Joco223 Posted February 25, 2016 Share Posted February 25, 2016 I and @Sequinox have been working hard on our new mod! A link to the mod thread: Here is a sneak peak at two new engines that we are working on: First one: A heavy 2.5m heavy lift lower stage engine Second one: A 1.25m lower stage lifter engine Suggest more stuff at our thread for what to add next. Happy Flying! Quote Link to comment Share on other sites More sharing options...
Emoss55 Posted February 25, 2016 Share Posted February 25, 2016 I crashed a probe into the mun at 3900 m/s, turns out that crashes ksp... Quote Link to comment Share on other sites More sharing options...
hellblazer Posted February 25, 2016 Share Posted February 25, 2016 (edited) Started a new RSS game. 87 mods installed. Been a while. Edited February 25, 2016 by hellblazer Quote Link to comment Share on other sites More sharing options...
JoeNapalm Posted February 25, 2016 Share Posted February 25, 2016 I hit critical mod mass and now CTD on every third thing I try to do. Looks like it's time for a new Stock career! Keep it pure! Just need to add back KER. Can't play without that. And KAS. KIS. USI catalogue...procedural wings...chatterer...SCANSat...Infernal Robotics...and a couple dozen other necessities... When's 1.1 again? -Jn- Quote Link to comment Share on other sites More sharing options...
Triop Posted February 25, 2016 Share Posted February 25, 2016 (edited) Today I worked on a small fighter Not done yet.... Edited February 25, 2016 by Triop Quote Link to comment Share on other sites More sharing options...
Hysterrics Posted February 26, 2016 Share Posted February 26, 2016 3 hours ago, Joco223 said: I and @Sequinox have been working hard on our new mod! A link to the mod thread: Here is a sneak peak at two new engines that we are working on: First one: A heavy 2.5m heavy lift lower stage engine Second one: A 1.25m lower stage lifter engine Suggest more stuff at our thread for what to add next. Happy Flying! Shameless plug. Quote Link to comment Share on other sites More sharing options...
Starhawk Posted February 26, 2016 Share Posted February 26, 2016 I launched this. And then I launched this. And then this one. And then this. And, finally, this. These are all now on their way to Jool. Happy landings! Quote Link to comment Share on other sites More sharing options...
Kokanee Posted February 26, 2016 Share Posted February 26, 2016 Today I made a pathfinder style rover that lands on Duna with the assistance of a chute, retro rockets and a winch/cable assembly. The chute deploys, slowing the rover down to 7m/s, then the winch extends the cable. Once the cable is extended and the rover is slung low down, the retro rockets activate just before touchdown to bring the speed down to 2m/s. Once the rover is on the ground, the winch cable detachs and the retro rocket/chute assembly flies off a good distance away. Quote Link to comment Share on other sites More sharing options...
Triop Posted February 26, 2016 Share Posted February 26, 2016 Quote Link to comment Share on other sites More sharing options...
Choctofliatrio2.0 Posted February 26, 2016 Share Posted February 26, 2016 *sigh* I attempted to install RSS. I'd had this triumphant post planned out. I tried multiple times to get the mod to work, failed, saw what I was doing wrong. I fixed the error, started KSP. Something popped up about Module Manager. Seemed promising. The thread for RSS said it'd take about 10-15 minutes to load the first time. I checked back 2 hours later, it still hadn't loaded. Mods hate me Quote Link to comment Share on other sites More sharing options...
Exploro Posted February 26, 2016 Share Posted February 26, 2016 Bill flying over the ocean to the south of KSC and the Island airstrip conducting observations to fulfill a contract. He made it back safely. Not content to simply shut down on the runway and make the ground crew come out to get him he taxied up to the hangar and got out himself. Quote Link to comment Share on other sites More sharing options...
regex Posted February 26, 2016 Share Posted February 26, 2016 I prototyped a craft in my head during a discussion on these forums and fired up KSP tonight just to see how it worked. Did pretty well, I think. I could have done the entire thing on RCS alone considering it has damn near 1.3km/s in the tanks, but the whole point was to use a PAM-analogue. Quote Link to comment Share on other sites More sharing options...
