Galileo Posted August 2, 2017 Share Posted August 2, 2017 (edited) I have updated my 1.3 patch for RSS. Names should now appear correct throughout the game, and with other mods. Get it here note: you no longer need the RSSVE patch. Just be sure to use scatterer v0.0300 for 1.2.2 as RSSVE is not updated for 1.3 yet. Edited August 31, 2017 by Galileo Link to comment Share on other sites More sharing options...
Dafni Posted August 2, 2017 Share Posted August 2, 2017 2 hours ago, Galileo said: I have updated my 1.3 patch for RSS. Neat, very cool, and convenient. Thank you very much for your work, I appreciate it a lot. Link to comment Share on other sites More sharing options...
KerbMav Posted August 2, 2017 Share Posted August 2, 2017 Wasn't there a 3.2 - 4x something sized real solar system somewhere? Link to comment Share on other sites More sharing options...
cantab Posted August 4, 2017 Share Posted August 4, 2017 Between Galileo's patch and the official release, is anything likely to break in a basic RSS install besides ships getting moved to different planets? (Which I know how to fix my saves for.) Link to comment Share on other sites More sharing options...
Galileo Posted August 4, 2017 Share Posted August 4, 2017 On 8/2/2017 at 1:08 PM, KerbMav said: Wasn't there a 3.2 - 4x something sized real solar system somewhere? There is a patch for a 2.5x Ssrss on the Ssrss thread. May have to go back a page or two. Link to comment Share on other sites More sharing options...
Yuri_Gagarin Posted August 6, 2017 Share Posted August 6, 2017 Hello comrades! I've been playing KSP for around a month, and when I saw this mod on gameplays and went to check it out, it seemed amazing! I installed the mod correctly, and put the 1.3 patch into Gamedata as the directions say. But I still come up with a message saying RSS Is incompatible with KSP v. 1.3. If somebody could tell me how to fix this issue, it would mean a lot to me~! >3< Thanks, -Yuri Link to comment Share on other sites More sharing options...
cantab Posted August 6, 2017 Share Posted August 6, 2017 You need to get Kopernicus for KSP 1.3 and use that, not the Kopernicus version in the RSS download. Same for ModularFlightIntegrator and Module Manager, which are both included with Kopernicus. Link to comment Share on other sites More sharing options...
Yuri_Gagarin Posted August 6, 2017 Share Posted August 6, 2017 (edited) So, let me ask to clarify; You want me to delete the Kopernicus inside the RSS Folder and replace it with the updated Copernicus, as well as ModularFlightIntergrator? Thanks for replying though, I really appreciate it! edit: I do have The updated Kopernicus and MFI Mods in my GameData folder and it still won't load. Edited August 6, 2017 by Yuri_Gagarin Link to comment Share on other sites More sharing options...
Phineas Freak Posted August 7, 2017 Share Posted August 7, 2017 16 hours ago, Yuri_Gagarin said: But I still come up with a message saying RSS Is incompatible with KSP v. 1.3. That is normal since RSS has not been updated for KSP 1.3. Considering that the KSP 1.2.2 version has some problems when used under KSP 1.3 (without some patching) i would really suggest to try and play using the KSP 1.2 version. Or be patient and await the next RSS version that will be compatible. Link to comment Share on other sites More sharing options...
Galileo Posted August 7, 2017 Share Posted August 7, 2017 (edited) 12 hours ago, Yuri_Gagarin said: So, let me ask to clarify; You want me to delete the Kopernicus inside the RSS Folder and replace it with the updated Copernicus, as well as ModularFlightIntergrator? Thanks for replying though, I really appreciate it! edit: I do have The updated Kopernicus and MFI Mods in my GameData folder and it still won't load. Did you download the RSS_Textures in the OP? Edited August 7, 2017 by Galileo Link to comment Share on other sites More sharing options...
Yuri_Gagarin Posted August 7, 2017 Share Posted August 7, 2017 Yes, I did download the textures in the OP. Link to comment Share on other sites More sharing options...
Ninadragonborn Posted August 9, 2017 Share Posted August 9, 2017 On 8/6/2017 at 9:47 PM, Yuri_Gagarin said: Hello comrades! I've been playing KSP for around a month, and when I saw this mod on gameplays and went to check it out, it seemed amazing! I installed the mod correctly, and put the 1.3 patch into Gamedata as the directions say. But I still come up with a message saying RSS Is incompatible with KSP v. 1.3. If somebody could tell me how to fix this issue, it would mean a lot to me~! >3< Thanks, -Yuri sorry to interrupt you need RSS folder and texture folder 2k or 4k or 8k i advise 4k and the don't use Kopernicus the last version you can download it here in forum from the page of Kopernicus it lead you to download page and you need ModuleManager the last version do not use the version inside the RSS folder remove it and download the last one from the page of ModuleManager in forum and place both ModuleManager and Kopernicus inside gamedata folder and also RSS and RSS-Textures this to also inside the gamedata folder and then get patch 1.3 fix for RSS system place it inside gamedata folder and if you get incompatible ignore it i have the message but when i got inside the game the planet were solar system and KSP was on earth i think the problem is because the game think the version of the RSS is for KSP 1.2 not 1.3 so get to the game and then get inside the Tracking Station and see if the planet size and name are solar system not kerbol system i think you should get it working and enjoy the space the real solar system feels like the real world but its really hard. getting to other planets is really difficult a lot more delta V is require to reach other planets and i am talking about unmanned the manned mission that is different story and much harder good luck out there in space Link to comment Share on other sites More sharing options...
