rockmeowstar Posted September 16 Share Posted September 16 (edited) License: Non-Commercial Open Data License (NCODL) Game Version: 1.12.5 The original Deferred+Harmony+Shabby pack opens up the mistakes of the devs regarding the shininess/gloss/material set up. There are literally no unified models in the game, each one has its own errors. This mod fixes that errors to make your experience better. https://github.com/rockmeowstar/KSP_ShineFix/releases/ Fixes: 1. Specular and shininess fixes in the original KSP mu models (stock and expansion packs). 2. Four different flag shaders -> one unified flag shader. Now the flags are the same. 3. Slightly changed the alpha channel for the textures, as few as possible, to keep the stock vibes. Affected: cabins, electricity, science, misc, utility. Download: https://github.com/rockmeowstar/KSP_ShineFix Known issues: If something is wrong please let me know, just started making this mod. Manual installation Get the latest .zip from releases. Unzip it, paste 000_ShineFix folder in your game's GameData folder. Requirements: https://ksp.sarbian.com/jenkins/job/ModuleManager/ https://github.com/LGhassen/Deferred https://github.com/KSPModdingLibs/Shabby https://github.com/KSPModdingLibs/HarmonyKSP └──────GameData ├──────ModuleManager.dll ├──────000_Harmony ├──────000_ShineFix ├──────Shabby └──────zzz_Deferred Behold, the ultimate shininess guide for your mod: For specular-based materials: Specular color is ALWAYS #e7e7e7 Shininess is ALWAYS 0.593 Everything else is made via gloss alpha channel For shininess-based materials: Specular color is ALWAYS #e7e7e7 Everything else is made via shininess channel Shininess settings Material Alpha value (0-255) Shininess value (0-1) Wood, sand, and fabric 000 - 040 0.000 - 0.157 Matte metal and stone 041 - 107 0.158 - 0.420 Scratched/painted metal 108 - 143 0.421 - 0.560 Plastic 144 - 175 0.561 - 0.686 Metal and varnished wood 176 - 192 0.687 - 0.753 Foil and chrome 193 - 200 0.754 - 0.784 Polished metal 201 - 219 0.785 - 0.859 Glass 220 - 241 0.860 - 0.945 Mirror glass 242 - 255 0.946 - 1.000 Edited November 27 by rockmeowstar Quote Link to comment Share on other sites More sharing options...
rockmeowstar Posted September 17 Author Share Posted September 17 (edited) https://github.com/rockmeowstar/KSP_ShineFix/releases/tag/v0.2.2 Release 0.2.2 Reworked all the glass objects and fixed all the flags. Known issues: Configs! In progress now. Edited September 18 by rockmeowstar Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 18 Share Posted September 18 Your pictures do not work. Seems like they are private. Quote Link to comment Share on other sites More sharing options...
rockmeowstar Posted September 18 Author Share Posted September 18 Oh thank you for the info. Will fix asap https://imgur.com/a/qvupDEJ This is the album with those pics Quote Link to comment Share on other sites More sharing options...
Gargamel Posted September 18 Share Posted September 18 @rockmeowstar, please include a proper license. State which license in the OP of the thread, on the download site, and include a full copy of the license in the downloadable file. Thank you. Quote Link to comment Share on other sites More sharing options...
rockmeowstar Posted September 18 Author Share Posted September 18 (edited) On 9/18/2024 at 12:39 PM, Gargamel said: @rockmeowstar, please include a proper license. State which license in the OP of the thread, on the download site, and include a full copy of the license in the downloadable file. Thank you. Ready. The license is added from release v0.2.4 and further. Edited November 15 by rockmeowstar Quote Link to comment Share on other sites More sharing options...
RileyHef Posted September 18 Share Posted September 18 Great mod, this has annoyed me ever since deferred released! Do you have any plans to expand this beyond stock parts, and if so what mods are you targeting? Quote Link to comment Share on other sites More sharing options...
rockmeowstar Posted September 18 Author Share Posted September 18 4 hours ago, RileyHef said: Great mod, this has annoyed me ever since deferred released! Do you have any plans to expand this beyond stock parts, and if so what mods are you targeting? Thank you! Sure. I plan to add ReStock compatibility to the mod, but a bit later Quote Link to comment Share on other sites More sharing options...
rockmeowstar Posted September 22 Author Share Posted September 22 https://github.com/rockmeowstar/KSP_ShineFix/releases/tag/v1.0.0 Now all the configs are fixed. Added docking port reflections in the game. Actually, it wasn't expected to have a reflection there but I did it because of consistency in all in-game crew windows of that size. Fixed the problems and typos. Now the stock shine is completely normal. Quote Link to comment Share on other sites More sharing options...
rockmeowstar Posted October 10 Author Share Posted October 10 Just a tiny fix: the batteries. Fixed a material error in 0.625 and tuned up the rest of the alpha channels. https://github.com/rockmeowstar/KSP_ShineFix/releases/tag/v1.0.1 Quote Link to comment Share on other sites More sharing options...
