pquade Posted November 20, 2019 Share Posted November 20, 2019 17 minutes ago, Stone Blue said: @pquade If you havent tried already, copy over *only* the stuff in the /ASET/ folder... Then do fresh install of the dependencies: v4.1.2 of Module Manager, and on the last page or two of the RPM thread, user Tegmil has a v0.30.7 RPM recompile for 1.8.1 Of course, you also want to make sure any of the listed recommended mods for ALCOR, are also updated or have stated 1.8.1 compatability. Give that a try. And I think that's a piece of the issue. Some of the dependancies don't seem to have been updated. But here take a look at what I'm seeing with my current 1.8.1 testing install. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted November 20, 2019 Share Posted November 20, 2019 (edited) Hmmm.. are the RPM MFDs all dead/non-responsive/blank? Interesting, as I had that same exact issue with Probe Control Room... I dont know why the labels are all missing from eberything Is this different than what you had happening before? I'm now wondering if theres an issue with Tegmil's unofficial RPM recompile .. vOv Edited November 20, 2019 by Stone Blue Quote Link to comment Share on other sites More sharing options...
pquade Posted November 20, 2019 Share Posted November 20, 2019 46 minutes ago, Stone Blue said: @pquade If you havent tried already, copy over *only* the stuff in the /ASET/ folder... Then do fresh install of the dependencies: v4.1.2 of Module Manager, and on the last page or two of the RPM thread, user Tegmil has a v0.30.7 RPM recompile for 1.8.1 Of course, you also want to make sure any of the listed recommended mods for ALCOR, are also updated or have stated 1.8.1 compatability. Give that a try. Well, I sort of feel like I'm getting closer, but it's still not working for me. I've done fresh installs of RPM and ASET Props and those should be the only ones required, but I still feel like it's missing something since it's not working. I think I need a checklist and actual links because finding the right versions seems to be more difficult than your description. Here's an error that's showing up. 8 minutes ago, Stone Blue said: Hmmm.. are the RPM MFDs all dead/non-responsive/blank? Interesting, as I had that same exact issue with Probe Control Room... I dont know why the labels are all missing from eberything Is this different than what you had happening before? I'm now wondering if theres an issue with Tegmil's unofficial RPM recompile .. vOv All the MFDs are entirely inoperative. It seemed to me that buttons are different than the previous screenshot. Then again, it might just be placebo effect. In reading what Tegmil did and the results he got. He mentioned Direct-X. I guess I should mention I'm OpenGL on a Unix based system install. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted November 20, 2019 Share Posted November 20, 2019 @pquade see my post here in the PCR thread. this may be your issue. Try deleting the /GameData/JSI/ folder, reinstall the official, but outdated RPM v0.30.6, *THEN* install Tegmil's patch on top, merging/overwriting everything. If thiings are still not working, you may have to repeat the process, while also deleteing these folders: /GameData/ASET/ALCOR_Advanced_IVA, /GameData/ASET/ExtCamRadialVert /GameData/ASET/ASET_Props (as well as /GameData/ASET/ASET_Avionics if you have that installed) Then reinstall the ASET ALCOR & Props mods. (ASET Avionics, as well, if you had that one before) Quote Link to comment Share on other sites More sharing options...
pquade Posted November 20, 2019 Share Posted November 20, 2019 5 hours ago, Stone Blue said: @pquade see my post here in the PCR thread. this may be your issue. I'll give it a shot and I'm completely dedicated to wanting to make this work, but none of this is obvious and sorting through all the combined threads to figure it out isn't going to happen for the average person who wants to install all of this stuff. I think it would be great if somebody could somehow figure out a way to just make it all work just by dragging and dropping the files into the GameData folder like most other mods. Again, not so much for myself, but for all the other people who might want to install. Thanks for all of this though. Hopefull. Quote Link to comment Share on other sites More sharing options...
