Jeq Posted December 11, 2023 Share Posted December 11, 2023 (edited) Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: win 11 | CPU: I7 | GPU: rtx 3080 ti | RAM: 32 Parachutes didn't deploy staging them. Vessel did drop over 200m/s second to water and survived Edited December 15, 2023 by Anth Link to comment Share on other sites More sharing options...
3 BigIdiot Posted December 19, 2023 Share Posted December 19, 2023 Having the same issue, I cant find a workaound Link to comment Share on other sites More sharing options...
3 PicoSpace Posted December 19, 2023 Share Posted December 19, 2023 Ditto, 1. Parachutes not deploying once repacked 2. Parachutes not deploying at all... 3. Parachutes Deploying during thermal Re-Entry Link to comment Share on other sites More sharing options...
3 testunde Posted December 27, 2023 Share Posted December 27, 2023 I have it that sometimes only one parachute deploys from a symmetry group, kinda annoying had no docking done with this craft, only rendezvous Link to comment Share on other sites More sharing options...
2 Anth Posted December 15, 2023 Share Posted December 15, 2023 @Jeq You posted this twice by the looks of it. I hope you don't mind that I changed the titles to make one for the parachutes and one for the surviving hitting the water. 1 bug per report makes it a lot easier to search for separate issues. I also changed the videos so they start when the problem occurs. Link to comment Share on other sites More sharing options...
1 BobKtoo Posted December 21, 2023 Share Posted December 21, 2023 (edited) Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win 11 home | CPU: i5-13600K | GPU: RTX 4060Ti | RAM: 32 Quicksave / Quickload cycle can also break chute deployment that was working correctly. This bug is reproducible. Follow these steps using the quicksave file attached. Load quicksave_64 Let the rocket climb to 25000m Shut off the engines using X key press F5 to quicksave stage the chutes All 4 chutes turn blue in the staging panel Press F9 to reload the QS stage the chutes Only 2 chutes turn blue in the staging panel Included Attachments: quicksave_64.json DxDiag.txt Edited December 21, 2023 by BobKtoo My report was merged with an existing bug report which is only partially relevant. Edited to highlight the new elements of my report. Link to comment Share on other sites More sharing options...
1 Anonymous Bug Reporter Posted December 22, 2023 Share Posted December 22, 2023 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10, 64bit | CPU: 11th Gen Intel I7-11700 @ 2.5GHz | GPU: NVIDIA GeForce GTX 1660 SUPER | RAM: 16 GB Severity - Med Frequency - Med Parachutes (when staged or manually armed/deployed) do not deploy. Sometimes some of them, say 3/4 deploy. This causes your craft to crash into the planet. It has no work-around and still occurs even after quick-saving and quick-loading. Included Attachments: Link to comment Share on other sites More sharing options...
1 Anonymous Bug Reporter Posted March 19 Share Posted March 19 Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 10 | CPU: AMD Ryzen 5 6800H | GPU: Nvidia Geforce RTX 3060 | RAM: 16 GO 4800 MHz DDR5 when i come back on Kerbin, my parachute disappear suddenly, whereas everything's well. And my vessel crashes everytime. It's begun during a mission in the science part, when I came back from the Mun. Included Attachments: KerbalSpaceProgram22024-03-1923-53-08.mp4 Link to comment Share on other sites More sharing options...
0 Jeq Posted December 19, 2023 Author Share Posted December 19, 2023 (edited) Today engine didn't toggle when staging. There was two similarities in vessels: 1) Decoulper and failed part was at same stage sequence. 2) Vessels were sub orbital low at kerbin. I bet it is 1), when staging decoupler might sometime skip other parts at same stage sequence, when pressing space, only decoupler activates then code skips other commands which were gonna perform. Edited December 19, 2023 by Jeq Link to comment Share on other sites More sharing options...
0 Astroneer08 Posted December 20, 2023 Share Posted December 20, 2023 This has also been happening on 0.2.0.0 Link to comment Share on other sites More sharing options...
0 TehDro32 Posted December 20, 2023 Share Posted December 20, 2023 I can confirm. I've survived a couple high speed crashes into the ocean. The ship plunges pretty deep before it resurfaces. Link to comment Share on other sites More sharing options...
