Dave7 Posted January 15, 2015 Share Posted January 15, 2015 (edited) I have a question. This isn't a problem with this mod, just an observation since using it. I see people post about how much memory ksp is using. At what point do you check it to see? One thing I have noticed on any computer I have ran it on is that the memory usage forever climbs even if doing nothing. I load the game up and stare at the menu, memory usage goes up. Load up a save and do nothing, memory usage goes up. It appears to goes up indefinitely. Sometimes it will stop for a while but eventually starts climbing again. I haven't let it set (sit?) long enough but I assume it would go up until it crashed. Anyone else notice this?Edit: Also the memory usage never goes up the same. If you reload it then it goes up some other random amount per random amount of time and stops in some random spot only to continue some random time later. Edited January 15, 2015 by Dave7 Link to comment Share on other sites More sharing options...
Fizwalker Posted January 15, 2015 Share Posted January 15, 2015 I have a question. This isn't a problem with this mod, just an observation since using it. I see people post about how much memory ksp is using. At what point do you check it to see? One thing I have noticed on any computer I have ran it on is that the memory usage forever climbs even if doing nothing. I load the game up and stare at the menu, memory usage goes up. Load up a save and do nothing, memory usage goes up. It appears to goes up indefinitely. Sometimes it will stop for a while but eventually starts climbing again. I haven't let it set (sit?) long enough but I assume it would go up until it crashed. Anyone else notice this?Edit: Also the memory usage never goes up the same. If you reload it then it goes up some other random amount per random amount of time and stops in some random spot only to continue some random time later.I have a tendency to let the game run for ling periods of time (overnight and while I am at work) and while I have never returned to see the game has crashed, it has shortly after I started doing something again in game. Link to comment Share on other sites More sharing options...
Akira_R Posted January 15, 2015 Share Posted January 15, 2015 Yes this is correct there are definitely significant memory leaks in KSP, the game is by and large completely un-optomized. Hopefully in the near future that will start changing, one of the things that made this update special and why they say it has entered "beta" phase is that now all of the core features of the game that squad wanted are present, from here on out updates will start fleshing out and expanding those features and the optimization process will begin.One of the well known and some what fixable memory leaks has to do with loading tga format texture files, the amount of memory leakage caused by these can be mitigated by converting them to another format, one of the options for that is DDS and using DDS loader, however I know very little about all the actual benefits of this or how it is done.I usually judge my RAM usage after I have loaded into the Space Center from a fresh restart on my main save. Link to comment Share on other sites More sharing options...
KerbMav Posted January 16, 2015 Share Posted January 16, 2015 I am going to blame all the new plane parts, but KSP has become more memory hungry since the last update - either its these parts or Astronomer Interstellar pack uses somewhat bloated textures. Whatever it may be, ATM seems to come to the limit in my case. I use mostly plugins and visual mods, the only bigger part mods are KAS and IR at the moment. Link to comment Share on other sites More sharing options...
djnattyd Posted January 16, 2015 Share Posted January 16, 2015 I am going to blame all the new plane parts, but KSP has become more memory hungry since the last update - either its these parts or Astronomer Interstellar pack uses somewhat bloated textures. Whatever it may be, ATM seems to come to the limit in my case. I use mostly plugins and visual mods, the only bigger part mods are KAS and IR at the moment.Astronomers pack uses huge textures (8k in some places). I have upwards of 30 mods running in my install and it has the occasional crash. I couldn't run stock + Astronomers Interstellar pack at all. Link to comment Share on other sites More sharing options...
Eskandare Posted January 16, 2015 Share Posted January 16, 2015 For some reason Lack's SXT gets screwed up. I'm sure it might be because he uses the MODEL module. Is there a work around for this? Link to comment Share on other sites More sharing options...
Sanguine-Fiend Posted January 16, 2015 Share Posted January 16, 2015 I've a 64 bit system running KSP 32 bit as I imagine most of you are, so do I want to download the x64-Basic or the x86-Basic?Nearly like not knowing what cutlery to use!Cheers Link to comment Share on other sites More sharing options...
Forty21112 Posted January 17, 2015 Share Posted January 17, 2015 Would anyone happen to know how to fix a crashing 0.90 KSP that says "too many heap sections"? Link to comment Share on other sites More sharing options...
