JonnyOThan Posted November 8, 2023 Share Posted November 8, 2023 (edited) Hey all, I'm adopting one of the best interactive IVAs ever made: the ALCOR pod. Download: https://spacedock.info/mod/3499/ALCOR Adopted (should be on CKAN soon) License: CC-BY-NC-SA-3.0 Dependencies ModuleManager ASET Props RasterPropMonitor Recommendations FreeIva Original thread: Edited November 8, 2023 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
Ultim32 Posted November 8, 2023 Share Posted November 8, 2023 I have waited for someone to update this mod(the MFDs didn't work in the old one). Thanks JonnyOThan! Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 8, 2023 Share Posted November 8, 2023 YES! Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted November 8, 2023 Share Posted November 8, 2023 My God. It lives again. Quote Link to comment Share on other sites More sharing options...
ElonsMusk Posted November 9, 2023 Share Posted November 9, 2023 (edited) Back from the dead.. It's aliiiiiive!!! Quickly becoming my favourite modder, mister Johnny. I was using ALCOR yesterday and noticed when you enter with the new auto-internal cam, you lose the ability to look around. I'm firing up KSP I'll grab a log for you. (maybe you're aware of this) Oh, it's doing it on all pods. Changing vessels corrects it. log file (suspiciously large) Edited November 9, 2023 by ElonsMusk Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 9, 2023 Author Share Posted November 9, 2023 (edited) 1 hour ago, ElonsMusk said: Oh, it's doing it on all pods. Changing vessels corrects it. this seems bad. Rethrow as TypeInitializationException: The type initializer for 'CarnationVariableSectionPart.CVSPConfigs' threw an exception. MAS is also throwing a lot of exceptions. Try removing Carnation and MAS and see if it still happens. For future reference, I'd prefer the ksp.log file unless the game crashed. It's a little easier to work with as far as hunting for errors. Edited November 9, 2023 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
ElonsMusk Posted November 9, 2023 Share Posted November 9, 2023 (edited) I'll reboot and try this. 51 minutes ago, JonnyOThan said: For future reference, I'd prefer the ksp.log file unless the game crashed. It's a little easier to work with as far as hunting for errors. Oh, my mistake. I never remember which is the useful one. Update: Problem persists (log); in addition, Kerbal didn't enter the capsule, started the auto-freeiva on top of ALCOR, outside the capsule. I could move as if I was outside but I fell through the ground a bit. It was strange! For clarity, are we to remove any old ALCOR or overwrite? I removed the old folders according to the adopted folders. Maybe I borked it somehow? Edited November 9, 2023 by ElonsMusk troubleshooting Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 9, 2023 Author Share Posted November 9, 2023 1 hour ago, ElonsMusk said: I'll reboot and try this. Oh, my mistake. I never remember which is the useful one. Update: Problem persists (log); in addition, Kerbal didn't enter the capsule, started the auto-freeiva on top of ALCOR, outside the capsule. I could move as if I was outside but I fell through the ground a bit. It was strange! For clarity, are we to remove any old ALCOR or overwrite? I removed the old folders according to the adopted folders. Maybe I borked it somehow? Yes, always remove old versions of things. Oh, it looks like you didn't update ASET_Props. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 10, 2023 Share Posted November 10, 2023 Huzzah! Quote Link to comment Share on other sites More sharing options...
dave1904 Posted November 13, 2023 Share Posted November 13, 2023 (edited) If anyone is experiencing Phantom acceleration and exploding it's because you need the latest FreeIva version. Edited November 13, 2023 by dave1904 Quote Link to comment Share on other sites More sharing options...
kurgut Posted November 19, 2023 Share Posted November 19, 2023 < 3 Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 25, 2023 Author Share Posted November 25, 2023 On 11/9/2023 at 7:18 AM, ElonsMusk said: when you enter with the new auto-internal cam, you lose the ability to look around Finally tracked this one down. https://github.com/pizzaoverhead/FreeIva/issues/367 Quote Link to comment Share on other sites More sharing options...
cyberKerb Posted January 31 Share Posted January 31 (edited) Hi @JonnyOThan Firstly - thank you so much to taking on the ALCOR mod. It is my top mod to use anytime I play KSP1. After a long break and downloaded the latest version of everything. Found a minor bug for you in the ALCOR lander. When flicking the switch to open the overhead shutter, (pilot seat front overhead panel, middle left side) the animation gets stuck in a loop and continuously plays the open animation without stopping. When setting the shutter switch to close, it plays the close animation only once as expected. Edited January 31 by cyberKerb Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted January 31 Author Share Posted January 31 1 hour ago, cyberKerb said: Hi @JonnyOThan Firstly - thank you so much to taking on the ALCOR mod. It is my top mod to use anytime I play KSP1. After a long break and downloaded the latest version of everything. Found a minor bug for you in the ACOR lander. When flicking the switch to open the overhead shutter, (pilot seat front overhead panel, middle left side) the animation gets stuck in a loop and continuously plays the open animation without stopping. When setting the shutter switch to close, it plays the close animation only once as expected. Thanks for the report. Please always include your KSP.log file when reporting bugs or asking for support. Quote Link to comment Share on other sites More sharing options...
