Jump to content

What did you do in KSP1 today?


Xeldrak

Recommended Posts

I've had drive failures in Windows 7 installs. I don't believe it's anything to do with Windows as such, just that a new install involves a lot of writes which could push a drive at the end of its life "over the edge".

Oddly enough, this was a new HDD, ordered to replace the last one that, also oddly, died within 24 hours of installing Win 10. The new HDD lasted, I think 3 weeks or so before kicking the bucket. Obviously correlation does not equal causation, but... c'mon, really? I hadn't even come close to filling the drive yet.

Is it possible that it got to a bad spot on the HDD and just got screwed up? Is it also possible that any potential flaws with the HDD would slip by unnoticed til this point?

So... coincidence? I really really hope so, because I'm otherwise planning to buy an old copy of Win 7.

Edit: Also, taking this to Computer Megathread.

Link to comment
Share on other sites

Today I've been confused.

I've put myself under a lot of pressure for a long time, to do and succed with a manned Laythe expedition. I hated to work on the Kronos rocket. It was frustrating and slow. Always another problem. It seemed I would never get ready.

And I was scared for the journey. I do my damnest to keep my astronauts alive.

But I forced myself. The idea was that then, once it was done, I would start enjoying KSP agin. I would do all the other things I thought I should. Learn to dock. Develop more modern rockets with the Mk3 spaceplane cockpit. Build and deploy rovers.

So now it was done, and right enough, all pressure was gone. A relief. I'm relaxed. The knot in the stomach is gone...

...There is only one problem...

The forum posting is screwed up today. So f... this!

- - - Updated - - -

Today I've been confused.

I've put myself under a lot of pressure for a long time, to do and succed with a manned Laythe expedition. I hated to work on the Kronos rocket. It was frustrating and slow. Always another problem. It seemed I would never get ready.

And I was scared for the journey. I do my damnest to keep my astronauts alive.

But I forced myself. The idea was that then, once it was done, I would start enjoying KSP agin. I would do all the other things I thought I should. Learn to dock. Develop more modern rockets with the Mk3 spaceplane cockpit. Build and deploy rovers.

So now it was done, and right enough, all pressure was gone. A relief. I'm relaxed. The knot in the stomach is gone...

...There is only one problem...

The forum posting is screwed up today. So f... this!

Link to comment
Share on other sites

After fixing some structural issue (apparently, gear placed on these wings summons Kraken and disassembles the ship on touchdown) I finally managed to land my SSTO back on Kerbin.

994d3f7f7810.png

9ca5e60b802f.png

e304647513aa.png

Yes, it took off, got into the orbit, flew around the planet and landed back on the runway.

Strangely, this is the only SSTO plane I made to work in 1.0 so far. Experiments with smaller crafts were... less successful.

Link to comment
Share on other sites

Save Kraken ate my homework, so new save and I cheated to get all my science back to where it was because it ain't fair to steal it all off me.

ran a training mission first to get the guys up to speed:

O7s6xar.png

then started my Ares like mission, this is the remote DAV (Duna Ascent Vehicle) having made it to Duna. this will be landed shortly and when the time is right produce fuel.

FlSNclx.png

I placed a science pod on the top of the DAV, the plan is to link it up with the tug vehicle and ferry it back home along with the kerbals and their samples (assuming everything goes to plan with the mission)

Link to comment
Share on other sites

So, I just stranded the lovely and brave Isaalla Kerman on the Mun. She was the first to step foot on the Mun (in this career). However, upon the return things went... badly.

Now, when I say I stranded her on the Mun, I don't mean her craft doesn't have enough fuel to return home. I mean she doesn't have a craft to return home IN.

This is a picture of her with what remains of her lander and return craft.

D36AF41B529144661B0CB5A2105E1D9C8EC3FC85

As you can see from her expression she is either completely indifferent or barely managing to keep from freaking the heck out. I really can't tell which.

Anyway, what happened was this. While descending for the landing I made a slight whoopsie that left one of the four engines with slightly less fuel than the others. The "slightly" is literal. Maybe a full "unit" of fuel.

