DisarmingBaton5 Posted August 30, 2013 Share Posted August 30, 2013 Not sure i'm on board with that station idea. It seems a bit futuristic. Yes, it is possible with today's tech, but would take forever (and probably be more expensive than building the city itself) Link to comment Share on other sites More sharing options...
NGTOne Posted August 30, 2013 Share Posted August 30, 2013 It's an interesting idea, but would likely get annoying to anyone in orbit - it would be like having a Magic Boulder in orbit of Kerbin. Not sure what it would do to the physics engine, either (a 2500km-long collider is nothing to sneeze at, I don't even know if KSP could HANDLE that). Link to comment Share on other sites More sharing options...
JustinS222 Posted August 30, 2013 Share Posted August 30, 2013 The cable could not have a collider. Link to comment Share on other sites More sharing options...
Oicani Posted August 30, 2013 Share Posted August 30, 2013 As someone who isn't participating in this project but just following it from the outside, it's awesome! It's something I've wanted to see for a good while, and I'm really happy that it's happening.Is there any change you guys will do an art pass and try to stick to a coherent art style? Basing it on something like Bac's texturing would be really good - there's lot of variety model-wise, and that's great, but the different texturing styles are slightly suboptimal. Link to comment Share on other sites More sharing options...
Tw1 Posted August 30, 2013 Share Posted August 30, 2013 (edited) Hey guys. So, I have a few, all be it radical, ideas that I want your opinions on. You have an interesting shape, but I refer you to the original post:[*]Keep it real - no antimatter floating buildings or magical elven super trees. You are free to design be it modern style, art deco, classical, high tech, whatever you want, but make sure that it is something that can be done with today's Earthly technology.Plus, not everyone who would like the city would like such an easy way into space. My suggestions:-Perhaps use the model for something else?-Or, make it as an independent kerbtown item.That out of the way, I suggest we share textures we create. This way, we get more bang for our memory usage. I can imagine making use of the brick texture on the bridge, or the tiles on the airport, or the window texture Devo showed, and someone else making a classical-ish style thing could make use of the column-window texture I'm planning when I make the final version. And something I'd like to see as a modular object is a park bench. This could be re-used in parks, on the street, and on station platforms. Proportions could be based on the external seat part. Edited August 30, 2013 by Tw1 Link to comment Share on other sites More sharing options...
EKS21 Posted August 30, 2013 Share Posted August 30, 2013 Great idea! Cities are what KSP needs! Link to comment Share on other sites More sharing options...
EKS21 Posted August 30, 2013 Share Posted August 30, 2013 I'm building a car for Jeb and Bill to drive around in, it likes flying... Link to comment Share on other sites More sharing options...
Yogui87 Posted August 30, 2013 Share Posted August 30, 2013 Here some of the buildings I'm working on when I've got free time waiting for Phase C. I need to finish and improve textures on the skyscrapers plaza and the University entrance hall is almost done. Link to comment Share on other sites More sharing options...
tom1499 Posted August 30, 2013 Share Posted August 30, 2013 Sorry I've posted no updates, I ended up on holiday for a week with no mousemat. I had two whole days free but I couldn't do the modelling without the mouse. Back now, and have a usable surface. I got a bit tired of doing the radio tower and started a building for my plot: Sorry about the steam thing, just some primitives's anyway... Link to comment Share on other sites More sharing options...
alline1999 Posted August 30, 2013 Share Posted August 30, 2013 Started work on the Kerbin Grand Hotel. It's got a roof pool! Also has a cool interconnection to crash into!that looks awesome I am looking forward to try and dodge it .also the space station would be able to be done since the objects placed in kerbtown seem to be stuck to kerbin itself and rotates with it .so actually you could do it at any altitude .also I like the idea of an space elevator. Link to comment Share on other sites More sharing options...
Globox Posted August 30, 2013 Share Posted August 30, 2013 Hey guys, I've been working for a while on city models and I think I could help you, if you're okay with it Here are some sneak peaks Link to comment Share on other sites More sharing options...
oniontrain Posted August 30, 2013 Share Posted August 30, 2013 I'd be interested in doing some modular refinery/industrial parts. What texture size are most people using? Link to comment Share on other sites More sharing options...
Olympic1 Posted August 30, 2013 Share Posted August 30, 2013 I'd be interested in doing some modular refinery/industrial parts. What texture size are most people using?The max is 512 x 512 Link to comment Share on other sites More sharing options...
