Prismatech Posted December 18, 2014 Share Posted December 18, 2014 Fred4106 and please not use ru dropbox with privat . i can not read ru to translate for registration Quote Link to comment Share on other sites More sharing options...
hollyfeld Posted December 18, 2014 Share Posted December 18, 2014 ...Which boom were you using, US or non-US?I use the non-US boom. I, too, use several other mods, but Universal Storage is actually not among them. Unfortunately, I can't offer more information about whether it was a DMagic update that triggered this, since I can't remember if/when this mod was updated in relation to the problem starting. I can say it did not have to do with updating KSP to 0.25. One thing I just thought of, though, that I didn't try: this problem kept happening in career mode, but I never checked to see if it would happen in a sandbox game.And of course, now we have another update, so the problem may have become entirely moot as soon as I discovered it. Rest assured, I will keep my eyes open for any occurrences in 0.90. Quote Link to comment Share on other sites More sharing options...
acc Posted December 18, 2014 Share Posted December 18, 2014 Why would he do that? New stock survey contracts are actually very similar to DMagic's survey contracts, he just need to add a config for his parts. Anomaly surveys, orbital surveys and magnetic field surveys should stay, though, as Fine Print doesn't have an alternative to them.I mean optional, not by default Quote Link to comment Share on other sites More sharing options...
DMagic Posted December 18, 2014 Author Share Posted December 18, 2014 For everybody waiting on this mod for the .9 install, I have edited the source and recomplied for the latest version.The plugin cannot be found here.This is an UNOFFICIAL update. It worked for me, but your mileage my vary. I hope this can help tide people over until the op has a chance to work on the plugin.Have a nice day.Fred4106, while you doubtless have noble intent, *all* dlls must be accompanied by their license in the zip, and either the source in the zip or a link to the source.If you want to link to that, please post the source, include the source, or note the source is unchanged, and please include a license that does not violate the terms of DMagic's license. In addition to including the license it would also be nice to ask first.would be cool if you could add something to disable the boring/silly stock contracts ;>This won't be added here, but I'm working on just such a thing for Contracts Window +. It will allow for these types of adjustments to any contract, not just stock. Quote Link to comment Share on other sites More sharing options...
luxyuz Posted December 18, 2014 Share Posted December 18, 2014 In addition to this, I'm waiting for SCANsat.Two of my must have mods.Thanks for your hard work DMagic. Quote Link to comment Share on other sites More sharing options...
DMagic Posted December 18, 2014 Author Share Posted December 18, 2014 Updated for KSP 0.90.This should fix the science collection problem and a few other issues. Quote Link to comment Share on other sites More sharing options...
eddiew Posted December 18, 2014 Share Posted December 18, 2014 Yay, thanks DMagic! Love the variety of science gathering tools this mod adds Quote Link to comment Share on other sites More sharing options...
Fred4106 Posted December 19, 2014 Share Posted December 19, 2014 (edited) Fred4106, while you doubtless have noble intent, *all* dlls must be accompanied by their license in the zip, and either the source in the zip or a link to the source.If you want to link to that, please post the source, include the source, or note the source is unchanged, and please include a license that does not violate the terms of DMagic's license. Sorry about that. Im new to compiling/releasing mods, but I was trying to get it to work and figured other could benefit. Ill make sure to post src and license in the future.In addition to including the license it would also be nice to ask first.Sorry about that. Ive seen people do it for other mods and it did still require your download first. I only distributed the dll. They still needed your download for the parts. Thought it would help a few people while you got around to updating it. Edited December 19, 2014 by Fred4106 Quote Link to comment Share on other sites More sharing options...
N8-Toe Posted December 19, 2014 Share Posted December 19, 2014 Im having trouble with the parts working. I can get the boom to extend but not to collect data. this is with both US and non US modules Quote Link to comment Share on other sites More sharing options...
sprohi Posted December 19, 2014 Share Posted December 19, 2014 I also can get the boom to extend but not collect data. Quote Link to comment Share on other sites More sharing options...
myoko1973 Posted December 19, 2014 Share Posted December 19, 2014 Disregard my last message. Didnt realize that the mod on curse was not the 0.9.1 mod version. Everything works great thanks a bunch. Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted December 19, 2014 Share Posted December 19, 2014 I finished off the biome list, you can see it here. I tested with my own science logs and they work. Quote Link to comment Share on other sites More sharing options...
ApostleThirteen Posted December 19, 2014 Share Posted December 19, 2014 you should add a geiger counter to this modpack Quote Link to comment Share on other sites More sharing options...
acc Posted December 19, 2014 Share Posted December 19, 2014 This won't be added here, but I'm working on just such a thing for Contracts Window +. It will allow for these types of adjustments to any contract, not just stock.ah, very great. thanks for the info :> Quote Link to comment Share on other sites More sharing options...
Colonel of Ferocity Posted December 20, 2014 Share Posted December 20, 2014 (edited) I too, can't collect any data whatsoever. Edited December 20, 2014 by Colonel of Ferocity Quote Link to comment Share on other sites More sharing options...