Wasn't a problem, the excellent piloting of Isaalla was able to cope and I landed safely. She did Science, got out, retrieved Science, planted flag and prepared to go home. While ascending I realized I would not have enough fuel to return home. I decided to land in case it wasn't enough fuel to orbit safely. This turned out to be a good idea as it, in fact, wasn't enough fuel. The engineers and mathematicians (this agency employs no actual mathematicians, instead opting for the Trial and Error methodology) are still being berated for this failure of a design.

While descending, Isaalla realized that she would run out of fuel before she returned to the Munar surface and would need to bail out and RCS her way down safely the rest of the way. She prepared to do so as her fuel gauge dropped, but as her craft burned the last of the fuel it was suddenly sent into a rapid flip, end over end. One engine had run out of fuel first since some had been accidentally used before. Still falling towards the Mun, Isaalla kept her head, righted the craft, and climbed out. Daringly she grabbed the Science from the capsule before leaping clear and propelling herself away from the Munar surface as much as she could as she rapidly descended. Her ship exploded below her as she descended. She hit the ground hard and bounced back, high over the surface. Regaining her bearings, she took her RCS controls back and safely guided herself back down as secondary explosions went off from her doomed lander. She touched down safely and chased after the only remaining piece she could see, still bouncing away. It ended up 400m away in the end. She used a scant amount of precious RCS fuel to reach it and found it was only a landing leg and no use to her in her predicament. Unable to contact KSC or do anything more to save herself, she waits for a rescue.

Update: Isaalla is saved!

My first rescue craft lacked solar panels. I built in haste. It is currently drifting around in an elliptical orbit thanks to its flyby of the Mun. No idea how long it will take it to crash. While the craft was en route I had Isaalla climb out of the crater to gain higher elevation. Every little bit helps.

My second one safely made it, but by the time I had gotten a second rescue craft to reach the Mun Isaalla's position had been engulfed in darkness. I hadn't thought to put lights on it because, again, I built in haste. I used Isaalla's targeting marker as a rough indication of elevation change (I had to estimate because I landed a kilometer away from her). The landing went safely and Isaalla EVA'd her way over to the craft. We can't see her face in this picture, but I imagine her smile was massive.

C4B5CD72372C4CA11B896C4004A9B58E159D7E10

The return was relatively uneventful. I used the last of the fuel as I was approaching Kerbin to slow down enough to prevent too much reentry heat since I neglected to put a heat shield on it (BUILT IN HASTE!). She landed in sunny fields quite near a beach. The Kerbin sand was a welcome comfort after the Munar regolith. You can see the... complete indifference in her expression. Or maybe she is just about to fall to her knees weeping with joy? I really can't tell which.

56D28B4B6F66FF648FA8D6DC04B7EC648AF1F858

With the Science she boldly retrieved from the original lander I was able to unlock the larger command module and medium size docking ports. Now, I should be able to do Apollo style missions which hopefully will make future missions safer.

Edited by Gods315Pawn
Link to comment
Share on other sites

After building several different model rocket helicopter recover designed from scratch I thought what about KSP designs. Below is a test of the concept using the air break devise as helicopter blades. it works quite well through the atmosphere although some kerbals might get a bit sick from the tremendous amount of spinning. Perhaps a note needs to be stuck on the dashboard "Do not attempt right after eating" :-)

4XBfhEF.png

Link to comment
Share on other sites

You're selling yourself short - looks to me like you 'cloaked' it ;)

Trust me, it crashed. I couldn't get it to work until I restarted the game which subsequently made my computer run out of memory. :confused:

Link to comment
Share on other sites

Launched Duna Driller mk2.

3bce5b70a5f765000b0e9987a00e9cac.png

The other one was waaaaaay too small, but I managed once I figured out I could refine my own fuel. Unfortunately on one return, that refining caused an engine to stall, and I couldn't recover in time. Mk1 was destroyed :/

Link to comment
Share on other sites

Update: Isaalla is saved!

My first rescue craft lacked solar panels. I built in haste. It is currently drifting around in an elliptical orbit thanks to its flyby of the Mun. No idea how long it will take it to crash. While the craft was en route I had Isaalla climb out of the crater to gain higher elevation. Every little bit helps.

