Beale Posted April 9, 2019 Author Share Posted April 9, 2019 Github Adjusted balance heavily, 12.5% of IRL 1st stage thrust, 37.5% of IRL 2nd stage thrust (more or less). Flies a lot better now. Quote Link to comment Share on other sites More sharing options...
braedan51 Posted April 11, 2019 Share Posted April 11, 2019 Can anyone confirm if Tantares is compatible w/ KSP 1.6.x?CKAN is saying it's not compatible but I figured someone in this thread could verify. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted April 11, 2019 Share Posted April 11, 2019 6 minutes ago, braedan51 said: Can anyone confirm if Tantares is compatible w/ KSP 1.6.x?CKAN is saying it's not compatible but I figured someone in this thread could verify. I'm playing the latest version in 1.6 right now, so yes. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 11, 2019 Author Share Posted April 11, 2019 19 hours ago, braedan51 said: Can anyone confirm if Tantares is compatible w/ KSP 1.6.x?CKAN is saying it's not compatible but I figured someone in this thread could verify. Yep, as @sslaptnhablhat says 1.6 and you're all good, right now it should work all the way back to 1.3.1, next update might bring that minimum to 1.4+ though. Progress I will release Kosmos first, but now we start on the business. Mesh switch options for second stage. 1.25m 1.625m (Very accurate, but would you prefer 1.5 for @CobaltWolf Bluedog mix-and-match) 1.875 (The new default, and it's a little chonky, but has a good feeling in-game, and gives the Soyuz a good "mid-game" feeling in power). From the left, 1.875 - 1.625 - 1.5 - 1.25 Dangerous crayons, same order from the back. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted April 11, 2019 Share Posted April 11, 2019 @Beale The difference between 1.5m and 1.625m is tiny, so either one really. A 1.875m option would also be nice for some sort of custom Soyuz. Quote Link to comment Share on other sites More sharing options...
unclepirog Posted April 12, 2019 Share Posted April 12, 2019 (edited) 6 hours ago, Beale said: 1.25m 1.625m (Very accurate, but would you prefer 1.5 for @CobaltWolf Bluedog mix-and-match) 1.875 (The new default, and it's a little chonky, but has a good feeling in-game, and gives the Soyuz a good "mid-game" feeling in power). @Beale I'll second previous post author. 1.5m is more preferable than 1.625m due to compatibility with other mods. And 1.85m variant would make fine Soyuz-3 proposed launcher core. Also, talking about Soyuz rework, is there any plans for Soyuz-2.1v (larger diameter first stage core with NK-33-1 engine, http://www.russianspaceweb.com/soyuz1_lv.html)? It would be very nice "what if" addition, especially with "Volga" upper stage. Edited April 12, 2019 by unclepirog Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 12, 2019 Share Posted April 12, 2019 Tossing in my totally unbiased opinion that there is some precedent in other mods for 1.5m (universal storage, for instance) while 1.625m is completely new. The mesh switch will only affect the model, and not the fuel loads, correct? I don't mind that - that's how the Atlas adapter (1.25m for Mercury and 0.9375m for Agena) works in BDB. Quote Link to comment Share on other sites More sharing options...
debaker02 Posted April 12, 2019 Share Posted April 12, 2019 I would vote for 1.5m. I like to mix and match BDB parts. Also, i am using the 1.5 option right now. I think it accomplishes the middle-ground feeling you mentioned nicely. It also looks nice with the soyuz at the top...or rather Koyuz since this is kerbal. Quote Link to comment Share on other sites More sharing options...
TK-313 Posted April 12, 2019 Share Posted April 12, 2019 (edited) Being a fan of good-looking (=proportionally sized) Soyuz and intercompatible stuuff in general, I vote 1,5 m =) Edited April 12, 2019 by TK-313 Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 12, 2019 Share Posted April 12, 2019 @Beale I agree with several other people in stating that 1.625m would be a unique choice. However it occurs to me that this choice could impact more than the R-7 family. What upper stages would have to be altered (if any) for form factor X on the Soyuz/R-7? And what OTHER IRL rockets are they used on? If no effect on your other parts (at-least ones you are not already planning on re-doing) then I too think 1.5m is the ideal choice (0.69767 scale factor IIRC to get 1.5m end caps on the core first stage tanks) 1.25m feels small and cramped (I am afraid to launch Soyuz capsules on it!) and the 1.875m is more R-36(any) sized... Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 12, 2019 Share Posted April 12, 2019 If you add 1.5m then Kosmos should be 1.5m so we can balance it closer to IRL just sayin Quote Link to comment Share on other sites More sharing options...
Legcutter Posted April 12, 2019 Share Posted April 12, 2019 Happy Cosmonautics day, comrades! Quote Link to comment Share on other sites More sharing options...
