NathanKell Posted September 6, 2013 Share Posted September 6, 2013 While I too would love to see that changed, it's the way e-dog talked about the interstage: the fairings support the weight of what's above them along the ring they themselves form. If they don't decouple, the weight is still supported. Link to comment Share on other sites More sharing options...
jrandom Posted September 6, 2013 Share Posted September 6, 2013 While I too would love to see that changed, it's the way e-dog talked about the interstage: the fairings support the weight of what's above them along the ring they themselves form. If they don't decouple, the weight is still supported.Right. What I'm wondering is if it's possible to somehow decople the fuselage sides just from the upper stage when the interstage decouple is triggered. That would be ideal, I just don't know what's involved with that, code-wise. It would certainly help with designing debris-free missions. Link to comment Share on other sites More sharing options...
FacticiusVir Posted September 6, 2013 Share Posted September 6, 2013 @jrandom Awesome, you answered my question before I even asked it :-D I've run some experiments, and it seems the upper stage will stay stuck with fairings until you eject them, but can be decoupled if you only cover 2 of the 4 sides with fuselages. I'm not sure how helpful that is, but it may have use for re-entry shields and the like. Link to comment Share on other sites More sharing options...
Chestburster Posted September 6, 2013 Share Posted September 6, 2013 Right. What I'm wondering is if it's possible to somehow decople the fuselage sides just from the upper stage when the interstage decouple is triggered. That would be ideal, I just don't know what's involved with that, code-wise. It would certainly help with designing debris-free missions.Disable auto struts and it will decouple from the top. Link to comment Share on other sites More sharing options...
jrandom Posted September 6, 2013 Share Posted September 6, 2013 Disable auto struts and it will decouple from the top.But I still want the fuselage sides to auto-strut to themselves, the base, and the invisible top bit containing the floating node. Doesn't disabling auto-struts remove all of that? Link to comment Share on other sites More sharing options...
google123 Posted September 7, 2013 Share Posted September 7, 2013 is there a way for me to get rid of custom fairing base? I don't have older model that use custom fairing base, so I don't need it and it would be nice to get rid of stuff I don't use Link to comment Share on other sites More sharing options...
mwlue Posted September 7, 2013 Share Posted September 7, 2013 updated my Katurn mun rocket abit.Strapped 4x Glode X5 SRBs to the 1st stage to get max. power for the initial ascent. Using smaller power engines on the 2nd & 3rd stages to get them a bit more fuel effective hopefully. Link to comment Share on other sites More sharing options...
viperwolf Posted September 8, 2013 Share Posted September 8, 2013 thats a very nice rocket, can you record a launch with it? Link to comment Share on other sites More sharing options...
e-dog Posted September 8, 2013 Author Share Posted September 8, 2013 is there a way for me to get rid of custom fairing base? I don't have older model that use custom fairing base, so I don't need it and it would be nice to get rid of stuff I don't use Remove base*.cfg, baseModel.mu and baseTex.tga Link to comment Share on other sites More sharing options...
e-dog Posted September 8, 2013 Author Share Posted September 8, 2013 Either attach payload to the fixed node on the ring (not the top node that moves with H) or use J to extend fairings above top node. Link to comment Share on other sites More sharing options...
Motokid600 Posted September 8, 2013 Share Posted September 8, 2013 (edited) New question.. Is this possible?e-dog, any chance we could adjust the height of where the fairing starts to curve inward? Useful both for normal and interstage fairings.The curve starts right from the interstage ring and it needs to go far up the payload so it ends up clipping through half the craft. Edited September 8, 2013 by Motokid600 Link to comment Share on other sites More sharing options...
zxczxczbfg Posted September 8, 2013 Share Posted September 8, 2013 (edited) Suggestion: Nose cap fairings. They would be attached like normal fairings, and would decouple with considerable force from the base, but not from each other.EDIT: Perhaps you misunderstood, this would be a hollow cone with stuff actually inside it (i.e. not just jettisoning the whole nosecone, I could do that with stock). Edited September 13, 2013 by zxczxczbfg Link to comment Share on other sites More sharing options...
