Quinto_Fabio Posted April 8, 2018 Share Posted April 8, 2018 Please, upgrade for version 1.4 Link to comment Share on other sites More sharing options...
viperwolf Posted April 9, 2018 Share Posted April 9, 2018 (edited) On 4/8/2018 at 11:02 AM, Quinto_Fabio said: Please, upgrade for version 1.4 This should get you going On 3/18/2018 at 8:44 PM, ss8913 said: If you install 3.3.3 and then replace the DLL file with this one: [Download link removed by moderator] that should get you going. All I did was change the Compatibility string as described above, and recompile with Visual Studio 2017. It works for me; no warranty or support is provided, and this is an unofficial build, do not ask Ferram4 or anyone else for help with this either, this is strictly at-your-own risk. It does, however, work for me. or you can use this On 4/5/2018 at 6:59 AM, FrancoisH said: I don't know if I'm allowed to post this, but along with Infernal Robotics Next beta, there's an updated KJR fork available here : https://github.com/meirumeiru/Kerbal-Joint-Reinforcement/releases and updated to 1.4.1 Edited July 10, 2018 by Snark Download link removed by moderator Link to comment Share on other sites More sharing options...
Deddly Posted April 9, 2018 Share Posted April 9, 2018 @Quinto_Fabio, hi, welcome to the forum! I see that @viperwolf has already helpfully given you the information you need. In the futre, we would really appreciate it if you could check back a few posts before making a request like that. This page is actually filled with information about getting it working on 1.4. Have fun Link to comment Share on other sites More sharing options...
lunian Posted April 14, 2018 Share Posted April 14, 2018 (edited) On 3/18/2018 at 8:44 PM, ss8913 said: If you install 3.3.3 and then replace the DLL file with this one: [Download link removed by moderator] that should get you going. All I did was change the Compatibility string as described above, and recompile with Visual Studio 2017. It works for me; no warranty or support is provided, and this is an unofficial build, do not ask Ferram4 or anyone else for help with this either, this is strictly at-your-own risk. It does, however, work for me. It Works, except for wheels and legs class. It seem to errrrr...... broken too easily. Edited July 10, 2018 by Snark Download link removed by moderator Link to comment Share on other sites More sharing options...
Jognt Posted April 15, 2018 Share Posted April 15, 2018 (edited) On 4/5/2018 at 3:59 PM, FrancoisH said: I don't know if I'm allowed to post this, but along with Infernal Robotics Next beta, there's an updated KJR fork available here : https://github.com/meirumeiru/Kerbal-Joint-Reinforcement/releases and updated to 1.4.1 Thanks a bunch! I experienced some pretty significant framerate issues with the tweaked DLL earlier in the thread (that lasted longer than the 5-15 seconds mentioned by its tweaker). That fork lists "Bugfixes, many improvements and optimizations." so sounds a lot better than just an edited version! On 4/14/2018 at 12:26 PM, lunian said: It Works, except for wheels and legs class. It seem to errrrr...... broken too easily. As far as I know that's just 1.4 being buggy beyond comprehension. Try it without mods and they should still break easily. (known bug that's being worked on) Edited April 15, 2018 by Jognt Link to comment Share on other sites More sharing options...
JH4C Posted April 22, 2018 Share Posted April 22, 2018 Just installed the updated version mentioned by @FrancoisH and it's working like a dream. As a new player I've been looking at the supplied pre-built craft, and when I tried the Albatross the wings flexed so much I couldn't climb, dive, or turn without them instantly collapsing. Not knowing enough about autostrut to get it working, I found out about this mod and it's solved the issue - no more excessive wing flex, now any problems I have are down to my flying skills alone! Link to comment Share on other sites More sharing options...
Jesusthebird Posted April 24, 2018 Share Posted April 24, 2018 On 4/21/2018 at 7:09 PM, JH4C said: Just installed the updated version mentioned by @FrancoisH and it's working like a dream. As a new player I've been looking at the supplied pre-built craft, and when I tried the Albatross the wings flexed so much I couldn't climb, dive, or turn without them instantly collapsing. Not knowing enough about autostrut to get it working, I found out about this mod and it's solved the issue - no more excessive wing flex, now any problems I have are down to my flying skills alone! Editor Extensions Redux help with autostruting if going through each part and setting autostrut isnt your fancy. EER gives you the option to set all parts autostrut to any of the available options. Pretty useful among other functionality it provides. Gives a very nice button in the vab/sph too so no weird hotkey combo to remember lol Link to comment Share on other sites More sharing options...
lunian Posted April 28, 2018 Share Posted April 28, 2018 On 4/15/2018 at 9:35 PM, Jognt said: Thanks a bunch! I experienced some pretty significant framerate issues with the tweaked DLL earlier in the thread (that lasted longer than the 5-15 seconds mentioned by its tweaker). That fork lists "Bugfixes, many improvements and optimizations." so sounds a lot better than just an edited version! As far as I know that's just 1.4 being buggy beyond comprehension. Try it without mods and they should still break easily. (known bug that's being worked on) 1.4.3 Solved the landing leg issue. I can land on mun now. Fxxx Yeah!!! Link to comment Share on other sites More sharing options...
superstrijder15 Posted May 1, 2018 Share Posted May 1, 2018 Is there a version for 1.0.5 still available somewhere? Link to comment Share on other sites More sharing options...
