Vanamonde Posted April 23, 2013 Share Posted April 23, 2013 One upside of the forum blowing up is that my oldest screenshots are shiney and new again. Link to comment Share on other sites More sharing options...
Tazer Posted April 23, 2013 Share Posted April 23, 2013 (edited) A bit more on the realistic side of things. Not huge, but gets the job done. Luckily, Jeb hasn't destroyed it yet. Though I think he might be eating all the food. Edited April 23, 2013 by Tazer Link to comment Share on other sites More sharing options...
Noticeably FAT Posted April 23, 2013 Share Posted April 23, 2013 Infinity Station. currently orbiting Kerbin. More or less done for now, but it does have room for expansion. Link to comment Share on other sites More sharing options...
TooManyErrors Posted April 23, 2013 Share Posted April 23, 2013 The Orbital Observatory and Science Station (OOSS) is still under construction, but it is now habitable.Hub pieceCommunications ModuleObservatory ModuleThe entire station as of now. Jebediah seems to like it so far, Bob isn't sure, and Bill is probably sleeping in one of the crew modules. The rocket that carried them to space will now serve as a life boat.The 45° orbit that it is on. Link to comment Share on other sites More sharing options...
ThatBum Posted April 23, 2013 Share Posted April 23, 2013 My latest work, a Kethane refining operation, Fat Man.The Kethane miner, Little boy, is in design. Link to comment Share on other sites More sharing options...
LaydeeDem Posted April 23, 2013 Share Posted April 23, 2013 My little station so far:The finished product in the VAB: Link to comment Share on other sites More sharing options...
Brotoro Posted April 23, 2013 Share Posted April 23, 2013 (edited) I 've built space stations to be pretty before, with all sorts of solar panels and escape pods and whatnot. But my working station is shown below. I just need:1) A place to refuel2) A place to transfer or temporarily hold kerbals3) A place to temporarily store some vehicle hardware on orbit.The station itself consists of the tank farm of Big Orange Tanks and RCS fuel tanks. There are two kerbal containers. The docking ports are mounted far out to give me plenty of clearance when docking. The station originally had no lights (to save on part count), but when 0.19 came out I added the small lighting rig that is on the end of the far Big Orange Tank (so that at least half of the station is lit up and docking can be done at night if I'm in a hurry). Still connected to the lighting rig is the Mini Tug that moves things around using RCS power. The docking port on the middle left has Clamp-o-tron Junior ports (which I don't intend to use too much anymore) and port adapters that can be grabbed by the Mini Tug or other ships so that their full-size docking ports could be used to dock to Juniors if needed. Three RTGs supply the station's power needs (which are very minimal).There are two ships docked there that aren't part of the station proper. On top is the 7-kerbal Crew Carrier SSTO that transfers crew up and down from Kerbin. On the right is a standard Nuclear Tug that currently has a crew module attached to the front (and is used to transfer kerbels six at a time to the Mün or Minmus where they can transfer to landers or such). Reusable Refueler ships would typically dock at the underside port to resupply the station. Edited April 23, 2013 by Brotoro Link to comment Share on other sites More sharing options...
ThatBum Posted April 24, 2013 Share Posted April 24, 2013 (edited) Got some more.Here's an artsy image of Fat Man and Little Boy, the dynamic Kethane mining duo, together on the dark side of the Mun. It's a quiet night up there in low Munar orbit, and the crew is playing cards in the lit cockpit. The microgravity is making keeping chips stay put difficult.Here is Kerbimov I, one I've put in another non-station specific thread, but I felt I should put it here. It was made in ten launches, excluding the spaceplane, Dodo III, which is just visiting. Edited April 24, 2013 by ThatBum Link to comment Share on other sites More sharing options...
Echostatic Posted April 24, 2013 Share Posted April 24, 2013 Unity Station, the small craft just finished attaching the last (rather large) piece. Link to comment Share on other sites More sharing options...
Naiba Posted April 24, 2013 Share Posted April 24, 2013 Almost installed Kethane mod for it, but I think I can hold out to 0.20. Link to comment Share on other sites More sharing options...
ShroomOfDoom Posted April 24, 2013 Share Posted April 24, 2013 MIR with Progress docked Link to comment Share on other sites More sharing options...
Tawyn Posted April 24, 2013 Share Posted April 24, 2013 Learned how to dock a few days ago, so I've put this station together for practice. Link to comment Share on other sites More sharing options...
Swifty Posted April 24, 2013 Share Posted April 24, 2013 My lag fest spaceport with fly space tug attached Link to comment Share on other sites More sharing options...
RoboRay Posted April 24, 2013 Share Posted April 24, 2013 (edited) Here is Kerbimov IThat's a very functional design, actually. I presume you keep the long axis aligned to Normal, dock all your consumables at the far end, visiting craft dock to the end with hab and control modules, and the solar panels are able to always track the sun. Nice. I've always favored a shorter but wider design that puts the solar panels out on a lateral truss so they are away from docking craft...or...but I think I'll try something more like yours next time. Variety is good. Edited April 24, 2013 by RoboRay Link to comment Share on other sites More sharing options...
