linuxgurugamer Posted June 6, 2017 Share Posted June 6, 2017 On 6/4/2017 at 4:33 PM, m4v said: I'm real busy, so don't expect an update soon. @m4v Would you like me to make a temporary, unofficial release of this updated to 1.3? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 6, 2017 Share Posted June 6, 2017 I've gotten it to compile, haven't yet tested. Since the Blizzy toolbar isn't yet available for 1.3, that obviously won't be there if/when I release Quote Link to comment Share on other sites More sharing options...
DStaal Posted June 6, 2017 Share Posted June 6, 2017 1 minute ago, linuxgurugamer said: I've gotten it to compile, haven't yet tested. Since the Blizzy toolbar isn't yet available for 1.3, that obviously won't be there if/when I release The latest version of toolbar appears to work for me under 1.3 (just starting to test things this morning). As a data point. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 6, 2017 Share Posted June 6, 2017 Just now, DStaal said: The latest version of toolbar appears to work for me under 1.3 (just starting to test things this morning). As a data point. That may be, but I'm doing this as a courtesy, and I don't use the toolbar. When it becomes official, I'll include it if @m4v hasn't gotten around to it 5 minutes ago, linuxgurugamer said: That may be, but I'm doing this as a courtesy, and I don't use the toolbar. When it becomes official, I'll include it if @m4v hasn't gotten around to it Ah, it was easy enough to do that. I'll test it this evening, and then make it available. I'll also push a PR to @m4v of the changes Quote Link to comment Share on other sites More sharing options...
icantmakemodels Posted June 6, 2017 Share Posted June 6, 2017 *Patiently waits for @linuxgurugamer to release RBA 1.3 ...* Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 6, 2017 Share Posted June 6, 2017 (edited) RCSBuildAid 0.9.1.1-Unofficial-Beta for KSP 1.3 now available Github link: https://github.com/linuxgurugamer/RCSBuildAid/releases/tag/0.9.1.1 Edited June 6, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
icantmakemodels Posted June 7, 2017 Share Posted June 7, 2017 \o/ Quote Link to comment Share on other sites More sharing options...
III-METHOD-III Posted June 8, 2017 Share Posted June 8, 2017 Linux, saved the day again dude. Thanks. this has to be about the 100th mod you are helping with now (i realize this was just a courtesy update etc etc - but still, you seem to be doing so much!0 thanks to Linux for the beta update and M4V for not objecting Meth Quote Link to comment Share on other sites More sharing options...
berttheengineer Posted June 17, 2017 Share Posted June 17, 2017 just registered to say thanks linuxgurugamer you're doin gods work Quote Link to comment Share on other sites More sharing options...
emirkustirika Posted June 17, 2017 Share Posted June 17, 2017 Thanks linuxgurugamer You do greats work Quote Link to comment Share on other sites More sharing options...
Foxster Posted June 19, 2017 Share Posted June 19, 2017 Bug report: RCS BA causes any MechJeb windows with long text to lose the text wrap, resulting in very wide MJ windows... Quote Link to comment Share on other sites More sharing options...
Fireheart318 Posted June 21, 2017 Share Posted June 21, 2017 This has quickly become one of my most-used mods, tied with Kerbal Engineer Redux. It allows me to build planes that won't spin out after they run out of fuel, make sure VTOLs function, and many other things. I can't thank you enough, @m4v Quote Link to comment Share on other sites More sharing options...
canisin Posted June 21, 2017 Share Posted June 21, 2017 49 minutes ago, Fireheart318 said: This has quickly become one of my most-used mods, tied with Kerbal Engineer Redux. It allows me to build planes that won't spin out after they run out of fuel, make sure VTOLs function, and many other things. I can't thank you enough, @m4v True that! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 21, 2017 Share Posted June 21, 2017 On 6/19/2017 at 3:03 PM, Foxster said: Bug report: RCS BA causes any MechJeb windows with long text to lose the text wrap, resulting in very wide MJ windows... First,I would consider that a Mechjeb bug. Mechjeb is not wrapping text. Second, what version of KSP, what version of Mechjeb, what version of RCSBuildaid, etc. Log file as well. Quote Link to comment Share on other sites More sharing options...
