WarriorSabe Posted June 21, 2021 Share Posted June 21, 2021 5 hours ago, Nertea said: You can post images here, I just don't want them filtering out onto reddit/etc so that people come looking for an unfinished mod, download it and complain. That's the motivation here. Don't think that'll be happening. Honestly the 'empty' dome is a bonus that I made only because it shares > 90% of its texture space with the kitted out domes. Couple dome images for those who don't want to download the alpha: Domes? This is giving me some ideas Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted June 21, 2021 Share Posted June 21, 2021 (edited) 1 hour ago, theJesuit said: Links please? I was thinking of exercises or even trees. Ideally i would have habitat parts, but it is probably a little small for that. Simply being able to walk around without helmet off would be a big bonus! But that would require some additional coding. Haha, give me a bit to find the screenshots. I’ve been out all day. Classic campfire mode: https://cdn.discordapp.com/attachments/806651722609066014/855908427704434688/unknown.png Interrogation: “WE NEED YOU TO TELL US WHERE THE SNACKS ARE BILL” Edited June 21, 2021 by Spaceman.Spiff Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 21, 2021 Author Share Posted June 21, 2021 2 hours ago, lemon cup said: Same size as it appears on the lab, essentially if you were to just take the rack and remove it from the lab (yes I know this is a gross oversimplification of what the process entails but I mean for visualization purposes only). Thinking more, if I did it I would normalize it to the two stock panel sizes. Have to do a bit of model surgery, might as well make it so that it matches (1m square and 2m square). Quote Link to comment Share on other sites More sharing options...
lemon cup Posted June 22, 2021 Share Posted June 22, 2021 3 hours ago, Nertea said: Thinking more, if I did it I would normalize it to the two stock panel sizes. Have to do a bit of model surgery, might as well make it so that it matches (1m square and 2m square). Well I won’t take that as a yes since I know you’re already hard at work on other mayhem, but thank you very much for entertaining the thought. Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted June 22, 2021 Share Posted June 22, 2021 (edited) @Nertea, small question: how is the 5m centrifuge going to be constructed? It presumably would be impossible to fit inside an extended 7.5m fairing, as even the largest 3.75m one barely fits. The original Kronus-1 concept was presumably intended to be assembled in space, so I have an idea for construction of it: Centrifuge parts are launched seperately: a ring hub which is attached to the vessel like any other module, and 3-6 ring segments which are attached in a abstracted way: Once the ring hub is part of the vessel, clicking a button in the PAW of the the ring hub will add any nearby ring segments to it. The ring segment(s) would now be part of the centrifuge, but all would be treated as a single part. Effectively, the centrifuge model would have a few "construction stages" as opposed to a deploy animation, each ring segment added to it will advance the construction stage by one. Alternatively, instead of warping ring segments to it, which would presumably be difficult to code, you could have a resource called "CentrifugeParts" or something. Advancing the centrifuge to the next stage of construction would require consuming a set number of CentrifugeParts from a tank that would be docked to the vessel. Edited June 22, 2021 by coyotesfrontier Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted June 22, 2021 Share Posted June 22, 2021 I think having the ring composed of several parts docked together would lead to much lag. Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted June 22, 2021 Share Posted June 22, 2021 (edited) 3 hours ago, Spaceman.Spiff said: I think having the ring composed of several parts docked together would lead to much lag. Not docked together, they'd all be a single part. (each construction stage would be a different model) I don't thing the construction stage models would be particularly hard to make, as they could easily be made by splitting up the finished centrifuge model Edited June 22, 2021 by coyotesfrontier Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted June 22, 2021 Share Posted June 22, 2021 3 minutes ago, coyotesfrontier said: Not docked together, they'd all be a single part. (each construction stage would be a different model) I don't thing the construction stage models would be particularly hard to make, as they could easily be made by splitting up the finished centrifuge model Maybe it could work like the MKS orbital shipyards but instead of material kits you would deliver a certain amount of ore. And if you have EPL, rocket parts. Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 22, 2021 Author Share Posted June 22, 2021 A new major tweak has been pushed IVAs are now split and need to be installed as an Extras package Added two kitted out domes (still working on the hologram stuff for the observation dome) Some improvements to colliders for the empty dome to give more space Couple bugs fixed Quote Link to comment Share on other sites More sharing options...
