Xenro66 Posted February 7, 2015 Share Posted February 7, 2015 Are you using the Aggressive version?You can tweak the aggressive version to become much more aggressive by doing this:### Resize the texture by the scale specified. Use powers### of two for best efficiency. 1 is no scalling, 2, is 1/2### 4 is 1/4, etc. scale = 8Yeah, I'm using the aggressive version. Thanks for the suggestion, but I cannot do this. I need the textures to look decent enough to record a video on, even having it on 2 is a stretch for me.. Using low resolution textures are awful for gameplay and cinematics. Come to think of it, besides my processor, there is literally nothing I can upgrade to make KSP run better (or crash less) because x64 is unstable :/ Link to comment Share on other sites More sharing options...
Rebelgamer Posted February 7, 2015 Share Posted February 7, 2015 For windows, no, not until Unity 5 is released(and KSP moved over to it). You can try it, you personally may or may not have issues with it. I get random crashes myself, so I started running ksp x64 on a linux usb stick, perfectly stable, though I do use ATM just to speed the loading up. Link to comment Share on other sites More sharing options...
Superfluous J Posted February 7, 2015 Share Posted February 7, 2015 Yeah, I'm using the aggressive version. Thanks for the suggestion, but I cannot do this. I need the textures to look decent enough to record a video on, even having it on 2 is a stretch for me.. Using low resolution textures are awful for gameplay and cinematics. Come to think of it, besides my processor, there is literally nothing I can upgrade to make KSP run better (or crash less) because x64 is unstable :/If it's possible, you may want to try 0.25. I can think of dozens of reasons why it may not be possible but the one reason I suggest it is that based on the frequency of reports of it, it seems the memory leak started or got worse in 0.90. You may be under the memory cap to start but something on your ship causes the leak to run away and crash the game. Link to comment Share on other sites More sharing options...
Sparker Posted February 7, 2015 Share Posted February 7, 2015 Try this:ACTIVE_TEXTURE_MANAGER_CONFIG{ folder = Romfarer enabled = true OVERRIDES { Romfarer/Textures/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false } }}Hello, F.S.W., and welcome to the forum!Thank you, I tried it but the textures look quite blurred anyway: Link to comment Share on other sites More sharing options...
Xenro66 Posted February 8, 2015 Share Posted February 8, 2015 If it's possible, you may want to try 0.25. I can think of dozens of reasons why it may not be possible but the one reason I suggest it is that based on the frequency of reports of it, it seems the memory leak started or got worse in 0.90. You may be under the memory cap to start but something on your ship causes the leak to run away and crash the game.Oh, so it's actually a problem with 0.90, and not my computer being sub-par? Phew! You had me worried there xDMemory leak you say... So a part or something in the game is allocating memory to do something, but not clearing it afterwards. To me, it just sounds like the game is unoptimised and still has bugs, which is what I'd expect... But it's so annoying D:<I can't go back to 0.25 though.. The gizmos are too valuable!!! Haha. Link to comment Share on other sites More sharing options...
TMS Posted February 8, 2015 Share Posted February 8, 2015 I'm sure the leak is associated with changing scenes from the VAB.When building large crafts, I have about 8-10 chances to test and revert before CTD occurs. Link to comment Share on other sites More sharing options...
minepagan Posted February 8, 2015 Share Posted February 8, 2015 So....How do I NOT make ATM compress the textures for a mod? Someone probably asked already, but I didn't feel like searching through all 100+ pages of replies...Specifically, How do I make it to where my D12 doesn't go nuts because it can't find the textures from B9? Link to comment Share on other sites More sharing options...
tychochallenge Posted February 9, 2015 Share Posted February 9, 2015 i'm using ATM for a new career yet even after a few minutes in game, when i switch from a building like the VAB to the Space center screen, the screen turns to rainbow colors and shortly after freezes. I'm only using default parts plus a couple of ram-consuming mods (ksp interstellar, cloud pack (astronomer's interstellar), MkiV spaceplane, 1/3 or NFT, and 1/2 of Trans-Keptunian pack from KopernicusTech). The other 30+mods are either plugins or mods that add 1-5 parts. The amount of ram in the ksp folder is 3.7Gb, which should be sufficient, yet ksp is freezing after just minutes of gameplay. Link to comment Share on other sites More sharing options...
ghimb2000 Posted February 9, 2015 Share Posted February 9, 2015 (edited) KSP has a confirmed memory leak when flying near Kerbin and memory doesn't get released when changing scenes:http://forum.kerbalspaceprogram.com/threads/105514-BUG-Memory-Leak-Flying-Near-Ground/You can keep track of your memory usage here:http://forum.kerbalspaceprogram.com/threads/99494-0-90-MemoryUsage-v1-11-2014-11-19When your physical mem reaches around 3.7GB or VMEM reaches around 4GB, KSP will crash.Edit: Changing scenes will also cause memory to spike up that almost always crashes your game if your memory is already reaching the limit. Edited February 9, 2015 by ghimb2000 Link to comment Share on other sites More sharing options...
