JoerT Posted November 12, 2015 Share Posted November 12, 2015 Will it work in 1.0.5?Currently, I don't think so. The mod seems to know which experiments you have, but doesn't produce any alerts. Also, it reported 'no experiments' while I had a temperature scan which could still produce good science.I love the mod. Hope it gets updated. Link to comment Share on other sites More sharing options...
Vorg Posted November 12, 2015 Share Posted November 12, 2015 I've run into a problem where I can't transmit from the science popup window. It worked 1 or twice out of more then a dozen tries. I can transmit when right clicking the pod or antenna. I'm guessing that is also this mod?? Link to comment Share on other sites More sharing options...
CorBlimey Posted November 12, 2015 Share Posted November 12, 2015 holding breath inside new Val helmet until 1.0.5 update for ScienceAlert Link to comment Share on other sites More sharing options...
Iam aspaceman Posted November 13, 2015 Share Posted November 13, 2015 I struggle with knowing when to run experiments without this...looking forward to the update. Keep up the good work! Link to comment Share on other sites More sharing options...
jlcarneiro Posted November 13, 2015 Share Posted November 13, 2015 While the update doesn't come, I've been using [x] Science! as a workaround... Link to comment Share on other sites More sharing options...
Sobas Posted November 13, 2015 Share Posted November 13, 2015 I use both, this for the fast access to do the experiments and [X] Science as library-checkifIhaveenoughexperimentstosqueezeallthescienceavailable Link to comment Share on other sites More sharing options...
Tukas Posted November 13, 2015 Share Posted November 13, 2015 This is really a great mod! But this causes a problem with transmitting science data... Everytime I try to transmit a data after gathering it and clicking Transmit Data, nothing happens. Can't even transmit data from Science Labs. This is what shows up in the logs: MissingMethodException: Method not found: 'IScienceDataTransmitter.TransmitData'.at ScienceAlert.MagicDataTransmitter.Update () [0x00000] in <filename unknown>:0 Anyone has this problem? Maybe there's a known fix? I couldn't find nothing about this tho...BTW, I'm using these mods:ModuleManager[x] Science!BoulderCoChattererCustomAsteroidsDistantObjectEnvironmentalVisualEnchancementimg_viewerKerbalEngineerKittopiaSpaceKSP-AVCNavBallDockingAlingmentIndicatorRCSBuildAidScienceAlertSquadTacFualBalancerTriggerTechTried to delete ScienceAlert and then everything starts to work properly. Link to comment Share on other sites More sharing options...
Ghosty141 Posted November 13, 2015 Share Posted November 13, 2015 ScienceAlert itself is broken atm. So maybe try playing without it for the moment. Link to comment Share on other sites More sharing options...
scribbleheli Posted November 13, 2015 Share Posted November 13, 2015 I went to play 1.0.5 and discovered I couldn't transmit any science.I thought for sure it was "Antenna range" causing the issue. Process of elimination caused me to delete Science alert and it worked again. Poor toadicus, I made him believe his mod was broken .lolHe did offer help if xEvilReeperx is interested in contacting him. Link to comment Share on other sites More sharing options...
thgjerde Posted November 13, 2015 Share Posted November 13, 2015 I made a patch here:http://gamefaction.no/ScienceAlert-1.8.9-patch1.zip Link to comment Share on other sites More sharing options...
scribbleheli Posted November 13, 2015 Share Posted November 13, 2015 Awesome, Ill give it a shot tonight.Being a curious guy, can you share what was changed to make it work? Link to comment Share on other sites More sharing options...
NativeFather Posted November 13, 2015 Share Posted November 13, 2015 I made a patch here:http://gamefaction.no/ScienceAlert-1.8.9-patch1.zipIt's working... Link to comment Share on other sites More sharing options...
Fr8monkey Posted November 13, 2015 Share Posted November 13, 2015 Not working for me... What settings should I use in the app? Link to comment Share on other sites More sharing options...
