Castille7 Posted January 5, 2017 Share Posted January 5, 2017 (edited) CAMELBACK BRIDGE My apologies for going WIP Ballistic lately, there's just so many things I've been wanting to get done in KSP and a Camelback Bridge is one of them. These type bridges are so fascinating, the engineering involved is so amazing it often baffles me. I have always admired the structural strength and designs of bridges and these seem to impress me most with their beauty. For those interested I found a book titled "How To Read Bridges" A crash course in engineering and architecture at the local book store, if you like bridges you will like this book. Edited January 8, 2017 by Castille7 Quote Link to comment Share on other sites More sharing options...
Thingymajigy Posted January 6, 2017 Share Posted January 6, 2017 (edited) tada Edited January 6, 2017 by Thingymajigy Quote Link to comment Share on other sites More sharing options...
Servo Posted January 6, 2017 Share Posted January 6, 2017 I guess I'm building bombers now... Quote Link to comment Share on other sites More sharing options...
Jefzor Posted January 6, 2017 Share Posted January 6, 2017 (edited) Tried a MIG-21 replica. The combination nose-cockpit-spine was challenging. It handles much better than I expected. https://kerbalx.com/jefzor/MIG-21 Edited January 6, 2017 by Jefzor Quote Link to comment Share on other sites More sharing options...
Servo Posted January 7, 2017 Share Posted January 7, 2017 I still need to test fuel logic, and I may add some stock bombs to the bomb bay. Also, the tailplane needs to be a little bigger. I also may make the wings longer. That said, it flies great, though landing is a bit hairy (as always with behemoths like this). Quote Link to comment Share on other sites More sharing options...
EpicSpaceTroll139 Posted January 7, 2017 Share Posted January 7, 2017 (edited) Don't know if they really count as WIPs or rather as future projects, but I put together the "spatial dimension frames" for a 707 727 And 757 They may not look like much, but I build my planes on top of these to get the right shape, and remove them just before flight testing. Anyways, I finished that Blackbird from earlier. There's also.. uh... this...this... thing Edited January 7, 2017 by EpicSpaceTroll139 Quote Link to comment Share on other sites More sharing options...
Servo Posted January 7, 2017 Share Posted January 7, 2017 1 hour ago, EpicSpaceTroll139 said: Don't know if they really count as WIPs or rather as future projects, but I put together the "spatial dimension frames" for a 707 727 And 757 They may not look like much, but I build my planes on top of these to get the right shape, and remove them just before flight testing. Anyways, I finished that Blackbird from earlier. There's also.. uh... this...this... thing That's a really cool idea to map out the dimensions! I usually just eyeball it using an orthogonal "blueprint" image, but that seems much more exact. Also, what the heck is that last thing? How would that ever not explode the runway, much less leave the ground? Quote Link to comment Share on other sites More sharing options...
Thor Wotansen Posted January 7, 2017 Share Posted January 7, 2017 My guess is many autostruts. I recently put 100t in a horizontal fairing and found that on launch it liked to disassociate itself from the root craft. The handy dandy autostruts helped me keep the old part count down. Quote Link to comment Share on other sites More sharing options...
Gman_builder Posted January 7, 2017 Share Posted January 7, 2017 @EpicSpaceTroll139 Did you get that from me? I'd never seen anybody else lay out dimensions like i do before i posted WIP pics of my 777. ALSO noticed a strange atmospheric bug. While doing speed tests of a new plane i had the Aero GUI open and was watching the SOS(speed of sound) number decrease while i climbed. It got to a minimum of around 296 m/s at around 11k meters, stabilized through 15k, then started rising again to 305 up through 20k and 25k meters. I thought this was really weird as the speed of sound should be decreasing exponentially as air pressure decreases. IE altitude increases. This could help to increase the max speed of aircraft because i noticed the air density and static pressure decreased linearly. So less drag and increased max Mach number. Airbreathing engines are limited by Mach number not m/s so they are producing unrealistic power at high altitudes. That combined with the lowered drag makes for strange performance. I wanna know if this is a bug or a feature before i report it. Ive never seen anyone else notice this before so im pretty confuzzled. Quote Link to comment Share on other sites More sharing options...
fourfa Posted January 7, 2017 Share Posted January 7, 2017 Over in the high speed challenge thread, they're exploiting that to set new speed records. Max RAPIER thrust is bound to Mach number, so the closer you can do your speed run to 0m, the more thrust you get. Design is converging on flying heatshields at 2000+ m/s Quote Link to comment Share on other sites More sharing options...
