AetherGoddess Posted September 25, 2014 Share Posted September 25, 2014 So, forgive my ignorance here, but does this help reduce the chop and frame rate reduction when flying in or near ships(stations) with huge parts counts? I'm about half done building a Minimus-based Station Science station(also has MP and LF storage for "miscalcuations" during ordinary exploration missions) and the parts count is already getting high enough to halve my frame rate. When I send up complicated parts deliveries(i.e. solar arrays, KAS crate deliveries, fuel trucks, etc...), or when my satellite passes by, it gets pretty hard to dock anything. If this helps alleviate that I'll use it in a heartbeat. I'm concerned that its going to get pretty ridiculous by the time the rest of the parts are attached...the frame rate issue you are seeing is due to the fact that the physics system in KSP is single threaded, and with lots of interacting parts, the work for any given frame is increased and that eventually becomes the limiting factor on how many frames per second can be rendered, but it has nothing to do with memory. This mod will help you run more mods and have access to more types of parts by reducing the memory required for the texture for each type of part. you probably want to make it easier on the physics system by keeping the part count low. Link to comment Share on other sites More sharing options...
SleepyWeasel Posted September 25, 2014 Share Posted September 25, 2014 Ah yes I was afraid of that. I did know it was a physics-for-each-part type of issue I just didn't fully understand exactly why or what that meant. Muchos Garcias for the quick response! Link to comment Share on other sites More sharing options...
Nfeld The Rocketeer Posted September 25, 2014 Share Posted September 25, 2014 Hi, I installed this but it wont get off of the white screen, and then it just stops working. I have a 64x Bit of KSP running if that helps. Link to comment Share on other sites More sharing options...
bartekkru99 Posted September 25, 2014 Share Posted September 25, 2014 Hi, I installed this but it wont get off of the white screen, and then it just stops working. I have a 64x Bit of KSP running if that helps.He said, that it will look like frozen sometimes you need to wait few minutes. Link to comment Share on other sites More sharing options...
therealcrow999 Posted September 26, 2014 Share Posted September 26, 2014 By the way, here is the config file for the last Chatterer as textures files have changed.https://www.dropbox.com/sh/9r8eij5ay4q1feu/AACYOvk7r62P0sAGATb6PrJSa?dl=0(hope dp link works this time)@ rbray89 : feel free to include/replace it in your next ATM update I didn't know this mod needed reduction also. Link to comment Share on other sites More sharing options...
therealcrow999 Posted September 26, 2014 Share Posted September 26, 2014 Now with this mod, if I run it and decided not to use it for some reason and remove it, will there be left over files, being backup or something else, left in my KSP directory? I ask because I hate having files left behind. I know I asked this last year, but this is a newer version. I also don't want to dig through the thread.Thanks! Link to comment Share on other sites More sharing options...
AetherGoddess Posted September 26, 2014 Share Posted September 26, 2014 Now with this mod, if I run it and decided not to use it for some reason and remove it, will there be left over files, being backup or something else, left in my KSP directory? I ask because I hate having files left behind. I know I asked this last year, but this is a newer version. I also don't want to dig through the thread.Thanks!all of the cached textures are stored in "[...]\Kerbal Space Program\GameData\ActiveTextureManagement\textureCache". when you delete the ATM folder, it should clean up the cache. it's always a good idea to prune that cache whenever you remove mods or do a major update. Link to comment Share on other sites More sharing options...
therealcrow999 Posted September 26, 2014 Share Posted September 26, 2014 all of the cached textures are stored in "[...]\Kerbal Space Program\GameData\ActiveTextureManagement\textureCache". when you delete the ATM folder, it should clean up the cache. it's always a good idea to prune that cache whenever you remove mods or do a major update.Sounds good, thanks for reply and advice. Link to comment Share on other sites More sharing options...
somnambulist Posted September 27, 2014 Share Posted September 27, 2014 I didn't know this mod needed reduction also.It isn't getting reduced -- that cfg keeps Chatterer's UI textures from getting scaled. Link to comment Share on other sites More sharing options...
therealcrow999 Posted September 27, 2014 Share Posted September 27, 2014 So the preferred version is the aggressive version? And the basic version is only used if there are visual problems with aggressive? Link to comment Share on other sites More sharing options...