My second one safely made it, but by the time I had gotten a second rescue craft to reach the Mun Isaalla's position had been engulfed in darkness. I hadn't thought to put lights on it because, again, I built in haste. I used Isaalla's targeting marker as a rough indication of elevation change (I had to estimate because I landed a kilometer away from her). The landing went safely and Isaalla EVA'd her way over to the craft. We can't see her face in this picture, but I imagine her smile was massive.

http://images.akamai.steamusercontent.com/ugc/395547605766026368/C4B5CD72372C4CA11B896C4004A9B58E159D7E10/

The return was relatively uneventful. I used the last of the fuel as I was approaching Kerbin to slow down enough to prevent too much reentry heat since I neglected to put a heat shield on it (BUILT IN HASTE!). She landed in sunny fields quite near a beach. The Kerbin sand was a welcome comfort after the Munar regolith. You can see the... complete indifference in her expression. Or maybe she is just about to fall to her knees weeping with joy? I really can't tell which.

http://images.akamai.steamusercontent.com/ugc/395547605766026737/56D28B4B6F66FF648FA8D6DC04B7EC648AF1F858/

With the Science she boldly retrieved from the original lander I was able to unlock the larger command module and medium size docking ports. Now, I should be able to do Apollo style missions which hopefully will make future missions safer.

Great Rescue! And my space agency employs the same (lack of) mathematicians that yours does. My first Munar attempt was a near disaster due to a gross disregard of A) testing & B) designing balanced craft, but I made it back on a free return. 4 years, 200 days in, and no rescues needed yet! *knock on wood*

Link to comment
Share on other sites

Did my first Tylo landing yesterday. Went smooothly.

First I messed my transfer from Kerbin, but got enough fuel to get my mothership in high-elliptic Tylo orbit. I sent initially some tankers so no worries.

Got my Tylo lander with a tug in a 30km circular orbit bit after. Crew transferred in smaller lander as the mother ship is a bit low on fuel and the small lander is able to refill at Tylo-tug.

Then to the business...

First attempt from 30km orbit went kaboom. One continuous burn aiming retrograde beginning from 30x30km didn't do. The lander had plenty of fuel and speed left on ground impact. So not enough TWR I guess. Lander descent stage is on single aerospike, some drop tanks. Separate ascent stage with single terrier and more drop tanks. Alcor pod on top with the usual crew.

Changed plans and managed to land by aiming thrust below retrograde to gain more time to burn through all the fuel. That did it after some tries.

Jeb planted a flag. The he was not able to climb the ladders to the top of a tank, even though I had tested that on the pad. Then I figured out to raise one landing leg and tilt the craft and Jeb got back to pod.

At ascent, I then realized just after take-off that my ascent stage was drained. Probaply the tug eptied it through a docking port. So nothing more to comment on that ascent.

So reloaded a save, refilled the lander, and eventually managed to land again. Planted "second" flag.

Then I did the trick with the landing leg and got ready to take off. Landing had cutted my fuel margins thin. I had to stage almost immediately after take off and switch to single terrier ascent engine.

And then I ran out of fuel later. Fired monoprop. Bailed out Bill and Bop with jetpacks to safe orbit. Jeb didn't have enough time to jetpack to orbit.

I decided that the ascent was not so optimal and there was possibility to success. So I reloaded a save. This had nothing to do with the fact that I hadn't refilled ALL ascent stage tanks. So refilled two Oscar tanks also. I guess that I lose some delta-v on ascent as I can't aim the prograde when it's near horizontal like on Mun ascents. I have to aim higher to gain altitude. Not enough TWR here also.

Then I did a new descent, with just slightly better piloting and all full tanks to begin with. Planted "third" flag. This time no landing leg trickery as I was on nice slope.

Adjusted staging to get rid off landing legs and empty tanks right at take off. Had to switch to terrier again too soon.

Aimed for hopefully better trajectory, fired monoprop almost immediately to get rid of weight and optimize delta-v.

Again ran out of fuel. Bill was ready to bail out. Then Bob right after. Also Jeb managed to get out in time to jetpack for orbit.

