hraban Posted March 24, 2016 Share Posted March 24, 2016 44 minutes ago, Beale said: That being said, I am currently trying to emulate the stock basic fin, with the sharp points. As long as it does not resemble, in plan view of a sandwich Quote Link to comment Share on other sites More sharing options...
hanhan658 Posted March 24, 2016 Share Posted March 24, 2016 But how to solve the problem With missing parts? Quote Link to comment Share on other sites More sharing options...
hraban Posted March 24, 2016 Share Posted March 24, 2016 7 minutes ago, hanhan658 said: But how to solve the problem With missing parts? There are no missing parts, just only a lack of imagination (perhaps a lack of useful mods) Quote Link to comment Share on other sites More sharing options...
Beale Posted March 24, 2016 Author Share Posted March 24, 2016 52 minutes ago, hanhan658 said: But how to solve the problem With missing parts? hanhan, you are really confusing me. What is the problem you are having? Quote Link to comment Share on other sites More sharing options...
hraban Posted March 24, 2016 Share Posted March 24, 2016 nice cooperation of west and east parts beale Quote Link to comment Share on other sites More sharing options...
Leszek Posted March 24, 2016 Share Posted March 24, 2016 Hello Beale So <Insert tail of woe that ends with me starting over on a new computer and a fresh Kerbal Install.> After thinking hard to figure out what mods I was using. (Damn hard I was using some 30 of them.) I had a easy time remembering Tantares and Tantares LV since they are just about the most obvious mods in the world. (About 30 seconds into a stock game and I was missing this mod.) So downloaded both and installed them and encountered yet more woe. Way back on page 405 of this thread I had submitted fixes for Station Science. (Which I just realized I haven't re-installed yet. Dammit.) The existing configs were not fixed. So I had to google foo that crap and find it here again. If you intend this mod to work with station science you should be aware the stock configs don't work, I would recommend my fixes on that page be made stock. And yet more woe... The Soyuz launcher doesn't have the radial decouplers anymore. Since the Korolev Mess bug was fixed you removed it, the problem for me is the stock ones are really ugly and also even more ugly and finally they are exceptionally ugly. This wasn't a problem on my other computer since I just copied them from the older version on TantaresLV. Only I don't have an older version TantaresLV on this computer. If you don't intend to add this back into the mod, would you or someone else have a link to an older version? Thanks. Quote Link to comment Share on other sites More sharing options...
hraban Posted March 25, 2016 Share Posted March 25, 2016 34 minutes ago, Leszek said: Hello Beale So <Insert tail of woe that ends with me starting over on a new computer and a fresh Kerbal Install.> After thinking hard to figure out what mods I was using. (Damn hard I was using some 30 of them.) I had a easy time remembering Tantares and Tantares LV since they are just about the most obvious mods in the world. (About 30 seconds into a stock game and I was missing this mod.) So downloaded both and installed them and encountered yet more woe. Way back on page 405 of this thread I had submitted fixes for Station Science. (Which I just realized I haven't re-installed yet. Dammit.) The existing configs were not fixed. So I had to google foo that crap and find it here again. If you intend this mod to work with station science you should be aware the stock configs don't work, I would recommend my fixes on that page be made stock. And yet more woe... The Soyuz launcher doesn't have the radial decouplers anymore. Since the Korolev Mess bug was fixed you removed it, the problem for me is the stock ones are really ugly and also even more ugly and finally they are exceptionally ugly. This wasn't a problem on my other computer since I just copied them from the older version on TantaresLV. Only I don't have an older version TantaresLV on this computer. If you don't intend to add this back into the mod, would you or someone else have a link to an older version? Thanks. Take Contares Mod and you become the radial decoupler, the Tucana Pod and many more usefull parts. Quote Link to comment Share on other sites More sharing options...
