pmborg Posted August 29, 2021 Share Posted August 29, 2021 (edited) 1 hour ago, Lisias said: Yep, I trimmed down the engine to 0.79 TWR and did a better job on setting up the flaperons (the lower ones were doing negative work!), and managed to do the stunt even better. Still need to find a way to lower that Gs (11.8 on peak) tough. Full scale images on my site. Nice seams better, do you have a new link for this craft version? Is this one? https://kerbalx.com/Lisias/FS-Prop-Test-173 I tested that one, I just updated the breaks to 90% you will see in video, it will make the landing much easier... About the Gs, yes you can limit a bit more the elevators in order do decrease it a little bit. 6Gs without pilot suit feels like 10Gs with a pilot suit, so you will notice it... @Lisias Edited August 29, 2021 by pmborg Quote Link to comment Share on other sites More sharing options...
Hyperspace Industries Posted August 29, 2021 Share Posted August 29, 2021 Inspired by this thread, I tried out kerbal aviation program (building planes in ksp), and I loved it . I built 4 planes x 1-4, named for the nasa x-planes. 1 is the action group to flip the rear engines up. Liftoff! After liftoff. All these planes have probe cores, to avoid unneeded pilot deaths. Which was helpful. I should have used spoiler boxes, I'm out of space, this will continue in my next post. Quote Link to comment Share on other sites More sharing options...
Hyperspace Industries Posted August 29, 2021 Share Posted August 29, 2021 Spoiler Here we go: It flies, it just doesn't turn. This one's my favorite. On the runway, it needs to go preposterously fast to take off, about 200m/s cool shot After takeoff you can slow down to less mad speeds. Another beauty shot Jeb uses the parachutes to come down, he may be a redneck, but he knows his limits. Next Tweakscale gelore! payload bay In air. Used chutes to land, and engines. Quote Link to comment Share on other sites More sharing options...
Sp1f Posted August 29, 2021 Share Posted August 29, 2021 I successfully did a front flip with my Mun mining base. Ignore that other post from last night, that never happened in this timeline. Quote Link to comment Share on other sites More sharing options...
Admiral Fluffy Posted August 29, 2021 Share Posted August 29, 2021 (edited) Launched crew to my Minmus base. 6 Kerbals on the Lesser flats. 2 Pilots, 2 Engineers, and 2 Scientists. \ Made them a little table too. Edited August 29, 2021 by Admiral Fluffy Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted August 30, 2021 Share Posted August 30, 2021 Sent a Mercury relay satellite to Minmus to improve communications for future missions. A second identical satellite will also be sent to Minmus, and another pair will be sent to Mun. Quote Link to comment Share on other sites More sharing options...
Dinozone Posted August 30, 2021 Share Posted August 30, 2021 (edited) Building off my last foray into reusable vehicles, I've upgraded my winged reusable booster from partial reuse to full reuse- and made it much bigger. My favorite launch vehicle to date: Spoiler Much larger then the preceding Mayflower I, the Mayflower II towers over the launchpad... The first stage is powered by four KS-25s, and has a higher TWR then the one KS-25 winged booster which preceded it. Like the Mayflower I, the Mayflower II separates it's two stages at 55 km. The Mayflower II second stage, or more accurately the Mayflower II orbital shuttle, is powered by a single KS-25 which lofts the orbiter into LKO. Although the reentry profile is similar to the Mayflower I, the Mayflower II first stage is so large it needs two airbrakes to reach subsonic velocity and activate it's four Wheesley turbofans. The first stage uses it's four jet engines to land on the peninsula 300 km downrange from KSC. Meanwhile, in orbit, the orbital shuttle deploys a 10 ton dummy payload, to demonstrate it's satellite-launching abilities. Unlike OTL's space shuttle, the Mayflower II Shuttle can fly manned or unmanned, so a crew does not have to risk their lives for simple commercial launches. The Shuttle renters over the large desert on the western continent. A gentle landing brings the test flight to a close. With the advent of full reuse, Kerbin has reached a new era in space exploration. Edited August 30, 2021 by Dinozone Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted August 31, 2021 Share Posted August 31, 2021 I've been gone.. again. School messes with your free time. So does procrastination. But in the meantime, I got a new laptop! I heard rumors about the new apple M1 chip being good. It has literally transformed my KSP install from a slideshow to a game. a solid 60 fps, and that was only because I capped it. With demanding visual mods. And while being emulated by Rosetta 2. How, I don't understand. But it looks great. Same old save of mine that's been going on since forever. I finally installed waterfall. No regrets. I kept realplume for the SRB effects though, they look awesome. Full throttle Nuclear plumes are amazing. I regret not installing waterfall earlier. I also installed AVP. My old Macbook couldn't handle AVP, but with this I can finally upgrade from Spectra. It's nice to have a change for sure. No words. Looks like something out of EVE Online. I had returned the crew of Ares 2 back to orbit, and so I had left the lander nearby, uncrewed of course. Having a little degree of probe control, I decided to do a flyby. I hoped you guys enjoyed, and I look forward to actually getting back and playing ksp againtm Spoiler How many times have I said that? I really need to start counting. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted August 31, 2021 Share Posted August 31, 2021 "People will say we're in love" Jeb and Val dock Kemini I and Kemini II in LKO. Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted August 31, 2021 Share Posted August 31, 2021 Slow down, Bob! Watch out for the lander Bob! Bob! …Bob? “Owwwwwww!” -Bob. Quote Link to comment Share on other sites More sharing options...