Now all three crew members are orbiting in suits in safe altitude. I plan to pick the guys with the small lander and then proceed with the mission as usual.

Now thinking it I should have used the tug for the initial descent. It at least has some tiny amount of fuel left. Also firing the monoprop right at the beginning of the descent instead on ascent might have gained something. Anyway, the flag is planted and crew is in safe orbit, so I call my first Tylo crewed landing a success.

Next on schedule is testing out my first Laythe plane, arriving in few days. I expect nothing to go wrong with that.

Link to comment
Share on other sites

Last night began with the Mun Sojourner's resource scan. Mun, as it turns out, is not as good of a place to do mining as Minmus, but there are still some areas on the surface that have concentrations in the 80-90% range, so there is that.

I spent the bulk of my playing time last night landing my fully-tourist-loaded Raven 7 spaceplane. Re-entry went well enough, but I had problems sticking the landing; in naval parlance, I committed a "ramp strike" twice on the landward end of the Runway. Took me four tries to get the plane down intact. But, I did ultimately get it down. Fully cleared two tourist contracts in the process and between the six of them made over √500k in one thwack. I also brought home 304 science points from the two surface samples I brought back from Mun aboard the plane. The proceeds immediately went to unlocking the Level 3 Tracking Station - my KSC is now fully upgraded - as well as Large Landing Gear.

The Large Gear were immediately fitted aboard my Albatross 7 refueling plane, which I've been fiddling with, and I did finally get it airborne; the plane is too stable and she exhibits some pretty nasty roll characteristics. I'll probably make more tweaks when I unlock RAPIERs; she was designed as a RAPIER plane, so at the lower levels those Turbojets give her excess thrust.

A refinery module was launched towards Mun last night, which will be added to the Munport space station. I need to get some basic mining equipment to Mun as soon as I can. I'm not sure if I shouldn't have waited to upgrade the Tracking Station; the equipment I've got for mining is pretty expensive...

Link to comment
Share on other sites

I decided to completely rebuild something I was days away from releasing just to improve a single part of it...

I have invented a new method of doing something that is unlike anything seen before. Now I just have to get it to work..

Link to comment
Share on other sites

I put a ramjet on the aeris 3A. It was awesome. It can go straight up and take off in about a 4th of the runway, maybe less. and I landed it. first landing. and I managed it with a plane that had been going supersonic seconds ago on a horribly planned landing. had maybe 3o yards left of the runway. awesome.

- - - Updated - - -

And also added multiple airbrakes to my see research laboratory. It uses hover peices from KF and a jet engine to send it out to the sea. My first version had no airbrakes, so I had to do a retrograde burn. The only of steering it was the rcs that comes with the KF rover chassis in it that has 10k electricity. the airbrakes should help it so it can slow down quickerish and maybe not take as long so I ccan get to scienceing quicker...may take longer since less data for the mpl thingy since the instruments have been used before...but added another thing, and then rambled on for a while in class while typing this...

Link to comment
Share on other sites

(What are the units of money called? I've been thinking of them as "kerbits"....)

Some call them 'roots' as the money symbol looks a bit like a square root sign.

Got Kerbinn station + Minmus station contracts along with a 'test twin boar around Minmus' and Explore Minus contracts in my new game so I sent up a station to test a decoupler(used asparagus staging to have a reason to decouple around 11km) and get the twin boar booster into orbit around Minmus (finished off the fuel of that stage in getting the orbit more circular), then went ahead and landed in several biomes before heading home(Landed in 4 biomes including the poles, jet-packed to 4 others for EVA and surface samples). Failed to get the decoupler contract, but got the others.

Then I sent up a similar rocket(without side tanks) to rescue from LKO and 2 from mun orbit plus an orbital tourist. Hoping that last rescuee is a scientist so I can re-set my goo and materials study making a Mun landing more worthwhile.

Link to comment
Share on other sites

Scouted out a likely position on the Mun for a surface station/drilling rig, and fulfilled a couple of satellite launch contracts to keep the money flowing in. (What are the units of money called? I've been thinking of them as "kerbits"....)

Oooh battlestarish I like that.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...