MusicByVano Posted November 8 Share Posted November 8 Looks great, is there any way to increase shininess for kerbal golden visor? Quote Link to comment Share on other sites More sharing options...
rockmeowstar Posted November 11 Author Share Posted November 11 (edited) On 11/8/2024 at 10:52 AM, MusicByVano said: Looks great, is there any way to increase shininess for kerbal golden visor? Thank you! There is a way. Could you please show me the exact part you are speaking about? Edited November 11 by rockmeowstar Quote Link to comment Share on other sites More sharing options...
MusicByVano Posted November 11 Share Posted November 11 1 hour ago, rockmeowstar said: Thank you! There is a way. Could you please show me the exact part you are speaking about? Yellow visor on kerbal's helmet, it's not a part in a common sense, that's why I asked if this really possible Quote Link to comment Share on other sites More sharing options...
rockmeowstar Posted November 12 Author Share Posted November 12 12 hours ago, MusicByVano said: Yellow visor on kerbal's helmet, it's not a part in a common sense, that's why I asked if this really possible Everything is possible, I'll add this feature in the next release Quote Link to comment Share on other sites More sharing options...
MusicByVano Posted November 12 Share Posted November 12 7 minutes ago, rockmeowstar said: Everything is possible, I'll add this feature in the next release you're amazing! Tysm Quote Link to comment Share on other sites More sharing options...
Poppa Wheelie Posted November 12 Share Posted November 12 This looks very nice! Would you be willing to release for CKAN? Quote Link to comment Share on other sites More sharing options...
KSACheese Posted November 13 Share Posted November 13 Hi there! This mod looks fantastic! I was wondering, though: is this mod compatible with Restock, or would that require some sort of patch? I'd love to see how this mod develops! Keep up the great work. Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted November 14 Share Posted November 14 2 hours ago, KSACheese said: mod compatible with Restock I believe its not yet compatible with restock. But i think the dev will look into that in the future Quote Link to comment Share on other sites More sharing options...
rockmeowstar Posted November 16 Author Share Posted November 16 https://spacedock.info/mod/3764/ShineFix Added this version on SpaceDock and CKAN Quote Link to comment Share on other sites More sharing options...
Space Scumbag Posted November 16 Share Posted November 16 Looking good! Quote Link to comment Share on other sites More sharing options...
RobotRobert03 Posted November 16 Share Posted November 16 Just wanted to let you know they Textures Unlimited and Textures Unlimited Recolor Depot don't work with your mod (think they define their own alphas). But Great Mod over all just some future tweaks down the line Quote Link to comment Share on other sites More sharing options...
rockmeowstar Posted November 16 Author Share Posted November 16 10 hours ago, RobotRobert03 said: Just wanted to let you know they Textures Unlimited and Textures Unlimited Recolor Depot don't work with your mod (think they define their own alphas). But Great Mod over all just some future tweaks down the line Thanks for letting me know! Will investigate it asap Quote Link to comment Share on other sites More sharing options...
dandoesstuff Posted November 16 Share Posted November 16 Restock doesn't work properly on the models that have the fix installed unfortunately Quote Link to comment Share on other sites More sharing options...
rockmeowstar Posted November 16 Author Share Posted November 16 2 hours ago, dandoesstuff said: Restock doesn't work properly on the models that have the fix installed unfortunately I know about this problem, now I am working on it. No Restock compatibility yet. But there's one good thing, I plan to improve this mod in the nearest future. Quote Link to comment Share on other sites More sharing options...
RileyHef Posted November 16 Share Posted November 16 20 hours ago, RobotRobert03 said: Just wanted to let you know they Textures Unlimited and Textures Unlimited Recolor Depot don't work with your mod (think they define their own alphas). But Great Mod over all just some future tweaks down the line Yeah I absolutely love this mod's concept but between my use of Restock/modded parts and TURD's increasing compatibility I have no way to use it right now due to conflicts. @rockmeowstar it may be good to take a look at the Textures Unlimited Config Archive when considering what to expand on beyond stock. Take Restock, for example. My understanding is that if you were to apply Shine fix to Restock then it would apply to the main mod but not work for those who would use the TU configs from Restock Recoloured. It would essentially split the user-base for this mod. However, if you apply the fixes to modded parts with their TU configs in mind then you could provide access to both those want to use the stock textures and recolored textures too. Disclaimer: I have not had a chance to look at this mod in detail and my be missing some code that addresses this issue. But based on what I have seen in this thread I think there is going to be an unintended fork in users that may be able to be avoided before/if you expand to modded parts. Regardless though, amazing work. The inconsistency with these parts drives me mad so I'm so glad someone is taking matters into their own hands! Quote Link to comment Share on other sites More sharing options...
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