jfull Posted June 3, 2014 Share Posted June 3, 2014 (edited) Alright, its ready. The first version of my Suit Pack!J's Specialized Kerbal Suit PackJavascript is disabled. View full albumThe EVA suits have been completely redone since the early test I showed off before, with better color stripes, more consistent colors, and a lot of small tweaks.The pack includes 4 different colors of suit for different divisions of Kerbals: Orange (for mission commanders), Blue (for scientists and other specialists), Yellow (for flight engineers), and Grey for generic astronauts. Of course, you can make your own decisions about what the suit colors mean!Mediafire DownloadI consider these textures to be WIP still, but I am releasing them now and I am not sure when I will work on them again.I am planning on making suits for Kerbal medics and other specialties eventually though.Feel free to modify these textures further and release your own versions.Credit for the original textures I based these on goes to Proot. Edited June 3, 2014 by jfull Link to comment Share on other sites More sharing options...
Capt. Hunt Posted June 3, 2014 Share Posted June 3, 2014 ok, I'll try that. I guess I was just confused by Greenskulls original file, which used the IVA name.Edit: It still didn't work. I made sure that I was using the right KSO cockpit, not one of the alternate named ones, and set it up on the runway, but they were still spawning in their random suits.Any other ideas?Any traction on this issue?I triple checked this, the entries have the correct whitespace, I've tried both IVA name and part name, still no joy. Does it matter that the suits I'm trying to use in this IVA are in the Excluded suits list? Link to comment Share on other sites More sharing options...
Green Skull Posted June 3, 2014 Share Posted June 3, 2014 Does it matter that the suits I'm trying to use in this IVA are in the Excluded suits list?At a guess without knowing the exact issue probably. Sorry I missed this but I'm real busy IRL. Link to comment Share on other sites More sharing options...
shaw Posted June 4, 2014 Author Share Posted June 4, 2014 Any traction on this issue?I triple checked this, the entries have the correct whitespace, I've tried both IVA name and part name, still no joy. Does it matter that the suits I'm trying to use in this IVA are in the Excluded suits list?I've found out what's wrong. KSP changes underscores in part names to dots internally. You need to write "KSO.Cabin = ...". Link to comment Share on other sites More sharing options...
shaw Posted June 4, 2014 Author Share Posted June 4, 2014 Alright, its ready. The first version of my Suit Pack!J's Specialized Kerbal Suit Packhttp://imgur.com/a/BzdFyThe EVA suits have been completely redone since the early test I showed off before, with better color stripes, more consistent colors, and a lot of small tweaks.The pack includes 4 different colors of suit for different divisions of Kerbals: Orange (for mission commanders), Blue (for scientists and other specialists), Yellow (for flight engineers), and Grey for generic astronauts. Of course, you can make your own decisions about what the suit colors mean!Mediafire DownloadI consider these textures to be WIP still, but I am releasing them now and I am not sure when I will work on them again.I am planning on making suits for Kerbal medics and other specialties eventually though.Feel free to modify these textures further and release your own versions.Credit for the original textures I based these on goes to Proot.Nice suits but I have several "complaints"/"recommendations":1. You have several wrong normal maps. The "grey" normals maps for EVA suits are a mistake, should be blueish. You probably took them from and old Proot's pack. In KSPRC 0.1.515, it's fixed. The other issue is that normal maps for IVA suits don't match. You changed patches on shoulders but normal maps still reflect Proot's patches.2. Defaut/kerbalMain is the same as Orange suit, and it will only get assigned if you set "DEFAULT" suit for Jeb, Bill or Bob. I don't think there'd be much harm if you delete it.3. There are multiple duplicated textures. All EVA suits have the same normal maps, so you can delete them from `Suits/`, they will be inherited from `Default/`. Also Blue and Yellow IVA suits have the same normal map as is there in `Default/` so you can delete their normal maps too.4. I recommend you using TGA images for diffuse textures and PNGs for normal maps. TGAs aren't compressed twice as PNGs (first when KSP originally loads them and then again by TR when mipmaps are generated), so little better quality and a little quicker loading. Link to comment Share on other sites More sharing options...
