Serenity Posted December 9, 2019 Share Posted December 9, 2019 44 minutes ago, Brigadier said: I would suspect they're in the persistence.sfs file in your <Your KSP install>/saves/<game> directory. Search for "alarm". Hah, you are right, its under Scenario->KerbalAlarmClockScenario .Thanks! Quote Link to comment Share on other sites More sharing options...
TanDeeJay Posted December 9, 2019 Share Posted December 9, 2019 18 hours ago, DStaal said: In theory that's probably fine. In practice, what happens is people come and complain on the forum that the calculation is wrong. Oh yeah, never thought of that side of the coin. Thats a good point. Build a feature that meets the needs of some players and all the others will expect it to work differently. Quote Link to comment Share on other sites More sharing options...
TanDeeJay Posted December 9, 2019 Share Posted December 9, 2019 20 hours ago, HansAcker said: There's another mod by TriggerAu, Alternate Resource Panel (it says 1.4 in the title but works fine on KSP 1.8.1) which does the calculation and displays estimated time until full/empty. Granted, a button to set a KAC alarm from the panel would sure be nice, but as other have said, there's no guarantee that the projection holds up through timewarp and rails and resources might fill up or run out at a much different time. Thanks I'll take a look. That might give me a rough enough estimate to feed into KAC for my purposes. I'm not after an accurate projection. Quote Link to comment Share on other sites More sharing options...
putnamto Posted January 6, 2020 Share Posted January 6, 2020 Is there a way to set an alarm for a specific number of days from now? Like I have an asteroid entering kerbin soi in 87 days and would like an alarm to go off then Quote Link to comment Share on other sites More sharing options...
Friznit Posted January 6, 2020 Share Posted January 6, 2020 1 hour ago, putnamto said: Is there a way to set an alarm for a specific number of days from now? Like I have an asteroid entering kerbin soi in 87 days and would like an alarm to go off then You can set a raw time alarm (first alarm clock icon) Quote Link to comment Share on other sites More sharing options...
putnamto Posted January 7, 2020 Share Posted January 7, 2020 10 hours ago, Friznit said: You can set a raw time alarm (first alarm clock icon) yeah, i checked their, it only has two options, set it off at this time and date, or set it off this many seconds from now, their is no option for x amount of kerbin days from now. or atleast not that im aware of Quote Link to comment Share on other sites More sharing options...
litemaster Posted January 7, 2020 Share Posted January 7, 2020 Maybe the dialog cut of in your case? There should be 5 input boxes in the center for the popup (years, days, hours, minutes, seconds) when "Time Interval" is selected. It sounds like you only see "UT (raw seconds)". Source:https://triggerau.github.io/KerbalAlarmClock/manual.html Quote Link to comment Share on other sites More sharing options...
Lisias Posted January 16, 2020 Share Posted January 16, 2020 There's a way to use MET (Mission Elapsed Time) as Alarm source? Quote Link to comment Share on other sites More sharing options...
Neevenzz Posted February 4, 2020 Share Posted February 4, 2020 Having an issue with the GUI not scaling to show me the number of alarms I would like to see. No matter the number, it only shows me a single alarm with scroll bar. Not sure if there's something I'm missing or not. Any help would be appreciated! Thank you! Quote Link to comment Share on other sites More sharing options...
Brigadier Posted February 4, 2020 Share Posted February 4, 2020 6 hours ago, Neevenzz said: Having an issue with the GUI not scaling to show me the number of alarms I would like to see. No matter the number, it only shows me a single alarm with scroll bar. Not sure if there's something I'm missing or not. Any help would be appreciated! Thank you! Just a first guess, but have you inadvertently limited the alarm to those on the current vessel only? Quote Link to comment Share on other sites More sharing options...
Neevenzz Posted February 19, 2020 Share Posted February 19, 2020 On 2/4/2020 at 1:58 AM, Brigadier said: Just a first guess, but have you inadvertently limited the alarm to those on the current vessel only? Sorry to just get back to you. That wasn't the issue. I only had 3-4 alarms set, then once I added about 10, the list decided to stay expanded. Really not sure what the issue was, but it's fixed now. Thanks for the suggestion. Quote Link to comment Share on other sites More sharing options...
Daniel Ribeiro Posted February 24, 2020 Share Posted February 24, 2020 Is there any plans to upgrade this mod for the KSP 1.9.0 version? Quote Link to comment Share on other sites More sharing options...
azander Posted February 25, 2020 Share Posted February 25, 2020 As is, it works in 1.9 for me. Quote Link to comment Share on other sites More sharing options...
nubeees Posted February 27, 2020 Share Posted February 27, 2020 It's been a little buggy for me in 1.9, but that could just be the amount of mods I have on Quote Link to comment Share on other sites More sharing options...