cyberKerb Posted January 31 Share Posted January 31 (edited) 1 hour ago, JonnyOThan said: Thanks for the report. Please always include your KSP.log file when reporting bugs or asking for support. sure - Used notes2log mod to add comments on when I was going into IVA and when clicking the button. ksp.log Bare bones install with RPM, ALCOR, Vesselview and some of LGG support mods like Toolbar and clickthrough blocker Edited January 31 by cyberKerb Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted January 31 Author Share Posted January 31 15 hours ago, cyberKerb said: sure - Used notes2log mod to add comments on when I was going into IVA and when clicking the button. ksp.log Bare bones install with RPM, ALCOR, Vesselview and some of LGG support mods like Toolbar and clickthrough blocker Thanks, tracked it down to an issue in RPM: https://github.com/JonnyOThan/RasterPropMonitor/issues/127 Quote Link to comment Share on other sites More sharing options...
RunaDacino Posted May 20 Share Posted May 20 Heya, is there a chance the MFDs could be set-up like the MK3 DE-MAS is set-up? Or alternatively, there to be a IVA switch option to such. Reason I ask is that I had to disable the auto-upgrade cfg in MAS because it broke some IVAs (OPT Spaceplane). The MK3 command pod with the "DE-MAS" IVA offers one screen that has the more advanced maneuver planning/mechjeb integration (return from moon, display what biome you will land in, etc). while the rest remain as JSI RPM with all the functionality (including NavUtils continued, as useless as an aviation HSI/ILS is in the command pod - still, it's why I had to disable the cfg for "upgrade all RPM".) Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted May 20 Author Share Posted May 20 12 hours ago, RunaDacino said: Heya, is there a chance the MFDs could be set-up like the MK3 DE-MAS is set-up? Or alternatively, there to be a IVA switch option to such. Reason I ask is that I had to disable the auto-upgrade cfg in MAS because it broke some IVAs (OPT Spaceplane). The MK3 command pod with the "DE-MAS" IVA offers one screen that has the more advanced maneuver planning/mechjeb integration (return from moon, display what biome you will land in, etc). while the rest remain as JSI RPM with all the functionality (including NavUtils continued, as useless as an aviation HSI/ILS is in the command pod - still, it's why I had to disable the cfg for "upgrade all RPM".) This would be very far down my priority list - in general I discourage using RPM and MAS together because of the performance costs. But creating a patch that turns some of the MFDs into the MAS versions should be pretty simple, and it can be set up as an optional reviva config. If anyone wants to do it I’d be happy to merge it. Quote Link to comment Share on other sites More sharing options...
Bit Fiddler Posted September 12 Share Posted September 12 on the mfd there is something that says KSPIRC jonnyothan fork not installed. what is this and where can i get it? Quote Link to comment Share on other sites More sharing options...
woodLin Posted October 29 Share Posted October 29 于 2024 年 9 月 12 日下午 1:28,Bit Fiddler 说: 在 MFD 上,有内容显示 KSPIRC jonnyothan fork 未安装。这是什么,我在哪里可以买到它? https://github.com/KSPModStewards/ksp_irc Quote Link to comment Share on other sites More sharing options...
GERULA Posted Tuesday at 03:59 PM Share Posted Tuesday at 03:59 PM Hey JonnyOThan, Subject: Fixed ALCOR Landing Legs – Can you add them to the mod? So, I’ve been tinkering a bit, and I managed to repair and improve the old landing legs that used to be part of the ALCOR mod. I tried searching for them online, but couldn’t find them anywhere – looks like they’ve disappeared over time, except for the old versions. For me, they work almost perfectly now, but it might be a good idea if you could take a quick look yourself, just to make sure everything’s solid. Would you be interested in adding them back to the mod for everyone to use, since they were once part of the ALCOR mod? Anyways, here are the files.: ASET_LandingLegs Cheers Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted Tuesday at 04:54 PM Author Share Posted Tuesday at 04:54 PM 54 minutes ago, GERULA said: Hey JonnyOThan, Subject: Fixed ALCOR Landing Legs – Can you add them to the mod? So, I’ve been tinkering a bit, and I managed to repair and improve the old landing legs that used to be part of the ALCOR mod. I tried searching for them online, but couldn’t find them anywhere – looks like they’ve disappeared over time, except for the old versions. For me, they work almost perfectly now, but it might be a good idea if you could take a quick look yourself, just to make sure everything’s solid. Would you be interested in adding them back to the mod for everyone to use, since they were once part of the ALCOR mod? Anyways, here are the files.: ASET_LandingLegs Cheers I’ll take a look! For future reference, the best way to request or report something for my mods is to file an issue on github (I just did so for this). The forums are flaky so who knows if this will be available whenever I take a look at it. GitHub issues will stick around until this gets prioritized. Quote Link to comment Share on other sites More sharing options...
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