Proot Posted March 21, 2014 Share Posted March 21, 2014 You would have to open up the config file and edit it directly in a text editor if you wanted to change clouds.Not problem for me, but all remain "invisible" if I use one single new texture, even if I made direct changes in the .cfgMy log https://mega.co.nz/#!0w1kAL4a!D9Mciw8HA_eY8ZOmmfokDj9Q3ZhDE6J9jXdQXtJnX0Y Link to comment Share on other sites More sharing options...
darshiki Posted March 21, 2014 Share Posted March 21, 2014 Actually I thought your mod was working and clouds appear in the start up screen but in the actual game the clouds are not present. The city lights are there just no clouds. Any Ideas? Link to comment Share on other sites More sharing options...
Proot Posted March 21, 2014 Share Posted March 21, 2014 Actually I thought your mod was working and clouds appear in the start up screen but in the actual game the clouds are not present. The city lights are there just no clouds. Any Ideas?Mine not. My city lights works perfectly, but again is a rename of the original texture. If I use one of my own textures all is gone, textures and configs.The when I use a new texture GUI acts like if the .cfg doesn't exist. Link to comment Share on other sites More sharing options...
rbray89 Posted March 21, 2014 Author Share Posted March 21, 2014 Not problem for me, but all remain "invisible" if I use one single new texture, even if I made direct changes in the .cfgMy log https://mega.co.nz/#!0w1kAL4a!D9Mciw8HA_eY8ZOmmfokDj9Q3ZhDE6J9jXdQXtJnX0Ywhich config are you editing? You should be editing the user cloud config (delete it if present from an old release) Link to comment Share on other sites More sharing options...
rbray89 Posted March 21, 2014 Author Share Posted March 21, 2014 Actually I thought your mod was working and clouds appear in the start up screen but in the actual game the clouds are not present. The city lights are there just no clouds. Any Ideas?I just realized that I don't ship with a user config for the clouds, so that is probably what is going on. The config is leftover from an old release. I'll update the relase to include a user config file. Link to comment Share on other sites More sharing options...
rbray89 Posted March 21, 2014 Author Share Posted March 21, 2014 Updated the release to include a usersconfig to override the old settings. Link to comment Share on other sites More sharing options...
alter5 Posted March 21, 2014 Share Posted March 21, 2014 i get weird flickering black shadows or something with the high res version Link to comment Share on other sites More sharing options...
darshiki Posted March 21, 2014 Share Posted March 21, 2014 Just downloaded and installed the file off the first page of this thread and still not seeing clouds ... Link to comment Share on other sites More sharing options...
rbray89 Posted March 21, 2014 Author Share Posted March 21, 2014 Just downloaded and installed the file off the first page of this thread and still not seeing clouds ...Were you using any texture packs with it? Did you have a previous install of it? Link to comment Share on other sites More sharing options...
rbray89 Posted March 21, 2014 Author Share Posted March 21, 2014 i get weird flickering black shadows or something with the high res versionhttp://picload.org/image/lapdadi/unbenannt.pngthat is due to the terrain creeping up above the overlay. I'm trying to figure out a way to get around it. Link to comment Share on other sites More sharing options...
darshiki Posted March 21, 2014 Share Posted March 21, 2014 Yeah I have a previous install which I deleted, I also tried to install universe re placer and that didn't seem to work either. I am using your texture compressor as well. Thanks for the help RBRAY89 Link to comment Share on other sites More sharing options...
rbray89 Posted March 21, 2014 Author Share Posted March 21, 2014 Yeah I have a previous install which I deleted, I also tried to install universe re placer and that didn't seem to work either. I am using your texture compressor as well. Thanks for the help RBRAY89Universe replace shouldn't interfere either. Please post your ksp.log file. Link to comment Share on other sites More sharing options...