Nukeknockout Posted February 26, 2016 Share Posted February 26, 2016 I found a splashdown point in the Grasslands. Quote Link to comment Share on other sites More sharing options...
Francois424 Posted February 26, 2016 Share Posted February 26, 2016 (edited) Today I experimented with Prop planes again... I don't know where I got the Bear engine (probably from SXT, where I got the Ke-11 and most likely the Orion cockpit I used on this plane). So I made a design that I thought used LFO to work (good engine for any atmospheric world, even without oxygen)... turns out the Bear does not use Oxidizer at all... I could've asked the KSC engineer to modify the part for mission spec (edit the part via notepad ), but I decided to keep it as is and refit the plane a bit. On test flights, Jeb and Valentina reported that the controls where super jerky, and the plane would vibrate when on autopilot... So I did a bit of research and development (googled) and found the jackpot, a clear picture of what I was looking for : We did a quick recap before leaving : - Ladders works on switch 5 and retracts the dual antennas while opening cargo bay, - Engine reverser/shutdown on switches 1 and 2, - Scientists activate his research project on switch 7, - And enginners operate the drill via switches 9 and 10 ! Okay, we finally departed on an expedition... To this place (because, why not) : Okay, engines off and steep dive guys... let's land this bird ! Successfully landed on the water ! ... My such bounciness, some parts must not be water rated at all. What's that Bob? No get out because that calls the Kraken and everything blows-up ? sheesh... Okay no group pictures. * everyone gives a long sigh of relief learning that * Hey, that's the second time you guys don't want to take pictures on alien worlds, what gives!? *Lots of whistling and coughing* Fine fine, no Kraken tonight. So we launched a flare with a camera attached to it to give us a top-down view of the plane and the Sagen Sea. Yeah First the plane keeps bouncing and the speed never reaches zero... anybody remember how the old intakes used to bounce as well in earlier version ? Second, this Orion (plane) cockpit has the same problems than the stock 1,25m in-line passenger modules... try EVA a Kerbal and sometimes they spawn inside a part, or partially stuck in them... BOOM ! Kraken-strike. I guess whenever I do a Revision of this plane, I'll have to change the cockpit to a regular Mk1_2 capsule or something else 2,5m that does not glitch ! Good night everyone ! Edited February 26, 2016 by Francois424 Quote Link to comment Share on other sites More sharing options...
elpollodiablo Posted February 26, 2016 Share Posted February 26, 2016 16 hours ago, Hotaru said: Meanwhile, the Rumfoord starts its two-year transit to Jool with a series of perfectly-timed 90-second periapsis kick burns thanks to the Maneuver Node Splitter mod, which thankfully seems to work fine in 1.0.2. I didn't know that i wanted this all the time until i first saw it now. How can you display the name of the ship on it? Quote Link to comment Share on other sites More sharing options...
Proteus Posted February 26, 2016 Share Posted February 26, 2016 for the last days i've been working on some idea that i had following my success with this lifter on eve and its "prototype"i decided to do go to tekto,one of the moon's of sarnus,and it was the last moon that my kerbals haven't visited yet in the sarnus system. i was derping with space planes of my own and build something that i really like,tested it around kerbin,the results were good,so i took this bird to tekto,and it got rover inside,for my tekto exploration going to low orbit-docking with my sarnus "lifter"from there i went to high orbit-warp drive activation,also started my 2 reactors for max energy output.high orbit sarnus in all of hes glory!thank god for ambient light adjustment mod derping my way out to tekto finally orbit of tekto!after long burn.refueled my bird and ready to goentering the atmosphere,actually didn't know what to expect from this green moon F5 F5 F5 F5 ohh yea and i was going for the dark side landing reentry went well so is the landing,i actually came ready and chuttes were there waited for the day lightlong journey but it was worth it,gonna take my time and explore all the biomes,this moon is beautiful! Quote Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted February 26, 2016 Share Posted February 26, 2016 Fiddled around designing an improved Gemini-ish Kerbin-orbital workhorse capsule (Montu Mk IV) and an improved Apollo-ish munar exploration capsule (Horus Mk IV), both with their attendant service modules. This campaign, I've left my landers in Minmus and Munar orbit and just carry more fuel to them to re-use them. A lot more efficient than lugging new landers along for each mission... but I need to ensure there's enough fuel capacity in the service module to be an effective "tanker." Quote Link to comment Share on other sites More sharing options...
