linuxgurugamer Posted April 9, 2017 Share Posted April 9, 2017 (edited) @taniwha and @NecroBones Just started my career game, noticed the following error: [ModuleManager] ModuleManager: 28433 patches applied, found <color=orange>7 errors</color> 7 errors related to GameData/FuelTanksPlus/Patches/FuelTanksPlus_ModularFuelTanks.cfg KSP 1.2.2, FTP 1.12, ModuleManager 2.7.5 all mods up-to-date Error: [ModuleManager] Error - Cannot parse variable search when editing key origLFO = #$RESOURCE[Oxidizer]/maxAmount$ I realize this is a patch in FT+, but was wondering if you have any idea what may be going on. This happens in a totally clean game, with only FT+ and MFT installed Log file: https://www.dropbox.com/s/fxl7o7bgombc6mc/Log3.zip?dl=0 Was a bug in FT+, which is now fixed Edited April 9, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted June 3, 2017 Share Posted June 3, 2017 It says "Modular Fuel tanks is incompatible with ksp 1.3.0" I think this mod needs an update Quote Link to comment Share on other sites More sharing options...
taniwha Posted June 5, 2017 Author Share Posted June 5, 2017 Indeed it does, but I've been busy with a few other things in RL. Quote Link to comment Share on other sites More sharing options...
D. Düsentrieb Posted June 6, 2017 Share Posted June 6, 2017 On 3.2.2017 at 5:54 AM, Grease1991 said: I've had the same issue with MFT and the b9 rcs tanks, I created a separate install and narrowed it down to those 2 mods B9 and MFTor associated mods(firespitter plugin, B9 Part switch, etc) the rcs fuel tank will stay in places and it won't budge other than the craft rotating around the center point of the tank. this happens 100 percent of the time. again this only b9 areospace and MFT. However there is a work around, for some reason the bug also prevents the "tank type" to be loaded when you place the rcs tanks, is says *** Not Found *** in it's menu, But if you click the arrow so it says B9 Service Module then when you launch it, it works like it should, I can't say anything about tweakscale as I have not tested it in my heavly modded master build (it is installed in that one) but after the work-around above it works just fine for me. what is the best way to post my log in the test build? That Bug is happening to me too (KSP 1.2.2). I've read in the changelog that this bug should be gone with the new version of TweakScale for KSP 1.3, but i want to stick a little bit with my modded KSP 1.2.2 Version. It happens when you shrink a Part and the MFT-Module is in that part present. If you shrink too much, the mass becomes negative and this breaks Physics. My Workaround: Don't shrink that much, so that the mass of this part becomes negative; check your MJ / KER for these changes in mass. I know this is suboptimal (and a little bit of a cheat, but i'm playing with RSS ...) but its ok for me till i update to 1.3 and this will begone hopefully. PS: see also http://forum.kerbalspaceprogram.com/index.php?/topic/99956-wip-tweakscale-development-thread/&page=18#comment-2997401 Quote Link to comment Share on other sites More sharing options...
Nicias Posted June 10, 2017 Share Posted June 10, 2017 Any possibility for a 1.3 update? Quote Link to comment Share on other sites More sharing options...
ss8913 Posted June 11, 2017 Share Posted June 11, 2017 I thought I'd try compiling this for 1.3, but, although I am a linux developer, I don't have a linux buildsystem set up for KSP, and the visual studio "solution" doesn't seem to understand the paths to the source nor any way to build the AssemblyMFT.cs file from the .in file - oddly enough I don't see a gnu autoconf script to build that file, nor any reference in the Makefile either, so I'm not sure how that works. Possibly a way to prevent jackholes like me from doing this and then asking Nertea why it doesn't work? Fair enough. Unfortunately this is the only mod that can do fuel switching on a few parts I need, such as B9/B9-HX. Sure, configurable containers CAN do this too, but it directly conflicts with InterstellarFuelSwitch (this mod does not), and so CC is unusable for me. Quote Link to comment Share on other sites More sharing options...
