golkaidakhaana Posted January 20, 2019 Share Posted January 20, 2019 (edited) [snip] Anyway @Beale, in regards to Tantares, I've been playing for the past month with the latest development version, I have thoroughly tested the new parts and so far I haven't found a single bug. I understand you've been away for some time, but I just thought you'd like to hear my opinion and findings on the beta parts. Edited January 20, 2019 by golkaidakhaana Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted January 20, 2019 Share Posted January 20, 2019 It's over, guys. Leave it alone, please. Quote Link to comment Share on other sites More sharing options...
Beale Posted January 22, 2019 Author Share Posted January 22, 2019 I hope everyone has a pleasant break / vacation. Work has picked up, but will be really slow for some time. Quote Link to comment Share on other sites More sharing options...
Barzon Posted January 22, 2019 Share Posted January 22, 2019 That part looks really cool! I might make my space program international! Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted January 22, 2019 Share Posted January 22, 2019 He bacc Quote Link to comment Share on other sites More sharing options...
yuri_3a3rin Posted January 23, 2019 Share Posted January 23, 2019 are you ever gonna make Mars TMK parts Quote Link to comment Share on other sites More sharing options...
Well Posted January 23, 2019 Share Posted January 23, 2019 It's really good to see you again ! Take your time. Quote Link to comment Share on other sites More sharing options...
Beale Posted January 23, 2019 Author Share Posted January 23, 2019 (edited) Edited January 23, 2019 by Beale Quote Link to comment Share on other sites More sharing options...
tjsnh Posted January 24, 2019 Share Posted January 24, 2019 On 1/23/2019 at 12:11 AM, yuri_3a3rin said: are you ever gonna make Mars TMK parts You can make a pretty convincing TMK out of existing parts, dedicated parts would mostly be close duplicates of existing stuff in the Tantares pack. The only tricky bit is balancing the weight to keep the center of thrust aligned with the center of mass. Quote Link to comment Share on other sites More sharing options...
Beale Posted January 25, 2019 Author Share Posted January 25, 2019 On 1/23/2019 at 5:11 AM, yuri_3a3rin said: are you ever gonna make Mars TMK parts On 1/24/2019 at 8:16 PM, tjsnh said: You can make a pretty convincing TMK out of existing parts, dedicated parts would mostly be close duplicates of existing stuff in the Tantares pack. The only tricky bit is balancing the weight to keep the center of thrust aligned with the center of mass. I would echo what tjsnh says yes - maybe someday, but I have Polyus and R7 revamp in mind first. Quote Link to comment Share on other sites More sharing options...
Beale Posted January 25, 2019 Author Share Posted January 25, 2019 (edited) How is best for the door clearance? Edited January 25, 2019 by Beale Quote Link to comment Share on other sites More sharing options...
Well Posted January 26, 2019 Share Posted January 26, 2019 7 hours ago, Beale said: How is best for the door clearance? I like the last one, if you have a Deploy Range Limiter the second is also aviable. Quote Link to comment Share on other sites More sharing options...
Gapone Posted January 26, 2019 Share Posted January 26, 2019 (edited) On 1/20/2019 at 11:45 PM, sslaptnhablhat said: I've been playing for the past month with the latest development version, I have thoroughly tested the new parts and so far I haven't found a single bug. I found a bug: engines with verniers, such as Soyuz engines, and parts with multiple "moduleenginesfx" in general can activate only one engine (module) at a time: only the main engine or only the vernier engines. It's a game bug and is not due to Tantares. Who found a solution please answer. Edited January 26, 2019 by Gapone Quote Link to comment Share on other sites More sharing options...
Beale Posted January 26, 2019 Author Share Posted January 26, 2019 Quote Link to comment Share on other sites More sharing options...