Beccab Posted June 22, 2021 Share Posted June 22, 2021 (edited) 2 hours ago, Nertea said: A new major tweak has been pushed IVAs are now split and need to be installed as an Extras package Added two kitted out domes (still working on the hologram stuff for the observation dome) Some improvements to colliders for the empty dome to give more space Couple bugs fixed Will the 5 meters parts have metal/insulated options or would that take up too much space? Loving the cultivation dome Edited June 22, 2021 by Beccab Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 22, 2021 Author Share Posted June 22, 2021 7 hours ago, Beccab said: Will the 5 meters parts have metal/insulated options or would that take up too much space? Loving the cultivation dome Just white. Every size you go up increases texture needs significantly. 14 hours ago, coyotesfrontier said: @Nertea, small question: how is the 5m centrifuge going to be constructed? It presumably would be impossible to fit inside an extended 7.5m fairing, as even the largest 3.75m one barely fits. The original Kronus-1 concept was presumably intended to be assembled in space, so I have an idea for construction of it: Centrifuge parts are launched seperately: a ring hub which is attached to the vessel like any other module, and 3-6 ring segments which are attached in a abstracted way: Once the ring hub is part of the vessel, clicking a button in the PAW of the the ring hub will add any nearby ring segments to it. The ring segment(s) would now be part of the centrifuge, but all would be treated as a single part. Effectively, the centrifuge model would have a few "construction stages" as opposed to a deploy animation, each ring segment added to it will advance the construction stage by one. Alternatively, instead of warping ring segments to it, which would presumably be difficult to code, you could have a resource called "CentrifugeParts" or something. Advancing the centrifuge to the next stage of construction would require consuming a set number of CentrifugeParts from a tank that would be docked to the vessel. It's probably just going to be deployable. Should generally fit in the footprint I have scoped out for it. Of course, we'll see how that survives contact with the enemy! Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 25, 2021 Author Share Posted June 25, 2021 Well, I'm about to go into an angry 1.12-update shaped hole for a month so here's a preview of a remaining part: Quote Link to comment Share on other sites More sharing options...
Terrestris Posted June 25, 2021 Share Posted June 25, 2021 1 minute ago, Nertea said: Well, I'm about to go into an angry 1.12-update shaped hole for a month so here's a preview of a remaining part: Holly molly Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted June 25, 2021 Share Posted June 25, 2021 Absolutely incredible. Excellent work as always. wen 1.12 support Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted June 25, 2021 Share Posted June 25, 2021 35 minutes ago, Nertea said: Well, I'm about to go into an angry 1.12-update shaped hole for a month so here's a preview of a remaining part: Hmmm… I wonder what it could be, my guess is an engine Quote Link to comment Share on other sites More sharing options...
Starseeker Posted June 25, 2021 Share Posted June 25, 2021 51 minutes ago, Nertea said: Well, I'm about to go into an angry 1.12-update shaped hole for a month so here's a preview of a remaining part: Oh that is absolutely gorgeous, even without textures! Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted June 25, 2021 Share Posted June 25, 2021 57 minutes ago, Nertea said: Well, I'm about to go into an angry 1.12-update shaped hole for a month so here's a preview of a remaining part: Real challenge will be to design the rocket launcher to put it in orbit Quote Link to comment Share on other sites More sharing options...
Apelsin Posted June 25, 2021 Share Posted June 25, 2021 (edited) 1 hour ago, Nertea said: Well, I'm about to go into an angry 1.12-update shaped hole for a month so here's a preview of a remaining part: Georgeous! For anyone wondering I think it's based off the Kronos-1 spacecraft concept: https://spacethatneverwas.tumblr.com/post/130745932490/kronos-1-deep-space-exploration-vehicle-this-is Edited June 25, 2021 by Apelsin Quote Link to comment Share on other sites More sharing options...
Rakete Posted June 25, 2021 Share Posted June 25, 2021 (edited) Nice to see SSPXr gets an expansion.... Hyped for it... Can we fast forward to autumn (?) please, when Nerteas new toys for us are released, please? One question from my side: Are for the big new parts docking devices planned to connect wobble-free the big parts in space (bigger than the clampotron sr.) ? Doesn't need to be beautiful, just needs to be strong and big. Just an idea for the greatest KSP-Modder ever. Edited June 26, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
panarchist Posted June 25, 2021 Share Posted June 25, 2021 5 hours ago, Nertea said: Well, I'm about to go into an angry 1.12-update shaped hole for a month so here's a preview of a remaining part: That is an AMAZING hab - can't wait to use it. What's the capacity? 36 kerbals? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted June 25, 2021 Share Posted June 25, 2021 4 hours ago, josselin2196 said: Real challenge will be to design the rocket launcher to put it in orbit you could construct it in orbit, with EPL for exmaple Quote Link to comment Share on other sites More sharing options...
panarchist Posted June 25, 2021 Share Posted June 25, 2021 1 minute ago, Starhelperdude said: you could construct it in orbit, with EPL for exmaple Or put in on top of RoverDude's Orion, or the NSWR in Far Future. Quote Link to comment Share on other sites More sharing options...
CDSlice Posted June 26, 2021 Share Posted June 26, 2021 If you use orbital assembly the 5m rocket parts in Near Future should easily take it into orbit. Getting it from LKO to well anywhere else besides the Mun or Minmus is probably going to be way easier with FFT though. Quote Link to comment Share on other sites More sharing options...
Gryphorim Posted June 26, 2021 Share Posted June 26, 2021 (edited) @Nertea, would this new tease, or any of the new centrifugal habs be well suited to making closely stacked, counter-rotating designs? In the live release, anything 3.75m or bigger mounting size is so tall, that they don't stack nicely. I guess this is sort of a request for a flatter centrifuge design that stacks nicely. Edited June 26, 2021 by Gryphorim Quote Link to comment Share on other sites More sharing options...
Rakete Posted June 26, 2021 Share Posted June 26, 2021 How to connect these 5m Parts without wobble? Is the clampotron sr. strong enough? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.