Jump to content

TWR of exactly 1.0 for the entire trip to the moon and back.


Recommended Posts

TWR of 1.0 might - and that's a pretty strong MIGHT - get you off the launchpad.  Maybe.  And just barely.  And will waste a whole lot of fuel to do so.

The biggest detriment to this challenge, apart from having zero rules other than TWR to the Mun and back, is that the stock game doesn't display TWR in any fashion.  You need a mod like Micro-Engineer to display this for you.  Not to mention that you will be fiddling with the throttle the entire time you are flying (and there may be times where your TWR is less than 1.0 due to low gravity and the engine you are using).

All told, I'm not sure this challenge is do-able.  I mean, I'll give it a shot at some point...but I don't think you can get off the launchpad at 1.0.

Link to comment
Share on other sites

1 hour ago, s_gamer101 said:

Lower gravity means higher TWR, not lower TWR

That assumes the OP means "TWR=1 at Kerbin's Surface" and not "TWR=1 relative to the gravity field you're in right now, changing throughout the challenge."

Now both are fine assumptions, but there's no way to know if the OP meant one or the other.

Mostly because the entire challenge is:

On 4/19/2023 at 2:29 PM, Cashdesigner said:

Ditto

 

Link to comment
Share on other sites

On 4/19/2023 at 6:52 PM, Scarecrow71 said:

TWR of 1.0 might - and that's a pretty strong MIGHT - get you off the launchpad.  Maybe.  And just barely.  And will waste a whole lot of fuel to do so.

The biggest detriment to this challenge, apart from having zero rules other than TWR to the Mun and back, is that the stock game doesn't display TWR in any fashion.  You need a mod like Micro-Engineer to display this for you.  Not to mention that you will be fiddling with the throttle the entire time you are flying (and there may be times where your TWR is less than 1.0 due to low gravity and the engine you are using).

All told, I'm not sure this challenge is do-able.  I mean, I'll give it a shot at some point...but I don't think you can get off the launchpad at 1.0.

Well Actually:blink: (*nerd moment), a TWR of 1.0 is when the rocket's thrust is equal to its weight, determined by the planet's gravity. At a TWR of 1, the ratio is balanced and therefore the rocket theoretically never moves.

Spoiler

Disclaimer: This nerd speech does not include the fact that as fuel drains, the weight of the craft decreases, and the ratio climbs over 1.

Spoiler

Advice each sold separately

Spoiler

For well qualified buyers only

 

 

 

Edited by DerkyJerkyWreaksHavoc
Link to comment
Share on other sites

In theory it's possible to start from Kerbin and Mun and to land on Kerbin, but I don't know how to land on Mun.

1. Landing on Kerbin is obviously possible with aerobraking.

2. Launch from Kerbin should be also possible. You can start horizontal with a plane, compensating the gravity with aerodynamic lift.

3. Launch from Mun would be much more difficult, because of the absence of an atmosphere. You would have to start horizontal again, and reach orbital speed, driving on the surface, or a little less, if you have a slope, which you can use as a ramp.

But I have no idea, how to land on Mun, because you have to do it, with nearly orbital speed (with unbreakable parts?). And I also don't know, how you could adjust the throttle, keeping TWR=1 all the time (is there a mod for it?).

I have no intentions to participate in the challenge, and I don't have KSP2. I made just some thoughts.

Edit: Probably it should be TWR<=1, because with TWR=1 all the time, you will run out of fuel before you reach Mun.

Edited by DennisB
Link to comment
Share on other sites

59 minutes ago, DennisB said:

But I have no idea, how to land on Mun, because you have to do it, with nearly orbital speed (with unbreakable parts?).

To be fair the challenge does not say in so many words that you have to land on the Mun, only that you have to make a trip to the Mun. It seems to me that a free return trajectory around the Mun would suffice.

Link to comment
Share on other sites

  • 1 month later...
4 hours ago, David james said:

Achieving a TWR of 1.0 in Kerbal Space Program is challenging and might not be possible. The stock game lacks a TWR display, requiring mods like Micro-Engineer. It would involve constant throttle adjustments and could waste a lot of fuel. Good luck with your attempt, but it's a tough challenge.

Don't forget the fact it's physically impossible.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...