Superfluous J Posted March 21, 2014 Share Posted March 21, 2014 that is due to the terrain creeping up above the overlay. I'm trying to figure out a way to get around it.I'm not a coder so excuse me if this only seems simple in my ignorance, but can't you somehow replace the actual ground texture with the lights? Or overlay them exactly on the ground? I mean, there's a function in the game (Unity, whatever) to map a texture to a bumpy terrain. Can you access that function and put the city lights right on it? Link to comment Share on other sites More sharing options...
rbray89 Posted March 21, 2014 Author Share Posted March 21, 2014 I'm not a coder so excuse me if this only seems simple in my ignorance, but can't you somehow replace the actual ground texture with the lights? Or overlay them exactly on the ground? I mean, there's a function in the game (Unity, whatever) to map a texture to a bumpy terrain. Can you access that function and put the city lights right on it?I was trying to find whatever is used for the scatter system, as that works, but I was unable to locate the functions that map it. Link to comment Share on other sites More sharing options...
Gaius Posted March 22, 2014 Share Posted March 22, 2014 Aha! I just came to report the NullReferenceException problem preventing craft loading when switching to a craft in the Sun's SoI, but I see the problem has already been fixed. Thanks! You might want to update the title of the thread to note that release 6-8-1 is available, I had thought I was up to date with 6-8. Link to comment Share on other sites More sharing options...
plausse Posted March 22, 2014 Share Posted March 22, 2014 Sorry if Im being less than clever here.. but: is there currently a way to use the lovely textures by proot, or is that what you are trying to sort out? cheers, and please ignore my ignorance. Link to comment Share on other sites More sharing options...
GavinZac Posted March 22, 2014 Share Posted March 22, 2014 Sorry if Im being less than clever here.. but: is there currently a way to use the lovely textures by proot, or is that what you are trying to sort out? cheers, and please ignore my ignorance.To me, it appears not, or at least not out-of-the-box. Probably should be unlinked from the OP until they are ready. Link to comment Share on other sites More sharing options...
TMS Posted March 22, 2014 Share Posted March 22, 2014 Updated this mod into a fresh KSP install. Running TR alongside it with exendrial's textures, but with no alterations (cloud packs) to this mod.Anyone else getting a weird halo effect when going through clouds? I'm sure this wasn't present on previous releases.It's clearer in the first screenshot (was messing around with staging in the second).Also getting the weird flickering. Link to comment Share on other sites More sharing options...
AndreyATGB Posted March 22, 2014 Share Posted March 22, 2014 It's not flickering, it's the terrain coming over the clouds. This happens in real life with tall mountains, I like the effect but it needs to be smoothened somehow. Link to comment Share on other sites More sharing options...
TMS Posted March 22, 2014 Share Posted March 22, 2014 It's not flickering...I must have been blinking too quickly. Link to comment Share on other sites More sharing options...
Proot Posted March 22, 2014 Share Posted March 22, 2014 Problems solved for me with the last update. Many thanks Rbray89! Link to comment Share on other sites More sharing options...
maabaa Posted March 22, 2014 Share Posted March 22, 2014 Hi, first post here. First of all thanks for the great mod. Looks awesome !I have a problem with it though. I think it might be related to some problems other people are having. Long story short, after my ships disappearing during 3 days, or blowing up randomly while orbiting the sun, I did investigate and found out it came from this mod.Protocol : after removing pretty much any other mod, I take the simplest ship, go straight up, and once I'm in orbit around the sun, I can see my parameters "drifting" (PeG increases steadily, ApG, etc...) as if I was thrusting (but I'm not, no RCS, nada). It's subtle, but devastating (once in that state, impossible to load the ship after a quicksave/quickload (loads a fixed point in space, with no ship).Now it becomes interesting when you add deadly reentry to the equation. Same protocol, only this time, while reaching the kerbin/sun SOI with time warp at x1 the ship blows up. If you are time warping, the ship might not blow up, but then back to the first problem.It seems the problem might come from the overlay manager plugin though I'm no expert, logs seem to point that way.