SFJackBauer Posted February 10, 2014 Share Posted February 10, 2014 *cough* you realize you linked to the same thing.... right? LMAO yep, its time for me to get a little bit of sleep I guess?But that plugin is so good the double advert is worth it. Link to comment Share on other sites More sharing options...
SkyHook Posted February 10, 2014 Share Posted February 10, 2014 Waaaaaaait a minute.....I just noticed bac9's name is blue again. Does this mean that... he's no longer a dev?!He was only ever going to do work temporarily. Basically his parts are too much for Squad to handle. Link to comment Share on other sites More sharing options...
About.Blank Posted February 10, 2014 Share Posted February 10, 2014 Love these parts, cant wait for a possible update. Have a quick question though. What causes the wheels to act so wobbly when attached to an aircraft, I've tried attaching at multiple angles with Editor Extensions and with just surface attachment. Either way after the wheels have accelerated past probably 50 m/s they become so wobbly the aircraft will crash out of control.Look forward to B9's future stuff and thanks again! Link to comment Share on other sites More sharing options...
Comrade Jenkens Posted February 10, 2014 Share Posted February 10, 2014 Is B9 still being worked on? It still works for now but I worry up future compatibility if it doesn't get updated. Link to comment Share on other sites More sharing options...
FlyingRaptorJesus Posted February 10, 2014 Share Posted February 10, 2014 i have installed the newest EE.dll & firespitter but i get stuck on the loading screen at "B9_Areospace/parts/Engine_jet_pod_medium/B9_Engine_jet_pod_medium."this seems to be the problem. (from output_log) "(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)Could not create PartResource of type 'ElectricCharge(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)Could not create PartResource of type 'IntakeAir(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)LiquidFuel not found in resource database. Propellant Setup has failed.(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)NullReferenceException: Object reference not set to an instance of an object at ModuleEngines.SetupPropellant () [0x00000] in <filename unknown>:0 at ModuleEngines.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 at Part.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1)"here's the rest of it if you need it Link to comment Share on other sites More sharing options...
Crazierinzane Posted February 10, 2014 Share Posted February 10, 2014 Is B9 still being worked on? It still works for now but I worry up future compatibility if it doesn't get updated.My guesses are leaning towards probably not. Link to comment Share on other sites More sharing options...
Jivaii Posted February 10, 2014 Share Posted February 10, 2014 My guesses are leaning towards probably not.The community has already figured out what needs to be updated for 0.23, and if Bac hasn't come back by 0.24, the community will probably figure out how to fix it yet again. Link to comment Share on other sites More sharing options...
Deadweasel Posted February 10, 2014 Share Posted February 10, 2014 i have installed the newest EE.dll & firespitter but i get stuck on the loading screen at "B9_Areospace/parts/Engine_jet_pod_medium/B9_Engine_jet_pod_medium."this seems to be the problem. (from output_log) "(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)Could not create PartResource of type 'ElectricCharge(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)Could not create PartResource of type 'IntakeAir(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)LiquidFuel not found in resource database. Propellant Setup has failed.(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)NullReferenceException: Object reference not set to an instance of an object at ModuleEngines.SetupPropellant () [0x00000] in <filename unknown>:0 at ModuleEngines.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 at Part.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1)"here's the rest of it if you need it Are you missing ResGen in your GameData folder? Seems like that might influence why it can't deal with 'ElectricCharge' and 'IntakeAir', those being generated resources and all. Link to comment Share on other sites More sharing options...
FlyingRaptorJesus Posted February 10, 2014 Share Posted February 10, 2014 Are you missing ResGen in your GameData folder? Seems like that might influence why it can't deal with 'ElectricCharge' and 'IntakeAir', those being generated resources and all. nope http://gyazo.com/dc8742f00fa1db4b54e8262f80a238c9 Link to comment Share on other sites More sharing options...
Deadweasel Posted February 10, 2014 Share Posted February 10, 2014 nope http://gyazo.com/dc8742f00fa1db4b54e8262f80a238c9Don't know if it makes any difference, but I see you're running ModuleManager_1_5. I have ModuleManager_1_5_6, and mine is working fine. We have similar mods, though I don't have FAR. Maybe try upgrading that? Link to comment Share on other sites More sharing options...
landeTLS Posted February 10, 2014 Share Posted February 10, 2014 nope http://gyazo.com/dc8742f00fa1db4b54e8262f80a238c9From what i can see you dont have your squad folder. Thats where the base resources are defined so if thats the case then thats why your engines wont load. Link to comment Share on other sites More sharing options...