jfull Posted June 4, 2014 Share Posted June 4, 2014 Nice suits but I have several "complaints"/"recommendations":1. You have several wrong normal maps. The "grey" normals maps for EVA suits are a mistake, should be blueish. You probably took them from and old Proot's pack. In KSPRC 0.1.515, it's fixed. The other issue is that normal maps for IVA suits don't match. You changed patches on shoulders but normal maps still reflect Proot's patches.2. Defaut/kerbalMain is the same as Orange suit, and it will only get assigned if you set "DEFAULT" suit for Jeb, Bill or Bob. I don't think there'd be much harm if you delete it.3. There are multiple duplicated textures. All EVA suits have the same normal maps, so you can delete them from `Suits/`, they will be inherited from `Default/`. Also Blue and Yellow IVA suits have the same normal map as is there in `Default/` so you can delete their normal maps too.4. I recommend you using TGA images for diffuse textures and PNGs for normal maps. TGAs aren't compressed twice as PNGs (first when KSP originally loads them and then again by TR when mipmaps are generated), so little better quality and a little quicker loading.Alright, thanks!I didn't know too much about what files were needed, so I guess I included most everything with each suit. I'll be sure to make all these changes whenever I decide to make a new version.These were made mostly for myself, but I started getting requests to release them. This version was kinda just the result of me tinkering and figuring out what works and what doesn't (and also relearning how to use Photoshop). Link to comment Share on other sites More sharing options...
Gadac Posted June 5, 2014 Share Posted June 5, 2014 Hello,I've a problem, I can't change Jool's textures I tried with Universe Replacer and then with Texture Replacer but there is still the same problem I'm using the endraxials texture pack .Thank Link to comment Share on other sites More sharing options...
XlorD59 Posted June 5, 2014 Share Posted June 5, 2014 jfull thank you for this retexture!But i`ve got some strange issues with shadows. I have Better Atmospheres V4 mod installed. But problems only with your retexture.Do you know how can i fix this? Link to comment Share on other sites More sharing options...
Capt. Hunt Posted June 5, 2014 Share Posted June 5, 2014 I've found out what's wrong. KSP changes underscores in part names to dots internally. You need to write "KSO.Cabin = ...".thanks, I'll try that. Link to comment Share on other sites More sharing options...
shaw Posted June 5, 2014 Author Share Posted June 5, 2014 jfull thank you for this retexture!But i`ve got some strange issues with shadows. http://i62.fastpic.ru/big/2014/0605/2b/c312b8a3584fcfc7819ab7e7ae3b242b.jpgI have Better Atmospheres V4 mod installed. But problems only with your retexture.Do you know how can i fix this?Delete BoulderCo/Configs/TextureReplacer.cfg. It will be removed from the next version. Link to comment Share on other sites More sharing options...
Capt. Hunt Posted June 5, 2014 Share Posted June 5, 2014 it looks like that did the trick Link to comment Share on other sites More sharing options...
XlorD59 Posted June 6, 2014 Share Posted June 6, 2014 (edited) jfull can i assign colors to suits in game? I want Bob to become yellow color, not orange (for example).shaw thank you, it`s seems to work just fine. Edited June 6, 2014 by XlorD59 Link to comment Share on other sites More sharing options...
shaw Posted June 7, 2014 Author Share Posted June 7, 2014 I've just implemented a new shiny feature: Link to comment Share on other sites More sharing options...
shaw Posted June 7, 2014 Author Share Posted June 7, 2014 v1.5.10 releasedHelmet removal added. Link to comment Share on other sites More sharing options...
jfull Posted June 7, 2014 Share Posted June 7, 2014 jfull can i assign colors to suits in game? I want Bob to become yellow color, not orange You need to set the specific suits in the config file.There should be instructions at the first page of this thread Link to comment Share on other sites More sharing options...
whokickmydog Posted June 7, 2014 Share Posted June 7, 2014 Does anyone have any or know where I can find an 8K skybox? I have a 1440p monitor and the 4K ones I use are starting to show their resolution. I have checked all though the forums and google. Link to comment Share on other sites More sharing options...