Elick320 Posted February 10, 2015 Share Posted February 10, 2015 (edited) Hello, I am having a problemVersion: 0.90 betaIm using windows 32x VersionI have an upwards of 68 modsand the memory size of ksp is 5.9 gbplease ask for more information if you need itMy problem is that it boots up, but then it crashes when I try to load a save, and if it does load the save, it crashes when I enter any buildingMy crash file is here Edited February 10, 2015 by Elick320 I forgot to put in my output.log Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 10, 2015 Share Posted February 10, 2015 Hello, I am having a problemVersion: 0.90 betaIm using windows 32x VersionI have an upwards of 68 modsand the memory size of ksp is 5.9 gbplease ask for more information if you need itMy problem is that it boots up, but then it crashes when I try to load a save, and if it does load the save, it crashes when I enter any buildingMy crash file is hereI don't know how you get the 5.9 gb, the 32 bit version can only (theoretically) access 4 gig. Generally, if you hit 3.5 gb, you are going to crash.A list of mods would be useful.Personally, I run about 94 mods, and have to watch my memory usage. If it gets too much, I exit and reenter.You should probably install Active Texture Management as a first suggestion, textures take a lot of memory. Link to comment Share on other sites More sharing options...
thisischrys Posted February 10, 2015 Share Posted February 10, 2015 Running Astronomer's Visual pack together with ATM causes kerbin to look like a giant white cloud with red splotches.Deleting BoulderCo.cfg fixes it, is there anything I can change in the file to still have it work with compression? Link to comment Share on other sites More sharing options...
Nitrous Oxide Posted February 12, 2015 Share Posted February 12, 2015 Running Astronomer's Visual pack together with ATM causes kerbin to look like a giant white cloud with red splotches.Deleting BoulderCo.cfg fixes it, is there anything I can change in the file to still have it work with compression?Pretty sure it's the lightning. I remember trying it once and had that happen, removing the lightning was what fixed it for me. Link to comment Share on other sites More sharing options...
Sampa Posted February 12, 2015 Share Posted February 12, 2015 WOW, took me forever to find this again Link to comment Share on other sites More sharing options...
Comwarrior Posted February 12, 2015 Share Posted February 12, 2015 Well, i've herd the tubers talk about this mod and so considering my modded KSP is hitting 2.9GB and windows has started swapping KSP out of ram... I decided i'd give this a go...However, I have an absolute tonn of NullReferenceExceptions and a load of white parts... which doesn't look good... i have no idea how to fix these...Would love to use this as it seems to make KSP work better but not with white parts...http://pastebin.com/cWct9wYJHowever... it looks like it has not actually saved any ram...http://pastebin.com/nrBpSypAAny help appreciated Link to comment Share on other sites More sharing options...
raydioactive Posted February 13, 2015 Share Posted February 13, 2015 Is there a KSP 32 bit version?is x86 the 32 bit?there is probably a really obvious answer to this, but i am kind of new to all this. Link to comment Share on other sites More sharing options...
Master Tao Posted February 13, 2015 Share Posted February 13, 2015 Yes to both, and welcome to the forums! Link to comment Share on other sites More sharing options...
mwdennis Posted February 15, 2015 Share Posted February 15, 2015 I am having a bit of an issue, and I can't seem to find an answer while searching the forums. I've been trying to get this mod to not scale/alter the toolbar icons for Mechjeb, but no matter what I can't seem to get the override to work properly. I've tried both of the following stanzas and it doesn't seem to work: .*/Icons/.* { compress = true mipmaps = false scale = 1 max_size = 0 } MechJeb2/Icons/.* { compress = true mipmaps = false scale = 1 max_size = 0 }Is there anything I am doing wrong here? Link to comment Share on other sites More sharing options...
stali79 Posted February 16, 2015 Share Posted February 16, 2015 I am having issues with this in conjunction with Lack's SXT mod. ATM seems to kill a lot of the textures that SXT uses or references. any idea how this can be fixed? Link to comment Share on other sites More sharing options...
