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Weekly Challenge #8 - Build Starship!


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Hello Kerbonauts!

This week we were inspired by SpaceX's Starship!

Challenge8_Starship_Landscape_V1.png

Primary: Build a Starship replica and fly it to orbit

Stretch: Build a Starship replica and land it on the Mun

Jeb Level: Fly a Starship replica to orbit and land it propulsively at one of KSC's four landing pads

Val Level: Refuel a Starship replica at a fuel depot in Low Kerbin Orbit, land it on Duna, and then return to KSC

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Val Level Complete!  I didn't hit the center of the pad, but at least found a landing pad.

iaKQj5x.png

Launch and Duna landing:

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Return and Landing:

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Oh, should mention I ran into an odd bug departing Duna.  The game thought my departure burn should be Duna prograde to get to Kerbin.  I know that's not correct, so I basically had to just eyeball the departure burn from Duna, as the maneuver nodes were giving me really bizarre information.  So wasn't able to plan an efficient transfer from low Duna orbit directly to Kerbin.  Still made it work, and probably only wasted about 400 dv.

Although the ship can obviously land on Kerbin without using parachutes, the parachutes can also be used if needed on Kerbin.  If I was really low on fuel I could probably make a safe landing on Kerbin with the parachutes, with as little as 800 dv in LKO.  I really wanted to do a Kerbin landing without using the parachutes though.  Just needed to send a refueling tanker back up, no problem.

Edit:  What I really need are 'grid fins'.  I was planning on using the Airbrakes to add drag to the top of the Starship when performing landings.  However, there are currently no deployable grid fins or airbrakes in the KSP2 game.  I'm sure those are coming at some point, and will make life much better when doing stuff like this.

Edit#2:  There was a lot of F5/F9 use during the completion of this challenge.  Some of the screenshots are from flight segments which I had to go back and redo.  In particular, the shot of the Starship leaving the launchpad is inaccurate.  I only put one Kerbal in the capsule, instead of the 3 I had intended.  Even worse was the fact that for some reason the ship in that screenshot didn't have a docking port when it got to orbit!!  So obviously I had to re-fly that launch.

Edit #3:  Just noticed there are no engines in the final screenshot, of the Starship sitting on the launch pad!  I think I must have bumped them into the ground during the landing.  Didn't even pay attention to that after the landing, was quite relieved to have touched down 'safely'.  I did not see any explosions during the landing, but the only explanation I have for the missing engines is they must have contacted the ground pretty hard during the landing?

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  On 4/16/2023 at 1:51 AM, 18Watt said:

The game thought my departure burn should be Duna prograde to get to Kerbin

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This bug has been reported, and discussed elsewhere in these forums.  I'm pretty sure it's universal for everyone attempting a return from Duna.  I would be interested in hearing from anyone who has NOT seen this bug when returning to Kerbin from Duna.

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  On 4/16/2023 at 3:13 AM, Poppa Wheelie said:

This bug has been reported, and discussed elsewhere in these forums.  I'm pretty sure it's universal for everyone attempting a return from Duna.  I would be interested in hearing from anyone who has NOT seen this bug when returning to Kerbin from Duna.

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I'm sure you know what I did- I F5's, and did the burn the way the maneuver node told me to.  Knowing full well that it wouldn't work.  Sure enough, didn't work..  So after F9ing, I just burned the way I knew would get me close.  Really bizarre bug.

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I'd like to preface this with a disclaimer that infinite fuel was heavily abused during this flight, but otherwise everything ran without the need for extra mods! Here's a gallery  of the whole mission

Jeb Level: Fly a Starship replica to orbit and land it propulsively at one of KSC's four landing pads

nMHD5jV.png

Using the largest sized components available, I made the Starship and Super Heavy stack as well as the launch mount. The booster has 34 engines: an outer ring of 16 Reliants and a series of inner rings of 18 Swivels.  The Starship has three Mainsails as the "vacuum" Raptors and three Swivels for the sea-level Raptors.

MG8uPhL.png

QUSXpiJ.png

After orbiting Kerbin, the Starship propulsively lands at the KSC

hIMlIS1.png

Meanwhile, the booster completed a boost-back burn using the inner engines

p0CGQSx.png

And used its gridfins for stability as it hit the atmosphere

NHdhGDB.png

Before finally touching down on the runway

g5x015G.png

Another great challenge! :happy:

Edited by CptScience
Added photos properly
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I don't know why, but gliding a starship in ksp 1 was different. In ksp 2 all the starships I make flip over to land on the rear, while the ones I made in ksp 1 don't. Maybe it's because of the different wings, idk.

Makes it impossible for me to do a belly flop, or at least from what I have seen.

If you have a solution, please tell me

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So not sure if this attempt counts as I ended up using the SORRY mod to get the gridfins in here, but I posted a OFT like video to my channel here: 

 and I will be posting (editing this post with updates) some additional videos completing the rest of the challenge with an all stock model that isn't quite so buggy. 

In general would be really cool to have flaps that would enable belly flops to exist within the games physics. I know it's a stretch, but a Kerbal can dream right? :cool:

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Apparently my horrid Starhip flights were at least more successful than the real thing.

This specific variant glides gloriously (and decomposes rapidly if I let SAS do its thing).

I did manage a few more technically impressive flights, but this one made an interesting spin...

KSP Weekly Challenge 8 - Imgur

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I found that it glides fairly well, but all my attempts at getting it to survive flipping were unsuccessful so far.

If I pump all the fuel to the back it is surprisingly stable in reverse.

At least it got there and back?

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Here's my gallery for taking my Starship replica to the Mun and back.

https://imgur.com/a/jkRs53R

I haven't tried to build a replica of anything before so this was a fun challenge. I tried to be as true to life as I could but I also wanted a functional rocket, so I used 16 vectors on the bottom stage instead of 33 smaller engines that would not give me the thrust to take off. I added landing legs and ladders and stuck a big landing can in the payload bay and set out for the Mun.

This rocket flies amazingly well. I build so many giant abominations with hundreds of parts that I can barely get to orbit that flying this felt simple. The kraken liked to destroy Starship when I deployed the landing legs but I finally got it to work and landed, then headed for home. Landing on Kerbin was interesting, as this handles more like a plane than a rocket. I had a very ugly landing with some tumbling involved but managed to get it straightened out for a vertical landing in the ocean. I am sure with practice I could probably land this pretty well. Maybe I will go for the Val level and take this to Duna and back with refueling.

Edited by MegaRouge
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Primary level.  Lots of pictures in spoiler.

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Edited by dsplaisted
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