rynak Posted January 17, 2015 Share Posted January 17, 2015 Would anyone happen to know how to fix a crashing 0.90 KSP that says "too many heap sections"?Same problem here. Running XP if that helps (so yes, 32bit ver) Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted January 17, 2015 Share Posted January 17, 2015 Would anyone happen to know how to fix a crashing 0.90 KSP that says "too many heap sections"?Same problem here. Running XP if that helps (so yes, 32bit ver)I don't know what version you have, but try this post:Alright: So I may or may-not be able to help with the HEAP issue. New Beta:https://github.com/rbray89/ActiveTextureManagement/releases/tag/4-4BetaIt includes hashed texture re-use to save a bit more memory (64Mb on stock!), and an option to wait for operations to complete before initializing more tasks.To try and combat the issue, in the ActiveTextureManagerConfig.cfg file, add another option: "WAIT = TRUE"eg. ACTIVE_TEXTURE_MANAGER{DBG = TRUE###Section for global settings would become this:ACTIVE_TEXTURE_MANAGER{WAIT = TRUEDBG = TRUE###Section for global settingsDownload the x86 version as I'm assuming you're running the x86 version of KSP). If that doesn't work, you may need to revert back to version 4-2 instead. Link to comment Share on other sites More sharing options...
lincourtl Posted January 17, 2015 Share Posted January 17, 2015 Would anyone happen to know how to fix a crashing 0.90 KSP that says "too many heap sections"?Same problem here. Running XP if that helps (so yes, 32bit ver)See my blog post: http://forum.kerbalspaceprogram.com/entries/3258-How-to-solve-the-too-many-heap-sections-crash-with-32-bit-ATM-Aggressive-version-4-4-betarynak in particular, see wreckreation's comment on my blog post. Link to comment Share on other sites More sharing options...
MoridinUK Posted January 17, 2015 Share Posted January 17, 2015 Dumb question, I have a 64 os, and kerbal in steam, so I think I'm using the 32 bit version (I need to opt into the 64 bit beta on steam to use it right?) which version of this mod do I need, the 32 bit version as I'm playing 32 bit kerbal or 64 bit as I'm running win 7 64 bit? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted January 17, 2015 Share Posted January 17, 2015 which version of this mod do I need, the 32 bit version as I'm playing 32 bit kerbal or 64 bit as I'm running win 7 64 bit?32bit. 10 chars. Link to comment Share on other sites More sharing options...
rynak Posted January 17, 2015 Share Posted January 17, 2015 (edited) See my blog post: http://forum.kerbalspaceprogram.com/entries/3258-How-to-solve-the-too-many-heap-sections-crash-with-32-bit-ATM-Aggressive-version-4-4-betarynak in particular, see wreckreation's comment on my blog post.Thanks for the info. Hmm, this seems a bit strange though - because this would imply that at least for a moment, ATM creates a memusage spike that doesn't happen without ATM. Might indeed be too many threads pushing things over the edge... i'll try the mentioned config options first.-----------Update: The WAIT option with the posted compile didn't work, and i'm sceptical this is a memory limit issue, for the following reasons:Without ATM, i had brought mem usage down to 1GB, after launch. I've closed most other apps and run a very streamlined system. Overally, there should be about 700 left. Without ATM, as i said.Now, with ATM, i get the heap error during loading - i think it's still parsing partfiles. Memusage is at.... 770MB (i have it still open right now, with the error and sysexplorer open). Either this supposed memspike only happens for a fraction of a second, or this isn't a memory issue. Edited January 17, 2015 by rynak Link to comment Share on other sites More sharing options...
Inglonias Posted January 18, 2015 Share Posted January 18, 2015 I have never needed this mod before now. Why didn't I install it sooner? I now need it to play KSP on my laptop, as it keeps running out of memory otherwise. I dunno what the heck it was doing during that first load, but whatever it was...It was working. Link to comment Share on other sites More sharing options...
mitiya Posted January 19, 2015 Share Posted January 19, 2015 (edited) Hello. I would like to share my observations.It is known that when you use the -force-opengl memory usage is greatly reduced without the use of ATM. It's not magic, it is due to the use of video memory.In directx or directx+ATM mode, the graphics memory used much smaller. As you can see in screenshots below.(Green arrow - video Ram; Red arrow - Ram)Javascript is disabled. View full albumPerhaps there is a way to increase usage of video Ram in directx mode?PS:Why not just use opgl? Because it is 20% less performance. I used the "time control mod" for the measurement of physical time.Dx mode ~1.002Opengl mode ~ 0.88 Edited January 19, 2015 by mitiya Link to comment Share on other sites More sharing options...