TheLoki Posted November 13, 2015 Share Posted November 13, 2015 I made a patch here:http://gamefaction.no/ScienceAlert-1.8.9-patch1.zipWorks for me, thank you for this fix. Was wondering what causes the transmit bug and as always google was my best friend Link to comment Share on other sites More sharing options...
atomontage Posted November 13, 2015 Share Posted November 13, 2015 Works for me as well. Thank you! Link to comment Share on other sites More sharing options...
docfish Posted November 14, 2015 Share Posted November 14, 2015 I'm running into problems purely when I try to transmit data (either gathered from this addon's UI or manually). This is hardly this dev's fault, it didn't happen in 1.0.4, so it's just as likely one of my 24 other addons that have updated to 1.0.5 that's causing something to go sideways (sciencedata.transmit doesn't exist as a function is more or less what I'm getting in the logs). I've got some theories about which one but I'm commenting here in case someone else finds themselves in a similar boat and comes looking. Removing/installing/restarting ksp is too exhausting at this time of the evening, but should I narrow it down more I'll update here and the other addon. Link to comment Share on other sites More sharing options...
Beetlecat Posted November 14, 2015 Share Posted November 14, 2015 I'm running into problems purely when I try to transmit data (either gathered from this addon's UI or manually). This is hardly this dev's fault, it didn't happen in 1.0.4, so it's just as likely one of my 24 other addons that have updated to 1.0.5 that's causing something to go sideways (sciencedata.transmit doesn't exist as a function is more or less what I'm getting in the logs). I've got some theories about which one but I'm commenting here in case someone else finds themselves in a similar boat and comes looking. Removing/installing/restarting ksp is too exhausting at this time of the evening, but should I narrow it down more I'll update here and the other addon.Er -- haven't tested the above patch yet, but did you look at thgjerde's patch a few posts before yours? Link to comment Share on other sites More sharing options...
Fr8monkey Posted November 14, 2015 Share Posted November 14, 2015 Neither patch works for me. Link to comment Share on other sites More sharing options...
thgjerde Posted November 14, 2015 Share Posted November 14, 2015 (edited) Fr8monkey said: Neither patch works for me. First install version 1.8.9 of ScienceAlert Then replace the ScienceAlert.dll in your "Kerbal Space Program\GameData\ScienceAlert" folder, overwriting the existing file with the file from http://gamefaction.no/ScienceAlert-1.8.9-patch1.zip The patch fixes the broken transitter bug. See the included source patch for details. Edited May 4, 2021 by Snark Link to defunct website removed by moderator Link to comment Share on other sites More sharing options...
Probus Posted November 14, 2015 Share Posted November 14, 2015 (edited) The Patch works for fixing ScienceAlert, but the transmit data problem still exists for me. I'm guessing its another mod.EDIT: Turned out to be a parts pack that was not updated to 1.0.5. Go figure... Edited November 14, 2015 by Probus Link to comment Share on other sites More sharing options...
Speadge Posted November 15, 2015 Share Posted November 15, 2015 (edited) EDIT: Turned out to be a parts pack that was not updated to 1.0.5. Go figure...which pack was it?Have a similar problem - on starting a flight everything works well -but after some time / celestial body change, i cant transmit anymore.I remeber there was a kind the same proble few month ago with ship-manifest by PaPaJoe... but i cant believe its the same...Edit:nope, it wasnt ShipManifest, but remotetech:http://forum.kerbalspaceprogram.com/threads/76793-1-0-4-ScienceAlert-1-8-9-Experiment-availability-feedback-%28July-13%29/page62https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/439so they fixed it back in june...SA dev Evil posted sth interesting:Just refreshing is no good. MagicDataTransmitter acts differently than yours in that it doesn't actually have any transmission capability. It pretends to have an impossibly good score to fool KSP into sending all outgoing science data to it and then delegates that data out to the real transmitters. My patch will prevent it from erroneously sending to a nonexistent transmitter, but if it refreshes and discovers there aren't any real transmitters onboard, now it's too late and it's stuck with data it can't transmit and can't store (currently). Even if it did store it, there's still the problem of only knowing the current state of the vessel's transmitter capability immediately on load. If it was disconnected from the RT network when loaded in, that data would keep floating around invisibly even after the vessel could transmitso - lets just hope he can have a look back into this. Edited November 15, 2015 by Speadge Link to comment Share on other sites More sharing options...