vardicd Posted June 13, 2017 Share Posted June 13, 2017 If the mod author returns to update this for 1.3, or if someone else gets it updated and working, or knows of a thread that is active [if someone has already made a 'continued' or 'redux' thread. It's hard to keep track of who is maintaining what ] with an up to date version. could someone tag me in it, or message me? I'm waiting for this so I can update the fuel wings mod which I'm maintaining for Tortoise. Please note: I'm not trying to rudely pressure anyone for an update, and do not wish my comment to be interpreted as such. It is merely meant as a polite request for additional information if/when it becomes available. Thank you for your time. Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted June 13, 2017 Share Posted June 13, 2017 1 hour ago, vardicd said: If the mod author returns to update this for 1.3, or if someone else gets it updated and working, or knows of a thread that is active [if someone has already made a 'continued' or 'redux' thread. It's hard to keep track of who is maintaining what ] with an up to date version. could someone tag me in it, or message me? I'm waiting for this so I can update the fuel wings mod which I'm maintaining for Tortoise. Please note: I'm not trying to rudely pressure anyone for an update, and do not wish my comment to be interpreted as such. It is merely meant as a polite request for additional information if/when it becomes available. Thank you for your time. Posted 18 hours ago by this thread's OP in a thread for another mod he makes Quote An update should come fairly soon. I just got home from an emergency trip to Australia to see my dad, so I was rather not in a situation to do much KSP modding for two weeks. Quote Link to comment Share on other sites More sharing options...
Bornholio Posted June 26, 2017 Share Posted June 26, 2017 If you want to know the state of a mod look at its commits. https://github.com/NathanKell/ModularFuelSystem/commit/5fd56d8f051fb1a735eaed0b0f8bd87f6e8f8ba7 Hmm is that 1.3 work i see? .moreHugs taniwha Quote Link to comment Share on other sites More sharing options...
Chase842 Posted June 28, 2017 Share Posted June 28, 2017 @blowfish and @taniwha If I manually edit in to a clone of the master branch, the commits you two made recently, would that make MFT compatible with KSP 1.3? Quote Link to comment Share on other sites More sharing options...
blowfish Posted June 28, 2017 Share Posted June 28, 2017 Just now, Chase842 said: @blowfish and @taniwha If I manually edit in to a clone of the master branch, the commits you two made recently, would that make MFT compatible with KSP 1.3? The repository does not contain any compiled DLL so you would have to compile it yourself. Quote Link to comment Share on other sites More sharing options...
Chase842 Posted June 28, 2017 Share Posted June 28, 2017 (edited) @blowfish So, is that a yes? and if so, would you happen to have forked the project and compiled the dll already? EDIT: When I open the solution in visual studio for MFT, there isn't anything in the drop-downs. I'd do it myself if I could figure it out, but I program in Python/Java mostly, still kinda new to C#. Anyways, thanks for working on bringing MFT up to 1.3 Edited June 28, 2017 by Chase842 Quote Link to comment Share on other sites More sharing options...
blowfish Posted June 28, 2017 Share Posted June 28, 2017 5 hours ago, Chase842 said: @blowfish So, is that a yes? and if so, would you happen to have forked the project and compiled the dll already? EDIT: When I open the solution in visual studio for MFT, there isn't anything in the drop-downs. I'd do it myself if I could figure it out, but I program in Python/Java mostly, still kinda new to C#. Anyways, thanks for working on bringing MFT up to 1.3 Yes, it does appear that the VS solution for MFT is rather broken. I think taniwha uses some build script to compile that I don't really understand. Quote Link to comment Share on other sites More sharing options...
taniwha Posted June 28, 2017 Author Share Posted June 28, 2017 I use make, which requires mono (for mcs) and bash and git (for versioning). with those (and any further deps) installed, it's just a matter of running "make KSPDIR=pathtoksp install" (pathtoksp = directory holding ksp.exe, the makefiles know the structure from there). Quote Link to comment Share on other sites More sharing options...
taniwha Posted June 29, 2017 Author Share Posted June 29, 2017 I've released MFT 5.9.0 for KSP 1.3. Sorry about the delay, it's been a stressful six weeks. Last week, my dad's nineteen year battle with cancer came to an end. I am very grateful I was able to visit him with my family last September, and I was able to rush out to Australia again five weeks ago to visit him for two weeks while he was still lucid. The last three weeks have been spent waiting and then getting back on my feet. Quote Link to comment Share on other sites More sharing options...
nebuchadnezzar Posted June 29, 2017 Share Posted June 29, 2017 Thank you for the update @taniwha. Very sorry to hear about your loss, wishing you all the best. Quote Link to comment Share on other sites More sharing options...
drtedastro Posted June 29, 2017 Share Posted June 29, 2017 Sorry for your loss. I hope that all works out for the best for you and your family. Cheers. Quote Link to comment Share on other sites More sharing options...
