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Kerbal Space Program 2 Early Access Available Now


Intercept Games

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I actually put in for a refund on steam.  I normally behave  civiliced about things and have an open mind, but i can not disquise the fact that this game absolutely blows.

I have not used mods on KSP because i never felt the need but now i will and most likely that will be more fun than KSP2 ever will be.

Im very disapointed in how you turned a good game into dinky toy and driftwood. 

50$ for this game in this state is a complete joke and qualifies  as a robbery.

 

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I have serious concerns here. I have a RTX 4090, Core i9-13000k, and 64gb of KingstonFurry RAM..   and the game usually fails to even boot. When it does, the aliasing is absolutely horrendous.  The frame rate leaves much to be desired. I already stopped playing a game I’ve been waiting YEARS for. I literally read these forums multiple times every single day for years waiting. What a shame. I’ll be playing KSP 1 for the foreseeable future. 

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8 minutes ago, dylsh said:

I have serious concerns here. I have a RTX 4090, Core i9-13000k, and 64gb of KingstonFurry RAM..   and the game usually fails to even boot. When it does, the aliasing is absolutely horrendous.  The frame rate leaves much to be desired. I already stopped playing a game I’ve been waiting YEARS for. I literally read these forums multiple times every single day for years waiting. What a shame. I’ll be playing KSP 1 for the foreseeable future. 

Exactly like me. Im a beta user of KSP1 on Steam (I didnt get free DLCs, I bought them all) but the game was awesome and worth the investment. This one so far is costing the value of a triple A, it doesnt deliver that, its just a new dress with several inconsistencies that for me are unacceptable to the time we wait to still be an alpha tester.

 
 
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Got into the early access and it feels like a newly skinned/graphics updated version of the old. Looks and feels great! But at this point there isn't much of a game to play, just a free build-your-spaceship sim. Fun as such, but not worth $50. Maybe $20.
Features I hope to see in the future: separate timelines for steering different parts of the same craft (reusable boosters), fun missions. I really like the career mode of KSP1 and I was hoping some of that would've been implemented already.
So yeah, just a really pretty version of KSP's "sandbox" mode. Looking forward to more.

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If anyone think KSP2 have been developed for five years now, You Are being deceived! the KarKen must have captured the develop team so it can stop himself(or her) being slay!what we have now is what they made four years ago,so buy it now, then intercept and private division can save them,then we'll have the better game!:valwink:

Edited by jebycheek
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It feels like nothing has been done at all during all these years of development. And only on the evening before the release, the developers quickly threw up the concept of a new version and it was released for sale. The game is not that unfinished, but it feels like it has just begun to be made. And they also ask for $ 50 for this. For what? For a game that has just started to be developed?

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And to justify this by comparing it to KSP 1 seems a little bit unfair, as far as I know KSP 1 was made originally by one guy and then more people came later, this is a 30+ member studio with a multi-billion dollar publisher behind them, after multiple delays... I don't know what to think guys.

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  • 1 month later...
On 2/24/2023 at 12:26 PM, Azimech said:

I've asked for a refund. The first time it wouldn't save my design ... okay, my C: drive was suddenly full. Freed up space. Next time I launched the game it ignored my settings and I couldn't change my settings. And not able to start the game beyond the menu anymore.

Guys, these are pre-alpha problems. 

I'll be back in 5 years. Maybe then you'll have a decent product.

Three years of waiting. Down the drain.

I'm too old to be an alpha-tester.

no need to whine so much. Its Early Access

On 2/25/2023 at 6:24 AM, rebel-1 said:

It feels like nothing has been done at all during all these years of development. And only on the evening before the release, the developers quickly threw up the concept of a new version and it was released for sale. The game is not that unfinished, but it feels like it has just begun to be made. And they also ask for $ 50 for this. For what? For a game that has just started to be developed?

I remember like 2 years of development was cut-off to Covid-19 infrastructure and "society" problems.

On 2/24/2023 at 1:49 PM, Greenfire32 said:

is it bad that I kinda want an animated series now?

I've been low-key wanting a KSP show. I know, im very decieving

On 2/24/2023 at 6:24 PM, Phoenyx said:

Totally agree. By the way, KSP1 graphics mods are better than KSP2 Vanilla, and were talking about modifications that are ~10 years old!
With Squad, in addition to a lower value than the "alpha testers" in crowdfunding, you also won the DLCs later released.

Now this is the full value, without any innovation to the previous one (other than cosmetics)
, on the contrary, unfinished and with several bugs. Im honestly disheartened.

compare KSP1 Early Access stock graphics to KSP2's V0.1 graphics is much more fair than comparing with third party mods with sole purpose is to fill in a single purpose that KSP1 didn't do so well in. If you make a fair comparison with KSP V0.1 with KSP2 V0.1, KSP2 is light years ahead. An even with KSP V1.12, its still way better, just more bugs, that's all. I've yet to see anyone compliment the amazing sound and badass graphics that make the planets look amazing.

