SpaceFlemour Posted June 22 Share Posted June 22 Hey, sorry for your PC dude, your mod is just incredible...much better than ksp2 planets. I have a quick question, when will Eloo and the Jool system be added? keep going, you're the goat (sorry for any grammar or vocabulary errors, am French...) Quote Link to comment Share on other sites More sharing options...
SethM Posted June 22 Share Posted June 22 Looks amazing! will follow to see where it goes. I've always wanted someone to do this! Quote Link to comment Share on other sites More sharing options...
Mrpasta44 Posted June 22 Author Share Posted June 22 1 hour ago, SpaceFlemour said: I have a quick question, when will Eloo and the Jool system be added? Jool system is being worked on right now and Eeloo will come after cant say for sure how long it will take though Quote Link to comment Share on other sites More sharing options...
SpaceFlemour Posted June 22 Share Posted June 22 Ok thank you man Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted June 23 Share Posted June 23 18 hours ago, Mrpasta44 said: Jool system is being worked on right now and Eeloo will come after cant say for sure how long it will take though Good things come to those who wait. Quote Link to comment Share on other sites More sharing options...
NexusHelium Posted June 27 Share Posted June 27 Wow this mod looks great! … From orbit lol. I must be having issues with the install because the surface isn’t rendering for me. But other than that it really does look amazing I have a ton of mods but none I know of that change the terrain textures or surface. Quote Link to comment Share on other sites More sharing options...
Mrpasta44 Posted June 27 Author Share Posted June 27 15 hours ago, NexusHelium said: he surface isn’t rendering for me. Would you happen to be using Deferred? The Kerbin revamp isn't using a fancy ultra shader due to there not really being any good textures to use and deferred wont like that. If not then i have no clue without logs Quote Link to comment Share on other sites More sharing options...
NexusHelium Posted June 27 Share Posted June 27 50 minutes ago, Mrpasta44 said: Would you happen to be using Deferred? The Kerbin revamp isn't using a fancy ultra shader due to there not really being any good textures to use and deferred wont like that. If not then i have no clue without logs Ah. Yes I have deferred. That would explain it, thanks Maybe I should wait to use deferred until it actually works with everything lol Quote Link to comment Share on other sites More sharing options...
NexusHelium Posted June 29 Share Posted June 29 (edited) Welp there’s a new update to deferred that supposedly makes it more stable. I’ll have to try this mod again (I really want to use it ) Edited June 29 by NexusHelium Quote Link to comment Share on other sites More sharing options...
NexusHelium Posted June 29 Share Posted June 29 Can confirm that atmospheric bodies (at least Kerbin) still don’t have their surface rendered Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted July 2 Share Posted July 2 Is this mod meant to have its own EVE configs or are you meant to use an existing mod like AVP? Quote Link to comment Share on other sites More sharing options...
Mrpasta44 Posted July 2 Author Share Posted July 2 1 hour ago, The Dressian Exploder said: Is this mod meant to have its own EVE configs or are you meant to use an existing mod like AVP? You should be able to use any visual pack that doesn't change the textures of the stock planets, I've seen Spectra and blackracks stock volumetrics working fine so far though I'm uncertain of others. Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted July 3 Share Posted July 3 (edited) Has anyone checked to see if KerbinSide Remastered works with this mod? Edit: I just have, it seems to work fine thanks to its map decals (though it may make the terrain look odd in places). One thing I will note however is that if you're playing on a rescale then you'll need to reposition the extra KSC stuff it adds to move it back into position. Edited July 3 by The Dressian Exploder Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted July 4 Share Posted July 4 (edited) 16 hours ago, The Dressian Exploder said: Has anyone checked to see if KerbinSide Remastered works with this mod? Edit: I just have, it seems to work fine thanks to its map decals (though it may make the terrain look odd in places). One thing I will note however is that if you're playing on a rescale then you'll need to reposition the extra KSC stuff it adds to move it back into position. It doesn't work for me, the KSC is fine but all the supporting roads, to the harbour and stuff are all floating above the map. Edited July 4 by Infinite Aerospace Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted July 4 Share Posted July 4 3 hours ago, Infinite Aerospace said: It doesn't work for me, the KSC is fine but all the supporting roads, to the harbour and stuff are all floating above the map. The harbour? That's from a different mod. KSR by itself only adds some hangars and taxiways to the KSC. That's an issue with another Kerbal Konstructs mod. Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted July 4 Share Posted July 4 2 hours ago, The Dressian Exploder said: The harbour? That's from a different mod. KSR by itself only adds some hangars and taxiways to the KSC. That's an issue with another Kerbal Konstructs mod. It's from Kerbin Side Remastered with the Life Aquatic part I believe. Quote Link to comment Share on other sites More sharing options...
