Resonant Posted March 31, 2023 Share Posted March 31, 2023 (edited) Please delete thread. Edited July 25 by Resonant Project Cancelled Link to comment Share on other sites More sharing options...
FL-T400 Posted March 31, 2023 Share Posted March 31, 2023 (edited) The general opinion of the RO team is that starting on something this big this early into KSP 2's development will likely be a fool's errand. Best of luck and I'm certainly hoping you will be successful, but waiting for a stable modding API and starting with porting some of the more foundational mods like MM, FAR, or RSS might give you a better chance of success. RO was created by a large team over 10 years, so make sure you aren't biting off more than you can chew. Edited March 31, 2023 by FL-T400 Added another thing Link to comment Share on other sites More sharing options...
Resonant Posted March 31, 2023 Author Share Posted March 31, 2023 (edited) 15 minutes ago, FL-T400 said: The general opinion of the RO team is that starting on something this big this early into KSP 2's development will likely be a fool's errand. Best of luck and I'm certainly hoping you will be successful, but waiting for a stable modding API and starting with porting some of the more foundational mods like MM, FAR, or RSS might give you a better chance of success. Many thanks and best of luck to the RO-Team aswell, we largly agree that starting this early is risky and we will most likely face many many issues along the way, however for now we're really just trying to get a lay of the land so to speak and coming up with a solid plan for what we plan for this mod to be. We're more focused now on exploring the games code and seeing whats possible. Nothing is concrete currently and we know that a large majority of pretty much anything we build now will be useless, but we're learning and waiting to get our hands on the API, then hope to ramp up development far more than it is currently. Edited March 31, 2023 by Resonant grammar Link to comment Share on other sites More sharing options...
Pat20999 Posted May 21, 2023 Share Posted May 21, 2023 I think that this mod my should wait till 2024. Link to comment Share on other sites More sharing options...
KerbolExplorer Posted July 7, 2023 Share Posted July 7, 2023 With the current state of KSP2, I can only wish you the best of luck on this project. Link to comment Share on other sites More sharing options...
davidy12 Posted July 8, 2023 Share Posted July 8, 2023 YEAHHHHHH... You might wanna put this on hold for a while. Link to comment Share on other sites More sharing options...
Makrom Posted January 1 Share Posted January 1 Great, I´m already waiting for this, best of luck and have a great year Link to comment Share on other sites More sharing options...
Snafu225 Posted January 9 Share Posted January 9 On 5/21/2023 at 10:15 AM, Pat20999 said: I think that this mod my should wait till 2024. Let's go! Sorry I had to.. Link to comment Share on other sites More sharing options...
Little 908 Posted January 13 Share Posted January 13 Are any RO/RSS modders working on this mod? Or is it a completely different team? Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted January 17 Share Posted January 17 On 1/13/2024 at 12:07 AM, Little 908 said: Are any RO/RSS modders working on this mod? Or is it a completely different team? "Our team is open to collaboration, idea-sharing, and learning from the success and challenges faced by the "Realism Overhaul" developers and the broader KSP modding community." I would assume based on this statement that no, it's not the RO/RSS team but instead a new team aiming to create a similar experience in KSP2. Link to comment Share on other sites More sharing options...
Superpluto126 Posted January 17 Share Posted January 17 "Real scale planets and Solar Systems" Solar Systems with a Plural S, so exoplanets too? This got my attention! Link to comment Share on other sites More sharing options...
ballisticfox0 Posted January 19 Share Posted January 19 On 1/17/2024 at 4:33 AM, Infinite Aerospace said: "Our team is open to collaboration, idea-sharing, and learning from the success and challenges faced by the "Realism Overhaul" developers and the broader KSP modding community." I would assume based on this statement that no, it's not the RO/RSS team but instead a new team aiming to create a similar experience in KSP2. I'd happy to try helping if ya'll are interested. Link to comment Share on other sites More sharing options...
KSRe-dev Posted February 24 Share Posted February 24 Definitely sounds amazing Link to comment Share on other sites More sharing options...
James Kerman Posted July 25 Share Posted July 25 Thread locked at OP's request. Link to comment Share on other sites More sharing options...
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