NISSKEPCSIM Posted October 31, 2017 Share Posted October 31, 2017 (edited) You all knew this day would come... Since July 13th, all those who actually acknowledge my obscure little mod's existence have been waiting for this day... The day of release... The day of 1.0... The day of... ... The Tricolor Flag! "The Tricolor Flag?" Yes, I know, it's a pathetic name, but there wasn't a Russian equivalent of "The Star Spangled Banner," so, erm... (Excuse the sloppiness of the promo poster, I don't have the steadiest hand...) INCLUDING: 3 command pods, with fully-functioning IVAs! A set of modular fuel tanks and fueled adapters of the 1.875m, 2.5m, and 3.75m sizes! A set of modular vacuum engines of 3 different sizes! A set of modular decouplers of the 1.875m, 2.5m, and 3.75m sizes! A revamped 1.875m heatshield! And my pride and joy! Let off the fireworks and grab it on Github! Happy Halloween everybody! (Also, I'm going on a week-long holiday with most likely no WiFi now, so don't expect instant responses if you ask any questions!) Edited October 31, 2017 by NISSKEPCSIM Quote Link to comment Share on other sites More sharing options...
Hay Posted October 31, 2017 Share Posted October 31, 2017 50 minutes ago, NISSKEPCSIM said: "The Tricolor Flag?" Yes, I know, it's a pathetic name, but there wasn't a Russian equivalent of "The Star Spangled Banner," so, erm... Quote Link to comment Share on other sites More sharing options...
tjsnh Posted October 31, 2017 Share Posted October 31, 2017 On 10/29/2017 at 3:48 PM, Beale said: Yeah the heatshield is separate now. (This will not break any existing craft!). The existing Soyuz is too short by the exact height of a heat shield (maybe I forgot to do something back in the day?). This is kindof the best thing ever. Any chance of service module skins with the matching-color stripe near the top like one of the older revisions had? Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted October 31, 2017 Share Posted October 31, 2017 @Hay But the "real" Big Soyuz (Not the Zarya one!) was a Russian (ie: Russian Fedaration) concept from 2008... Quote Link to comment Share on other sites More sharing options...
Hay Posted October 31, 2017 Share Posted October 31, 2017 1 minute ago, NISSKEPCSIM said: @Hay But the "real" Big Soyuz (Not the Zarya one!) was a Russian (ie: Russian Fedaration) concept from 2008... That's what they wanted you to think... Quote Link to comment Share on other sites More sharing options...
Beale Posted October 31, 2017 Author Share Posted October 31, 2017 12 hours ago, tjsnh said: This is kindof the best thing ever. Any chance of service module skins with the matching-color stripe near the top like one of the older revisions had? It sounds good! But, I am not exactly sure what you mean. Quote Link to comment Share on other sites More sharing options...
Third_OfFive Posted October 31, 2017 Share Posted October 31, 2017 (edited) 29 minutes ago, Beale said: It sounds good! But, I am not exactly sure what you mean. Not that it really matters that much, but I preferred it when the hatches on top and bottom had circular windows (as opposed to square ones). Edited October 31, 2017 by Third_OfFive Quote Link to comment Share on other sites More sharing options...
Deltac Posted November 1, 2017 Share Posted November 1, 2017 By any chance will you make the heat shield decouple? Cause I have idea... I'll add rockets, just a request for decouple heat shield! And node on top of A-OGC Control Block for the eventual Launch Escape Tower Quote Link to comment Share on other sites More sharing options...
Drakenex Posted November 1, 2017 Share Posted November 1, 2017 6 hours ago, Deltac said: By any chance will you make the heat shield decouple? Cause I have idea... I'll add rockets, just a request for decouple heat shield! And node on top of A-OGC Control Block for the eventual Launch Escape Tower 1- The heat shield will be a separate part, so it'll decouple 2- It was invented already: Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted November 1, 2017 Share Posted November 1, 2017 15 hours ago, Deltac said: By any chance will you make the heat shield decouple? Cause I have idea... I'll add rockets, just a request for decouple heat shield! And node on top of A-OGC Control Block for the eventual Launch Escape Tower You could still do it Zarya-style without getting rid of the heatshield... Quote Link to comment Share on other sites More sharing options...
Deltac Posted November 1, 2017 Share Posted November 1, 2017 10 hours ago, Drakenex said: 2- It was invented already: Ooo nice! I had forgotten about that mod. I'm just using the stock Seperatron solid motors with decreased thrust and fuel via tweakables. I suppose I could DL this mod and do it the easy way 1 hour ago, notJebKerman said: You could still do it Zarya-style without getting rid of the heatshield... I actually did that at first when I was testing the motors and getting the tweakables right. I'll have to add more rockets. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted November 1, 2017 Share Posted November 1, 2017 10 hours ago, Drakenex said: 1- The heat shield will be a separate part, so it'll decouple 2- It was invented already: There's also Comfortable Landing by @Icecovery. Works for me. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 1, 2017 Share Posted November 1, 2017 @DJ ReonicFor me comfortable Landing sadly didn`t work in KSP 1.3.1. It activates directly at the launch pad. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted November 1, 2017 Share Posted November 1, 2017 19 hours ago, Beale said: It sounds good! But, I am not exactly sure what you mean. Like this, where the SM is two-tone and has a grey stripe on the "top" half matching the color of the capsule. Having more than one color of capsule is epic, but having the other 2 modules color-match the capsule will be double-secret-epic. ;-) Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted November 1, 2017 Share Posted November 1, 2017 3 minutes ago, Cheesecake said: @DJ ReonicFor me comfortable Landing sadly didn`t work in KSP 1.3.1. It activates directly at the launch pad. Make sure the pod icon in staging is set to your last stage, and that it is by itself. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 1, 2017 Share Posted November 1, 2017 2 minutes ago, DJ Reonic said: Make sure the pod icon in staging is set to your last stage, and that it is by itself. I had it in the last stage. Quote Link to comment Share on other sites More sharing options...