pquade Posted November 20, 2019 Share Posted November 20, 2019 (edited) SUCCESS! I'm ecstatic since this is my goto lander and rescue cockpit. Here are the steps that worked for me. 1. DELETE everything related to ASET and JSI. 2. Download and install RasterPropMonitor v0.30.6 from here; https://github.com/Mihara/RasterPropMonitor/releases/ 3. Download Tegmil's patch from here; https://www.dropbox.com/s/jycdhbwzxkqcpyj/JSI-ksp181-fixes-2.zip?dl=1 3a. Open both your installed JSI folder in your GameData folder, open up ALL of the subfolders in that JSI folder then drag and drop (or merge) any files from Tegmil's patch into it in the appropriate subfolders. DO NOT SIMPLY REPLACE the JSI folders. It's NOT a replacement. 4. Start KSP 1.8.x, open a sandbox game, go into the SPH, load up the stock Aeris 3A craft, and launch it to the runway. 4a. Turn the brakes on and go into IVA mode. You should see the velocity vector bouncing around on the HUD. Tilt the camera down and check functionality of the buttons on the MFD. If MFD is INOP, then goto 1, else goto 5. (This ensures you have a working RPM before tackling ASET.) 5. Shut down the game. 6. Download and install the ALCOR capsule from here; https://spacedock.info/mod/1203/ALCOR 7. Download and install into “/Gamedata/ASET/" the ALCOR Advanced IVA 0.9.7 from here; https://spacedock.info/mod/1205/ALCOR Advanced IVA 8. Download and install into “/Gamedata/ASET/" the ASET Props 1.5 from here; https://spacedock.info/mod/1204/ASET Props 9. Start KSP 1.8.x, open a sandbox game, go into the VAB. Build an ALCORE capsule, put a kerbal into it, and launch it to the pad. Go into IVA and check functionality of some buttons. I tend to turn on the cabin lights and check the ALCOR cameras on the MFDs If they work, it works! Download some of the other awesome IVAs that work with these mods! Mk1 Cockpit' IVA Replacement by ASET https://spacedock.info/mod/1214/ 'Mk1 Cockpit' IVA Replacement by ASET 'MK1-2' IVA Replacement by ASEThttps://spacedock.info/mod/1206/'MK1-2' IVA Replacement by ASET Mk1 Lander Can' IVA Replacement by ASEThttps://spacedock.info/mod/1208/Mk1 Lander Can' IVA Replacement by ASET Edited November 21, 2019 by pquade Quote Link to comment Share on other sites More sharing options...
prinjrius Posted August 1, 2020 Share Posted August 1, 2020 and will the development of the project? New modules, parts, and more? Quote Link to comment Share on other sites More sharing options...
Kerminator K-100 Posted August 20, 2020 Share Posted August 20, 2020 Does this work with 1.10? Quote Link to comment Share on other sites More sharing options...
HLSA30 Posted September 13, 2020 Share Posted September 13, 2020 On 8/19/2020 at 9:45 PM, Kerminator1000 said: Does this work with 1.10? yes, work fine, i use all the days. Quote Link to comment Share on other sites More sharing options...
Dhruv Posted October 14, 2020 Share Posted October 14, 2020 I wanted to ask if the landing legs, as shown in the pictures, is available with this mod? Quote Link to comment Share on other sites More sharing options...
ComatoseJedi Posted October 17, 2020 Share Posted October 17, 2020 On 10/14/2020 at 5:50 AM, Dhruv said: I wanted to ask if the landing legs, as shown in the pictures, is available with this mod? The legs in question is off another mod that Alex was working on called Konquest. I think it's still on there, but they need to be updated. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted October 17, 2020 Share Posted October 17, 2020 @Dhruv @ComatoseJedi Look for TonkaCrash's post dated 2019 Feb 06 on the page before this one, and there might be a link to the newest community submitted update/fix for those legs Quote Link to comment Share on other sites More sharing options...
