It would be nice to have some functionality like Kerbal Construction Time to store the ships for later use AND have them stored like the Hangar mod so it doesn't put a load on crafts getting in range of the ksc. Link to comment Share on other sites More sharing options...
Ravlain Posted February 22, 2023 Share Posted February 22, 2023 2 hours ago, garithmar said: It would be nice to have some functionality like Kerbal Construction Time to store the ships for later use AND have them stored like the Hangar mod so it doesn't put a load on crafts getting in range of the ksc. Isn't that what the workspaces allow you to do? I'm probably going to build a set of launchers in individual workspaces for each size, then different payloads can be built in the appropriate workspace to drop onto the launcher as needed. Link to comment Share on other sites More sharing options...
tstein Posted February 22, 2023 Share Posted February 22, 2023 8 hours ago, mcwaffles2003 said: I think the parking garages are more just a lore for where the kerbals park their cars when the go to work at KSC. It makes the space center more filled out and the facility more believable. I have doubts we will be parking vehicles we build in them (or at least that being their intended purpose) Spin off confirmed.. Kerbal Driving school! Link to comment Share on other sites More sharing options...
Icky Posted February 23, 2023 Share Posted February 23, 2023 On 2/21/2023 at 2:07 PM, Vl3d said: Actually, from what I understand, Nate is a big F1 fan. And during an older interview with ShadowZone they talked about building TrackMania in the game. Also there's the green F1 car in KSP2 gameplay videos and the numerous time racing (even in multiplayer) was mentioned. if that were true youd think the new tire physics wouldnt be the same trash we had to put up with in the first game but so far it looks like they just went ahead and recreated the exact same tire model.... from scratch.... again.... for ksp2... Link to comment Share on other sites More sharing options...
Klapaucius Posted February 23, 2023 Share Posted February 23, 2023 I cannot wait to see @Triop's racing challenges in KSP2. Link to comment Share on other sites More sharing options...
darthgently Posted February 23, 2023 Share Posted February 23, 2023 17 hours ago, Icky said: if that were true youd think the new tire physics wouldnt be the same trash we had to put up with in the first game but so far it looks like they just went ahead and recreated the exact same tire model.... from scratch.... again.... for ksp2... I have to say that between the noodling, fuel-crossfeed frame rate issue, and the tire clipping issue, it does look a lot like an uncomfortable amount of KSP1 code may have been migrated into KSP2. I truly hope this isn't the fact Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 23, 2023 Share Posted February 23, 2023 28 minutes ago, darthgently said: fuel-crossfeed frame rate issue How do people know fuel crossfeed is the issue here? Link to comment Share on other sites More sharing options...
Ravlain Posted February 23, 2023 Share Posted February 23, 2023 Link to comment Share on other sites More sharing options...
darthgently Posted February 23, 2023 Share Posted February 23, 2023 29 minutes ago, Bej Kerman said: How do people know fuel crossfeed is the issue here? Watching Everyday's vid. Very slow frame rate until onion boosters separated, then fine. So, not definitive, but something to note Link to comment Share on other sites More sharing options...
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