Sinsis Posted January 19, 2015 Share Posted January 19, 2015 (edited) Hi, it seems like ATM stops working (KSP stops loading, exe is working still though because I can see the text like "Motivating Kerbals" changing) when it tries to load/compress "TextureReplacer/Heads/Head2". Is there any way I can exclude it? (or fix it). I think this started occuring since I tried the new beta.Edit: Also, it seems that I just can't get a memory reduction. ATM with half scaling and OpenGL and I am still getting 2.8GB on load...what could be wrong?I just did a rerun, same issue. Cache folder becomes 691 MB.Have used the new beta and the version before that.Edit2: Reran aggressive. Seems like about the same mem usage as compared to basic...KSP 0.90, Win 7 x64, KSP x32. Output log of the latest run here: https://www.dropbox.com/s/ab3bl0hkdgdq6kg/output_log.txt?dl=0Edit3: Ran DDS4KSP, gave me this error:Detailed information about the use of operational (JIT) debugging instead of this dialog the window provided at the end of this message.************** The exception text**************System.IndexOutOfRangeException: Index was outside the bounds of the array.in Microsoft.DirectX.GraphicsStream.Read(Byte[] buffer, Int32 offset, Int32 count)in Microsoft.DirectX.Direct3D.TextureLoader.FromStream(Device device, Stream stream, Int32 readBytes, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)in Microsoft.DirectX.Direct3D.TextureLoader.FromStream(Device device, Stream stream, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey)in DDS4KSPcs.ImageManager.ConvertFileToDDS(ConversionParameters convParams, FolderProcessingParams cfg)in DDS4KSPcs.FolderLoader.ProcessFileLists(sFolderPath as String, ProgressBar progressBar, Label lInfos, FolderProcessingParams cfg)in DDS4KSPcs.MainForm.ExportAllToDDSToolStripMenuItem_click(Object sender, EventArgs e)in System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)in System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)in System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)in System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)in System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)in System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)in System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)in System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)in System.Windows.Forms.Control.WndProc(Message& m)in System.Windows.Forms.ScrollableControl.WndProc(Message& m)in System.Windows.Forms.ToolStrip.WndProc(Message& m)in System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assembly**************mscorlibAssembly version: 2.0.0.0Version Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll----------------------------------------DDS4KSPcsAssembly version: 1.0.0.0Version Win32: 1.0.0.0CodeBase: file:///C:/Kerbal%20Space%20Program/DDS4KSP/DDS4KSPcs.exe----------------------------------------System.Windows.FormsAssembly version: 2.0.0.0Version Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------SystemAssembly version: 2.0.0.0Version Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.DrawingAssembly version: 2.0.0.0Version Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------Microsoft.DirectX.Direct3DAssembly version: 1.0.2902.0Version Win32: 9.05.132.0000CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll----------------------------------------Microsoft.DirectXAssembly version: 1.0.2902.0Version Win32: 5.04.00.2904CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll----------------------------------------Ookii.DialogsAssembly version: 1.0.0.0Version Win32: 1.0.0.0CodeBase: file:///C:/Kerbal%20Space%20Program/DDS4KSP/Ookii.Dialogs.DLL----------------------------------------System.CoreAssembly version: 3.5.0.0The Win32 version: 3.5.30729.5420 built by: Win7SP1CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll----------------------------------------mscorlib.resourcesAssembly version: 2.0.0.0Version Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll----------------------------------------Microsoft.DirectX.Direct3DXAssembly version: 1.0.2902.0Version Win32: 5.04.00.3900CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll----------------------------------------System.Windows.Forms.resourcesAssembly version: 2.0.0.0The Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_ru_b77a5c561934e089/System.Windows.Forms.resources.dll----------------------------------------************** Online debugging (JIT) **************To connect operational (JIT) debug file .config thisapplication or machine.config) must havethe jitDebugging value set in the partition system.windows.forms.The application must also be compiled with enableddebugging.For example:<configuration><system.windows.forms jitDebugging="true" /></configuration>When JIT debugging any unhandled exceptionis sent to the JIT debugger registered on the computer,rather than be handled by this dialog.Seems like verything that could go wrong, IS going wrong, lol.Details from other thread:I've tried OpenGL/DX and ATM and I still have a memory usage above 3GB...can anyone help me out?The weird thing is:1): I began with all my mods and ATM on normal settings +opengl, memory usage around 3GB.2): I set the ingame textures to half res: made no difference in memory usage, still around 3GB.3): Set ATM to 1/2 res (and left ingame to half res): No difference, 3GB (and looks terrible).4): DX11 mode: 3GB again.Am I doing something wrong? Should I be removing ATM's cache or something?Here are my mods:2,9 GB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData 783,3 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Squad 678,6 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ActiveTextureManagement 281,8 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\TextureReplacer 228,6 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KWRocketry 144,1 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Tantares 119,3 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\BoulderCo 93,5 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Kethane 86,5 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UmbraSpaceIndustries 84,7 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\B9_Aerospace 77,4 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Chatterer 65,0 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\NASAmission 47,3 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\MagicSmokeIndustries 42,1 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Firespitter 31,4 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\DMagic Orbital Science 28,8 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Hangar 28,7 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\RemoteTech 28,4 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KAS 25,3 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\SCANsat 18,9 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UniversalStorage 10,7 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ART 9,1 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ProceduralFairings 8,2 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\MechJeb2 7,9 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ProceduralParts 6,1 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ThunderAerospace 5,7 