smjjames Posted November 16, 2015 Share Posted November 16, 2015 (edited) I'm just letting you know that enabling SCANsat integration breaks it in that it doesn't sense new experiments. At least before I get the scansat stuff anyway. Not sure how scansat integration is supposed to work. Edited November 16, 2015 by smjjames Link to comment Share on other sites More sharing options...
xEvilReeperx Posted November 16, 2015 Author Share Posted November 16, 2015 [quote name='Speadge']which pack was it? Have a similar problem - on starting a flight everything works well -but after some time / celestial body change, i cant transmit anymore.[/QUOTE] Are you getting the same exception as before? The change in RT might've been accidentally reverted somehow. [quote name='smjjames']I'm just letting you know that enabling SCANsat integration breaks it in that it doesn't sense new experiments. At least before I get the scansat stuff anyway.[/QUOTE] In hindsight, I implemented this terribly confusingly. If you enable SCANsat integration in SA, SA becomes blind to experiment subjects that are related to biome if you don't have that area of the planet mapped out. For instance, "EVA report in space" will trigger alerts but "EVA report while flying over shores" won't trigger at all if the area you're flying over hasn't been mapped for biome data by SCANsat. It sounds like it's working as intended. I'm busy rewriting big sections so I might as well ask how I might improve that? The 'is it working' question on SCANsat integration has come up a few times Link to comment Share on other sites More sharing options...
smjjames Posted November 16, 2015 Share Posted November 16, 2015 [quote name='xEvilReeperx']Are you getting the same exception as before? The change in RT might've been accidentally reverted somehow. In hindsight, I implemented this terribly confusingly. If you enable SCANsat integration in SA, SA becomes blind to experiment subjects that are related to biome if you don't have that area of the planet mapped out. For instance, "EVA report in space" will trigger alerts but "EVA report while flying over shores" won't trigger at all if the area you're flying over hasn't been mapped for biome data by SCANsat. It sounds like it's working as intended. I'm busy rewriting big sections so I might as well ask how I might improve that? The 'is it working' question on SCANsat integration has come up a few times[/QUOTE] Adding an explaination would be good since you said you implemented it confusingly. That's really the only thing it needs, an explaination of how it works. Link to comment Share on other sites More sharing options...
Speadge Posted November 16, 2015 Share Posted November 16, 2015 (edited) Quote Are you getting the same exception as before? The change in RT might've been accidentally reverted somehow. I'm busy rewriting big sections so I might as well ask how I might improve that? The 'is it working' question on SCANsat integration has come up a few times hi, i dont use RT anymore and still have the transmitter problem. To bad i cant remember how the problem occured back in June - but it feels familiar. i did a whole flight without switching to KSC. while launching and in LKO everything worked, but as soon as i entered Mun's SOI, the problems started. White transmition dialog appears, finishes, but without a green line saying that science has been added before ""Done" appears. Also switching to KSC DOES NOT fix it anymore. I have a scansat in LKO that i switch on every test to - problem always happening. BTW, im on Win-x64 - if it matters - but it didnt before. But i'd understand if you wouldnt support it due to x64 i pasted the output_log. cuttet down to where the Exceptions started (perhaps you can get more out of it than i can): Spoiler NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at PQSCity.OnSphereReset () [0x00000] in <filename unknown>:0 at PQS.Mod_OnSphereReset () [0x00000] in <filename unknown>:0 at PQS.ResetSphere () [0x00000] in <filename unknown>:0 at PQS.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) ScienceAlert, Deleting profile 'default' since its vessel 6b357198-4c40-4048-9fcc-7ea9016b8853 was destroyed (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) MechJeb module MechJebModuleMenu threw an exception in OnDestroy: System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at ControlBase. () [0x00000] in <filename unknown>:0 at UIScrollList.PositionHorizontally (Boolean updateExtents) [0x00000] in <filename unknown>:0 at UIScrollList.PositionItems () [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) [0x00000] in <filename unknown>:0 at ApplicationLauncher.RemoveModApplication (.ApplicationLauncherButton button) [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleMenu.ClearButtons () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleMenu.OnDestroy () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) MechJeb module MechJebModuleMenu threw an exception in OnDestroy: System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at