Gman_builder Posted January 8, 2017 Share Posted January 8, 2017 (edited) Look at this: Yeah i made it myself Seriously thought the sound barrier is screwed up Here's a graph of Mach speed through altitudes in real life. Though i don't know how accurate my source is. Edited January 8, 2017 by Gman_builder Quote Link to comment Share on other sites More sharing options...
Gman_builder Posted January 8, 2017 Share Posted January 8, 2017 (edited) 45 minutes ago, fourfa said: Over in the high speed challenge thread, they're exploiting that to set new speed records. Max RAPIER thrust is bound to Mach number, so the closer you can do your speed run to 0m, the more thrust you get. Design is converging on flying heatshields at 2000+ m/s Are you talking about my high speed thread? Or a different one i dont know about? im not talking about mach number ASL. We all know about that. Im talking about how messed up it is at high altitude. Edited January 8, 2017 by Gman_builder Quote Link to comment Share on other sites More sharing options...
Gman_builder Posted January 8, 2017 Share Posted January 8, 2017 Can one of you dudes make me a more reliable horizontal turret drive for this puppy: The one i've got on there now is way to weak. However the vertical one is rock solid, albeit a little sticky. https://www.dropbox.com/s/dar5g2kay3ywum5/Heavy Repeater.craft?dl=0 Quote Link to comment Share on other sites More sharing options...
Azimech Posted January 8, 2017 Share Posted January 8, 2017 On 5-1-2017 at 10:24 PM, Castille7 said: CAMELBACK BRIDGE My apologies for going WIP Ballistic lately, there's just so many things I've been wanting to get done in KSP and a Camelback Bridge is one of them. These type bridges are so fascinating, the engineering involved is so amazing it often baffles me. I have always admired the structural strength and designs of bridges and these seem to impress me most with their beauty. Try Kickback boosters, you'll be able to build it a lot larger. See mine on KerbalX. This morning I was writing a mod for the future drag race challenge. Quote Link to comment Share on other sites More sharing options...
Castille7 Posted January 8, 2017 Share Posted January 8, 2017 56 minutes ago, Azimech said: Try Kickback boosters, you'll be able to build it a lot larger. See mine on KerbalX. This morning I was writing a mod for the future drag race challenge. Hey man! I've been Hijacked! by Azimech but its ok ...haha Thanks for the tip but working with the extra weight gives more challenge, like how to get it to a location? Quote Link to comment Share on other sites More sharing options...
Azimech Posted January 8, 2017 Share Posted January 8, 2017 1 minute ago, Castille7 said: Hey man! I've been Hijacked! by Azimech but its ok ...haha Thanks for the tip but working with the extra weight gives more challenge, like how to get it to a location? Yeah ... my bridge isn't going anywhere without mods. Quote Link to comment Share on other sites More sharing options...
Columbia Posted January 8, 2017 Share Posted January 8, 2017 Well, I've been trying to improve the Titanic bit by bit, but it gets tiring to work with something that's not getting much recognition.. So I decided to work on my airliners for a bit. I reduced parts on my B747-100/200 via autostrutting; I started work on the engines of the Airbus A320; And i fixed up the tail and engines of the Boeing 737-800. I worked on the Baggage Carrier as a crap ton of people have requested; I have no pictures, unfortunately. And that's it for this weekend. Quote Link to comment Share on other sites More sharing options...
eorin Posted January 8, 2017 Share Posted January 8, 2017 Improving once again the shape of the craft. 50%opacity real yf-12a overlay: Quote Link to comment Share on other sites More sharing options...