0 Anth Posted December 20, 2023 Share Posted December 20, 2023 @Jeq Do you have that video of KSP2 showing the staging on the right? That could help show me more about what is going on. Link to comment Share on other sites More sharing options...
0 Schnulle Posted December 20, 2023 Share Posted December 20, 2023 I had the same issue. At my Game the Staging is Bugged. Sometimes it does not deploy the next Stage. If u press Space again you deploy the next 2 Stages. Sometimes the Parachutes wont deploy, but u can deploy them everytime manually. Did this now 10 to 20 times and it worked every time. Link to comment Share on other sites More sharing options...
0 Jeq Posted December 20, 2023 Author Share Posted December 20, 2023 3 hours ago, Anth said: @Jeq Do you have that video of KSP2 showing the staging on the right? That could help show me more about what is going on. Not yet. But i can try if it occurs again Link to comment Share on other sites More sharing options...
0 Vortygont Posted December 20, 2023 Share Posted December 20, 2023 On 12/20/2023 at 12:50 AM, BigIdiot said: Having the same issue, I cant find a workaound Had the same issue, I got rid of it by uploading save before problem moment and chutes deployed Link to comment Share on other sites More sharing options...
0 Anth Posted December 21, 2023 Share Posted December 21, 2023 1 hour ago, Jeq said: Not yet. But i can try if it occurs again Thank you. That would be appreciated. Link to comment Share on other sites More sharing options...
0 Augie Posted December 21, 2023 Share Posted December 21, 2023 Also encountered this with the parachute no deploying. Was not able to deploy manually or via staging. My camera happened to be blocking my m/s + altitude (sorry!) but I was in a safe range for it. Video: https://www.twitch.tv/videos/2009660344?t=02h11m25s v0.2 Win 10 AMD Threaripper 2950x, RTX 3080, 32 gb ram No Mods Link to comment Share on other sites More sharing options...
0 Vallius Posted December 21, 2023 Share Posted December 21, 2023 (edited) Same thing happened to me. It's a hilarious bug (especially because my pod can miraculously survive hitting the water at 300 m/s), but still a bug. Edited December 21, 2023 by Vallius Link to comment Share on other sites More sharing options...
0 The Space Peacock Posted December 21, 2023 Share Posted December 21, 2023 @BobKtoo merged your report Link to comment Share on other sites More sharing options...
0 Avectim Posted December 22, 2023 Share Posted December 22, 2023 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Home 64-bit (10,0, Build 19045) | CPU: 12th Gen Intel(R) Core(TM) 15-12400F | GPU: NVIDIA GeForce RTX 3070 | RAM: 16GB My ship contained a the pod with an engine plate (the part which usually you'd use to place more engines in specific shapes on the bottom of the ship) on the top of pod which had my parachute and 4 drogue chutes, then using the part of the engine plate that let you place stuff above the parachute was a decoupler, an sas module and a docking port, the plan was I'd Decouple the top docking port, exposing my parachutes ready to deploy, however once re-entering the atmosphere and slowing to a crawl speed of 200m/s at 10000m, the parachutes would not deploy, in fact even manually arming them would do nothing and the deploy button was greyed out, this inevitably caused my crew to crash into the ocean and... disintegrate, I tried again but teh same issue would occur casing me to give up. I presume the game still thought the parachutes were blocked since in the staging they were light blue to show they were armed but they would not deploy. Included Attachments: Link to comment Share on other sites More sharing options...
0 Anonymous Bug Reporter Posted December 22, 2023 Share Posted December 22, 2023 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryen 5900X | GPU: Geforce RTX3080 | RAM: 64GB In the save file I've provided, I'm about 100km above Kerbin, ready for re-entry. I've gone to the Mun, landed and returned to Kerbin for re-entry, but the parachutes refuse to deploy. I've tried changing the settings to deploy immediately, in which case I can get 1 drogue chute to deploy sometimes, but the others will not work no matter what I do. I burn the remaining fuel around 60km to slow down as much as possible before decoupling, then I wait until my speed drops to around 300m/s before I try to deploy the drogue chutes. Included Attachments: MunReturnLander1.zip Re-entrysave.zip Link to comment Share on other sites More sharing options...