[LOG 15:45:34.633] recalculating orbit for mk1pod: KerbinrPos: [-72486539.8685448, 42760212.9828269, -225824.924687842] rVel: [-1176.0439635136, 692.103686126597, -3.67598752495706] |1364.58800718425|[LOG 15:45:34.634] recalculated orbit for mk1pod: the SunrPos: [13495012276.3918, -894592900.572752, -225824.924687842] rVel: [-536.120686100443, -3.67598752495706, 9954.52515750943] |9968.95230274662|[EXC 15:45:34.636] NullReferenceException: Object reference not set to an instance of an object[EXC 15:45:34.655] NullReferenceException: Object reference not set to an instance of an object[LOG 15:45:34.679] fuelTank.long Exploded!! - blast awesomeness: 0.5[LOG 15:45:34.706] [fuelTank.long]: Deactivated[EXC 15:45:34.713] NullReferenceException: Object reference not set to an instance of an object[LOG 15:45:34.727] 1 explosions created.[LOG 15:45:34.739] mk1pod Exploded!! - blast awesomeness: 0.5[LOG 15:45:34.740] [mk1pod]: Deactivated[LOG 15:45:34.751] [16:05:47]: Bill Kerman was killed.[EXC 15:45:34.752] NullReferenceException: Object reference not set to an instance of an object[EXC 15:45:34.760] NullReferenceException: Object reference not set to an instance of an object[EXC 15:45:34.767] NullReferenceException: Object reference not set to an instance of an object[LOG 15:45:34.773] 1 explosions created.[EXC 15:45:34.782] NullReferenceException: Object reference not set to an instance of an object[EXC 15:45:34.789] NullReferenceException: Object reference not set to an instance of an object[EXC 15:45:34.800] NullReferenceException: Object reference not set to an instance of an object[EXC 15:45:34.817] NullReferenceException: Object reference not set to an instance of an objectrecalculating orbit for mk1pod: KerbinrPos: [-72486539.8685448, 42760212.9828269, -225824.924687842] rVel: [-1176.0439635136, 692.103686126597, -3.67598752495706] |1364.58800718425|(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)recalculated orbit for mk1pod: the SunrPos: [13495012276.3918, -894592900.572752, -225824.924687842] rVel: [-536.120686100443, -3.67598752495706, 9954.52515750943] |9968.95230274662|(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)NullReferenceException: Object reference not set to an instance of an object at OverlaySystem.OverlayMgr.UpdateCurrentBody (System.String body) [0x00000] in <filename unknown>:0 at OverlaySystem.OverlayMgr.OnDominantBodyChangeCallback (FromToAction`2 data) [0x00000] in <filename unknown>:0 at EventData`1[GameEvents+FromToAction`2[CelestialBody,CelestialBody]].Fire (FromToAction`2 data) [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.setDominantBody (.CelestialBody body) [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.checkReferenceFrame () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at OverlaySystem.OverlayMgr.UpdateCurrentBody (System.String body) [0x00000] in <filename unknown>:0 at OverlaySystem.OverlayMgr.OnDominantBodyChangeCallback (FromToAction`2 data) [0x00000] in <filename unknown>:0 at EventData`1[GameEvents+FromToAction`2[CelestialBody,CelestialBody]].Fire (FromToAction`2 data) [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.setDominantBody (.CelestialBody body) [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.checkReferenceFrame () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)fuelTank.long Exploded!! - blast awesomeness: 0.5If you need the full logs feel free to contact me, keep up the great work ! 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Beetlecat Posted March 22, 2014 Share Posted March 22, 2014 I must have been blinking too quickly.It's obviously hard to tell with a static image ... but I've seen that effect flash / flicker and it's fairly annoying. Link to comment Share on other sites More sharing options...
Beetlecat Posted March 22, 2014 Share Posted March 22, 2014 Problems solved for me with the last update. Many thanks Rbray89!Hey Proot!I'm looking forward to any updates of your clouds (as linked on the first page of this thread) as well as your other "Pimp My..." packs. Thank you for sharing your work, and I can't wait for your compilation pack! Link to comment Share on other sites More sharing options...
Proot Posted March 22, 2014 Share Posted March 22, 2014 All my configs must be re-done, I'm working on it. Link to comment Share on other sites More sharing options...
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