Beale Posted November 1, 2017 Author Share Posted November 1, 2017 20 hours ago, Deltac said: By any chance will you make the heat shield decouple? Cause I have idea... I'll add rockets, just a request for decouple heat shield! And node on top of A-OGC Control Block for the eventual Launch Escape Tower I will investigate how easy it would be to support decoupling the shield on both ends. 3 hours ago, tjsnh said: Like this, where the SM is two-tone and has a grey stripe on the "top" half matching the color of the capsule. Having more than one color of capsule is epic, but having the other 2 modules color-match the capsule will be double-secret-epic. ;-) Oh for sure! Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted November 1, 2017 Share Posted November 1, 2017 (edited) On 10/30/2017 at 7:41 PM, Drakenex said: Oh! hehe I know, I'm married, so I'm a patient man Speaking of shared textures, is @curtquarquesso still active? His Soyuz window (witch is a basic part of my Soyuz build) shared textures with your Soyuz, if not, I'll try to re-texture it once it's done I still poke my head in here and check up on you guys fairly often. I've given up on running KSP until I have a Windows machine built for it. My interests have shift toward building spacecraft in LEGO. (though for what I've spent on LEGO over the past year, I could have built a decent machine instead...) Cygnus Buildhttps://imgur.com/a/fQa5n Soyuz MS Build https://imgur.com/a/fpg8D Delta II Buildhttps://imgur.com/a/3kWir Saturn V to Falcon 9 Conversionhttps://imgur.com/a/ISqhs P.S. Huh, are imgur album embeds broken now? Edited November 1, 2017 by curtquarquesso Quote Link to comment Share on other sites More sharing options...
Drakenex Posted November 1, 2017 Share Posted November 1, 2017 (edited) 7 minutes ago, curtquarquesso said: I still poke my head in here and check up on you guys fairly often. I've given up on running KSP until I have a Windows machine built for it. My interests have shift toward building spacecraft in LEGO. (though for what I've spent on LEGO over the past year, I could have built a decent machine instead...) Cygnus Buildhttps://imgur.com/a/fpg8D Soyuz MS Build Delta II Build Album 3kWir will appear when post is submitted Saturn V to Falcon 9 Conversion Album ISqhs will appear when post is submitted Nothing less of amazing! (delta and Saturn are not available) In the case you want someone to continue your parts, I'm up to the task! Edited November 1, 2017 by Drakenex Quote Link to comment Share on other sites More sharing options...
Youre_avarage_Kerbal Posted November 2, 2017 Share Posted November 2, 2017 (edited) (dumb question) how do i change the textures of the parts and also, is this mod compatible with say, x3.2? because the only 2.5x i can find is RSS, and i dont want that Edited November 2, 2017 by Youre_avarage_Kerbal needed to add something, and i dont want to post 2 comments Quote Link to comment Share on other sites More sharing options...
Hay Posted November 2, 2017 Share Posted November 2, 2017 2 hours ago, Youre_avarage_Kerbal said: (dumb question) how do i change the textures of the parts and also, is this mod compatible with say, x3.2? because the only 2.5x i can find is RSS, and i dont want that Quote Link to comment Share on other sites More sharing options...
Bersagliere81 Posted November 2, 2017 Share Posted November 2, 2017 Sorry for the questions but I can't get it. Is tantares compatible with current 1.31? Thank you Quote Link to comment Share on other sites More sharing options...
Hay Posted November 2, 2017 Share Posted November 2, 2017 (edited) 23 minutes ago, Bersagliere81 said: Sorry for the questions but I can't get it. Is tantares compatible with current 1.31? Thank you Yes. Edited November 2, 2017 by Hay Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 2, 2017 Share Posted November 2, 2017 (edited) 5 hours ago, Youre_avarage_Kerbal said: (dumb question) how do i change the textures of the parts and also, is this mod compatible with say, x3.2? because the only 2.5x i can find is RSS, and i dont want that Yes, it works in x3.2. I use Sigma Dimensions and the Sigma Rescale Configs. Textures can`t change yet. Beale add Texturechanging later when it will be a stock feature with the coming DLCs. Edited November 2, 2017 by Cheesecake Quote Link to comment Share on other sites More sharing options...
Beale Posted November 2, 2017 Author Share Posted November 2, 2017 6 hours ago, Youre_avarage_Kerbal said: (dumb question) how do i change the textures of the parts and also, is this mod compatible with say, x3.2? because the only 2.5x i can find is RSS, and i dont want that Should do okay in 3.2 and beyond hopefully Balance is against stock parts but it is kind of fuzzy, generally 2-3 is perfect range for irl style payloads. Textures switch: if you have Photoshop it's pretty easy actually (I need to write a guide soon). When stock switching comes out I will do in-game alt textures Quote Link to comment Share on other sites More sharing options...
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