H3LK5 Posted December 20, 2014 Share Posted December 20, 2014 I've got the same problem with data collection. Quote Link to comment Share on other sites More sharing options...
Jan Gaarni Posted December 20, 2014 Share Posted December 20, 2014 Same here. :/ Quote Link to comment Share on other sites More sharing options...
Krebsramber Posted December 20, 2014 Share Posted December 20, 2014 Updated for KSP 0.90.This should fix the science collection problem and a few other issues.Dmagic, first of all; thank you for the absolutely awesome mod I think I've found the source of problems reported by a few people about the mag-boom experiment.Since I was having the exact same problem, I started fiddling around inside the cfg-files to see if I could get it working.After changing the "experimentWaitForAnimation" to false, the experiment actually started working again.My best guess is that there is a problem with the end of the extend-animation of the mag-boom.Could you look into this? Cheers! Quote Link to comment Share on other sites More sharing options...
DMagic Posted December 20, 2014 Author Share Posted December 20, 2014 I've got the same problem with data collection.Same here. :/Dmagic, first of all; thank you for the absolutely awesome mod I think I've found the source of problems reported by a few people about the mag-boom experiment.Since I was having the exact same problem, I started fiddling around inside the cfg-files to see if I could get it working.After changing the "experimentWaitForAnimation" to false, the experiment actually started working again.My best guess is that there is a problem with the end of the extend-animation of the mag-boom.Could you look into this? Cheers!Works fine for me. If you want to report bugs you need to submit more information. Version number, KSP version, log files, etc... Quote Link to comment Share on other sites More sharing options...
Jan Gaarni Posted December 20, 2014 Share Posted December 20, 2014 (edited) Works fine for me. If you want to report bugs you need to submit more information. Version number, KSP version, log files, etc...I know.I've done some testing myself, with the little knowledge I do have about these things. I tried Krebs solution on the Goo experiment, but still not working.Fiddled around with some of the config settings, compared it with old files and Squad files (old aswell as new), but to no avail.Animation is working fine, the bay doors open and closes, and the button to log experiments are available. However, pushing it does nothing except open the bay doors.This is the same for all experiments in the DMagic pack, or atleast all that can be done from the launchpad. I have not tried cheating my way into orbit to test in another envirment or the experiments that can only be preformed in space. Will do that next.Also, will try and install only your mod on a fresh install of 0.90 and then see. If it works I will continue to add mods and see when it breaks.Or ... atleast, that was my plan. I was going to provide you with the info you requested, when I found the solution.It would appear that I have downloaded the previous version, probably just before the time you updated it.Installed the newest version, tested it, and all experiments are now working propperly. So all that remains is one of two things:1. I can go hide in a corner, banging my head against the wall in shame for not realizing this sooner.or2. Go back to playing the game where I left off, and see if 0.90 is good enough to leave 0.24.2. Obviously, by reporting back my findings, I went with the second option. Edited December 20, 2014 by Jan Gaarni Quote Link to comment Share on other sites More sharing options...
DMagic Posted December 20, 2014 Author Share Posted December 20, 2014 Blame Curse. Their stupid update process sometimes rejects files for whatever reason. And since I wasn't paying attention the latest version wasn't available there for a day or so. It has been updated now though, so any of the three links should lead you to the most recent version. Quote Link to comment Share on other sites More sharing options...
Jan Gaarni Posted December 20, 2014 Share Posted December 20, 2014 Blame Curse. Their stupid update process sometimes rejects files for whatever reason. And since I wasn't paying attention the latest version wasn't available there for a day or so. It has been updated now though, so any of the three links should lead you to the most recent version.Yes, I think I did download it from Curse too. I checked Curse and KerbalStuff when I posted my previous comment. I can confirm that both have the most recent version now. So do MediaFire, I just checked, hadn't notice the link until you said "three" just now. Love your mod by the way. Saves alot of space. Quote Link to comment Share on other sites More sharing options...
goldstarstickergiver Posted December 21, 2014 Share Posted December 21, 2014 Just a note on some of the contracts - I have one where it asks me to perform a number of experiments on an asteroid, all of which worked fine except for the gravity scan one. After digging around in the persistent save and finding the contract I found the cause - It needs to be the universal storage version of the gravity scan, not the stock one. If it is difficult to add a clause allowing any gravity scan part to be used, perhaps changing the descriptions to make it more clear? Anyways, otherwise all is working fine. Great mod! Quote Link to comment Share on other sites More sharing options...
Jirnsum Posted December 21, 2014 Share Posted December 21, 2014 1. I can go hide in a corner, banging my head against the wall in shame for not realizing this sooner.Don't: I ran into the same problem and didn't realise I was using the wrong version, cause well, I downloaded after DMagic posted here. I curse Curse Quote Link to comment Share on other sites More sharing options...
Mokmo Posted December 21, 2014 Share Posted December 21, 2014 "Soil Moisture Scan from low orbit above the sun" Requested on a contract (Just a bit funny ) Quote Link to comment Share on other sites More sharing options...
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