Zum of all trades Posted September 16 Share Posted September 16 Hello this page is for you to share the opinions that other people might not agree with go nuts Quote Link to comment Share on other sites More sharing options...
GluttonyReaper Posted September 16 Share Posted September 16 Rocketry is unnatural, an abomination. Space? We shouldn't even be flying, let alone leaving the atmosphere in some kind of "capsule". Kerbals were meant to frolic in the green grass around the KSC, not in Mun dust - Rockomax and Kerbodyne have taken us for absolute fools... Quote Link to comment Share on other sites More sharing options...
Second Hand Rocket Science Posted September 16 Share Posted September 16 It's perfectly OK to always play in sandbox and use MechJeb to rendevouz... rendoveuz... rondeveusz...? Dock. Career is far too grindy. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted September 18 Share Posted September 18 Why the [non-forum friendly word] do you need MechJeb? One of the major points of the game is to learn to fly. I can’t do gravity turns. I simplified it. At about 100 m/s turn 45 degrees east. Done. Can’t do transfers? Use the transfer windows mod. Quote Link to comment Share on other sites More sharing options...
Internet_Man Posted September 24 Share Posted September 24 6FPS is a very acceptable frame rate to play at. Quote Link to comment Share on other sites More sharing options...
KerikBalm Posted September 25 Share Posted September 25 The stock system is way too small and needs to be scaled up. I just can't go back to 1x and stand to see how small planets look from low orbit Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted September 25 Share Posted September 25 On 9/18/2024 at 4:09 PM, Mr. Kerbin said: Why the [non-forum friendly word] do you need MechJeb? One of the major points of the game is to learn to fly. I can’t do gravity turns. I simplified it. At about 100 m/s turn 45 degrees east. Done. Can’t do transfers? Use the transfer windows mod. So, it's ok to use one mod but not another? I say "good for one, good for all". Then again, I also want everyone to play how they want to play. You do you. It isn't my place to tell anyone how or why they should play, only that they should play in whatever way brings them the most joy and fulfillment. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted September 25 Share Posted September 25 Well if it makes you happy, I once used protractors. The mod just made it easier. I suppose that's the same reason some use MechJeb, but if you have just started playing, try to actually fly. Also, read the title of the thread. Quote Link to comment Share on other sites More sharing options...
Grenartia Posted September 25 Share Posted September 25 (edited) Hill I'll die on: MechJeb is actually great, and people shouldn't be shamed for using it. There's nothing MJ can do that I also can't do. I literally went to school for rocket science, I've done all the math with real world figures, and I've done it manually in-game, too. But MJ removes the tedium. Its like doing long division by hand vs doing it with a calculator. Should you know how to do long division? Yes. Does that mean calculators are bad? No. Just because you know how to do something manually doesn't mean you always should if you have the means to automate it. The automation just saves time and effort for other tasks. Its still useful to know how to do it manually, in case the automation messes up somehow. To use the division example, its good to know that 52 divided by 5 is 10.4, that way, if you accidentally type 5 divided by 52 in your calculator and get 0.096 and some change, you know something's gone wrong and can fix it. Maybe I don't want to babysit my keyboard for a gravity turn this time. Or maybe I want to make some popcorn while MJ does the rendezvous and docking for me. That's not a bad thing. Edited September 25 by Grenartia Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted September 26 Share Posted September 26 5 hours ago, Grenartia said: Hill I'll die on: MechJeb is actually great, and people shouldn't be shamed for using it. There's nothing MJ can do that I also can't do. I literally went to school for rocket science, I've done all the math with real world figures, and I've done it manually in-game, too. But MJ removes the tedium. Its like doing long division by hand vs doing it with a calculator. Should you know how to do long division? Yes. Does that mean calculators are bad? No. Just because you know how to do something manually doesn't mean you always should if you have the means to automate it. The automation just saves time and effort for other tasks. Its still useful to know how to do it manually, in case the automation messes up somehow. To use the division example, its good to know that 52 divided by 5 is 10.4, that way, if you accidentally type 5 divided by 52 in your calculator and get 0.096 and some change, you know something's gone wrong and can fix it. Maybe I don't want to babysit my keyboard for a gravity turn this time. Or maybe I want to make some popcorn while MJ does the rendezvous and docking for me. That's not a bad thing. This. All of this. I use MJ for all of the menial tasks, like ascent or maneuver nodes. I can do those things, and when I feel like being masochistic I just do a Caveman run (like I'm doing now on Hard). But normal games? I'm using MJ as soon as I possibly can (which means when Mission Control and Tracking Station both get upgraded AND I've unlocked Flight Control). Quote Link to comment Share on other sites More sharing options...
zaafonin Posted September 28 Share Posted September 28 The game's science system is laughably bad. Why do we have KSC science? What don't we know about the place we're around? How does landing on airless Minmus help researching aerodynamic stuff like wings? If I were to implement it, 1. Instead of buying nodes with science points, you select a tech tree node as a focus, and R&D upgrades allow you to focus on more things. 2. Research on a specific node is done by using parts of the previous node (like "test part X in Y conditions" contracts). 3. Exposing parts to extreme conditions (with them surviving) is more rewarding. 4. Free-floating (point based) science yielded by sensors/samples/labs can be sold for good funds or invested into already reserved tech nodes to make the corresponding parts cheaper. Quote Link to comment Share on other sites More sharing options...