Jefzor Posted January 8, 2017 Share Posted January 8, 2017 I updated the cockpit ans spine of my MIG-21. It looks a lot better now (although I do like the segmented windows of the standard cockpit more than the inline cockpit) Quote Link to comment Share on other sites More sharing options...
Gman_builder Posted January 8, 2017 Share Posted January 8, 2017 (edited) @Columbia I was messing with your Titanic and noticed if you blow up, like, anything on it, the whole thing self destructs. Might be something to do with autostrutting but but just wanted to let you know. Edited January 9, 2017 by Gman_builder Quote Link to comment Share on other sites More sharing options...
Jon144 Posted January 8, 2017 Share Posted January 8, 2017 (edited) I'm about done finishing my B52 restoration project. Since this is based on a design I built early last year I didn't have any custom cockpit installed unfortunately But on the other hand it still has oh so sweet landing gear bays. Handles remarkably in the air for such a large beast. If you were wondering this was the B52 used in Hatbat's most recent cinematic episode. Still working on minor cosmetics of course. Edited January 8, 2017 by Jon144 Quote Link to comment Share on other sites More sharing options...
Servo Posted January 8, 2017 Share Posted January 8, 2017 50 minutes ago, Jon144 said: I'm about done finishing my B52 restoration project. Since this is based on a design I built early last year I didn't have any custom cockpit installed unfortunately But on the other hand it still has oh so sweet landing gear bays. Handles remarkably in the air for such a large beast. If you were wondering this was the B52 used in Hatbat's most recent cinematic episode. Still working on minor cosmetics of course. Looks great! I was going to ask you how it was able to fly "remarkably" but then I realized that you didn't have the custom cockpit... I've been messing around with surface base architecture. Quote Link to comment Share on other sites More sharing options...
Castille7 Posted January 8, 2017 Share Posted January 8, 2017 (edited) 12 hours ago, Gman_builder said: Can one of you dudes make me a more reliable horizontal turret drive for this puppy: The one i've got on there now is way to weak. However the vertical one is rock solid, albeit a little sticky. https://www.dropbox.com/s/dar5g2kay3ywum5/Heavy Repeater.craft?dl=0 @Gman_builder I was trying a couple ideas and this one is ok but still not too solid, the engine thrust is pushing it off center, I was adding a little throttle then releasing a round and killing the thrust. I can upload it if you would like to give it a try? Also this Repeater is amazing man! Edited January 8, 2017 by Castille7 Quote Link to comment Share on other sites More sharing options...
Gman_builder Posted January 8, 2017 Share Posted January 8, 2017 (edited) @Castille7 Thanks! That looks really solid. I'll download and try to miniaturize it so i can put in a vehicle like i originally intended. Yeha the engine thrust torques the whole thing a little but i use the MAF mod so i can counter that easily. Also makes aiming easier. Before i had a BD FLIR ball just to the left of the cannons which made aiming a breeze because you kinda have to watch the rounds and time it right so that they dont start clipping into the other parts when they fall into the breach. Just do a dropbox link. Way easier. Edited January 8, 2017 by Gman_builder Quote Link to comment Share on other sites More sharing options...
Castille7 Posted January 8, 2017 Share Posted January 8, 2017 (edited) 15 minutes ago, Gman_builder said: @Castille7 Thanks! That looks really solid. I'll download and try to miniaturize it so i can put in a vehicle like i originally intended. Yeha the engine thrust torques the whole thing a little but i use the MAF mod so i can counter that easily. Also makes aiming easier. Before i had a BD FLIR ball just to the left of the cannons which made aiming a breeze because you kinda have to watch the rounds and time it right so that they dont start clipping into the other parts when they fall into the breach. Just do a dropbox link. Way easier. Ok link coming asap, and yes it is a little bulky, if anything it's something for ideas. @Gman_builder Here you go! Heavy Repeater 2 Edited January 8, 2017 by Castille7 Quote Link to comment Share on other sites More sharing options...
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