dandoesstuff Posted December 2, 2023 Share Posted December 2, 2023 AMAZING!! this got me screaming for every fix lol Quote Link to comment Share on other sites More sharing options...
The Aziz Posted December 2, 2023 Share Posted December 2, 2023 7 hours ago, PicoSpace said: For #1, what additional things would you like tested or stats you need? I get it often enough I hopefully can provide some additional data for a fix as its quite annoying. Reliable reproduction steps, something that they can repeat on their own systems without resorting to people's saves. If you can cause it repeatedly after starting a new game, it would be glorious. Quote Link to comment Share on other sites More sharing options...
Provisional Name 45 Posted December 2, 2023 Share Posted December 2, 2023 I just love how on steam everyone is crying over the tiniest of problems and here everyone is positive. It is a huge contrast. Quote Link to comment Share on other sites More sharing options...
Vl3d Posted December 2, 2023 Share Posted December 2, 2023 Bug video was funny. I'll be so happy to be able to finally play KSP2 like I do KSP1 after the bad bugs are fixed. There are still some game breaking ones that did not make the list. Quote Link to comment Share on other sites More sharing options...
rebel-1 Posted December 2, 2023 Share Posted December 2, 2023 Wow! For joy, you can also get a balalaika, dance with a bear! Quote Link to comment Share on other sites More sharing options...
Pat20999 Posted December 2, 2023 Share Posted December 2, 2023 More behind the scenes would be great! Quote Link to comment Share on other sites More sharing options...
MechBFP Posted December 2, 2023 Share Posted December 2, 2023 17 hours ago, Intercept Games said: Improvements have been fully implemented and are ready to ship for For Science! Here is a look at the upcoming configurable options for joints: Are those the recommend defaults? If so why is the bottom one off? Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted December 2, 2023 Share Posted December 2, 2023 1 minute ago, MechBFP said: Are those the recommend defaults? If so why is the bottom one off? Without an explanation of what is meant by a multi-joint system, my guess is that it's due to physics calculations. Quote Link to comment Share on other sites More sharing options...
PDCWolf Posted December 2, 2023 Share Posted December 2, 2023 32 minutes ago, Scarecrow71 said: Without an explanation of what is meant by a multi-joint system, my guess is that it's due to physics calculations. That's advanced words for what autostrut does: unite parts arbitrarily by creating X number of joints between them. Creating extra joints had a big impact in KSP1, and will have a much heavier impact in KSP2 until they ever get around to fix this one which they said was a "design choice" and then actually began recognizing it for the huge timebomb it is. Autostrut is pretty much high quality fuel to that fire, which is why they didn't "want autostrut" at first but turns out that's the only way to deal with unity's subpar-needs-to-go joint system. That's the price of having wobble. Quote Link to comment Share on other sites More sharing options...
Spicat Posted December 2, 2023 Share Posted December 2, 2023 (edited) 19 minutes ago, PDCWolf said: Creating extra joints had a big impact in KSP1, and will have a much heavier impact in KSP2 until they ever get around to fix this one which they said was a "design choice" and then actually began recognizing it for the huge timebomb it is. Just want to clarify that joint physics (and rigidbody physics) is not being calculated outside of the physics bubble. So the impact of joints on performance only affect the current vessel (and the ones in the physics bubble). Edited December 2, 2023 by Spicat Quote Link to comment Share on other sites More sharing options...
The Aziz Posted December 2, 2023 Share Posted December 2, 2023 (edited) 22 minutes ago, PDCWolf said: until they ever get around to fix this one which they said was a "design choice" and then actually began recognizing it for the huge timebomb it is. it's literally marked as improved for 0.2 in this KERB. Edited December 2, 2023 by The Aziz Quote Link to comment Share on other sites More sharing options...
Naterman Posted December 2, 2023 Share Posted December 2, 2023 fixes are awesome, keep em coming! One thing that bugs me that has absolutely no meaning. #17 Navball "stuff". So many words in the English language and you went with stuff. lol Quote Link to comment Share on other sites More sharing options...
Fluke Posted December 2, 2023 Share Posted December 2, 2023 (edited) 18 hours ago, Intercept Games said: Extended Landing Legs are Causing a Massive Kick in the Retrograde Direction when in Low Orbit After Disengaging Time Warp So incredibly happy to see this is fixed. I would absolutely love some insight into this one. It has kept me from regularly playing the game. I've been dying to know the cause! Edited December 2, 2023 by Fluke Quote Link to comment Share on other sites More sharing options...
PDCWolf Posted December 2, 2023 Share Posted December 2, 2023 46 minutes ago, Spicat said: Just want to clarify that joint physics (and rigidbody physics) is not being calculated outside of the physics bubble. So the impact of joints on performance only affect the current vessel (and the ones in the physics bubble). Whilst adding joints doesn't scale the issue of worldsim, the mindless addition of extra joints will have an impact. That's as basic as saying a 100 part vessel is gonna perform better than a 200 part vessel. The worldsim problem compounds this. Sadly we can only wait and see how it works when we actually get interstellar ships under acceleration outside the physics bubble, along colonies and stuff. 40 minutes ago, The Aziz said: it's literally marked as improved for 0.2 in this KERB. Improvements which remain to be seen and properly analyzed. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted December 2, 2023 Share Posted December 2, 2023 1 hour ago, Naterman said: fixes are awesome, keep em coming! One thing that bugs me that has absolutely no meaning. #17 Navball "stuff". So many words in the English language and you went with stuff. lol Isn't that exactly the copypaste of linked report title? Quote Link to comment Share on other sites More sharing options...
PicoSpace Posted December 2, 2023 Share Posted December 2, 2023 8 hours ago, The Aziz said: Reliable reproduction steps, something that they can repeat on their own systems without resorting to people's saves. If you can cause it repeatedly after starting a new game, it would be glorious. Understood! Quote Link to comment Share on other sites More sharing options...
kennyc222 Posted December 4, 2023 Share Posted December 4, 2023 Lovely Progress! I love it! And I can't wait fot the major update for Science too! Best way to spend my Christmas and NYE! haha! The Clip is so hilarious too! Keep it up for the bug fixes and the Science! Good work Devs! Quote Link to comment Share on other sites More sharing options...
Pilot19 Posted December 4, 2023 Share Posted December 4, 2023 Wow, a lot of progress has been done. Now we all wait for 19th of December. Quote Link to comment Share on other sites More sharing options...
Quasar2007 Posted December 4, 2023 Share Posted December 4, 2023 I am really happy that they are doing their best and fixing important bugs along the way, keep up the good work team! Quote Link to comment Share on other sites More sharing options...
SpaceWalker1870 Posted December 6, 2023 Share Posted December 6, 2023 (edited) [snipped for brevity] bug number 18, idk if this happens only to solar orbits, may be elliptical orbits in general, but idk exactly, i cant test it out rn Edited December 6, 2023 by Vanamonde Quote Link to comment Share on other sites More sharing options...
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