DocRockwell Posted August 12, 2017 Share Posted August 12, 2017 (edited) Has the DateTime Formatter been recompiled to work in 1.3? *EDIT* Never mind, the 1.2.2 version looks like its working. Couldn't get it functioning last time I tried, thought it was a 1.3 issue. Here's the linkhttps://github.com/KSP-RO/RSSTimeFormatter Edited August 12, 2017 by DocRockwell Link to comment Share on other sites More sharing options...
Mrcarrot Posted August 13, 2017 Share Posted August 13, 2017 Is it technically, legally okay for me to make a project using some/all RSS textures, but have people download the textures separately like they would to install RSS? Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted August 13, 2017 Share Posted August 13, 2017 54 minutes ago, Mrcarrot said: Is it technically, legally okay for me to make a project using some/all RSS textures, but have people download the textures separately like they would to install RSS? The licence is CC BY NC SA. I'll break it down one part at a time. CC stands for Creative Commons, the name of the group that created this licence. BY means if you use some stuff from this you have to say "this stuff was made by _____" and is referred to as atribution. NC (non-commercial) means that you cannot use stuff from this in anything related to making money. SA stands for share-alike and means that any work from this mod must always stay under the same licence. To sum it up, with the type of CC licence RSS is under, the only limitation related to using parts of it is that you can't profit from it. Link to comment Share on other sites More sharing options...
Mandella Posted August 15, 2017 Share Posted August 15, 2017 On 8/7/2017 at 5:27 AM, Phineas Freak said: That is normal since RSS has not been updated for KSP 1.3. Considering that the KSP 1.2.2 version has some problems when used under KSP 1.3 (without some patching) i would really suggest to try and play using the KSP 1.2 version. Or be patient and await the next RSS version that will be compatible. I hope I'm not asking something that has been answered before, but I'm getting ready to transfer my 1.2.2 "universe" to 1.3 and there is a lot of information out there to process while "upgrading." Is RSS for 1.3 expected to break saves? If it is I might just keep going with my old 1.2.2, then edit and cheat things back into shape when 1.3 is out, instead of going to the trouble twice. Link to comment Share on other sites More sharing options...
pap1723 Posted August 15, 2017 Share Posted August 15, 2017 14 minutes ago, Mandella said: I hope I'm not asking something that has been answered before, but I'm getting ready to transfer my 1.2.2 "universe" to 1.3 and there is a lot of information out there to process while "upgrading." Is RSS for 1.3 expected to break saves? If it is I might just keep going with my old 1.2.2, then edit and cheat things back into shape when 1.3 is out, instead of going to the trouble twice. Hello @Mandella, RSS for 1.3 ***might*** break certain parts of saves. We are adding Ceres and Vesta, as well as the 5 moons of Uranus. Ships that are in orbit, or on their way somewhere might not be where you expect them to be. If you do not have things interplanetary, it should not be a problem. Link to comment Share on other sites More sharing options...
Dafni Posted August 17, 2017 Share Posted August 17, 2017 On 15.8.2017 at 6:12 PM, pap1723 said: ....We are adding Ceres and Vesta, as well as the 5 moons of Uranus... Now that is great news. So can we expect a full 1.3 release?? Many thanks to each and all involved in keeping this lovely mod alive and even keep on improving it. Link to comment Share on other sites More sharing options...
LordOfMinecraft99 Posted August 17, 2017 Share Posted August 17, 2017 I am using this with Sigma Dimensions (My own 0.64 patch, making it the same size as 6.4 scale Kerbol),@Galileo's 1.3 patch, RSSVE Lite, 1.3 Kopernicus (and dependicies), 1.3 EVE, tweakscale, Real Fuels (with RFstock CFGS) , and assorted part mods. With the 4k textures. Everything goes fine, until I try to start or load a save. Then it just says "Loading" Forever. Any ideas Link to comment Share on other sites More sharing options...
Holdground Posted August 21, 2017 Share Posted August 21, 2017 Where do you put the 1.3 fix config file at to make it compatible again Link to comment Share on other sites More sharing options...
Galileo Posted August 21, 2017 Share Posted August 21, 2017 3 hours ago, Holdground said: Where do you put the 1.3 fix config file at to make it compatible again Anywhere in your gamedata folder. Link to comment Share on other sites More sharing options...
Holdground Posted August 21, 2017 Share Posted August 21, 2017 (edited) Ok well when ever I lunch my game I get Incompatible mods detected ( these mods are incompatible with ksp 0.1.3 KerbalJoint Reinforcement, RealSolarSystem). I have put the RSS 1.3 fix in my game data folder and got the most up to date kopernicus 1.3.0-5. So needless to say RSS isn't working do you guys have any ideas. Also I don't know if this is part of it but Kopernicus is using module manager .2.8.0 and RSS has .2.7.5. In addition I'm only using the .2.7.5 due to .2.8.0 crashes my game. Pleas see attached photos for current game mod list. Edited August 21, 2017 by Holdground Link to comment Share on other sites More sharing options...
Holdground Posted August 21, 2017 Share Posted August 21, 2017 Ok well I did fresh install and its working now minus the fact I have no clouds Link to comment Share on other sites More sharing options...
gamerscircle Posted August 22, 2017 Share Posted August 22, 2017 First -RSS is cool.. and SSRSS is cool too. Even though I am been playing stock for the past couple of years, I haven't gotten bored of doing what I am doing. I took on a small task: Historical missions and I ran into snag, I don't know how to land on Venus. I can survive reentry, but the pressure of Venus blew up my lander. Suggestions ? Can I decrease the pressure? Is there a mod pad that had more resistant parts that might be close to Venera looking type? Thanks. and sorry, I posted something similar is SSRSS. Link to comment Share on other sites More sharing options...
Phineas Freak Posted August 23, 2017 Share Posted August 23, 2017 @gamerscircle Cross-posting from the RO thread: Link to comment Share on other sites More sharing options...
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