Freshmeat Posted June 29, 2017 Share Posted June 29, 2017 My sympathies. And thank you for updating anyway, it is much appreciated. Quote Link to comment Share on other sites More sharing options...
Nicias Posted July 6, 2017 Share Posted July 6, 2017 Sorry for your loss. It seems that CKAN doesn't know about the update. It still says MFT is only compatible with 1.2.2 Quote Link to comment Share on other sites More sharing options...
taniwha Posted July 6, 2017 Author Share Posted July 6, 2017 I guess you need to harass the CKAN people: I have nothing to do with any of my mods being on CKAN. Quote Link to comment Share on other sites More sharing options...
dlrk Posted July 6, 2017 Share Posted July 6, 2017 Thanks for the update, sorry for your loss Quote Link to comment Share on other sites More sharing options...
Flow Posted July 7, 2017 Share Posted July 7, 2017 On 29.6.2017 at 7:23 AM, taniwha said: I've released MFT 5.9.0 for KSP 1.3. Sorry about the delay, it's been a stressful six weeks. Last week, my dad's nineteen year battle with cancer came to an end. I am very grateful I was able to visit him with my family last September, and I was able to rush out to Australia again five weeks ago to visit him for two weeks while he was still lucid. The last three weeks have been spent waiting and then getting back on my feet. And you still found the time and motivation to update this mod for all of us?! You, sir, are a hero. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 7, 2017 Share Posted July 7, 2017 (edited) On 6/29/2017 at 1:23 AM, taniwha said: I've released MFT 5.9.0 for KSP 1.3. Sorry about the delay, it's been a stressful six weeks. Last week, my dad's nineteen year battle with cancer came to an end. I am very grateful I was able to visit him with my family last September, and I was able to rush out to Australia again five weeks ago to visit him for two weeks while he was still lucid. The last three weeks have been spent waiting and then getting back on my feet. I'm sorry for your loss. I'll take a look at the CKAN issue Edit: I updated CKAN with the new release Edited July 7, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Flow Posted July 12, 2017 Share Posted July 12, 2017 Hello, I have found a bug with MFT when switching to monopropellant and using radial symmetry. The logfile shows some kind of null ref exception: Logfile: https://www.dropbox.com/s/rixa0o0100049i4/KSP.log?dl=0 To reproduce: Go to VAB, create a new vehicle with a Mk1-2 command pod. attach a FLT-200 fuel tank to the side. Now right click the fuel tank, change fuel to monopropellant with MFT. Select a symmetry mode >1-fold and attach the tanks to the side of the command pod, right click one fuel tank. The right click menu should disappear and some weird kind of right-click menu should appear in the upper left with lots of monopropellant bars. Right-clicking on any part does not have any effect anymore, VAB has to be left and entered again to enable right-clicking again. I also had this with a vanilla KSP install with only module manager and MFT installed. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 12, 2017 Share Posted July 12, 2017 I have logging about "ExtraplanetaryLaunchpads.MFTEditorToolbar.onGUIEditorToolbarReady" - there is no "ExtraplanetaryLaunchpads" installed: Exception handling event onGUIEditorToolbarReady in class MFTEditorToolbar:System.NullReferenceException: Object reference not set to an instance of an object at ExtraplanetaryLaunchpads.MFTEditorToolbar.onGUIEditorToolbarReady () [0x00000] in <filename unknown>:0 at EventVoid.Fire () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at ExtraplanetaryLaunchpads.MFTEditorToolbar.onGUIEditorToolbarReady () [0x00000] in <filename unknown>:0 at EventVoid.Fire () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventVoid:Fire() KSP.UI.Screens.<SetInitialState>c__Iterator12B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) KSP.UI.Screens.PartCategorizer:Setup() EventVoid:Fire() KSP.UI.Screens.EditorPanels:ShowPartsList(Action) EditorLogic:SelectPanelParts(Boolean) EditorLogic:StartEditor(Boolean) <Start>c__Iterator32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Log:https://www.dropbox.com/s/ei6y6xdxjbn1dh9/2017-07-11-2 KSP.log.zip?dl=1 Quote Link to comment Share on other sites More sharing options...
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