Blinkboy77 Posted May 1, 2018 Share Posted May 1, 2018 please make an update... , It is so important to have this mod and, it one of the best mod for me Link to comment Share on other sites More sharing options...
icecold951 Posted May 5, 2018 Share Posted May 5, 2018 (edited) On 3/18/2018 at 8:44 PM, ss8913 said: If you install 3.3.3 and then replace the DLL file with this one: [Download link removed by moderator] that should get you going. All I did was change the Compatibility string as described above, and recompile with Visual Studio 2017. It works for me; no warranty or support is provided, and this is an unofficial build, do not ask Ferram4 or anyone else for help with this either, this is strictly at-your-own risk. It does, however, work for me. Is this fix still working? The dropbox isn't accessible. Edited July 10, 2018 by Snark Download link removed by moderator Link to comment Share on other sites More sharing options...
Warezcrawler Posted May 5, 2018 Share Posted May 5, 2018 19 hours ago, icecold951 said: Is this fix still working? The dropbox isn't accessible. the dll works... don't know about the link though. Link to comment Share on other sites More sharing options...
icecold951 Posted May 6, 2018 Share Posted May 6, 2018 Is there any current source for the DLL mentioned? The dropbox doesn't work. Right now, I'm working with struts. But that adds to the part count, then goes at sim rates. Link to comment Share on other sites More sharing options...
ss8913 Posted May 6, 2018 Share Posted May 6, 2018 Are you referring to the one I posted, or someone else? Or did I even post one? Not sure if this is the one I was waiting on permission for... I've reconciled several to make them work in 1.4.x.. several mods, that is. Link to comment Share on other sites More sharing options...
icecold951 Posted May 6, 2018 Share Posted May 6, 2018 20 hours ago, ss8913 said: Are you referring to the one I posted, or someone else? Or did I even post one? Not sure if this is the one I was waiting on permission for... I've reconciled several to make them work in 1.4.x.. several mods, that is. I'm not sure who posted it. They had it in a dropbox link, but that is shut down now. Link to comment Share on other sites More sharing options...
leatherneck6017 Posted May 7, 2018 Share Posted May 7, 2018 https://github.com/meirumeiru/Kerbal-Joint-Reinforcement/releases Link to comment Share on other sites More sharing options...
Gargamel Posted May 7, 2018 Share Posted May 7, 2018 On 5/1/2018 at 7:34 AM, superstrijder15 said: Is there a version for 1.0.5 still available somewhere? https://forum.kerbalspaceprogram.com/index.php?/topic/173371-how-to-get-old-versions-of-mods/ Link to comment Share on other sites More sharing options...
SancthuaryID Posted May 10, 2018 Share Posted May 10, 2018 On 5/7/2018 at 10:33 AM, leatherneck6017 said: https://github.com/meirumeiru/Kerbal-Joint-Reinforcement/releases Did the 1.4.2 version work well with 1.4.3? Link to comment Share on other sites More sharing options...
leatherneck6017 Posted May 10, 2018 Share Posted May 10, 2018 14 minutes ago, SancthuaryID said: Did the 1.4.2 version work well with 1.4.3? Works fine for me. Link to comment Share on other sites More sharing options...
icecold951 Posted May 10, 2018 Share Posted May 10, 2018 Got t working with one of the links. KerbalJointReinforcement_v3.4.1_for_1.4.2 But I'm getting some serious sim rate issues with this. When I removed it, sim rate stayed green. With KJR, I'm at about 1/4 sim speed. Link to comment Share on other sites More sharing options...
ShadowZone Posted May 11, 2018 Share Posted May 11, 2018 (edited) I tried 3.4.1 and 3.4.1-p1 on 1.4.3 --> game crashes on multiple occasions, for instance staging or using the cheat menu to set the vehicle to a specific orbit. Was too frustrated to try anything else. Edited May 11, 2018 by ShadowZone Link to comment Share on other sites More sharing options...
Rudolf Meier Posted May 11, 2018 Share Posted May 11, 2018 12 minutes ago, ShadowZone said: I tried 3.4.1 and 3.4.1-p1 on 1.4.3 --> game crashes on multiple occasions, for instance staging or using the cheat menu to set the vehicle to a specific orbit. Was too frustrated to try anything else. just to mention this: that's not the right thread to ask for 3.4.1 and 3.4.1-p1 ... this is a version I built to use with IR Next and it's supported via Infernal Robotics Next thread Link to comment Share on other sites More sharing options...
ShadowZone Posted May 11, 2018 Share Posted May 11, 2018 6 hours ago, Rudolf Meier said: just to mention this: that's not the right thread to ask for 3.4.1 and 3.4.1-p1 ... this is a version I built to use with IR Next and it's supported via Infernal Robotics Next thread Thanks for the clarification. I was under the impression this is an inofficial KJR continuation that could be used by everybody. Link to comment Share on other sites More sharing options...
Rudolf Meier Posted May 11, 2018 Share Posted May 11, 2018 (edited) 1 hour ago, ShadowZone said: Thanks for the clarification. I was under the impression this is an inofficial KJR continuation that could be used by everybody. well... somehow it is... (at least to make this clear -> everybody can use it ... it's not some kind of special version just for situation xy or something... but, it's not really the "offcial" one) and I'm working on a performance improvement right now... if someone wants to send me a ship that shows those problems, then I will look into it and analyze why it slows down Edited May 11, 2018 by Rudolf Meier Link to comment Share on other sites More sharing options...
glibbo Posted May 16, 2018 Share Posted May 16, 2018 On 5/10/2018 at 2:34 PM, leatherneck6017 said: Works fine for me. Hi, it doesn't seem to be working for me, do I need anything else other than the downloaded file? KJR v3.4.1 p1 I really need this mod to continue with my plane not breaking on the runway.... KSP 143 windows 7x64 Link to comment Share on other sites More sharing options...
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