Leszek Posted March 25, 2016 Share Posted March 25, 2016 5 minutes ago, hraban said: Take Contares Mod and you become the radial decoupler, the Tucana Pod and many more usefull parts. It is in the Contares Mod? Thanks very much for the tip. Though I am not sure I want to become the decoupler, it sounds a bit too zen for me, instead I only try to realize the truth, there is no decoupler, then you will see that it is not the decoupler that the separates, it is only yourself. Quote Link to comment Share on other sites More sharing options...
hraban Posted March 25, 2016 Share Posted March 25, 2016 32 minutes ago, Leszek said: It is in the Contares Mod? Thanks very much for the tip. Though I am not sure I want to become the decoupler, it sounds a bit too zen for me, instead I only try to realize the truth, there is no decoupler, then you will see that it is not the decoupler that the separates, it is only yourself. Translation error ...possibly irony and jocking is only accepted in german. Quote Link to comment Share on other sites More sharing options...
XB-70A Posted March 25, 2016 Share Posted March 25, 2016 6 hours ago, Beale said: @XB-70A, Expand the spoiler tags on the first page, under the last one you will find some craft files, but they might be out of date Thank you Beale, but I already used to try with those links months ago (I should have precised it before...), and they were running pretty well until one of the update make some parts impossible to join together, just like if the top was inverted with the bottom in the parts files. In fact I'm only looking for a Semiorka working on your mod for a low parts good looking light-medium launcher (and also cause I'm a terrible lazy one). Quote Link to comment Share on other sites More sharing options...
hendrack Posted March 25, 2016 Share Posted March 25, 2016 https://kerbalx.com/CaptKordite this guy's craft files work pretty well. The only issue was one craft missing a part named Alnair.Port.B but that can be deleted from the craft file. Quote Link to comment Share on other sites More sharing options...
hanhan658 Posted March 25, 2016 Share Posted March 25, 2016 10 hours ago, Beale said: hanhan, you are really confusing me. What is the problem you are having? Do you know what missing parts mean, i dont know why this would happen, but it happened after i downloaded Realism Overhaul i have sometimes missing parts in other mods, but after reloading it is just fine. I tried all possibilities (Reloading, reinstall the mod and even uninstalling) but there are still missing parts, i can see it on the Craft files contains invalid parts in SANDBOX MODE... Wait, doesnt realism overhaul change the name of many parts? If yes i dont actually have missing parts, just because the Craft file cant figure out the changed name of the same part!! Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted March 25, 2016 Share Posted March 25, 2016 12 minutes ago, hanhan658 said: Wait, doesnt realism overhaul change the name of many parts? That's correct. It changes mods to behave like their real life counterparts, and renames them accordingly. That's why when you try and load a stock craft file, it won't work Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted March 25, 2016 Share Posted March 25, 2016 On 23/3/2016 at 11:29 PM, Jeb Jawkins said: Oh my Godness! That's referring to a model sometimes used by the Stasi in former GDR - stuffed with "technology" to observate lots of citizens. Anyway: a lot of years from that - it fits perfectly to a Udssr-like package . Yeah! I saw it in Stasi Museum in Berlin, a little moving prison lol Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted March 25, 2016 Share Posted March 25, 2016 (edited) Got some black flickering on the hatch of the V-DOS-C "Neck" Crew Block when I zoom out (zoom in on the 2nd picture. I promise it's there). Any ideas? Edited March 25, 2016 by MrMeeb Quote Link to comment Share on other sites More sharing options...
XB-70A Posted March 25, 2016 Share Posted March 25, 2016 11 hours ago, hendrack said: https://kerbalx.com/CaptKordite this guy's craft files work pretty well. The only issue was one craft missing a part named Alnair.Port.B but that can be deleted from the craft file. Whooo ! Thank you hendrack ! Quote Link to comment Share on other sites More sharing options...