LittleBitMore Posted October 1 Share Posted October 1 (edited) While you can in theory skip past probes entirely and just go through science mode with only manned landings and completely ignore all other missions, you maybe should not. It's no fun that way. Part of the fun in KSP is setting up orbital infrastructure like scanning satellites and relays (I always play with SCANsat), and part of the fun is working yourself up to those big missions. When I do an interplanetary landing, I need it to look like it could support the crew for that many years, despite how unnecessary that usually is. Edited October 1 by LittleBitMore Quote Link to comment Share on other sites More sharing options...
magnemoe Posted November 20 Share Posted November 20 On 9/26/2024 at 4:47 AM, Scarecrow71 said: This. All of this. I use MJ for all of the menial tasks, like ascent or maneuver nodes. I can do those things, and when I feel like being masochistic I just do a Caveman run (like I'm doing now on Hard). But normal games? I'm using MJ as soon as I possibly can (which means when Mission Control and Tracking Station both get upgraded AND I've unlocked Flight Control). Same, I can do the stuff that is outside of accurate landings in atmosphere. Even here Mechjeb is not perfect but its consistent so if you have an standard craft (not plane) doing an reentry you can note how much its off and compensate. And yes its has limits, most critical one, it want to wait for clearing the atmosphere before circulating, if upper stage has low twr and more so if first stage has high twr and perhaps limited control this will not work so you have to go manual, start burning at once and perhaps burn upward to move the Ap ahead of you. Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted November 20 Share Posted November 20 MechJeb is more realistic than eyeballing everything Quote Link to comment Share on other sites More sharing options...
magnemoe Posted November 20 Share Posted November 20 15 minutes ago, Iapetus7342 said: MechJeb is more realistic than eyeballing everything Who is true, spaceflight has always been much more automated than even modern commercial flights. In part as things happens very fast during an launch and in space its hard to know your position. On the other hand lots of manned missions would failed if not of crew override. I say probes in KSP is very OP as they give you direct control as long as you have an communication link independent of light speed delay. Now I had an hilarious case in KSP 2, my intitial Duna lander had to much drag to reach orbit. But Duna mission 2 was already underway. For some weird reason I put the probe core for the rover/ lander on the bottom of one of the side tanks so it blew up during reentry. KSP 2 reentry heat is higher. But I could activate the parachutes and the landing autopilot anyway, last was an mod. However then landing the lander / rover started rolling down an very gentle slope and Jeb had to intercept it, so the second landing on Duna had an car chase On intercept trajectory Catching it. Quote Link to comment Share on other sites More sharing options...
Lisias Posted November 20 Share Posted November 20 The best KSP ever was 1.2.2 . KsP 1.4.3 is the second best, once you finally adapt th3 add'ons to it. KSP 1.3.1 would be the best If it had the 1.4.x. wheels. Now, excuses me while I duck under the desk. Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted November 20 Share Posted November 20 1 hour ago, Lisias said: The best KSP ever was 1.2.2 . HOW COULD YOU SAY THAT???????????????????????????????????????????????????????????? /j Quote Link to comment Share on other sites More sharing options...
EuropeanRat Posted November 21 Share Posted November 21 Playing with 10FPS is totally fine. (I have to deal with that... and my rockets aren't even bigger then 500 parts or something) Quote Link to comment Share on other sites More sharing options...
Lisias Posted November 21 Share Posted November 21 2 hours ago, EuropeanRat said: Playing with 10FPS is totally fine. (I have to deal with that... and my rockets aren't even bigger then 500 parts or something) I can get 60 frames per second on my potato. I install Better Time Warp and change what a second is. Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted November 21 Share Posted November 21 2 hours ago, Lisias said: I can get 60 frames per second on my potato. I'll have to check my machine, but I think in KSP1 I'm hovering around 50ish on most rockets, dipping to 35-40 when I start getting wildly creative with part clipping. Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted November 21 Share Posted November 21 The "turn KSP 1 into what KSP 2 promised" modpacks will never be complete unless modders can implement the features KSP 2's dev team said would be required to avoid the late game being a milk run slog. Quote Link to comment Share on other sites More sharing options...
Royale37 Posted November 21 Share Posted November 21 On 9/24/2024 at 1:23 PM, Internet_Man said: 6FPS is a very acceptable frame rate to play at. yes. My controversial opinion... The Kerbol system is too similar to our real solar system. Feels the same just scaled down Also, why the Kerbal does the forum say that "Kerbal," "Kerbin," and "Kerbol" are misspelled? Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted November 21 Share Posted November 21 5 minutes ago, Royale37 said: The Kerbol system is too similar to our real solar system. Feels the same just scaled down Um, that's exactly what it is. It was literally designed that way. 6 minutes ago, Royale37 said: Also, why the Kerbal does the forum say that "Kerbal," "Kerbin," and "Kerbol" are misspelled? That's not the forum, but rather a function of the dictionary that your web browser uses. Quote Link to comment Share on other sites More sharing options...
Royale37 Posted November 21 Share Posted November 21 Just now, Scarecrow71 said: Um, that's exactly what it is. It was literally designed that way. That's my opinion though - it shouldn't be. 1 minute ago, Scarecrow71 said: That's not the forum, but rather a function of the dictionary that your web browser uses. My point is that proper nouns that aren't the name of something well-known (so not Einstein or Detroit or something) should not be red-underlined. Again, just my opinion. Quote Link to comment Share on other sites More sharing options...
Falcon Aerospace Posted November 21 Share Posted November 21 (edited) KSP is actually meant to be played with a crap ton of mods. Once I played with mods, stock can be hit or miss sometimes. Edited November 21 by Falcon Aerospace Quote Link to comment Share on other sites More sharing options...
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