Loabstas Posted August 31, 2013 Share Posted August 31, 2013 Hi I am an architect, and I would love to get a plot on the future island, I would like to put a massive skyscraper, right in the middle as a triumph to kerbal engineering, It probably would be >1Km here is some stuff I have donehttp://i.imgur.com/yn28P8G.png[\img]http://i.imgur.com/ZSc7Bg7.png[\img]latest actual project (wip)http://i.imgur.com/zbMrXBN.jpg[\img]http://i.imgur.com/2GJ9Uam.jpg[\img] Link to comment Share on other sites More sharing options...
HoY Posted August 31, 2013 Share Posted August 31, 2013 Hi I am an architect, and I would love to get a plot on the future island, I would like to put a massive skyscraper, right in the middle as a triumph to kerbal engineering, It probably would be >1Km here is some stuff I have donelatest actual project (wip)fixed image links Link to comment Share on other sites More sharing options...
Espresso Posted August 31, 2013 Share Posted August 31, 2013 Hey, great job everyone, the buildings look awesome, and some look like they're nearing completion. -wink-wink- No, seriously, they're looking awesome, keep up the great work. Link to comment Share on other sites More sharing options...
OrbitusII Posted September 1, 2013 Share Posted September 1, 2013 (edited) Just a start. I'll probably shrink down the buildings even though the recommended 129600 square meter area is a lot to fill. This is assuming I get a building permit on one of the future islands. Edit: I'll probably use my plot for an office complex in the style you see above. Need offices in Kerbin City? Right here. I'll start leasing/distributing spaces once the model and textures are done and I have a plot. Edited September 1, 2013 by OrbitusII Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted September 1, 2013 Share Posted September 1, 2013 I can't wait to buzz every building in this city (final version) and kill >12 kerbals* doing it!*unconfirmed value, probably considerably larger Link to comment Share on other sites More sharing options...
POTKC Posted September 1, 2013 Share Posted September 1, 2013 I applied for a plot on the future island several times, but for some reason never got put on the list. So I just started moddelling anyway, I'll probably have something to show a bit later. Link to comment Share on other sites More sharing options...
bsalis Posted September 1, 2013 Share Posted September 1, 2013 Great work guys. Looking forward to the updates.Is there any place to submit bug reports? Such as for missing or bugged collision meshes.I have a habit of landing on everything with VTOLs so might as well put it to use and log issues. Link to comment Share on other sites More sharing options...
nothke Posted September 1, 2013 Author Share Posted September 1, 2013 (edited) OK guys, I see a lot of good previews, but you, phase A developers, should really start sending me your models, at least test models. We should get going with filling up the Eastern island, cause it's getting slower.In other words, you have 48 hours (2 days) to send me your models, when I will start packing build 2!As for organization, I am just making a spreadsheet to solve all the little nuances.News: Mr.Desmond Tiny is leaving the project because his school started. So his plot is probably free until I confirm that (waiting for a reply if he made any models so far) Edited September 1, 2013 by nothke Link to comment Share on other sites More sharing options...
nothke Posted September 1, 2013 Author Share Posted September 1, 2013 Preliminary WIP spreadsheet:https://docs.google.com/spreadsheet/ccc?key=0Aq-Kp1pObiWgdEVRSG54eHFtS2NKWFoyZHJranFub1E&usp=sharingIf I forgot someone or something, you can right click on the cell and insert a comment. (If it doesn't work you can write here on the forum). This will be the main place of progress, status and "who's doing what", from now on! Link to comment Share on other sites More sharing options...
Cooly568 Posted September 1, 2013 Share Posted September 1, 2013 In other words, you have 48 hours (2 days) to send me your models, when I will start packing build 2!Well great. I had a pretty busy weekend as of late, So I better get working on my plot. Link to comment Share on other sites More sharing options...
POTKC Posted September 1, 2013 Share Posted September 1, 2013 OK, so here is what I have: Link to comment Share on other sites More sharing options...
tom1499 Posted September 1, 2013 Share Posted September 1, 2013 I think I went a bit overboard on those standard textures.... And on the note of giving you models, I will start working on it Immediately(Read:As soon as I have a shower. Just got back from Sailing regatta. Busy weekend!) Link to comment Share on other sites More sharing options...
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