evileye.x Posted June 27, 2016 Share Posted June 27, 2016 @Lack, I've noticed Osaul is in advFlightControl node in tech tree. But you cannot use it properly without Yavka parts, so I suggest to move it (at least RadialHullEnd and RadialHull) to advFlightControl node as well... Link to comment Share on other sites More sharing options...
Ruedii Posted June 28, 2016 Share Posted June 28, 2016 (edited) First, Question: Has anyone tested it with 1.1.3 yet? Second I have some replies and comments for other people's comments/questions. On 6/3/2016 at 10:01 PM, Autumn_Foil said: two seater request for the bonnie? looks like it could fit The rear seat would need to be lowered, but it might fit. If not, a two seater version could be made by simply making ever so slight variations to the model. 19 hours ago, evileye.x said: @Lack, I've noticed Osaul is in advFlightControl node in tech tree. But you cannot use it properly without Yavka parts, so I suggest to move it (at least RadialHullEnd and RadialHull) to advFlightControl node as well... I would think that it should be moved to the heavy flight node. Edited June 28, 2016 by Ruedii Link to comment Share on other sites More sharing options...
evileye.x Posted June 28, 2016 Share Posted June 28, 2016 41 minutes ago, Ruedii said: I would think that it should be moved to the heavy flight node. Kinda nice to have big transport plane early on career for delivering scientists, police cars, helicopters (KSO) around the globe And pretty pointless later on. Link to comment Share on other sites More sharing options...
Ruedii Posted June 29, 2016 Share Posted June 29, 2016 (edited) On 6/28/2016 at 0:16 PM, evileye.x said: Kinda nice to have big transport plane early on career for delivering scientists, police cars, helicopters (KSO) around the globe And pretty pointless later on. Yes, so long as it's nerfed to not be able to make reentry, it might be good for one of the earlier flight-related nodes. On 6/13/2016 at 6:14 PM, Aerospacer said: Are those trees scatters or Kerbol Konstructs objets. It would be really cool if you could get some trees and shrubs in as kerbol konstructs objects that are actually solid. Edited June 29, 2016 by Ruedii Trimmed quote. Link to comment Share on other sites More sharing options...
Aerospacer Posted July 1, 2016 Share Posted July 1, 2016 On 30.06.2016 at 1:04 AM, Ruedii said: Are those trees scatters or Kerbol Konstructs objets. It would be really cool if you could get some trees and shrubs in as kerbol konstructs objects that are actually solid. Trees is a KK's objects, but very simple: it's haven't meshes, so that not solid. Link to comment Share on other sites More sharing options...
Ruedii Posted July 2, 2016 Share Posted July 2, 2016 21 hours ago, Aerospacer said: Trees is a KK's objects, but very simple: it's haven't meshes, so that not solid. Would be nice to add simple meshes to them. Link to comment Share on other sites More sharing options...
Razor235 Posted July 6, 2016 Share Posted July 6, 2016 (edited) I can't seem to get the model for the Continental prop engine to show up. All files referenced in the config file are present in their proper places, and the KSP log says that it has loaded the model and texture. All other engines show up except for this one. I had it show up once, with a broken black texture, but once I put the relevant Mk1FuselageStructural file in OldAssets it vanished completely. I have tried both the standalone Prop pack as well as the full mod download. Edited July 6, 2016 by Razor235 Link to comment Share on other sites More sharing options...
spacetackle Posted July 6, 2016 Share Posted July 6, 2016 Hey everyone, I am running ksp 1.1.3, and using this mod because it is a dependency for real progression zero Is anyone else running this mod in 1.1.3 and can verify they have working engine sounds? All engines I have tried in this mod fail to play any sound. Is there a known sollution/ problem? Thanks. Link to comment Share on other sites More sharing options...
Razor235 Posted July 6, 2016 Share Posted July 6, 2016 I have working sounds. They're much quieter than rockets or turbine engines, but they're there. Link to comment Share on other sites More sharing options...
Tokamak Posted July 7, 2016 Share Posted July 7, 2016 (edited) @Lack I am charmed by the Mk2 Centrifuge Habitat, and for personal use I am playing with a patch to make it work with UKS-LS. It was suggested to me that once I've got that working and balanced, I should offer it to you to include, if that project is still considered active, and you were interested. Edited July 7, 2016 by Tokamak Link to comment Share on other sites More sharing options...
theonegalen Posted July 7, 2016 Share Posted July 7, 2016 This fixes the position of the Kossak internal inside the radial Osaul cockpit. Spoiler INTERNAL { name = kossakint offset = 0 , -0.2 , -1 } Link to comment Share on other sites More sharing options...
