Plume & Akakak Posted August 30, 2015 Share Posted August 30, 2015 Zip. For days now.Recently had to stop playing KSP cold turkey. After numerous unfair attacks where she popped up beside me bearing a charming smile and waving the box of The Witcher III before my eyes, my wife eventually laid her hands on the PC.So here she is, surrounded in sparkles, blissfully gutting drowners and playing with her sesky Geralt doll, while I'm exiled to the barren Land of Laptop, ruled by Intelion "Gee-Pee-U" the Incontinent. Quote Link to comment Share on other sites More sharing options...
Skyentist Posted August 30, 2015 Share Posted August 30, 2015 Its a Duck. Quote Link to comment Share on other sites More sharing options...
Sharkman Briton Posted August 30, 2015 Share Posted August 30, 2015 Looks more like a swan. Quote Link to comment Share on other sites More sharing options...
Concentric Posted August 30, 2015 Share Posted August 30, 2015 A few things. Got Bill home, only to find out he's short of the level I want (so he's going to Minmus with the next tourist batch), learned something about spaceplanes, figured out a bit more about the limits of my new lifter, and did some fiddly docking things.First up, Bill and Jebbo set off from Mun orbit. Once they had a 40km periapse over Kerbin, I split the fuel amongst the lander's tanks and decoupled the rest of the orbital module, leaving only the capsule. The parachutes are clipped under the docking ports.Reentry was pretty hot, and took two passes. Fortunately, nothing exploded.I actually happened to pass over the KSC at 30km up on the final pass, so the landing was only about 63km away.This is the Triangle. I've since added an Oscar-B just before the docking port and removed some fuel from the central tank, for reasons that will become clear.Here's what I learned about spaceplanes, that I read in the K-Prize thread: levelling off early to build speed, climbing fast then levelling off again at maximum thrust altitude, and finally climbing out is a more fuel-efficient, effective ascent path than the one I had been using. So, I checked it out with this simple new design.Yep. Works just fine. I might have fired the rockets a little early, but I think a little bit of weight-reduction (by removing some excess LF) and a touch more oxidiser (the Oscar-, and even with the early fire, there should be enough in it to dock with Stopover and go home. I did manage to get this version to Stopover, but there wasn't enough left in it to match speeds properly and dock, so I had to link it with a little tug.This payload is about three tons heavier than the MunPair payload this lifter was originally built for. The ascent path wasn't as efficient either...So, it had to take a bit out of the payload tank to circularise. I then docked this contraption to Stopover: it should provide a few more docking spaces to the station, and some more fuel and monopropellant capacity. Unfortunately, that means that Stopover now has 411 parts, so I've needed to turn down my graphics settings so my laptop can handle things like transferring fuel around the station.Bill is now waiting in the Triangle docked on Stopover, to switch with Tamrie when she gets there in SixFerry, and then take the next batch of space tourists (currently resident on Stopover) to Minmus, and finally level up to be able to repair Natatrice's broken landing legs at MunRod. Convoluted. Quote Link to comment Share on other sites More sharing options...
KasperVld Posted August 30, 2015 Share Posted August 30, 2015 I tinkered with my Buran design a little and I didn't realise the changes made its performance a lot worse until after I save it, so I have to start from scratch again. Oh well Quote Link to comment Share on other sites More sharing options...
jwenting Posted August 30, 2015 Share Posted August 30, 2015 designed and built a .625m rocket capable of putting a probe around the Mun (or pretty much anywhere in the Kerbin system).MRS and Tweakscale to the rescue.Who says you need to build bigger to get further... Quote Link to comment Share on other sites More sharing options...
FlipNascar Posted August 30, 2015 Share Posted August 30, 2015 Space? Who goes to space when you can have a fully controlled turret to shoot missiles at those a-holes in the VAB? Quote Link to comment Share on other sites More sharing options...