Matt_In_Oz Posted March 7, 2020 Share Posted March 7, 2020 Hey all. Apologies if this has been dealt with previously... I'm using KAC to schedule a transfer window Kerbin - Duna... and after I create the alarm and go back to it It shows the message "No TWP Phase and Eject Angle found in notes"... and I can't seem to find a way to enter any such notes. What am I doing wrong with this? Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted March 7, 2020 Share Posted March 7, 2020 2 hours ago, Matt_In_Oz said: Hey all. Apologies if this has been dealt with previously... I'm using KAC to schedule a transfer window Kerbin - Duna... and after I create the alarm and go back to it It shows the message "No TWP Phase and Eject Angle found in notes"... and I can't seem to find a way to enter any such notes. What am I doing wrong with this? Are you manually adding the alarm, or is another mod adding it? Quote Link to comment Share on other sites More sharing options...
Matt_In_Oz Posted March 7, 2020 Share Posted March 7, 2020 1 hour ago, leatherneck6017 said: Are you manually adding the alarm, or is another mod adding it? Manually adding it. (And as an aside... I just landed on Duna for the first time. Yay! ) Quote Link to comment Share on other sites More sharing options...
dtoxic Posted March 23, 2020 Share Posted March 23, 2020 Nullref in 1.9.1, maybe of importance before a recompile Spoiler [LOG 17:05:13.407] 3/23/2020 5:05:13 PM,KerbalAlarmClock,Scene Change from 'TRACKSTATION' to 'FLIGHT' [LOG 17:05:13.407] 3/23/2020 5:05:13 PM,KerbalAlarmClock,Active Vessel unreadable - resetting inqueue flag [EXC 17:05:13.431] NullReferenceException: Object reference not set to an instance of an object KerbalAlarmClock.KerbalAlarmClock.UpdateDetails () (at <e69a81c5ec3342daafbc7cbbab863965>:0) KerbalAlarmClock.KerbalAlarmClock.RepeatingWorker () (at <e69a81c5ec3342daafbc7cbbab863965>:0) KSPPluginFramework.MonoBehaviourExtended.RepeatingWorkerWrapper () (at <e69a81c5ec3342daafbc7cbbab863965>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 17:05:13.444] 3/23/2020 5:05:13 PM,KerbalAlarmClock,Removing DrawGUI from PostRender Queue Quote Link to comment Share on other sites More sharing options...
[email protected] Posted April 4, 2020 Share Posted April 4, 2020 (edited) I've recompiled for 1.9.1 and included a fix for the miscalculation of the AN/DN markers thanks to another Github user's existing PR for the upstream repo. The zip is available here: https://github.com/carsonoid/KerbalAlarmClock/releases/tag/v3.13.0 Edited April 4, 2020 by [email protected] Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted April 26, 2020 Author Share Posted April 26, 2020 New version recompiled against 1.9.x Download from GitHub or Download from Curse or Download from SpaceDock Recompiled for 1.9.1 Fix for input locking chekcing issue on Linux - thanks Taniwha Fix for AN/DN timing (Issue #239) - Thanks Doxen Update API Wrapper for actions (Issue #233) Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 7, 2020 Share Posted May 7, 2020 (edited) @TriggerAu is it possible for you to enable the title bar of the alarm clock window to be dragged up off the screen in 1.9.1? You added this for me a while back and it's not working anymore in the latest version Edited May 7, 2020 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
Jognt Posted May 7, 2020 Share Posted May 7, 2020 CKAN says v3.13 isn't 1.8.1 compatible. Intentional or is it (probably?) safe to use? (I'm on 1.8.1 due to Kopernicus) Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted May 8, 2020 Author Share Posted May 8, 2020 12 hours ago, Jognt said: CKAN says v3.13 isn't 1.8.1 compatible. Intentional or is it (probably?) safe to use? (I'm on 1.8.1 due to Kopernicus) v3.12 is the 1.8.1 compatible release my friend. If itsnot coming up in CKAN you can try form here: https://github.com/TriggerAu/KerbalAlarmClock/releases/tag/v3.12.0.0 Quote Link to comment Share on other sites More sharing options...
Jognt Posted May 8, 2020 Share Posted May 8, 2020 (edited) 7 hours ago, TriggerAu said: v3.12 is the 1.8.1 compatible release my friend. If itsnot coming up in CKAN you can try form here: https://github.com/TriggerAu/KerbalAlarmClock/releases/tag/v3.12.0.0 Much appreciated. Was CKAN supposed to be aware of 1.8.1 compatibility or was this just an oversight? Wondering because this is the third time recently that CKAN was unaware of a compatible update. Edited May 8, 2020 by Jognt Quote Link to comment Share on other sites More sharing options...
Nightside Posted May 8, 2020 Share Posted May 8, 2020 4 minutes ago, Jognt said: Much appreciated. I'm about to comment in the CKAN thread about noticing mods not being flagged as compatible and many mods not showing in CKAN anymore since yesterday. Was CKAN supposed to be aware of 1.8.1 compatibility or was this just an oversight? Sounds like a question for the CKAN thread? Quote Link to comment Share on other sites More sharing options...
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