Third_OfFive Posted August 1, 2017 Share Posted August 1, 2017 7 hours ago, Beale said: @Third_OfFive It is much appreciated, but yeah the truth is texturing and Unity are maybe 80% - 90% of the IVA time (The Unity part is really intensive for anything with detail). If you can get exported MU and Config I would be happy to include them. Regarding IVA texture, have you seen this? Interesting, Where did that texture come from? Quote Link to comment Share on other sites More sharing options...
Beale Posted August 1, 2017 Author Share Posted August 1, 2017 6 hours ago, Cheesecake said: Looks like a rocket which only starts 4 times in history. 5 hours ago, spacecookie said: Happy to see this british rocket back ( am I right ? ) 2 hours ago, NeoFatalis said: The Brexit parts look awesome! You are right! Just now, Third_OfFive said: Interesting, Where did that texture come from? It's from the stock IVAs. @TheBedla Very strange, do you use any mods that might affect part categories? Quote Link to comment Share on other sites More sharing options...
spacecookie Posted August 1, 2017 Share Posted August 1, 2017 Fine tank is it a 1.875m part ? Oh and, any news about the green soyuz ? I am so impatient to play them ! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 2, 2017 Share Posted August 2, 2017 1 hour ago, spacecookie said: Fine tank is it a 1.875m part ? Oh and, any news about the green soyuz ? I am so impatient to play them ! 1.25m, it's the Black Arrow first stage. Quote Link to comment Share on other sites More sharing options...
Third_OfFive Posted August 2, 2017 Share Posted August 2, 2017 @Beale If you don't want to go through the trouble of making some textures, that's fine. I understand. But I need at least some basic generic textures that resemble the Tantares style that I can use as a template. Stock textures don't really fit right. Quote Link to comment Share on other sites More sharing options...
Third_OfFive Posted August 2, 2017 Share Posted August 2, 2017 I tried salvaging some textures and I put this together. It doesn't quite look right, but it's not terrible.. Thoughts? Quote Link to comment Share on other sites More sharing options...
steedcrugeon Posted August 2, 2017 Share Posted August 2, 2017 42 minutes ago, Third_OfFive said: - SNIP - Thoughts? I Like it, shows much promise, I had a slightly different take on the same part a while back: This was made back before I actually understood how do normals, it doesn't look right here because its not using the correct type of map and my base texture is pretty basic and frankly terrible. Quote Link to comment Share on other sites More sharing options...
Third_OfFive Posted August 3, 2017 Share Posted August 3, 2017 @steedcrugeon No offence but I think mine is better. Quote Link to comment Share on other sites More sharing options...
steedcrugeon Posted August 4, 2017 Share Posted August 4, 2017 9 hours ago, Third_OfFive said: No offence but I think mine is better. None taken and I'd agree, that is better! Since we started this back and forth I'm working on doing a similar internal revamp to the smaller station parts. I plan to use the same Texture sheet for the interim but I have couple of custom props in the works. I'd be happy to share them with you and compare notes so we don't duplicate work? Quote Link to comment Share on other sites More sharing options...
Third_OfFive Posted August 4, 2017 Share Posted August 4, 2017 8 minutes ago, steedcrugeon said: None taken and I'd agree, that is better! Since we started this back and forth I'm working on doing a similar internal revamp to the smaller station parts. I plan to use the same Texture sheet for the interim but I have couple of custom props in the works. I'd be happy to share them with you and compare notes so we don't duplicate work? Sure, I'm reworking the textures at the moment I can give you them when I'm done if you like. Quote Link to comment Share on other sites More sharing options...
steedcrugeon Posted August 4, 2017 Share Posted August 4, 2017 (edited) 14 minutes ago, Third_OfFive said: Sure, I'm reworking the textures at the moment I can give you them when I'm done if you like. That would be very cool, I like the blend of Stock/Tantares that can be seen in that picture, looks very right. Although (as I found in my early endeavours) the small to non-existent windows leave much to be desired illumination wise. I'm thinking some 'baking' in Unity may be required? I had 3 point light sources and it was still not quite right. Edited August 4, 2017 by steedcrugeon Quote Link to comment Share on other sites More sharing options...