InsaneDruid Posted March 25, 2016 Share Posted March 25, 2016 11 hours ago, MrMeeb said: Got some black flickering on the hatch of the V-DOS-C "Neck" Crew Block when I zoom out (zoom in on the 2nd picture. I promise it's there). Any ideas? Classic example of zfighting. The mesh under the hatch is still there, and the distance between the coplanar surfaces (base mesh and hatch) gets to small to be stored with the used number format -> rounding errors occur. Can be fixed by remodelling the mesh. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 25, 2016 Author Share Posted March 25, 2016 (edited) 11 hours ago, MrMeeb said: Got some black flickering on the hatch of the V-DOS-C "Neck" Crew Block when I zoom out (zoom in on the 2nd picture. I promise it's there). Any ideas? Good find! It looks like the ambient occlusion layer is bleeding through when you zoome out (It's a Z-indexing, floating point accuracy error) I can fix this two ways: Increase depth of hatch, Edit the texture to plain grey behind where the hatch is. Edit: @InsaneDruid beat me to it. Remodelling the mesh is less optimal for me, because the hatch contiguous with the rest of the model will just cause artifacts. The current hatch is only 0.02m in depth, just an increase to 0.04 will prevent Z-fighting even at much greater distances. Edited March 25, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
Noah_Blade Posted March 26, 2016 Share Posted March 26, 2016 11 hours ago, MrMeeb said: Got some black flickering on the hatch of the V-DOS-C "Neck" Crew Block when I zoom out (zoom in on the 2nd picture. I promise it's there). Any ideas? Excellent Almaz [?] Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted March 26, 2016 Share Posted March 26, 2016 Any chance of a Soyuz-5 first stage? It caught my attention because it uses metholox instead of kerolox! Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted March 26, 2016 Share Posted March 26, 2016 9 hours ago, Noah_Blade said: Excellent Almaz [?] Thanks, but no it's just a fictional payload for my Energia-M to launch Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 26, 2016 Share Posted March 26, 2016 8 hours ago, VenomousRequiem said: Any chance of a Soyuz-5 first stage? It caught my attention because it uses metholox instead of kerolox! I'm a fan of the current Soyuz 2.1v, all it'd need is a new engine. Quote Link to comment Share on other sites More sharing options...
OTmikhail Posted March 26, 2016 Share Posted March 26, 2016 On 3/25/2016 at 5:26 PM, hraban said: Take Contares Mod and you become the radial decoupler, the Tucana Pod and many more usefull parts. On 3/25/2016 at 5:33 PM, Leszek said: It is in the Contares Mod? Thanks very much for the tip. Though I am not sure I want to become the decoupler, it sounds a bit too zen for me, instead I only try to realize the truth, there is no decoupler, then you will see that it is not the decoupler that the separates, it is only yourself. That's Deep. 12 hours ago, VenomousRequiem said: Any chance of a Soyuz-5 first stage? It caught my attention because it uses metholox instead of kerolox! 3 hours ago, CobaltWolf said: I'm a fan of the current Soyuz 2.1v, all it'd need is a new engine. I usually Kerbal together a version of this with the existing R-7 parts and either use a stock engine or a 1.25m single nozzle BDB engine as a replacement for the NK-33. I launch this version in career's before the actual R-7 with boosters. All we would need would be an NK-33 or equivalent ( RD-0162 or RD-0164 ) in Tantares to make it a mod exclusive right? Quote Link to comment Share on other sites More sharing options...
hanhan658 Posted March 26, 2016 Share Posted March 26, 2016 If you play with Realism Overhaul, you will notice that the Shenzhou orbital module is the only piece of the Shenzhou ship... Is it or... i have missing parts or i havent just find it, if yes which categorie is the rest of the modules in... PS, I talking about missing parts in most of the posts because i always felt i have missing parts and maybe true. Quote Link to comment Share on other sites More sharing options...
hraban Posted March 26, 2016 Share Posted March 26, 2016 2 hours ago, OTmikhail said: That's Deep. I usually Kerbal together a version of this with the existing R-7 parts and either use a stock engine or a 1.25m single nozzle BDB engine as a replacement for the NK-33. I launch this version in career's before the actual R-7 with boosters. All we would need would be an NK-33 or equivalent ( RD-0162 or RD-0164 ) in Tantares to make it a mod exclusive right? Basic model of an RD-0162. 1.775m long, 1.25m diameter, ISP 321 (TWR) 356 (VAC), ~500 kN Thrust with LOX/LNG. All datas for stock KSP. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.