billkerbinsky Posted June 21, 2017 Share Posted June 21, 2017 12 minutes ago, linuxgurugamer said: First,I would consider that a Mechjeb bug. Mechjeb is not wrapping text. Second, what version of KSP, what version of Mechjeb, what version of RCSBuildaid, etc. Log file as well. See also: Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted June 21, 2017 Share Posted June 21, 2017 (edited) 17 minutes ago, linuxgurugamer said: First,I would consider that a Mechjeb bug. Mechjeb is not wrapping text. I think the problem is in the setupStyle class where RCS build aid is directly modifying GUI.skin.label and GUI.skin.toggle rather than working with copies. This can cause issues for other mods that assume the default skin values. Although I agree that perhaps MechJeb should be explicitly setting wrap rather than assuming the default. Edited June 21, 2017 by Aelfhe1m Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 21, 2017 Share Posted June 21, 2017 I'm convinced. I'll take a look at it later Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 21, 2017 Share Posted June 21, 2017 I haven't had a chance to test, but this should fix it: https://www.dropbox.com/s/6ebvryoohq7rcxh/RCSBuildAidBetaSkinFix.zip?dl=0 Just replace the DLLs with these, and let me know how it is. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 21, 2017 Share Posted June 21, 2017 Testing in a couple of minutes. btw the file dates are June 6th, makes me wonder ... Quote Link to comment Share on other sites More sharing options...
Foxster Posted June 21, 2017 Share Posted June 21, 2017 Thank you for looking at the problem, LGG. I'm struggling to tell if it is fixed or not, which sounds odd. The problem was still there when I started the game. So I went to MJ settings and changed the skin from "MJ2 Compact GUI skin" to "MechJeb 2 GUI skin" and the problem went away. Switched back to the Compact skin and the problem returned. So it might be that you have fixed it for the normal skin and not the Compact skin I use. Or it might be that it was already not a problem in the skin I don't use and what you have done has made no difference - I don't know because I didn't try this before. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 21, 2017 Share Posted June 21, 2017 (edited) Oh, I may have uploaded the wrong files Will check in a minute Sorry, I uploaded the wrong files. These are correct: https://www.dropbox.com/s/zztj8ejdktcz6md/RCSBuildAidSkinFixBeta2.zip?dl=0 Working remote on a busy day, sorry about that. Please note, this was compiled for 1.3 Edited June 21, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 21, 2017 Share Posted June 21, 2017 Ok. I'm waiting for confirmation, but it appears in a test that this fixes it. Once someone else confirms, I'll upload a new release @Foxster @Aelfhe1m @Gordon Dry @billkerbinsky Pinging you because I realized that I didn't. https://www.dropbox.com/s/zztj8ejdktcz6md/RCSBuildAidSkinFixBeta2.zip?dl=0 seems to fix it, but since I didn't see it NOT working, I can't be sure. Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted June 22, 2017 Share Posted June 22, 2017 1 hour ago, linuxgurugamer said: Ok. I'm waiting for confirmation, but it appears in a test that this fixes it. Once someone else confirms, I'll upload a new release @Foxster @Aelfhe1m @Gordon Dry @billkerbinsky Pinging you because I realized that I didn't. https://www.dropbox.com/s/zztj8ejdktcz6md/RCSBuildAidSkinFixBeta2.zip?dl=0 seems to fix it, but since I didn't see it NOT working, I can't be sure. Well, good news - bad news. The good is that in an isolated test build with just MechJeb and RCS BA I was unable to trigger the bug with either the new or previous DLLs. The bad news - in my MANY mod career game. The presence of RCS BA (either version) will trigger the bug but removing RCS BA fixes MechJeb. Not sure what's going on but it must be some sort of more complicated interaction with one of the other mods or memory usage or CPU load or ... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 22, 2017 Share Posted June 22, 2017 Ok. Then can someone see if they can replicate it, along with the steps needed Oh. Duh. Looking at the code, I don't think I copied it properly. Let me see if I can get a new version out Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 22, 2017 Share Posted June 22, 2017 (edited) Ok. Try this, please: https://www.dropbox.com/s/d1u3jstepbd8gbd/RCSBuildAidSkinFixBeta3.zip?dl=0 Oh, and before someone complains, my github repo has the latest changes Edited June 22, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
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