Dhruv Posted October 19, 2020 Share Posted October 19, 2020 On 10/17/2020 at 6:04 PM, ComatoseJedi said: The legs in question is off another mod that Alex was working on called Konquest. I think it's still on there, but they need to be updated. I guess the Konquest is still under progress, right?! Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted October 19, 2020 Share Posted October 19, 2020 9 hours ago, Dhruv said: I guess the Konquest is still under progress, right?! Supposedly... but at least the Legs are available now in an actual download Quote Link to comment Share on other sites More sharing options...
Dhruv Posted October 20, 2020 Share Posted October 20, 2020 15 hours ago, Stone Blue said: Supposedly... but at least the Legs are available now in an actual download Okay, got it! It works fine Quote Link to comment Share on other sites More sharing options...
Dhruv Posted October 20, 2020 Share Posted October 20, 2020 @Stone Blue Also, Can you help me with ERS mod by A.S.E.T.?? I have problems with the wheels, It does not stay strong. Any idea to hack or modify wheels?? Quote Link to comment Share on other sites More sharing options...
hawk_za Posted November 25, 2020 Share Posted November 25, 2020 hi guys is it possible to ask the mod author to make this available in ckan as ckan is saying 1.10 version will not support either the alcor pod or the enhanced ive which i deem a staple to how the game should be played ps huge thanks again to mod makers for all your hard work it is because this game is still going Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 25, 2020 Share Posted November 25, 2020 (edited) 50 minutes ago, hawk_za said: hi guys is it possible to ask the mod author to make this available in ckan as ckan is saying 1.10 version will not support either the alcor pod or the enhanced ive which i deem a staple to how the game should be played ps huge thanks again to mod makers for all your hard work it is because this game is still going Just use the CKAN comparability setting to tell CKAN that mods for 1.8, 1.9 & 1.10 are compatible. @alexustas hasn't been on since Sep. 1 Edited November 25, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
hawk_za Posted November 25, 2020 Share Posted November 25, 2020 2 minutes ago, linuxgurugamer said: Just use the CKAN comparability setting to tell CKAN that mods for 1.8, 1.9 & 1.10 are compatible thanks will do Quote Link to comment Share on other sites More sharing options...
Dhruv Posted January 26, 2021 Share Posted January 26, 2021 Any idea on how to make windows of the capsule lit?, I guess it might look great during space flights. It is very difficult to see landing capsule in dark! Quote Link to comment Share on other sites More sharing options...
mxi_steel Posted February 26, 2021 Share Posted February 26, 2021 i dunno if anyone else has asked this but what legs do you use in the sample lander? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 26, 2021 Share Posted February 26, 2021 (edited) 5 minutes ago, mxi_steel said: i dunno if anyone else has asked this but what legs do you use in the sample lander? Edited February 26, 2021 by Stone Blue Quote Link to comment Share on other sites More sharing options...
slyfoxninja Posted May 14, 2021 Share Posted May 14, 2021 Hope you're doing well Quote Link to comment Share on other sites More sharing options...
nukeboyt Posted May 14, 2021 Share Posted May 14, 2021 57 minutes ago, slyfoxninja said: Hope you're doing well I hope that @alexustashasn't quit KSP for good. Wouldn't it be great if he was collaborating with Private Division and helping to create the pod internals for KSP 2. I can dream, can't I? Quote Link to comment Share on other sites More sharing options...
Jacke Posted May 15, 2021 Share Posted May 15, 2021 1 hour ago, nukeboyt said: I hope that @alexustashasn't quit KSP for good. Wouldn't it be great if he was collaborating with Private Division and helping to create the pod internals for KSP 2. I can dream, can't I? If @alexustas was doing anything with Private Division, I'd think that would be announced. Mod developers come and go. Some have come back after a long time away. I'd like to see @alexustas back as well. But there's no way we can predict if and when. Quote Link to comment Share on other sites More sharing options...
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