Beale Posted April 12, 2019 Author Share Posted April 12, 2019 hmmm 4 hours ago, Pappystein said: @Beale What upper stages would have to be altered (if any) for form factor X on the Soyuz/R-7? And what OTHER IRL rockets are they used on? This is a pretty good overview, you will be able to construct most of these with minimal issue. 1 hour ago, Legcutter said: Happy Cosmonautics day, comrades! A day to remember День Космона́втики! And now we recreate the thing that made it! A lot of parts, green is standard, while orange is engines. Black is the 1.5m variant available by switching. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 12, 2019 Share Posted April 12, 2019 2 hours ago, Legcutter said: So, Cosmonauts wear N-7 armor now? Does that mean they get to fight the Reapers? Do I have to worry about Cerberus attacking Earth now? 43 minutes ago, Beale said: This is a pretty good overview, you will be able to construct most of these with minimal issue. Sorry I probably was not clear. I was asking are there any upper stages that are ALSO used on other real life rockets beyond the R-7 family that would have to be altered and if so would that affect your decision? Quote Link to comment Share on other sites More sharing options...
Beale Posted April 12, 2019 Author Share Posted April 12, 2019 9 minutes ago, Pappystein said: Sorry I probably was not clear. I was asking are there any upper stages that are ALSO used on other real life rockets beyond the R-7 family that would have to be altered and if so would that affect your decision? Sorry, maybe I'm a little late-night brained out. I don't fully understand. If you mean will any existing upper stages be affected by that, no Important to stress, no decision to be made, all options (1.875m, 1.5m, 1.25m) will be made and fully available. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 12, 2019 Share Posted April 12, 2019 Just now, Beale said: Important to stress, no decision to be made, all options (1.875m, 1.5m, 1.25m) will be made and fully available. OhhhHHHhhho! I misunderstood where that was going then. My bad. I took the original post as "I [Beale] am making a new R-7 / Soyuz... It will be a new scale and I want to know what the community thinks is best." Thanks for clearing that up. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 13, 2019 Author Share Posted April 13, 2019 A little test to help me visualise that better. Quote Link to comment Share on other sites More sharing options...
yuri_3a3rin Posted April 14, 2019 Share Posted April 14, 2019 Hey are you thinking about making any new engines like the Rd-180 Quote Link to comment Share on other sites More sharing options...
Barzon Posted April 14, 2019 Share Posted April 14, 2019 @yuri_3a3rin, if you want an RD-180, there is one in @CobaltWolf's amazing mod, Bluedog Design Bureau, which also contains amazing renditions of the Mercury, Gemini and Apollo spacecraft! Quote Link to comment Share on other sites More sharing options...
yuri_3a3rin Posted April 14, 2019 Share Posted April 14, 2019 8 hours ago, Barzon Kerman said: @yuri_3a3rin, if you want an RD-180, there is one in @CobaltWolf's amazing mod, Bluedog Design Bureau, which also contains amazing renditions of the Mercury, Gemini and Apollo spacecraft! ik this I just think it would be cool to have the all of the Soviet/Russian rocket engines in this mod cause it is the mod of the glorious Interkosmos Quote Link to comment Share on other sites More sharing options...
Barzon Posted April 14, 2019 Share Posted April 14, 2019 It would be, but as far as I know, the RD-180 is only used on the Atlas 5, and if @Beale were to make one, it would waste time and effort, which could be used for other things, since there is already an extremely high-quality rendition of it in BDB Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 15, 2019 Share Posted April 15, 2019 49 minutes ago, Barzon Kerman said: It would be, but as far as I know, the RD-180 is only used on the Atlas 5, and if @Beale were to make one, it would waste time and effort, which could be used for other things, since there is already an extremely high-quality rendition of it in BDB FWIW the proposed Rus launcher had RD-180s. But while I agree there are too few members of the RD-170 family in game (both real and hypothetical ones) Quote Link to comment Share on other sites More sharing options...
unclepirog Posted April 15, 2019 Share Posted April 15, 2019 5 hours ago, Pappystein said: FWIW the proposed Rus launcher had RD-180s. Not only Rus, but also Volga and early Angara and Feniks variants. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted April 15, 2019 Share Posted April 15, 2019 On 4/11/2019 at 5:29 PM, Beale said: Yep, as @sslaptnhablhat says 1.6 and you're all good, right now it should work all the way back to 1.3.1, next update might bring that minimum to 1.4+ though. Progress I will release Kosmos first, but now we start on the business. Mesh switch options for second stage. 1.25m 1.625m (Very accurate, but would you prefer 1.5 for @CobaltWolf Bluedog mix-and-match) 1.875 (The new default, and it's a little chonky, but has a good feeling in-game, and gives the Soyuz a good "mid-game" feeling in power). From the left, 1.875 - 1.625 - 1.5 - 1.25 Dangerous crayons, same order from the back. 1.625 if I had to choose Quote Link to comment Share on other sites More sharing options...
Beale Posted April 15, 2019 Author Share Posted April 15, 2019 (edited) 1 hour ago, tjsnh said: 1.625 if I had to choose Added to the thread poll. Edited April 15, 2019 by Beale Quote Link to comment Share on other sites More sharing options...
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