antipro Posted August 31, 2021 Share Posted August 31, 2021 (edited) Eeloo Lander Cursed Mission When I saw the comet, an omen of doom and imminent misfortunes, I should have immediately abort the mission, but no.. ..I continued regardless of the warning and paid dearly: continuous game crashes, while trying to leave the Eeloo's surface made me close to act like this: ..anyway at the end, somehow, I completed the mission.Valentina on Eeloo Surface Images https://www.dropbox.com/s/5ox3c8bqgp2q506/Cursed Eeloo Lander Mission.mkv?dl=0 ContractOrthogonal Projections Comet Mission Summary Fuel left: Oxi: 0.09 - LF: 0.07Time Spent: 8 years 14 days - Kerbin Launch at y180 d78Eeloo Lander: stayed on the surface the time to place the Flag and the Small Lamps. Touch, Flag and Go.Stages and ScienceParts: 101Mass: 440tTotal dV in Vacuum: 9770ScienceObtained all the possible Eeloo space science and all the science from the "Craters" biome. 10 +29 +19 = 58 Science Experiments brought home in two missions: This one and the previous "Flyby - Relay Release". Notes Almost none Monopropellant used.MJ adv transfer for both the round trip maneuvers. From an Eeloo polar orbit, landed on a precise, decided in advance eq. site,with only a few meters of difference. Inclination 0.5°.All maneuvers made by MJ, launches apart made by GT. Images https://www.dropbox.com/s/5ox3c8bqgp2q506/Cursed Eeloo Lander Mission.mkv?dl=0 Edited August 31, 2021 by antipro Quote Link to comment Share on other sites More sharing options...
AMA PR0 Posted August 31, 2021 Share Posted August 31, 2021 (edited) Today my growing Aerospace company successfully placed a space station in an equatorial Mun orbit! Edited August 31, 2021 by AMA PR0 Quote Link to comment Share on other sites More sharing options...
Rocketsciences101 Posted August 31, 2021 Share Posted August 31, 2021 Made a Munar surface Probe and Orbiter combo, then placed an adapter on the probe, which broke my KSP install. Soon, I will get that probe on the Mun, soon... Quote Link to comment Share on other sites More sharing options...
Stamp20 Posted August 31, 2021 Share Posted August 31, 2021 I sent some crew off to Duna to join the base modules I previously launched. Spoiler I launched the transport mothership first. It is divided into three parts, the transfer stage on the left, the lander stage in the middle, and the pod on the right. The transfer stage is left in orbit while the pod and lander descend, and when the crew is ready to return to Kerbin, the lander is left in orbit for the next mission and the pod and transfer stage return home. A shuttle picks up the crew, and the craft can be reused for another mission. First, I needed a working shuttle. To test it, I sent it to the Mun to pick up a kerbal. Pictures of everything that happened at the Mun were lost, but trust me it happened. I was aiming for the Dessert Airfield, but overshot. The plane also had a hard time pitching up, so the bottom airbrake was used to soften the landing. For the second launch, the plane was revamped so it could actually pitch up when gliding to the KSC. The lead engineer got out to inspect the craft's systems before they left for Duna. The re-entry and descent were much more controllable this time. A perfect landing, 0 quickloads required for the entire mission. The crew left at the very end of the Duna transfer window, significantly later than the rest of the craft. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 1, 2021 Share Posted September 1, 2021 Time to kick back After a long day of missions, Jeb likes to get in his Army Surplus Jeep and head down to the Outpost Tavern for a pint or two with his mates. Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted September 1, 2021 Share Posted September 1, 2021 Take one “rover” which is decidedly short on wheels… Add one rover with a surplus of wheels… Add engineer to provide energy and catalyse endothermic reaction and… Rovers successfully bonded together, now featuring the more science, better power generation, more powerful communications of the wheel-less dud and the self-driving abilities (and mobility) of the donor rover, now turned into a trailer on the back. Off it went to explore Minmus even more, gathering seismic data as it trundled along at a blistering 1.4m/s, only marginally faster than a Kerbal can walk in this low gravity, Bill admired his handiwork for a while before returning to orbit- and also remembered to plant a flag, which Bob did not; though Bob was probably concussed at the time, see above… Quote Link to comment Share on other sites More sharing options...