AetherGoddess Posted September 27, 2014 Share Posted September 27, 2014 So the preferred version is the aggressive version? And the basic version is only used if there are visual problems with aggressive?pretty much. the aggressive version does a lot more to squish textures, but at the cost of some visual fidelity. if you get weirdness, then falling back to the basic will let you trade some ram back to the mods in order to get some pretty back in return. Link to comment Share on other sites More sharing options...
therealcrow999 Posted September 27, 2014 Share Posted September 27, 2014 I'm going to stick with Basic, I did some testing with Aggressive and it did some weird visuals to my stock stuff. With all my mods I am getting around 2.6 mb of memory usage. Link to comment Share on other sites More sharing options...
somnambulist Posted September 27, 2014 Share Posted September 27, 2014 You can sometimes squeak by with basic and running in OpenGL mode. I can run a mod-heavy install including hires planet textures and clouds without needing aggressive. Link to comment Share on other sites More sharing options...
therealcrow999 Posted September 28, 2014 Share Posted September 28, 2014 You can sometimes squeak by with basic and running in OpenGL mode. I can run a mod-heavy install including hires planet textures and clouds without needing aggressive.I like OpenGL mode but the only problem I had, I got some lag with volumetric cloud that Environmental Visual Enhancements mod adds. I need to do more testing with OpenGL. Link to comment Share on other sites More sharing options...
Las-pen Posted September 28, 2014 Share Posted September 28, 2014 Which version should I download, x86 or x64? I have a 64-bit Win8, but use 32-bit KSP. Link to comment Share on other sites More sharing options...
somnambulist Posted September 28, 2014 Share Posted September 28, 2014 Which version should I download, x86 or x64? I have a 64-bit Win8, but use 32-bit KSP.Use the version that matches your install -- 32-bit. Link to comment Share on other sites More sharing options...
Odyssey Posted October 5, 2014 Share Posted October 5, 2014 Can anyone advise me on what I'm doing wrong?I've got a Windows 32 bit install and the only mods I'm using are KSO and Mechjeb 2. I have a few custom skins for my orbiters, but I don't think it's anything too extreme. I'm using the ATM that is on the KSO install, but just to make sure, I tried downloading the x86 release's KSO CFG file as well. My game keeps crashing. I'm using relatively low graphics, (1152x864 graphics, "good" render quality).Can anyone tell me what I'm doing wrong? Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted October 7, 2014 Share Posted October 7, 2014 Will the 0.24.2 version still work in 0.25? Link to comment Share on other sites More sharing options...
AetherGoddess Posted October 7, 2014 Share Posted October 7, 2014 Will the 0.24.2 version still work in 0.25?Nobody knows, it's only a couple of hours old. be patient. the awesome will flow as it can. Link to comment Share on other sites More sharing options...
Sophistry Posted October 7, 2014 Share Posted October 7, 2014 I don't think it works. It doesn't seem to initialise when I launch KSP, so when the first loading screen finishes KSP crashes for me >:If it wasn't for the fact I don't get the black screen as start up I'd wonder if another mod was the problem, but as I said, ATM doesn't seem to start working. Link to comment Share on other sites More sharing options...
ABZB Posted October 8, 2014 Share Posted October 8, 2014 yeah - I'm getting out-of-memory crashes on loading on Win32 as well. Link to comment Share on other sites More sharing options...
rdwulfe Posted October 8, 2014 Share Posted October 8, 2014 *sits and vibrates, waiting!* Neeeed!! Heh. Yeah, this is one of my must have mods, considering I'm on an older computer. This mod is what makes it possible for me to play with mods. Link to comment Share on other sites More sharing options...
Commander Zoom Posted October 8, 2014 Share Posted October 8, 2014 Same behavior here - KSP is loading like ATM is not installed, and then crashing. Link to comment Share on other sites More sharing options...
ABZB Posted October 8, 2014 Share Posted October 8, 2014 I note that by removing B9, Kwrocketry, and novapunch, my game loads. Link to comment Share on other sites More sharing options...
rbray89 Posted October 8, 2014 Author Share Posted October 8, 2014 Sounds like it doesn't work... I'll see about investigating today. Link to comment Share on other sites More sharing options...
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