NecroBones Posted February 26, 2016 Share Posted February 26, 2016 Still not finished, but I have most of an ISRO PSLV standing up for RealScaleBoosters. With a 2.8m diameter, it almost feels like a stock-sized rocket. Quote Link to comment Share on other sites More sharing options...
Red Shirt Posted February 26, 2016 Share Posted February 26, 2016 (edited) Learned a valuable lesson as I once again attempted to test my SSTA on Minmus. As I exited warp at Minmus SOI and noticed I had no control. Seems the solar panels were blocked by the body of the ship. Ordinarily that would be OK, except the stupid radiators draw power even though they are not needed. Did a Minmus flyby and headed back to Kerbin. I thought once in atmosphere I could regain control. Silly me. My plane skills are awful. Lost Bill and Jeb. Added a couple small batteries that will be turned off at launch - just in case. There is always a mod - name one with a power switch for radiators. It ought to be a simple mm config file. EDIT: Found Radiator Toggle by Snark. Looks to be exactly what I need. Edited February 26, 2016 by Red Shirt Quote Link to comment Share on other sites More sharing options...
Hotaru Posted February 26, 2016 Share Posted February 26, 2016 @elpollodiablo The mod is called Nebula Decals. Hasn't been updated since 0.25 but still works in 1.0+. Having once again changed my mind and decided I want to finish my 1.0.2 save off and start a new one in 1.0.5 (with a mission reports diary and possibly a video series) I'm trying to make some progress toward achieving the goal I set for this save: land and return from everywhere in the stock system. The Constant picked up Dottie from the Eve Ascent Vehicle and brought her and her science data to the Eve station to wait for the next return window. The Arnold stopped at Base Coalwood on Minmus to refuel, mostly so it could restock the LKO fuel depot which it emptied on the way to the Mun. Arnold then returned safely to Kerbin. Although the Mammoth-powered Spacebus 3H does work, it's inefficient and pretty ungainly. I'm looking at a smaller, more efficient 3H-B version which swaps the Mammoth for a Rhino and uses SRBs to get it off the pad; the prototype, Dorothy Ann, is under construction. (Hopefully I won't need too many more of these things because I'm running out of names.) Phoebe departed Gilly on its way back to Kerbin. It's taking a very inefficient trajectory, but it will arrive months before Constant, which is stuck in low Eve orbit and has to wait for a proper window. Starlet Alice delivered a four-Kerman crew to the ISRU cruiser Hornblower in LKO. The Hornblower then burned out of LKO for Minmus to refuel itself for a planned expedition to Moho. Quote Link to comment Share on other sites More sharing options...
TheSealBrigade Posted February 26, 2016 Share Posted February 26, 2016 I blew up a *cough* couple *cough* of planes and tanks with BD armoury Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted February 26, 2016 Share Posted February 26, 2016 Started playing a career in RSS/RO/RP-0. Turns out sounding rockets are more fun than they....*dons sunglasses*...sound. Quote Link to comment Share on other sites More sharing options...
Kinglet Posted February 26, 2016 Share Posted February 26, 2016 (edited) I built a small crew shuttle. It has enough lift to fly horizontally after a short vertical drop, and then activate its parachute at a low velocity. ITS SO CUTE!!!1!one! Edit: Yess Edited February 26, 2016 by Kinglet Quote Link to comment Share on other sites More sharing options...
Kertech Posted February 26, 2016 Share Posted February 26, 2016 (edited) today I couldn't play ksp cause poppet decided to sleep on my laptop, would you move her?!? also inserting images from iPhones turns out to be trickier than copy paste Edited February 26, 2016 by Kertech Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted February 26, 2016 Share Posted February 26, 2016 2 minutes ago, Kertech said: today I couldn't play ksp cause poppet decided to sleep on my laptop, would you move her?!? Quote Link to comment Share on other sites More sharing options...
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