Hyperspace Industries Posted September 1, 2021 Share Posted September 1, 2021 I haven't gotten to post here recently, so this includes multiple days: Spoiler Had this idea for a while See that line in the background, that's the kerbin's small (I refuse to spell it wrong) rings mod, deleted it after this session. Colour is due to simple recolor mod. Top speed: 1011 m/s on 4 afterburnin' panthers started work on a shuttle 2 replica, this is the escape pod. cheated up to 3000m glides well, fired escape rockets. Landed in water without a kaboom, somehow loads of tweakscale! if you are wondering why there are engines on the tanks, the answer is that I needed more thrust BANG!!! More Kabang Don't worry, I had the sense to use probe cores I somehow did this by accident Presenting: Shenanigans Turns out, there are no colliders on the people in the vab. Quote Link to comment Share on other sites More sharing options...
camacju Posted September 1, 2021 Share Posted September 1, 2021 (edited) Recently I've been having a lot of fun trying to get an orange tank into orbit with the lightest SSTO possible. With a runway takeoff (not using flats or hills), the best I could do is just under 55 tons launch mass, or a payload fraction of 66%. In other words, a 18.86 ton plane can bring a 36.05 ton payload to orbit. Here it is in the VAB And in orbit with the slimmest of margins! Spoiler Flying level until 400 m/s Climb to 19 km Turn on nuclear engine at 1710 m/s Pushing to orbit Circularizing Edited September 1, 2021 by camacju Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 1, 2021 Share Posted September 1, 2021 Hatches not required Rescued the Kerbal, and the can they came in This could be the start of a car show! Quote Link to comment Share on other sites More sharing options...
king of nowhere Posted September 1, 2021 Share Posted September 1, 2021 My OPM grand tour explored the rest of the Sarnus system Slate looks good from orbit But once on the ground, it's a very harsh environment. Looks like it would be nice to explore with a dedicated rover. But a rover that doubles as ascent vehicle don't have enough powerto climb in this high gravity environment. Also, I find extremely irrealistic to have an airless world just besides a much smaller world with a thick atmosphere. I ranted analyzed at lenght the issue in the dedicated mission report thread, showing how it would be completely impossible. Hale, right in the middle of the ring system, is perhaps the most beautiful place in the whole kerbol system Gravity is so low that the lander won't stop bouncing. Had to send an astronaut in eva to plant the flag like this Too bad kerbalism places it straight in the middle of the second deadliest radiation belt of the game. My crew could survive 150 minutes in that environment, give or take. Time spent on EVA would count tenfold, as radiation shielding in the ship was already reducing damage by 90%. To get there and away fast enough I had to use crazy ridiculous high energy transfers, costing over 5 km/s Coming in from a polar trajectory was necessary to skip most of the radiations. But of the 250 minutes allowed, I spent a good 15 just making the injection burn. Finally Ovok is just outside of the rings. It's also deep inside the radiation belt, though being on a higher orbit it is a bit cheaper to reach. The sky is as beautiful as that of Hale. But the ground is dull. This planet is so small, my mothership is clearly visible from orbit: I brought it there with alt-f12 just to try the picture, of course; doing otherwise would just kill the crew the last moon of Sarnus is Eeloo, the same from Stock; it's just being moved around. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted September 2, 2021 Share Posted September 2, 2021 7 hours ago, Caerfinon said: This could be the start of a car show! The beginnings of the first annual offroad drivers club. More members will be joining soon. Quote Link to comment Share on other sites More sharing options...
Hyperspace Industries Posted September 2, 2021 Share Posted September 2, 2021 Changed the Kerbal renamer configs, tested, worked, put it in my main install, forgot to click "do not rename original four", Jeb, Bob, Bill, and Val got kidnapped and impersonated, used backup persistent save to bring them back, clicked "do not rename original four", And now it's working, I did this in my main save file, Luckily it never renames existing Kerbals, so Phogan, Katrina, and Billy-Bobsy, some of my favorite kerbals, weren't kidnapped. Anyways with it up and running, Jeb took some of our new recruits for a ride: Spoiler Quote Link to comment Share on other sites More sharing options...
Sp1f Posted September 3, 2021 Share Posted September 3, 2021 I did some flips. Quote Link to comment Share on other sites More sharing options...
Guest The Doodling Astronaut Posted September 3, 2021 Share Posted September 3, 2021 Teaser on the next video: Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 3, 2021 Share Posted September 3, 2021 Thank God It's Friday! Bill and Bob discover The Outpost Tavern is now selling Beer! (and at ridiculously low prices). Looks like some missions may be "scrubbed" today Quote Link to comment Share on other sites More sharing options...
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