Glyph Posted June 17, 2014 Share Posted June 17, 2014 Does anyone have any or know where I can find an 8K skybox? I have a 1440p monitor and the 4K ones I use are starting to show their resolution. I have checked all though the forums and google.I'm working on a list of textures, and it has a column for resolution. Hope this helps!https://docs.google.com/spreadsheets/d/1pML8fr98DaUzKP3WQ96fevmqveng5K7niODNAmJMnR0/edit#gid=0 Link to comment Share on other sites More sharing options...
Pingonaut Posted June 17, 2014 Share Posted June 17, 2014 Does anybody know where I can get the female Kerbals without lipstick on? I like the idea of female Kerbals being part of the crew, but I want them without makeup on, to look a bit more natural (or "stock").Specifically I cannot find the link for these:I don't want these: Link to comment Share on other sites More sharing options...
Glyph Posted June 17, 2014 Share Posted June 17, 2014 (edited) Does anybody know where I can get the female Kerbals without lipstick on? I like the idea of female Kerbals being part of the crew, but I want them without makeup on, to look a bit more natural (or "stock").Specifically I cannot find the link for these:http://i.imgur.com/16p92PN.jpgI don't want these:http://i.imgur.com/yv9MF3s.pngIn all my digging around for texture packs, I have not found a link to the lipstick-less Kerbals. I'd prefer this as well. Edited June 17, 2014 by Glyph Link to comment Share on other sites More sharing options...
shaw Posted June 17, 2014 Author Share Posted June 17, 2014 (edited) @pingonaut:That image shows development version of female head texture from scart91 (I don't know if he ever participated on this forum, I contacted him on Imgur).Here's the link: https://dl.dropboxusercontent.com/u/9508397/scart91.zipThe textures are CC BY.I intended to merge them with Syllith's pack but ran out of motivation If you're able to extract hairstyles into a separate layer, you're welcome to further extend Extended Sylith's pack (see OP for the link with source images) into Super-extended Sylith-scart91's pack @Glyph:There're also tons of spacesuits from Green Skull and UR's thread (see readdit).The information on PNG v. JPEG is incorrect. I've just added texture format guide to OP. Edited June 17, 2014 by shaw updated link Link to comment Share on other sites More sharing options...
Glyph Posted June 17, 2014 Share Posted June 17, 2014 @pingonaut:@Glyph:There're also tons of spacesuits from Green Skull and UR's thread (see readdit).The information on PNG v. JPEG is incorrect. I've just added texture format guide to OP.Thanks for the info! I updated the document. I think I have Green Skull's spacesuits, assuming that he included all his old ones in the his new TextureReplacer release. I'm missing many, many UR textures from the list. So far I've only included the ones that were referenced in other threads. I don't think I will go through the UR thread as it is insanely long and most people will not be using the UR textures anyhow. I'm about 50% done with the EVE thread though, and up to date with the TextureReplacer thread (this thread, haha). Link to comment Share on other sites More sharing options...
Imca Posted June 21, 2014 Share Posted June 21, 2014 (edited) I am trying to enable eyeless head's on the default head to no effect.Can some one tell me how to do this? sorry.Edit : I cant get it to work at all... not even on a custom head. Edited June 21, 2014 by Imca Link to comment Share on other sites More sharing options...
shaw Posted June 22, 2014 Author Share Posted June 22, 2014 If you want head texture "Heads/someHead" to be used without eyes, you should add "eyelessHeads = someHead" to GenericKerbals section. It doesn't matter if this head is also used for a custom Kerbal. The default head (Default/kerbaHead) cannot be made eyeless currently. Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted June 22, 2014 Share Posted June 22, 2014 Hey, does this make your persists not work with the stock game?(Example: I make a save in my TR'd KSP directory, then open it in an alternate, all-stock copy on my flash drive.) Link to comment Share on other sites More sharing options...
shaw Posted June 22, 2014 Author Share Posted June 22, 2014 Hey, does this make your persists not work with the stock game?(Example: I make a save in my TR'd KSP directory, then open it in an alternate, all-stock copy on my flash drive.)TR doesn't affect your saved games in any way. Link to comment Share on other sites More sharing options...
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