Elick320 Posted February 16, 2015 Share Posted February 16, 2015 (edited) I don't know how you get the 5.9 gb, the 32 bit version can only (theoretically) access 4 gig. Generally, if you hit 3.5 gb, you are going to crash. A list of mods would be useful. Personally, I run about 94 mods, and have to watch my memory usage. If it gets too much, I exit and reenter. You should probably install Active Texture Management as a first suggestion, textures take a lot of memory. List of mods (from KSP AVC) It turns out I only counted the mod files last comment KSP: 0.90 (Win64) - Unity: 4.5.5f1 - OS: Windows 8.1 (6.3.9600) 64bit USI Tools - 0.3.2 Asteroid Recycling Tech - 0.6 B9 Aerospace - 5.2.6 CactEye 2 Orbital Telescope - 0.0.5 Chatterer - 0.8.1.86 Community Resource Pack - 0.3.2 Contracts Window Plus - 1.0.3.3 Custom Asteroids - 1.1 DMagic Orbital Science - 0.9.1.1 Firespitter - 7.0 In-Flight Waypoints - 1.2.8 RasterPropMonitor - 0.19 KineTechAnimation - 1.1.1 KSP-AVC Plugin - 1.1.5 Docking Port Alignment Indicator - 5.1 Final Frontier - 0.6.5.697 PlanetShine - 0.2.2.1 Regolith - 0.1.5 ResGen - 0.28.2 SCANsat - 1.1 TextureReplacer - 2.2.5 TAC Life Support - 0.10.2.15 Kerbal Alarm Clock - 3.2.3 Asteroid Mining Technologies - 0.1.1 USI Exploration Pack - 0.3.1 Freight Transport Tech - 0.3 Karbonite - 0.5.5 Karbonite Plus - 0.3 MKS - 0.22.6 Sounding Rockets - 0.1.1 USI Survivability Pack - 0.2.2 Universal Storage - 1.0.90.2 And as for trying active texture management, after 3 attempts trying to boot up on the 32x version of KSP, It crashed all three times, although it did "finish" loading, as in the bar got to the very end, then crash, crash files here It boots up fine in 64x though... Any Ideas?Edit: IS there any way to fix the problem with KSP Boulderco atmospheric problems? Just wondering Edited February 16, 2015 by Elick320 Forgot somthing Link to comment Share on other sites More sharing options...
Sakata Posted February 16, 2015 Share Posted February 16, 2015 So many pages, or I'd dig through. Does anyone have a guide on how to run ATM *with* half-res textures? Google turns up a bunch of nada. The memory leak in .9 is so bad it keeps me from playing quite effectively. I've started thinking of reverting to .25 until they release .91 (or someone comes up with a patch to fix it) or if unity can get x64 stable and ksp gets updated.Only other option I can think of is squeezing some space out of another drive and installing a small linux partition, but I'm not even sure if that will work 'cause I hear there are issues with linux x64 too Link to comment Share on other sites More sharing options...
Talavar Posted February 16, 2015 Share Posted February 16, 2015 (edited) Uhh.. so there are x86, and x64 options for download.. does this refer to your Operating system, or the version of the game you are planning on running? Edit: Duh.. If I was running 64x ksp i wouldn't need this.. lol .. Total nUb moment. Edited February 16, 2015 by Talavar Link to comment Share on other sites More sharing options...
arachnidan Posted February 17, 2015 Share Posted February 17, 2015 So many pages, or I'd dig through. Does anyone have a guide on how to run ATM *with* half-res textures? Google turns up a bunch of nada. The memory leak in .9 is so bad it keeps me from playing quite effectively. I've started thinking of reverting to .25 until they release .91 (or someone comes up with a patch to fix it) or if unity can get x64 stable and ksp gets updated.Only other option I can think of is squeezing some space out of another drive and installing a small linux partition, but I'm not even sure if that will work 'cause I hear there are issues with linux x64 tooWell good luck there xD They announced next update is release 1.0, and that they are dropping 64 bits version (or at least for now).- - - Updated - - -Uhh.. so there are x86, and x64 options for download.. does this refer to your Operating system, or the version of the game you are planning on running? Edit: Duh.. If I was running 64x ksp i wouldn't need this.. lol .. Total nUb moment.I believe it's KSP version. Link to comment Share on other sites More sharing options...
KrizzGaming Posted February 18, 2015 Share Posted February 18, 2015 It took me a hour to load and then I tried again but it crashed Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 18, 2015 Share Posted February 18, 2015 Try again. sometimes it takes 2 or 3 tries to fully load. Link to comment Share on other sites More sharing options...
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