0 The Space Peacock Posted December 22, 2023 Share Posted December 22, 2023 @Avectim merged your report Link to comment Share on other sites More sharing options...
0 Anonymous Bug Reporter Posted December 23, 2023 Share Posted December 23, 2023 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win10 Home | CPU: Ryzen 7 5800x | GPU: RTX 4070 12GB | RAM: 32GB Single Mk16 Parachute on top of Mk1 capsule fails to fully deploy even when in safe-to-deploy flight region (270m/s @ 2000m AGL) while at 1x game speed. Chute either deploys first stage which is destroyed after a minute of fall time, or fails to deploy all together. Included Attachments: Link to comment Share on other sites More sharing options...
0 Anonymous Bug Reporter Posted December 23, 2023 Share Posted December 23, 2023 (edited) Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD ryzen 5 1400 Quad-core | GPU: NVIDIA GeForce GTX 1060 6gb | RAM: 11.96 Parachute fails in 1 of 2 ways: (1) it doesn't open or (2) it breaks/cuts immediately after deploying. Encountered this on the second career mission, not the first. Attempted to do a reentry burn with extra delta v to isolate if the issue was due to speed and was able to confirm that it isn't. Brand new game .zip & craft file attached, so it should be easy to replicate. Tim Included Attachments: AutoSaveDefault12_22_202321_17.json GameSave.zip Edited December 23, 2023 by Spicat Link to comment Share on other sites More sharing options...
0 A.Z. Posted December 23, 2023 Share Posted December 23, 2023 (edited) Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win10 Education | CPU: AMD Ryzen 7 5800H with Radeon Graphics 3.20 GHz | GPU: NVIDIA GFORCE RTX 3070 16GB | RAM: 32GB Multiple easily replicatable issues with Parachutes mounted on the PPD12 Sightseer capsule. Basically I'm going to Dune and want to decrease my speed using parachutes, so to save up fuel for the return trip. Have 4 MK12 Drogue and 4 MK16 standard parachutes. EVERY TIME I TRY ONLY SOME OF THEM DEPLOY. Tried moving them around from the sides to the top, rotating them, activating them at different speeds. Nope. This issue IS ALREDY PRESENT WHEN LAUNCHING BACK AT KERBIN. When I right click to manfully deploy on the landing pad, only some of them deploy. Here is a video. This happens multiple times and reloading/restarting game does not fix this issue. https://streamable.com/lncp07 <iframe src="https://streamable.com/e/lncp07" width="560" height="315" frameborder="0" allowfullscreen></iframe> Edited December 23, 2023 by A.Z. Link to comment Share on other sites More sharing options...
0 Scarecrow71 Posted December 24, 2023 Share Posted December 24, 2023 Reported Version: v0.2.0 (latest) | Mods: Flight Plan, Maneuver Node Controller, MapView Focus and Targeting, K2D2, Micro-Engineer | Can replicate without mods? Yes OS: Win11 | CPU: AMD Ryzen 9 3900 12 core | GPU: GeForce RTX 2060 Super | RAM: 32GB Had this happen to me today. Waited until I hit about 10km before attempting to deploy (speed was at ~200 m/s). The pair of drogue chutes deployed, but the pair of radially attached Mk16's did not. Deployment was attempted through staging. Quicksave and quickload did not work; Mk16's did not deploy through staging. However, through PAM I was able to click deploy and they worked, slowing the craft down to 14.5 m/s...before flipping the craft over and picking up speed to 20 m/s. That's probably more a function of the weight of the craft, but I've never seen chutes slow something down and then have that thing pick up speed after flipping over. Weird. All told, chute deployment is simply not working through staging. Link to comment Share on other sites More sharing options...
Bug Report
Jeq
Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes
OS: win 11 | CPU: I7 | GPU: rtx 3080 ti | RAM: 32
Parachutes didn't deploy staging them.
Vessel did drop over 200m/s second to water and survived
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