Third_OfFive Posted August 4, 2017 Share Posted August 4, 2017 4 minutes ago, steedcrugeon said: That would be very cool, I like the blend of Stock/Tantares that can be seen in that picture, looks very right. Although (as I found in my early endeavours) the small to non-existent windows leave much to be desired illumination wise. I'm thinking some 'baking' in Unity may be required? I had 3 point light sources and it was still not quite right. I added in a light but it wasn't very bright, I'm currently playing around with the luminosity to get it right. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted August 5, 2017 Share Posted August 5, 2017 Is there a config to add fuel switching to the progress propellant control block? Quote Link to comment Share on other sites More sharing options...
Beale Posted August 5, 2017 Author Share Posted August 5, 2017 (edited) On 03/08/2017 at 9:49 PM, Third_OfFive said: @steedcrugeon No offence but I think mine is better. That's really nice! A great start, I like the computer-racks. 47 minutes ago, Kerbal01 said: Is there a config to add fuel switching to the progress propellant control block? Yeah I'm not lifting a finger to help you: Edited August 5, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 6, 2017 Share Posted August 6, 2017 3 hours ago, Beale said: Yeah I'm not lifting a finger to help you: Cold as ice. Quote Link to comment Share on other sites More sharing options...
Beale Posted August 6, 2017 Author Share Posted August 6, 2017 12 hours ago, CobaltWolf said: Cold as ice. ♫ W i l l i n g t o s a c r i f i c e o u r l o v e ♫ Black Arrow Set up now with working gimbals the little pistons. Quote Link to comment Share on other sites More sharing options...
Deltac Posted August 6, 2017 Share Posted August 6, 2017 20 minutes ago, Beale said: Set up now with working gimbals the little pistons. wiggle wiggle wiggle they see me wiggling. wiggle wiggle wiggle fruit salad. Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted August 6, 2017 Share Posted August 6, 2017 21 minutes ago, Beale said: ♫ W i l l i n g t o s a c r i f i c e o u r l o v e ♫ Black Arrow Set up now with working gimbals the little pistons. Wow the details looks outstanding ! Congrats Quote Link to comment Share on other sites More sharing options...
Beale Posted August 6, 2017 Author Share Posted August 6, 2017 1 hour ago, Deltac said: wiggle wiggle wiggle they see me wiggling. wiggle wiggle wiggle fruit salad. 1 hour ago, DiscoSlelge said: Wow the details looks outstanding ! Congrats Thanks there is more: Fuel tank. Gimbal limited to push-pull. Quote Link to comment Share on other sites More sharing options...
Deltac Posted August 7, 2017 Share Posted August 7, 2017 Decided to try building MIR again with more details and inclusion of Contares parts: Quote Link to comment Share on other sites More sharing options...
Third_OfFive Posted August 7, 2017 Share Posted August 7, 2017 Updated the textures. Might do some final tweaks but for the most part it's done. Quote Link to comment Share on other sites More sharing options...
steedcrugeon Posted August 7, 2017 Share Posted August 7, 2017 (edited) Awesome work @Third_OfFive The lighting on this part is perfect now! loving the detail, what does the russian say on that panel mid top left? I foolishly opted to start with the Alniyat docking part (non-typical double cone shape)using the Squad stock IVA but your texture sheet will prove much more suitable (the stock one is too bright in my opinion for Tantares). Edited August 8, 2017 by steedcrugeon Quote Link to comment Share on other sites More sharing options...
Third_OfFive Posted August 7, 2017 Share Posted August 7, 2017 12 hours ago, steedcrugeon said: Awesome work @Third_OfFive The lighting on this part is perfect now! loving the detail, what does the russian say on that panel mid top left? It says "snacks" in russian Quote Link to comment Share on other sites More sharing options...
Legcutter Posted August 8, 2017 Share Posted August 8, 2017 (edited) * Still dying to have some of these preety and long-time missing Salyut-Mir parts *...meanwhile: - Suppose I can survive in waiting a little more Edited August 9, 2017 by Legcutter Quote Link to comment Share on other sites More sharing options...
Third_OfFive Posted August 8, 2017 Share Posted August 8, 2017 It's almost done Quote Link to comment Share on other sites More sharing options...
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