SpriteRoot.SetCamera (UnityEngine.Camera c) [0x00000] in <filename unknown>:0 at AutoSpriteControlBase.SetCamera (UnityEngine.Camera c) [0x00000] in <filename unknown>:0 at SpriteRoot.UpdateCamera () [0x00000] in <filename unknown>:0 at UIListItemContainer.UpdateCamera () [0x00000] in <filename unknown>:0 at UIScrollList.SetupCameraAndSizes () [0x00000] in <filename unknown>:0 at UIScrollList.UpdateCamera () [0x00000] in <filename unknown>:0 at ScrollListResizer.ScaleListToFitContent (Int32 offsetTop, Int32 offsetBottom, Int32 offsetLeft, Int32 offsetRight, Boolean stdDirection) [0x00000] in <filename unknown>:0 at ApplicationLauncher.ScaleModList () [0x00000] in <filename unknown>:0 at ApplicationLauncher.RemoveModApplication (.ApplicationLauncherButton button) [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleMenu.ClearButtons () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleMenu.OnDestroy () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) HighlighterOff.OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ScienceAlert, Deleting profile 'default' since its vessel a7119ba6-010c-414a-8223-524c4ba0abe7 was destroyed (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DllNotFoundException: CSteamworks at (wrapper managed-to-native) Steamworks.NativeMethods:SteamClient () at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0 at Steamworks.SteamController.Shutdown () [0x00000] in <filename unknown>:0 at SteamController.KSPSteamController.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at FlightGlobals.get_ActiveVessel () [0x00000] in <filename unknown>:0 at Vessel.get_isActiveVessel () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject () at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 at MapView.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) [FlightEngineer]: Destroying Floating Window for HUD 1 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [FlightEngineer]: Destroying Floating Window for HUD 2 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [FlightEngineer]: Destroying Floating Window for HUD 2 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [FlightEngineer]: Destroying Floating Window for test (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [FlightEngineer]: Destroying Floating Window for Maneuver (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ScienceAlert, Saving settings to D:\SteamLibrary\SteamApps\common\Kerbal Space Program - 105_plain - x64\GameData\ScienceAlert/settings.cfg (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ScienceAlert, Removing MagicDataTransmitter (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.MeshFilter:set_sharedMesh (UnityEngine.Mesh) at SpriteMesh.CreateMesh () [0x00000] in <filename unknown>:0 at SpriteMesh.get_mesh () [0x00000] in <filename unknown>:0 at SpriteRoot.Delete () [0x00000] in <filename unknown>:0 at SpriteBase.Delete () [0x00000] in <filename unknown>:0 at UIListItemContainer.Delete () [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) [0x00000] in <filename unknown>:0 at ApplicationLauncher.RemoveModApplication (.ApplicationLauncherButton button) [0x00000] in <filename unknown>:0 at ScienceAlert.Toolbar.AppLauncherInterface.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Parsing string (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) KerbalEngineer -> ActionMenu->OnDestroy (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) KerbalEngineer -> ActionMenuGui was destroyed. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) KerbalEngineer -> FlightEngineerCore->OnDestroy (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at Versioning.get_version_minor () [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.CompatibilityChecker.IsCompatible () [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.CompatibilityChecker.IsAllCompatible () [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KJRManager.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.MeshFilter:set_sharedMesh (UnityEngine.Mesh) at SpriteMesh.CreateMesh () [0x00000] in <filename unknown>:0 at SpriteMesh.get_mesh () [0x00000] in <filename unknown>:0 at SpriteRoot.Delete () [0x00000] in <filename unknown>:0 at SpriteBase.Delete () [0x00000] in <filename unknown>:0 at UIListItemContainer.Delete () [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) [0x00000] in <filename unknown>:0 at ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) [0x00000] in <filename unknown>:0 at ResourceDisplay.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject () at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 at GenericAppFrame.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) [KSP Interstellar] GameEventSubscriber Deinitialised (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) KerbalEngineer -> ActionMenu was destroyed. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Edited December 23, 2015 by Speadge Link to comment Share on other sites More sharing options...
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