Levelord Posted April 24, 2013 Share Posted April 24, 2013 My Duna StationLaythe StationLKO Ring Station Link to comment Share on other sites More sharing options...
Tw1 Posted April 24, 2013 Share Posted April 24, 2013 (edited) These are my current stations, mostly built ages ago.They were inspired by the ISSKerbin Space Station one:In kerbosynchronous orbit, it suffers from a lot of lag. It's simpler to have a Kerbal leave on eva, move to a different orbit and have a ship rendezvous with them there than to dock with the station.KSS2In a semi-kerbosynchronous orbit. And the more high tech KSS3My first ever station was lost after an accident made it ignore gravity. I think they were doing warp experiments. (In reality, it was the hack gravity cheat.) Now known as The Hermitage, it is the third furthest artificial object from the sun. Oh, and also this:It's the Space Opera House! Edited April 24, 2013 by Tw1 Link to comment Share on other sites More sharing options...
cxg2827 Posted April 25, 2013 Share Posted April 25, 2013 Are the robotic arms helpful at all for stations? do you use them to move modules around or to do the initial docking? Link to comment Share on other sites More sharing options...
Van Disaster Posted April 25, 2013 Share Posted April 25, 2013 I use them as fuel lines, mostly, or grabbing the odd ship that doesn't have a docking port. If I ever get around to constructing something huge at a station ( it'll have to be when we get a multiprocessor game core though ) I suspect they'll be handy for moving things into position, but docked components clip so you can't really hold two things and put them together. Link to comment Share on other sites More sharing options...
ComradeGoat Posted April 25, 2013 Share Posted April 25, 2013 I don't build big stations. I have a couple of orange tanks with a load of docking ports that I use as disposable fuel depots and staging posts, and I will quite often make impromptu stations around various celestial bodies out of the bits and pieces I've sent there. Reminds me, must rescue the ancient lander from my first successful Duna mission and incorporate it into my Duna station. Link to comment Share on other sites More sharing options...
Guest Posted April 25, 2013 Share Posted April 25, 2013 My "uprated" Skylab. Link to comment Share on other sites More sharing options...
Tristavius Posted April 25, 2013 Share Posted April 25, 2013 My Second station I finished assembling over Kerbin yesterday. My first was a bit of a failure as I struggled to dock fuel pods on single docking ports. This one was easy to assemble. I order from left to right...Fuel pods (which can be individually detached and hauled away if required)More fuel podsMonoprop Pods (again, each can be detached and hauled away by ships)Main 3-port docking armsCommand & Control and single docking portsSolar array and micro docking portsNote I still have a heavy tug attached to each end.The problem with this is I intended to fly it to Minmus, but it's proven unbelievably hard to move... not just the raw power needed but it also taken some several minutes to rotate it and thrusting pushes it off course, though it should in theory be balanced. Going to try a much larger tug tonight with a stack of SAS and mainsails, if not I may be faced with re-splitting it into several parts each of which can easily be moved. Link to comment Share on other sites More sharing options...
ComradeGoat Posted April 25, 2013 Share Posted April 25, 2013 Unless you use something cunning, such as tricoupled docking (which is *hard*), flying large structures assembled in orbit doesn't work at all well, IMO. I pretty much work on the basis of shipping the bits where needed, and building them where they're going to stay. Link to comment Share on other sites More sharing options...
Wait- Was That Important? Posted April 25, 2013 Share Posted April 25, 2013 Unless you use something cunning, such as tricoupled docking (which is *hard*), flying large structures assembled in orbit doesn't work at all well, IMO. I pretty much work on the basis of shipping the bits where needed, and building them where they're going to stay.Tricoupled docking isn't really that hard. Just dock, aligning like normal, and get roughly aligned- chances are only one will attach, but that's fine.With liberal usage of short bursts of timewarp to kill movement, get the ships close as possible, back straight away, and then boost back- you'll dock up all three without issue. Link to comment Share on other sites More sharing options...
RoboRay Posted April 26, 2013 Share Posted April 26, 2013 (edited) Tantalus Station:A fuel depot with a capacity of 15000l of liquid fuel and 18,500l of oxidizer on the fringes of Kerbin's gravitational influence, beyond the orbit of Minmus. Last stop for outbound flights that need additional fuel for their missions. Edited April 26, 2013 by RoboRay Link to comment Share on other sites More sharing options...
ComradeGoat Posted April 26, 2013 Share Posted April 26, 2013 Tantalus Station:Last stop for outbound flights that need additional fuel for their missions.Isn't it better to do that from LKO, to maximise the Oberth Effect? Link to comment Share on other sites More sharing options...
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