Val Posted August 30, 2015 Share Posted August 30, 2015 Set a new record for Single Stage Air-Breathing in the Stock Payload Fraction Challenge with 45.69 %And then I created a Chibi Skylon with surprisingly good performance. (Thanks to Raptor9 for the inspiration)17 t cargo. Max take-off weight 64.9 t. Only 2 Rapiers to lift the whole thing. Which is a new personal record. (32.4 t per Rapier)I'm on a roll, today Album + Craft file Quote Link to comment Share on other sites More sharing options...
TrainEngie Posted August 30, 2015 Share Posted August 30, 2015 Ferram CAN'T STOP ME NOW MUAHAHAHAHHAHA! Quote Link to comment Share on other sites More sharing options...
Belphegor Posted August 30, 2015 Share Posted August 30, 2015 (edited) i accepted a contract to bring 550 ore from the moon to kerbin. i already have a drill there so i started working on a lander, put it in orbit and linked up with my main tug there. the tug pushed it to mun orbit, released the lander, landed and loaded up the ore, rendez-vous with the tug that took it back to kerbin orbit and then landed on the slope of a mountain of all placesthe up-side down docking port on the bottom just serves as a control point so the navball points in the right direction Edited August 30, 2015 by Belphegor Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted August 30, 2015 Share Posted August 30, 2015 (edited) So I built a station in LKO for a contract, but it was big and fancy enough to make me want to put it to use for myself. Even though in this game I've been everywhere already without any stations. Which meant I had to get into the SSTO racket to make proper use of my new station, again something I've never seen the need for. Thus, for the past many days, I've been doing nothing but spaceplanes, gradually refining my designs, making things that worked but weren't useful enough to be worth the trouble when compared to a rocket. Eventually I just threw all that out the window and got the OPT mod. I dunno what OPT stands for buy my guess is Over-Powered Technology . Suddenly spaceplanes have value Edited August 30, 2015 by Geschosskopf Quote Link to comment Share on other sites More sharing options...
Mikki Posted August 30, 2015 Share Posted August 30, 2015 Final testing of a Laythe-atmosphere SSTO (I will tug it there, not what you mean...). It can SSTO Kerbin with less wings on top, so i assume that it can fly on Laythe, i don`t use Hyperedit, maybe its more a guess then... Quote Link to comment Share on other sites More sharing options...
algwat Posted August 31, 2015 Share Posted August 31, 2015 Mother ship for lander delivery.... Quote Link to comment Share on other sites More sharing options...
jackboy900 Posted August 31, 2015 Share Posted August 31, 2015 So I built a station in LKO for a contract, but it was big and fancy enough to make me want to put it to use for myself. Even though in this game I've been everywhere already without any stations. Which meant I had to get into the SSTO racket to make proper use of my new station, again something I've never seen the need for. Thus, for the past many days, I've been doing nothing but spaceplanes, gradually refining my designs, making things that worked but weren't useful enough to be worth the trouble when compared to a rocket. Eventually I just threw all that out the window and got the OPT mod. I dunno what OPT stands for buy my guess is Over-Powered Technology . Suddenly spaceplanes have value https://farm6.staticflickr.com/5627/21015315515_6a3aa54aed_b.jpgNice, what is the mod for the big one?Mother ship for lander delivery....http://4.bp.blogspot.com/-sO7rBd7gI7c/VeOl3N2LWGI/AAAAAAAABT0/9gQH9gj7U0A/s1600/screenshot533.pngWhat mod adds those parts. Also nice use of the MK1-2 Command Pod. Quote Link to comment Share on other sites More sharing options...
Auriga_Nexus Posted August 31, 2015 Share Posted August 31, 2015 Currently trying to move my refinery station from Kerbin to Minmus orbit. It's... going to take a while. Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted August 31, 2015 Share Posted August 31, 2015 Played for a while,, but then.. Quote Link to comment Share on other sites More sharing options...