On 2/24/2023 at 5:35 PM, Multivac said:

I am actually feeling like this whole launch is pretty unfair. It's not just the road-map that puts all the promised features an unknown length of time into the future (despite the game already costing what you'd expect a finished game to cost). It's not just the sky-high system requirements that make this "more accessible" space sim game anything but. It's a more basic thing behind the philosophy of this launch that, for some reason, I'm only realizing now, after having read and seen a bunch of early reviews.

We're being asked to pay for the privilege of being QA testers.

Traditionally, QA testers don't pay for the privilege of testing games. Instead, it's developers who pay QA testers, in exchange for the help the QA testers give them in finding problems with a new game so that the game can be fixed and improved... before it's released to the actual audience.

We've been explicitly, openly told that the point of this Early Access release is to help the developer fine-tune the game and make sure everything is "working right" before the new features in the road-map can be added.

... But that's the job of a QA tester.

Now I see review after review basically saying that this is a very buggy alpha-level release. It's not just that a bunch of nice features are missing, as we've been told they would be since the roadmap was announced. It's that, well, the game is at a stage where it probably shouldn't have been released yet at all.

It's not fair to ask me, or anyone else, to pay a hefty sum for the privilege of testing an alpha.

Not some token sum, either. KSP2 is being sold for the price of a big, shiny, finished game.

Now, if you're a small tiny publisher, like a group of a few people working on a passion project together, sure, maybe you can't afford a QA department, so you ask your fans to test the game for you, even if they're also the ones financially supporting you. For a small indie publisher, sure, that's fair enough. But even a small indie publisher will generally be kind enough to its fans to charge them some small, steeply discounted amount of money for an early version of the game that needs early testing. That's certainly how Squad did it.

KSP2 is not being developed by a small indie group. It's being released by a major corporation that should be able to afford a QA department. And even if it can't, even if for some reason the developer does need to rely on the audience to also be QA testers, the decent thing to do would be at least to price the game accordingly.

The fact that this developer wants to charge me $50 to play a game that has none of the promised features, that probably won't run well on my computer, and on top of that I'm asked to play the role of a QA tester for a game that turns out to be, basically, in an alpha state?

It leaves a bad taste in my mouth.

I actually spent a lot of money on KSP1. I bought the game early, when it was still discounted. But then I bought it again years later when it came out on Steam because I wanted to support it and I was so excited about it. And on top of that, I actually bought two additional copies of the game as gifts for friends. And, of course, I own both DLCs, and have actually bought at least one of the DLCs at least once as a gift as well.

But none of that expenditure felt like it left a bad taste in my mouth. This does.

I feel that it's fundamentally messed up that the new devs are openly asking me to help them test their unfinished game, which offers none of the features that have been hyped up for years, and I have to pay a hefty price for the privilege.

I'm expecting someone will chime in with — "but they have a right to charge whatever they want, and clearly some people are willing to pay, so there!" And, sure, that's true! I don't disagree with the fact that they can, or with the fact that some people, maybe even quite a few people, will be happy to pay.

I'm just saying that in my opinion this approach is messed up, and unfair, and fundamentally disrespectful towards the games' fans, and it leaves a bad taste in my mouth. And I'm a loyal KSP1 fan of many years and a customer who has already spent plenty of money on the "franchise" saying this.

What's been released so far, by all accounts, should cost maybe $15, not $50, especially if you want the players' help testing it as well. Or better yet, hire a QA department, and actually pay them, and only release the game to an audience at all once the QA is done. That's what I think and I think I have, at least, a right to express it.

May i remind you KSP1's roadmap was 10 years long?

On 2/24/2023 at 3:40 PM, Dinkledash said:

OK I landed on the Mun. It seems way easier than KSP.  Seems smooth on a RX 6800 XT.  I'm uploading the landing video and I'll post it later.

Yeah something weird is going on with debris.

https://www.youtube.com/watch?v=tPGDv92CWDQ

Yeah, all we need is the right hardware (even if its expensive), until the developers can iron out the wrinkles to make the game more accessible to everyone, that's all

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  • 11 months later...
12 hours ago, yennefar said:

That's not quite right. Kerbal Space Program 2 entered Early Access on February 24, 2023, and it is still in Early Access today, June 1, 2024. The developers are planning to keep it in Early Access until they believe the game and its features are polished to their standards.  In the meantime, players can enjoy the game and provide feedback to the developers to help shape the future of Kerbal Space Program 2

Have you be following recent news? The development studio in charge of KSP2 is getting shut down & the parent company Take Two is attempting to sell the publisher Private Division.

In light of recent events, some statements from the Q&A phase of EA launch do not really hold water.

 

I am sorry but your statements are not likely tp be true anymore

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