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\FreedomTex 5,1 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Source 4,3 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KerbalEngineer 4,3 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\CollisionFX 3,9 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ 3,3 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\RealChute 2,7 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements 2,6 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Ships 2,6 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\MissionControllerEC 2,3 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\DeadlyReentry 1,6 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Nereid 1,5 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\SmartParts 1,4 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ProceduralDynamics 1,2 MB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\JSI 831,2 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\TriggerTech 615,7 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ScienceAlert 448,4 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\NavyFish 377,9 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\TweakScale 317,6 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\FerramAerospaceResearch 274,0 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\CrowdSourcedScience 208,2 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Diazo 136,2 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KSPAPIExt 119,5 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\000_Toolbar 110,8 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\TweakableEverything 106,8 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\FMRS 105,5 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\CIT 90,8 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\PlanetShine 86,8 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\StageRecovery 85,6 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Fusebox 84,2 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Contracts Window 73,1 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KineTechAnimation 69,0 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Trajectories 61,3 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\PreciseNode 58,7 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\000_USITools 57,9 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\TimeControl 54,0 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Regolith 53,5 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\SmokeScreen 48,5 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ToadicusTools 47,2 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\EnhancedNavBall 46,0 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\DistantObject 42,7 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KerbalJointReinforcement 42,0 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KerbalIspDifficultyScaler 37,2 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\MSD 35,5 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ResGen 34,8 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\SmartStage 26,0 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\sceneJumper 19,7 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\CommunityResourcePack 18,3 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\CrossFeedEnabler 16,4 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Klockheed_Martian 12,1 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\DDSLoader 11,2 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ModuleRCSFX 10,0 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\SafeChute 7,6 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Virgin Kalactic 3,0 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\RSSBuild 2,8 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KerbalAlarmClock 1,9 KB D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\PartCatalog Edited January 19, 2015 by Sinsis Link to 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sarbian Posted January 19, 2015 Share Posted January 19, 2015 Perhaps there is a way to increase usage of video Ram in directx mode?Yes. Launch in DX11 mode and you may be one of those who don't get graphics glitches ( -force-d3d11-no-singlethreaded ) Link to comment Share on other sites More sharing options...
Rebelgamer Posted January 19, 2015 Share Posted January 19, 2015 (edited) The OpenGL performance issue is a known Unity issue. TBH, I don't expect a fix for Unity 4, not with Unity 5 right around the corner, which supposedly will have a *working* win64, but we'll see.Oh, and I only use the -force-d3d11 switch. Edited January 19, 2015 by Rebelgamer Link to comment Share on other sites More sharing options...
mitiya Posted January 19, 2015 Share Posted January 19, 2015 What is the difference between -force-d3d11-no-singlethreaded and -force-d3d11? Link to comment Share on other sites More sharing options...
Rebelgamer Posted January 19, 2015 Share Posted January 19, 2015 Some users have issues without the -no-singlethreaded switch. Try without, see what happens. Link to comment Share on other sites More sharing options...
mitiya Posted January 19, 2015 Share Posted January 19, 2015 In fact I don't see the difference between -force-d3d11-no-singlethreaded/-force-d3d11 and without any of its.Ram is still in 3.2 gb. Link to comment Share on other sites More sharing options...
sarbian Posted January 19, 2015 Share Posted January 19, 2015 At one point in the past (old card / driver / previous KSP version ? not sure of the timeline) force-d3d11 resulted in a bunch of purple texture on my PC. singlethreaded fixed it, but I still had some z-fighting in the space center and I hate seeing that. Link to comment Share on other sites More sharing options...
Horus Posted January 19, 2015 Share Posted January 19, 2015 (edited) At one point in the past (old card / driver / previous KSP version ? not sure of the timeline) force-d3d11 resulted in a bunch of purple texture on my PC. singlethreaded fixed it, but I still had some z-fighting in the space center and I hate seeing that.Seems that I'm unlucky as well - same "z-fighting" and, moreover, the Minmus became a blackhole - just a black body.But it was so promising with a real cut down of ram usage...Everything that uses any shaders in game doesn't work properly for me. Edited January 19, 2015 by Horus Link to comment Share on other sites More sharing options...
mecki Posted January 20, 2015 Share Posted January 20, 2015 I'm sorry if this is a stupid question but does the x86 and the x64 version refer to the game version or the system running it?I'm on OS X and I get crashes all of the time even on x86 aggressive.The activity window shows a memory of 1,85GB and a virtual memory of 3,97GB. My Mac has 16GB in total.The only mods I'm using that add parts are Realism Overhaul, SXT, Magic Orbital Science, Universal Storage, Real Chutes, Deadly Reentry, Vens Stock Revamp and the Procedural parts (Parts, Wings, Fairings). All the unneeded parts and textures are pruned.There are some other mods but they don't add any visuals, just game mechanics and readouts.Am I missing something here? Link to comment Share on other sites More sharing options...
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