FlyingRaptorJesus Posted February 10, 2014 Share Posted February 10, 2014 From what i can see you dont have your squad folder. Thats where the base resources are defined so if thats the case then thats why your engines wont load....oh... there's my problem.... thanks Link to comment Share on other sites More sharing options...
Deadweasel Posted February 10, 2014 Share Posted February 10, 2014 From what i can see you dont have your squad folder. Thats where the base resources are defined so if thats the case then thats why your engines wont load.Bwahahaha!!! The most obvious issue, and I totally missed it! Oh well, at least it got others looking at missing folders to help zero in on the problem. Link to comment Share on other sites More sharing options...
GarlandMP Posted February 11, 2014 Share Posted February 11, 2014 Hey, guys,So, I have started playing around with the S2 parts, toying around with trying to make a vertical launch space shuttle, but when I was fiddling with the cargo bay parts, I couldn't figure out how to actually put stuff within them. Am I missing an adapter of sorts?-Garland Link to comment Share on other sites More sharing options...
Sugoi Posted February 11, 2014 Share Posted February 11, 2014 Am I missing an adapter of sorts?Use docking ports and select the "undock" option when in orbit. Link to comment Share on other sites More sharing options...
GarlandMP Posted February 11, 2014 Share Posted February 11, 2014 Use docking ports and select the "undock" option when in orbit.Thank you, sir! You have saved me much hair-pulling. :]-Garland Link to comment Share on other sites More sharing options...
Sugoi Posted February 11, 2014 Share Posted February 11, 2014 Thank you, sir! You have saved me much hair-pulling.No problem. Just remember to mount stuff in the back of the shuttle bay, that was my big problem at first. Link to comment Share on other sites More sharing options...
Tassyr Posted February 11, 2014 Share Posted February 11, 2014 (edited) Okay, I seriously need some help. EVERY single craft I make that's not a single engine on a single hull point with a single core in the front wobbles, wibbles and blows the hell up on the runway- even if I don't touch any commands other than "Stage" and "Throttle up." What's going on here?[Edit] Note; I don't get this wobble with stock parts... Edited February 11, 2014 by Tassyr Link to comment Share on other sites More sharing options...
a__gun Posted February 11, 2014 Share Posted February 11, 2014 My guess would be you are using B9 wheels. See here for a fix. Link to comment Share on other sites More sharing options...
Tassyr Posted February 11, 2014 Share Posted February 11, 2014 (edited) My guess would be you are using B9 wheels. See here for a fix.thank you, testing now. I was sitting here thinking I was completely incompetent![edit] nnnnnnnnnope. That did nothing. Planes still randomly go "HEY I'M GOING TO SLAP THE GROUND WITH MY WINGS AND BLOW UP YAY!" XP Edited February 11, 2014 by Tassyr Link to comment Share on other sites More sharing options...
About.Blank Posted February 11, 2014 Share Posted February 11, 2014 My guess would be you are using B9 wheels. See here for a fix.You sir, are a saint and a hero. Thank you! Link to comment Share on other sites More sharing options...
wasmic Posted February 11, 2014 Share Posted February 11, 2014 thank you, testing now. I was sitting here thinking I was completely incompetent![edit] nnnnnnnnnope. That did nothing. Planes still randomly go "HEY I'M GOING TO SLAP THE GROUND WITH MY WINGS AND BLOW UP YAY!" XPStruts? Kerbal Joint Reinforcement? Link to comment Share on other sites More sharing options...
Tassyr Posted February 11, 2014 Share Posted February 11, 2014 (edited) Struts? Kerbal Joint Reinforcement?That's the thing, it's not wobbling like a rocket where it BENDS- it's like the center of mass randomly flips around!Ever seen a bicycle steered by someone trying not to crash, where they lean to one side, then the other, then back and forth madly out of control until they run into something and have to go to the ER? THAT. Imagine THAT. Edited February 11, 2014 by Tassyr Link to comment Share on other sites More sharing options...
AntiMatter001 Posted February 11, 2014 Share Posted February 11, 2014 i'm just going to interupt this thread with a couple of photos i took of my Raven and Raven MK2.Raven MK1Javascript is disabled. View full albumRaven MK2Javascript is disabled. View full albumi hope you enjoy Link to comment Share on other sites More sharing options...
Proot Posted February 11, 2014 Share Posted February 11, 2014 i'm just going to interupt this thread with a couple of photos i took of my Raven and Raven MK2.Raven MK1http://imgur.com/a/uCQYORaven MK2http://imgur.com/a/jvKeI#7i hope you enjoy Great machine. Link to comment Share on other sites More sharing options...
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