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What's your most controversial KSP opinion


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Rocketry is unnatural, an abomination. Space? We shouldn't even be flying, let alone leaving the atmosphere in some kind of "capsule". Kerbals were meant to frolic in the green grass around the KSC, not in Mun dust - Rockomax and Kerbodyne have taken us for absolute fools...

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Why the [non-forum friendly word] do you need MechJeb? One of the major points of the game is to learn to fly. I can’t do gravity turns. I simplified it. At about 100 m/s turn 45 degrees east. Done. Can’t do transfers? Use the transfer windows mod.

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On 9/18/2024 at 4:09 PM, Mr. Kerbin said:

Why the [non-forum friendly word] do you need MechJeb? One of the major points of the game is to learn to fly. I can’t do gravity turns. I simplified it. At about 100 m/s turn 45 degrees east. Done. Can’t do transfers? Use the transfer windows mod.

So, it's ok to use one mod but not another?  I say "good for one, good for all".

Then again, I also want everyone to play how they want to play.  You do you.  It isn't my place to tell anyone how or why they should play, only that they should play in whatever way brings them the most joy and fulfillment.

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Well if it makes you happy, I once used protractors. The mod just made it easier. I suppose that's the same reason some use MechJeb, but if you have just started playing, try to actually fly.  Also, read the title of the thread. :sticktongue:

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Hill I'll die on: MechJeb is actually great, and people shouldn't be shamed for using it. There's nothing MJ can do that I also can't do. I literally went to school for rocket science, I've done all the math with real world figures, and I've done it manually in-game, too. But MJ removes the tedium. Its like doing long division by hand vs doing it with a calculator. Should you know how to do long division? Yes. Does that mean calculators are bad? No. 

Just because you know how to do something manually doesn't mean you always should if you have the means to automate it. The automation just saves time and effort for other tasks. Its still useful to know how to do it manually, in case the automation messes up somehow. To use the division example, its good to know that 52 divided by 5 is 10.4, that way, if you accidentally type 5 divided by 52 in your calculator and get 0.096 and some change, you know something's gone wrong and can fix it.

Maybe I don't want to babysit my keyboard for a gravity turn this time. Or maybe I want to make some popcorn while MJ does the rendezvous and docking for me. That's not a bad thing.

Edited by Grenartia
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5 hours ago, Grenartia said:

Hill I'll die on: MechJeb is actually great, and people shouldn't be shamed for using it. There's nothing MJ can do that I also can't do. I literally went to school for rocket science, I've done all the math with real world figures, and I've done it manually in-game, too. But MJ removes the tedium. Its like doing long division by hand vs doing it with a calculator. Should you know how to do long division? Yes. Does that mean calculators are bad? No. 

Just because you know how to do something manually doesn't mean you always should if you have the means to automate it. The automation just saves time and effort for other tasks. Its still useful to know how to do it manually, in case the automation messes up somehow. To use the division example, its good to know that 52 divided by 5 is 10.4, that way, if you accidentally type 5 divided by 52 in your calculator and get 0.096 and some change, you know something's gone wrong and can fix it.

Maybe I don't want to babysit my keyboard for a gravity turn this time. Or maybe I want to make some popcorn while MJ does the rendezvous and docking for me. That's not a bad thing.

This.  All of this.

I use MJ for all of the menial tasks, like ascent or maneuver nodes.  I can do those things, and when I feel like being masochistic I just do a Caveman run (like I'm doing now on Hard).  But normal games?  I'm using MJ as soon as I possibly can (which means when Mission Control and Tracking Station both get upgraded AND I've unlocked Flight Control).

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The game's science system is laughably bad. Why do we have KSC science? What don't we know about the place we're around? How does landing on airless Minmus help researching aerodynamic stuff like wings?

If I were to implement it,
1. Instead of buying nodes with science points, you select a tech tree node as a focus, and R&D upgrades allow you to focus on more things.
2. Research on a specific node is done by using parts of the previous node (like "test part X in Y conditions" contracts).
3. Exposing parts to extreme conditions (with them surviving) is more rewarding.
4. Free-floating (point based) science yielded by sensors/samples/labs can be sold for good funds or invested into already reserved tech nodes to make the corresponding parts cheaper.

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While you can in theory skip past probes entirely and just go through science mode with only manned landings and completely ignore all other missions, you maybe should not. It's no fun that way. Part of the fun in KSP is setting up orbital infrastructure like scanning satellites and relays (I always play with SCANsat), and part of the fun is working yourself up to those big missions. When I do an interplanetary landing, I need it to look like it could support the crew for that many years, despite how unnecessary that usually is.

Edited by LittleBitMore
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