WolfieKSP Posted July 4 Share Posted July 4 Hi, I've seen some screen shots and this mod looks amazing, I've got one question tho, could you make a 10x variant? Quote Link to comment Share on other sites More sharing options...
Mrpasta44 Posted July 4 Author Share Posted July 4 1 hour ago, WolfieKSP said: could you make a 10x variant? If you download from master on Github there is a wip 10x rescale in the settings.cfg file, terrain should look semi-decent too as i tweaked the noise mods for when the setting is enabled. its pretty untested though so id love feedback! Quote Link to comment Share on other sites More sharing options...
WolfieKSP Posted July 5 Share Posted July 5 18 hours ago, Mrpasta44 said: If you download from master on Github there is a wip 10x rescale in the settings.cfg file, terrain should look semi-decent too as i tweaked the noise mods for when the setting is enabled. its pretty untested though so id love feedback! Whoa, that's great, I'll give it a try Quote Link to comment Share on other sites More sharing options...
rheaunderstars Posted July 5 Share Posted July 5 I have a bit of feedback! When I use 10x rescale, the scatterer atmospheres behave weird. It's like their load-in distance is too small. Kerbin's atmosphere disappears if you zoom out farther than the Mun, and it reappears when you zoom in a little closer than the Mun. The fade-in distance is shrunk for all the planets with atmospheres. Quote Link to comment Share on other sites More sharing options...
Mrpasta44 Posted July 5 Author Share Posted July 5 54 minutes ago, rheaunderstars said: When I use 10x rescale, the scatterer atmospheres behave weird ive noticed this myself, i just gotta do some adjustments to the Load and Unload Distance in the scatterer planetslist.cfg when 10x scale is used. Quote Link to comment Share on other sites More sharing options...
rheaunderstars Posted July 6 Share Posted July 6 Oh also, the atmospheres seem like they're scaled weird. Like Duna's atmo is 115 km tall, but kerbin's is only 87 km. Eve's atmo looks like it shrunk to 70 km, and Jool and Laythe's atmospheres are the same size as stock. Quote Link to comment Share on other sites More sharing options...
Mrpasta44 Posted July 6 Author Share Posted July 6 29 minutes ago, rheaunderstars said: the atmospheres seem like they're scaled weird. Eve, Kerbin and Dunas atmospheres are recalculated for 10x scale, so they will be different but they should act roughly the same when you're in the thick of it. Nothing else is done yet Quote Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted August 12 Share Posted August 12 On 6/27/2024 at 6:10 PM, Mrpasta44 said: Would you happen to be using Deferred? The Kerbin revamp isn't using a fancy ultra shader due to there not really being any good textures to use and deferred wont like that. If not then i have no clue without logs Is this issue on this mod's side or on deferred's side? Quote Link to comment Share on other sites More sharing options...
Mrpasta44 Posted August 13 Author Share Posted August 13 2 hours ago, SergeantBlueforce said: Is this issue on this mod's side or on deferred's side? Both? Deferred has been updated since then and should support the terrain shader in use now, though I'm not totally certain. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.