KerbMav Posted September 8, 2013 Share Posted September 8, 2013 Suggestion: Nose cap fairings. They would be attached like normal fairings, and would decouple with considerable force from the base, but not from each other.Place stack decoupler, place fairing base, put fairings on, jettison whole thing with decoupler while ignoring the fairing decouplers? Link to comment Share on other sites More sharing options...
Starwaster Posted September 8, 2013 Share Posted September 8, 2013 Place stack decoupler, place fairing base, put fairings on, jettison whole thing with decoupler while ignoring the fairing decouplers?Or use the Fuselage Fairing that has no decoupler at all, but yeah. Link to comment Share on other sites More sharing options...
Motokid600 Posted September 8, 2013 Share Posted September 8, 2013 And clip the nose cone through the craft? Will that cause problems? Its easy to have PF just cover the whole payload. but I just need the section leading up the the command pod covered. Link to comment Share on other sites More sharing options...
jrandom Posted September 8, 2013 Share Posted September 8, 2013 And clip the nose cone through the craft? Will that cause problems? Its easy to have PF just cover the whole payload. but I just need the section leading up the the command pod covered.I've done this using the faring base rings. Under the command pod, attach a fairing base ring that's been flipped upside down, but I'd hazard a guess you could do this with the interstage part as well. Link to comment Share on other sites More sharing options...
mwlue Posted September 8, 2013 Share Posted September 8, 2013 thats a very nice rocket, can you record a launch with it?Here it is Conic fairing looks better covering the LM imo Link to comment Share on other sites More sharing options...
HeadHunter67 Posted September 8, 2013 Share Posted September 8, 2013 I was trying to do a design just like that yesterday - but it gyrated like a hula girl on the way up, until I jettisoned the lower stage. Not sure what I did wrong... Link to comment Share on other sites More sharing options...
viperwolf Posted September 9, 2013 Share Posted September 9, 2013 HeadHunter, try locking the gimble. that solved alot for me. this was suggested by many on the MJ Threads and the Nova threads. Link to comment Share on other sites More sharing options...
mwlue Posted September 9, 2013 Share Posted September 9, 2013 HeadHunter, try locking the gimble. that solved alot for me. this was suggested by many on the MJ Threads and the Nova threads.or tune down the gimble range of the engine, i have reduced the NP bearcat5x from 0.5 to 0.3.i didnt locked the gimble on my Katurn, i need it to turn that ~800 ton monster. Link to comment Share on other sites More sharing options...
mythbusters844 Posted September 9, 2013 Share Posted September 9, 2013 I encountered a problem with the procedural interstage.When I tried to make a Saturn V replica, whenever I decoupled the fairings around the MEM and CSM, they would seperate from my K-IVB. Aka the payload would seperate from the interstage plate.Imgur album:Javascript is disabled. View full albumLink to it if it doesn't work for some reason.http://imgur.com/a/yjg9m#0If you want you can have the .craft file, but it uses 4 mods... Other than that I really like this mod. Link to comment Share on other sites More sharing options...
NathanKell Posted September 9, 2013 Share Posted September 9, 2013 Use Custom Fairing Base. Interstage is for...interstages, and is therefore working as designed.(The point of the intertage fairing adapter is that the fairings support what's above it. Decouple the fairings, and what's above it decouples.)Or you can use, for the lander, the node whose height you can't adjust; reserve the node whose height you can adjust for the CSM (and don't place the CSM directly on the lander). Then, too, it should work for you, and decoupling fairings will decouple CSM but NOT the LEM. Link to comment Share on other sites More sharing options...
Railgunner2160 Posted September 9, 2013 Share Posted September 9, 2013 The top most node of the interstage base is a decouple node, try the one at the base itself instead of the topmost..... Link to comment Share on other sites More sharing options...
mythbusters844 Posted September 9, 2013 Share Posted September 9, 2013 There was a reason why I put it on the top node, as it was weird. But after fidgeting around with the help of pigeons, it worked on the bottom node. Link to comment Share on other sites More sharing options...
sgt_flyer Posted September 9, 2013 Share Posted September 9, 2013 (edited) The csm is supposed to be carried only by the fairings on the S-IVB no link between the csm and the lander - when the fairings detach, the csm was just floating away from the lander - so they just needed to turn around and pick the lander Edited September 9, 2013 by sgt_flyer Link to comment Share on other sites More sharing options...
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