Beale Posted January 26, 2019 Author Share Posted January 26, 2019 As an open question, would it be preferred that generic parts (not belonging to one kind of craft), such as the medium solar panels (FGB/ Salyut 6 & 7), RCS blocks and the Igla antenna system be moved to the "ANY" generics part folder in the Tantares download? Maybe this will lead to more sensible layouts. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted January 26, 2019 Share Posted January 26, 2019 10 hours ago, Gapone said: I found a bug: engines with verniers, such as Soyuz engines, and parts with multiple "moduleenginesfx" in general can activate only one engine (module) at a time: only the main engine or only the vernier engines. It's a game bug and is not due to Tantares. Who found a solution please answer. That isn't related to Tantares. 1 hour ago, Beale said: As an open question, would it be preferred that generic parts (not belonging to one kind of craft), such as the medium solar panels (FGB/ Salyut 6 & 7), RCS blocks and the Igla antenna system be moved to the "ANY" generics part folder in the Tantares download? Maybe this will lead to more sensible layouts. Yes, that sounds like a good idea. Quote Link to comment Share on other sites More sharing options...
Beale Posted January 26, 2019 Author Share Posted January 26, 2019 Potential replacement? Or maybe like this? Quote Link to comment Share on other sites More sharing options...
Gapone Posted January 27, 2019 Share Posted January 27, 2019 (edited) Yes the gray one! But make it same height as these things at the top of the capsule. p.s. make those toggleable so i can put a vostok parachute on it Edited January 27, 2019 by Gapone Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted January 27, 2019 Share Posted January 27, 2019 22 hours ago, Beale said: Potential replacement? I prefer the thicker one, and as per usual both colours look great. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted January 28, 2019 Share Posted January 28, 2019 On 1/26/2019 at 11:03 AM, Beale said: I absolutely love this. I've tried, using a similar 2.5m part from another mod, to make a closable "docking bay module" like this that a Tantares soyuz could fit inside, but haven't had a lot of luck. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted January 28, 2019 Share Posted January 28, 2019 Ehrm... So all Vostok parts are in "Start" node, as it should be... except avionics module, which is located in "Advanced flight control" node. Which is obviously not available at the start, and not available immediately after start. Immediate consequence: I have abandoned my plans for my fresh career's first manned flight using Vostok, and switched to Bloeting\BDB's Mercury-Redstone. Not cool, dude. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 28, 2019 Share Posted January 28, 2019 18 minutes ago, biohazard15 said: Ehrm... So all Vostok parts are in "Start" node, as it should be... except avionics module, which is located in "Advanced flight control" node. Which is obviously not available at the start, and not available immediately after start. Immediate consequence: I have abandoned my plans for my fresh career's first manned flight using Vostok, and switched to Bloeting\BDB's Mercury-Redstone. Not cool, dude. (emphasis mine) Not a very nice way to report an oversight... Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted January 28, 2019 Share Posted January 28, 2019 17 minutes ago, CobaltWolf said: (emphasis mine) Not a very nice way to report an oversight... Nothing wrong with Mercury, mate. But... I have used it in... let me think a bit... maybe four careers for my 1st manned flight. Or was it five? I want something different! Like that nice Sharik, from which I'll have to eject at 5000m (because that's how actual Vostok worked) Anyway, I've edited the Vostok avionics bay cfg. Now all what's left is to mate it to Kosmos-2... Quote Link to comment Share on other sites More sharing options...
ondert Posted January 28, 2019 Share Posted January 28, 2019 (edited) Firstly, thanks for this great mod. I would like to ask that solar panels from Tantares don't track the sun in my career game. What might be the cause? I still play version 1.5.1 and the mod itself is also for the version 1.5.1, not the latest. Edited January 28, 2019 by ondert Quote Link to comment Share on other sites More sharing options...
Beale Posted January 28, 2019 Author Share Posted January 28, 2019 1 hour ago, ondert said: Firstly, thanks for this great mod. I would like to ask that solar panels from Tantares don't track the sun in my career game. What might be the cause? I still play version 1.5.1 and the mod itself is also for the version 1.5.1, not the latest. Many thanks! Regarding the solar panels - this is intentional for a lot of them, they are fixed like their real-life counterparts. You should be able to enable tracking on them however, if you use the advanced tweakables mod, or you can also just enabled tracking in the solar panel part config, i.e. sunTracking = False To: sunTracking = True Really I would like to give tracking / non-tracking option for every panel, but I was holding out for a tweakable option to patch into the base-game than create separate parts. Quote Link to comment Share on other sites More sharing options...
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