Robotengineer Posted August 31, 2015 Share Posted August 31, 2015 Yesterday I played some RO, but the thermal physics were acting up, so I didn't get very far. Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted August 31, 2015 Share Posted August 31, 2015 Nice, what is the mod for the big one?That's the J- and K-sized hull parts from the OPT mod. I kinda mentioned the name several times in the paragraph you quoted ;D.This mod not only has the big ship parts but engines for them. And some of these engines are Mk2 in size, so can be used on smaller ships. The 2 small spaceplanes in the pic use the same advanced turobramjet as the big plane so have to ascend at reduced throttle to avoid burning off their cockpits.... Quote Link to comment Share on other sites More sharing options...
mdkendall Posted August 31, 2015 Share Posted August 31, 2015 Launched a bunch of rovers bound for the Duna system. Three for Duna and one for Ike. The ship is in LKO right now, awaiting refueling before the transfer window. Quote Link to comment Share on other sites More sharing options...
FastMINI42 Posted August 31, 2015 Share Posted August 31, 2015 Built a little rover, took it out for a spin on Kerbin to collect some science: Quote Link to comment Share on other sites More sharing options...
Commander Zoom Posted August 31, 2015 Share Posted August 31, 2015 Landed on Laythe, first time ever, in my .24 legacy save. Spent a full day on the surface, including a 2 km hike down to the shoreline; then lifted off and returned the three kerbal crew to their temporary orbital outpost (barely).Had the hard realization that I only packed about half as much fuel as I should have - the crew's return fuel to Kerbin is on the way, but I'd hoped for more of a margin for exploring the moons. I should have sent along about twice as many tankers as I did.As it is, I'm probably going to have to scrub either Tylo, or Bop and/or Pol. And even that will have to wait on the mission to Vall, just in case it needs rescue and in-flight refueling. Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted August 31, 2015 Share Posted August 31, 2015 (edited) Built a heavy cargo spaceplane. Made an empty ascent to orbit on its first test flight, but the ascent was a little difficult. I may need to make some more tweaks and adjustments to optimize it for carrying some tons. I hope to use it to bring modular components of surface bases to orbit so I can hook them onto my transport. Seems more efficient than trying to send them all up in one gigantic rocket.By the way, does anyone know how to get these solar panels to retract without a specific action group? I can right-click on them, but all it gives me is information about the panels, no toggle option. I thought I might have to click on the "root" of the panel, but I only ever seem to get the part behind it. This does not seem to be an issue on panels that have protective cowling over them, but since these panels are inside a cargo bay that remains shut during ascent and descent, I figured why add the unnecessary bulk and mass when the bay doors will protect them. Edited August 31, 2015 by Fearless Son Quote Link to comment Share on other sites More sharing options...
eddiew Posted August 31, 2015 Share Posted August 31, 2015 Built a heavy cargo spaceplane. Made an empty ascent to orbit on its first test flight, but the ascent was a little difficult. I may need to make some more tweaks and adjustments to optimize it for carrying some tons. If you'll forgive the 2p, I think you're quite heavy at the aft end. The lateral engine pods would let you move them up to the middle, helping keep your CoM forwards, and you might find you don't need those big front deltas anymore Quote Link to comment Share on other sites More sharing options...
Val Posted August 31, 2015 Share Posted August 31, 2015 ...By the way, does anyone know how to get these solar panels to retract without a specific action group? I can right-click on them, but all it gives me is information about the panels, no toggle option. I thought I might have to click on the "root" of the panel, but I only ever seem to get the part behind it. This does not seem to be an issue on panels that have protective cowling over them, but since these panels are inside a cargo bay that remains shut during ascent and descent, I figured why add the unnecessary bulk and mass when the bay doors will protect them.They can't be retracted. They are single use probe panels. Quote Link to comment Share on other sites More sharing options...
Mikki Posted August 31, 2015 Share Posted August 31, 2015 (edited) Struggling for lower Partcount on my next Jool mission...After discovering major flaws in my recently lifted Jool megatug, i reworked all the "needed" components to accomplish my personal goals... Even reverted my save to a earlyer point, which was... hard.Refurbished Laythe SSTO, which i will leave there for future colonisation, have to add a dronecore still:Thanks to Geschosskopf (...aka Warhead in german ), for his advice how to do properly!Jeb mentioned having a good pointlanding on the VAB roof... whatever Jeb calls successfully... Accuracy is his second name he allways claims ... Edited August 31, 2015 by Mikki Quote Link to comment Share on other sites More sharing options...
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