Toonu Posted July 8, 2016 Share Posted July 8, 2016 (edited) Is there somewhere some RPM for this amazing mod with so many cockpits? (I haven't found any...) Actually I found one, but that seems only for Mk1 cockpits Thanks for reply Ave! Toonu Edited July 8, 2016 by Toonu Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted July 8, 2016 Share Posted July 8, 2016 (edited) Anyone able to get the rotating hab working? Mine's straight-up not showing up in game. EDIT: it lives! Edited July 31, 2016 by SufficientAnonymity Link to comment Share on other sites More sharing options...
123nick Posted July 10, 2016 Share Posted July 10, 2016 On 6/3/2016 at 10:01 PM, Autumn_Foil said: two seater request for the bonnie? looks like it could fit im not sure if its this mod or another, but theres a mod that adds in a "buzzard" cockpit that is basically a bonnie with 2 seats. ill see if i can find it. Link to comment Share on other sites More sharing options...
Ruedii Posted July 12, 2016 Share Posted July 12, 2016 On 7/10/2016 at 7:24 PM, 123nick said: im not sure if its this mod or another, but theres a mod that adds in a "buzzard" cockpit that is basically a bonnie with 2 seats. ill see if i can find it. Yeah, but the buzzard is heavier and more damage tolerant. (In other words the buzzard cockpit isn't a lightweight death trap.) Link to comment Share on other sites More sharing options...
123nick Posted July 12, 2016 Share Posted July 12, 2016 6 hours ago, Ruedii said: Yeah, but the buzzard is heavier and more damage tolerant. (In other words the buzzard cockpit isn't a lightweight death trap.) you can always change the configs for crash tolerance and mass and etc. Link to comment Share on other sites More sharing options...
Deimos Rast Posted July 13, 2016 Share Posted July 13, 2016 On 7/8/2016 at 7:27 AM, Toonu said: Is there somewhere some RPM for this amazing mod with so many cockpits? (I haven't found any...) Actually I found one, but that seems only for Mk1 cockpits Thanks for reply Ave! Toonu actually, previous versions of that pack featured redone internals for some sxt cockpits, but the author removed them all. However, I still have copies...somewhere...which I can share, but it'll have to be in the AM. Link to comment Share on other sites More sharing options...
123nick Posted July 16, 2016 Share Posted July 16, 2016 hey is there a way too get the J414 vtol engine without the turbine that it usually comes with? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 20, 2016 Share Posted July 20, 2016 On 7/13/2016 at 6:48 AM, Deimos Rast said: actually, previous versions of that pack featured redone internals for some sxt cockpits, but the author removed them all. However, I still have copies...somewhere...which I can share, but it'll have to be in the AM. Would that be in the old kerbalstuff torrent (I have that on disk)? [V5.0 RC1 released] AeroKerbin Industries Modified IVAs Link to comment Share on other sites More sharing options...
Deimos Rast Posted July 20, 2016 Share Posted July 20, 2016 25 minutes ago, linuxgurugamer said: Would that be in the old kerbalstuff torrent (I have that on disk)? [V5.0 RC1 released] AeroKerbin Industries Modified IVAs yeah, specifically the versions ~4. Version 5 and above removed it. No idea why, but I guess that's his prerogative. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 20, 2016 Share Posted July 20, 2016 Oh well. I have it, but am not going to do anything with it. I don't model at all (I code, do cfgs, etc), will just have to wait for him to do it. Link to comment Share on other sites More sharing options...
50calkerbin Posted July 26, 2016 Share Posted July 26, 2016 Does this mod work in 1.1.3 Link to comment Share on other sites More sharing options...
Nightside Posted July 27, 2016 Share Posted July 27, 2016 3 hours ago, 50calkerbin said: Does this mod work in 1.1.3 Yes indeed. Link to comment Share on other sites More sharing options...
InfiniteAtom Posted July 29, 2016 Share Posted July 29, 2016 (edited) On 5/10/2014 at 0:56 PM, Lack said: Mk2 Centrifuge Habitat A centrifuge-style rotating habitat. Good luck getting this to orbit. Download ________________________________________________. "Good luck getting this into orbit"? Edited July 29, 2016 by InfiniteAtom Making the message more easy to understand. Link to comment Share on other sites More sharing options...
M4ssler Posted July 30, 2016 Share Posted July 30, 2016 (edited) Hello @ all, is there any cfg. for remote tech and this mod? the link i fond on page 4 is down. this would realy heelp me. thanks a lot greetings M4ssler Edited July 30, 2016 by M4ssler Link to comment Share on other sites More sharing options...
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